Crypt of the Everflame (Inactive)

Game Master Nathan Hartshorn

City of Golden Death


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Halfling Inactive

Liberating Command is only really good on the right target. If the grappled person doesn't have ranks in escape artist, it becomes extremely less effective. At level one it would only give a +2 bonus to the check, but it is a free check so it's decent.

I think Faerie Fire is another good choice, but since we don't have a druid it would only be available via use magic device. Still, 40-50% chance to negate concealment can be a game changer.

I'd vote Remove Sickness or Faerie Fire.

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Just posted this in the gameplay thread, but Allister's Lay on Hands class ability gained a Mercy modifier at level 3 that removes Sickened, so there's no need to double up on that.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Remove Sickness does more than just remove the Sickened condition, and it can do it at range when you cannot Allister. That being said, I can understand why it would be considered redundant too.

Faerie Fire...I kinda like it too. It has long range, has an AOE and there is no save.


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

Apparently this campaign doesn't exist... And never has! It's not on my campaign tab and belathorian's page says he's never been in a campaign... Let's hope it's a glitch. It's happened to a couple of my other games as well.

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3
Gad’larr Fireblood wrote:
Remove Sickness does more than just remove the Sickened condition, and it can do it at range when you cannot Allister. That being said, I can understand why it would be considered redundant too.

Okay, good to know. I just wanted to be sure we weren't doubling up on spells/abilities.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

I vote protection from evil or remove sickness, in that order. We'll likely see 2nd lvl casters that can squash the fire's benefits.

Let's resolve this tonight, chime in and tally!


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

I'm good with either PfE or RS.

If I were to lean...I agree that Protection from Evil is the all-around better of the two I think.

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Agreed, let's get this settled so we can keep rolling.

My vote would be Protection from Evil (but either is fine with me - both are good)!


Halfling Inactive

Protection from Evil is fine.


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

Pro Evil


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Unless Bel has a major objection then the wand of Protection from Evil is the clear winner.

I know I can't use either, but who get them?

I would think Qina would get the wand of PfE, but what about the CLW?

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

I have a 10 charge CLW already, we should spread it out. I'm thinking Brezik or Qina due to UMD.


Halfling Inactive

I don't really want either wand. I already have two. I would give one to Belathorian and the other to Vivian.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

That works too. Since PfE is a lvl 1 Cleric spell, can I use the wand freely eve if I haven't selected the spell?


Halfling Inactive

Yes. As long as it's on your spell list and it's not a level higher than you can cast.


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

PfE and CLW it is!

I think Viv should have the PfE.

I have this ability...:
Powerful Healer (minor): At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.

I'm pretty sure it doesn't work for wands but thought I'd ask you guys just in case... It would be great to be able to throw out empowered wand spells...

B

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

Does anyone of you know of a devotion against a deity mechanic? Just curious if Vivs hate for Norgorber could affect her build as she develops.

Alister: I'm with you on the armor vs water thing. It'll be interesting how each of our gambles play out. Viv will likely go armor-less but use her shield and mace if something goes down.. illogical but that's our girl.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Belathorian Twice Born wrote:

I'm pretty sure it doesn't work for wands but thought I'd ask you guys just in case... It would be great to be able to throw out empowered wand spells...

B

Sorry. It says 'as you cast' so it has to be a spell you cast yourself. Wands are "Spell Completion or Activated I believe.

Scrolls are iffy. (GM call on that one?)

If you get anything that allows you to cast a healing spell as a Spell-Like Ability...that SHOULD count however.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

My understanding is the same as Gad's. Though it does work backwards with a rod of metamagic empowering effecting a spell you personally cast.


Scrolls are out too, also considered spell completion. I remember something about hating followers of a deity, but I can't remember where I've seen it from. I'll look into it.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]
Brezik wrote:
Thoughts came unbidden to the Dwarfs mind... What if the Captain finds out who Breziks family is, what if he mentions to someone in Skelt that there are dwarves in Kessen, what if Brezik doesn't act enough like other Dwarves, how will this man treat someone with the name of "slag"....

Gah! I somehow missed the Skelt part of your backstory Brezik, sorry for insisting on sending a letter there! I guess we could have some fun trouble come from that if you're interested.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Moved for wall of text!

Vivian Ferris wrote:
I wish we all had convenient corpses to throw at it...

Fair enough Viv. Just giving my 2 cents. My real point I guess was no one needed anybody else's permission to try an action here. You have an idea, then try it, you never know what it might do.

BTW...I have been reading over the Spiritual Weapon spell...it should work just fine against swarms...unless the GM disagrees of course. It states rather plainly: A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

So basically Spritual Weapon does not target a specific number of creatures, nor is it considered a weapon of any sort (per the errata) it is an evocation of force (the spell effect) designed to attack "foes" at distance as needed by the caster.

Again the GM has final say here of course.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]
Gad’larr Fireblood wrote:

Moved for wall of text!

Vivian Ferris wrote:
I wish we all had convenient corpses to throw at it...

Fair enough Viv. Just giving my 2 cents. My real point I guess was no one needed anybody else's permission to try an action here. You have an idea, then try it, you never know what it might do.

So basically Spritual Weapon does not target a specific number of creatures, nor is it considered a weapon of any sort (per the errata) it is an evocation of force (the spell effect) designed to attack "foes" at distance as needed by the caster.

Again the GM has final say here of course.

Yeah, I did research on this as well, it is a force sword that ignores DR and hits incorporeal, but it can be interpreted as attacking one target thus getting negated by a swarm. Messageboard debates at least swing that way. I prefer the notion that the sword is commanded to swing in an arc through a 5ft area and thus does not target anything, so ot's effective against swarms. Like you said, GM call. What do you think Fez?


Not effective, one line stands out when reading the spell

CRB wrote:
It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn

That says to me that it is attacking individual creatures rather than sweeping an area.


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

From a realism point of view, if sweeping an area was a thing then there's no reason weapons wouldn't be a thing... Scythes say...


I don't know what you guys did but the RNG dice gods are pissed...


Halfling Inactive

They probably didn't get any pie.


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

Scraped my post, teach me to start and then get distracted by work...


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

Silly Real Life getting in the way of our games...


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Hey everybody...just a quick thing here:

I'm in another game for Hell's Rebels and we just lost our Divine caster.

If anybody is interested in playing another game (with me), here is the re-recruitment post:

GM Morin's Hell's Rebels


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

For clarifications sake:
is the plan that we meet back up before joining the Razmirans?

Or are we infiltrating as two different groups?

Also for our three man team name I would put forth: "Team Breaking Bad"
Brezik, Qina, Gadlar
Bre.....Qin...Gad
Break...Kin...G..ad
Breaking Bad

Grand Lodge

1 person marked this as a favorite.
Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

I think a bit of both, meet back before to compare any last notes and then break up again to infiltrate as two different groups.

Breaking Bad, I like it and we accept your gentleman's challenge. You can call our group: "Leviathan"

Allister..Vivian...Belathorian
Li...via..thorian
Leviathan

I'm surprised that I could actually come up with something!


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

Lets have a little discuss on how we go on...

When the idea of splitting up was first proposed I had an image of you going into the temple for a meeting/indoctrination and then coming out again, we discuss what you learned and then move on from there.

But it's looking more and more like when you go in, you stay in. So maybe we need to come up with a plan where we all go in?


You can ask my wife how bad I was freaking out about the party splitting before the bulk of the craziness happens. For reference sake, it is...difficult for those acolytes new to the cult to leave the compound for the first few days to a week, or longer, depending on if their superiors believe they are indoctrinated or not.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

I thought we were all going in but acting on an RP level like we don't know each other. So the two groups are a superficial cover.

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

I know on a personal and RP level that I would prefer we tried to stick together, even if we pretend not to know one another.

Plus, like Brezik said it will be very interesting to see how everyone 'plays evil'.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

I was unsure about the splitting, but felt the three divine powered individuals would have the hardest time.

I was not trying to make it harder for the GM, as it was just a thought about what was best for everyone.


I was just worried about the guys going into the temple. You'd be at the tender mercy of the cultist..."healers" without your divine casters around.


Everyone ready to head to the Ranger's Lament then?

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Ready.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Think so.
=)


Halfling Inactive

Yup


Going in two separate groups, or all together having just bumped into one another outside the door?

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

I think two separate groups arriving just a few minutes after the other?


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:
Allister Sunscale wrote:
I think two separate groups arriving just a few minutes after the other?

What he said.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]
Gad’larr Fireblood wrote:
Allister Sunscale wrote:
I think two separate groups arriving just a few minutes after the other?
What he said.

Ditto^2

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

Woot! Nothing like a poisoned feast level!

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Level 4

HP: 1d10 + 1 ⇒ (3) + 1 = 4 or 5 + 1 + 1 = 7HP

+1 BAB, +1 Fort, +1 Will

Ability Increase: +1 Strength, +1 Charisma

+2 Skill Points +1 Favored Class (Diplomacy, Heal, Sense Motive)

Smite: +1/day (2/day total)

Channel Positive Energy

Spells: 1st level spell/day = 1


I forgot Al got spells now! Congrats Al, use it wisely (that joke was better in 3.5).

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

BAB+1, Will +1, Fort+1

New health = 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 or 5+2+1= 8

3 Skill Ranks, 2 + favored class
Diplomacy, Heal, Knowledge(Religion)

One additional lvl 1 and 2 spells

Bumping up Wis to 18!

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