Crypt of the EverFlame
(Inactive)
Game Master
GM Sapphire Fox
Chronicle Sheets
Human Vigilante 1
right. It doesn't get half for being incorporeal
shadow will save : 1d20 + 5 ⇒ (12) + 5 = 17
The shadow recoils from the positive energy
Theoden forgetting which way they came in moves. Slithren wanting to be alittle further away moves. Qaji delays waiting to see if yumna makes it out of the room alive.
The shadow 5 foots closer to yumna seeing how everyone else has left and reaches out to touch her.
atk touch: 1d20 + 4 ⇒ (19) + 4 = 23
str damage: 1d6 ⇒ 6
rounds before turning: 1d4 ⇒ 4
The shadow reaches out and yumna could swore it is laughing at her before she colapses to the ground.
Round 9
"yumna"-14str
Round 10
"theoden"-3str
"qaji"-2str
"slithren"-7 -3str
Shadow-16
yumna i think that is your str score do u have a reroll of any kind that you can use to reroll your damage this this has 1 hit point left. If you do then reroll your damage and we will continue from that.
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Human Vigilante 1
I understand what Yumna is saying and without trying to start an argument. The shadow should be around -18. The last 2 clw wand attacks hit and just get halved ONCE. Then Yumna channeled for 1 damage. Half of 3 IIRC. Does that sound right?
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
I channeled for 3. It failed its save, so it took full. Incorporeal undead do not reduce channel damage.
Unfortunately, I believe you can only reroll d20s with a shirt reroll.
no the clw wand gets halved from the start cause magical damage from a non incorporeals is haved. Then from that you get a save for half so on the clw wands on a successful save is only doing 1/4 of the total damage. So my calculations has the 7 haved to 3 then it made a successful save so only 1 point gets through. Then the 9 points get halved to 4 the it mad a successful save so 2 points get through. The channel damage on the other hand only gets halved on a successful save. Which it failed so all 3 points got through. If for some reason u got the interacrion for incorporeals wrong then please let me know we all always learn something.
-Posted with Wayfinder
yumna it did take the full 3 points which left it with 1hp. Sorry if that was not stated the right way before. You would have needed a total of 4 points of damage with your channel to have killed it.
-Posted with Wayfinder
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
No, I understood. I was correcting Slitheren.
Ok so i need to know what everyone else wants to do
-Posted with Wayfinder
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden is continuing to flee, stopping halfway while fleeing a shadow is a recipe for disaster.
So the shadow dont follow out of the room so u guys are safe.
-Posted with Wayfinder
You are no longer in combat
-Posted with Wayfinder
male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
Per the discussion thread, Yumna actually killed the shadow, right?
Qaji breathes a sigh of relief as the shadow dissipates. "Let's find a place to hunker down and rest. That fight took a lot out of all of us."
He offers his healing wand to any who need it.
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden nods, "With that thing floating around, odds of any more survivors seem nonexistent."
Human Vigilante 1
"Yeah not with those shadowy things around!"
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Yumna reads the scroll of lesser restoration in order to regain some of the strength drained by the shadow.
Restoration: 1d4 ⇒ 2 Str 8/14
She then limps out to find the others. "Come. It is defeated," she beckons the others back into the room with the brazier. "Let's camp here. I will try to tend to our wounds."
Heal: 1d20 + 2 ⇒ (2) + 2 = 4 Only regular healing for night 1.
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden nods and takes some healing from his wand.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
After a night of rest this is what i have for damage.
yumna -5str
theoden -2str
Qaji -1str
Slithren -2str -6hp
Theoden you were not phisically damaged in that fight.
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
I had a bunch of HP missing on my sheet, it's possible I didn't update properly from the last sheet, was faster to just mark a couple wand charges off.
Human Vigilante 1
"Theoden can I have a tap with the wand PLEASE?" the Slithern Kid smiles.
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"I can heal you," Yumna says, releasing a blinding wave of light.
Channel: 1d6 ⇒ 3
Channel: 1d6 ⇒ 2
She's doing this pre-rest.
Human Vigilante 1
The Slitheren Kid closes his eyes. "Hope this wears off. I need the rest! He sleeps using his backpack as a pillow.
can someone detect magic on the dagger?
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
how long do you guys plan on resting do take into account your food supplies and there is nothing to hunt in the crypt.
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"I will ask for the ability when I pray to Sarenrae," Yumna says before they bed down in the creepy room. She does her best to tend to their bodies as they rest, but it does not seem to accomplish much more than simply sleeping.
In the morning, her legs still feeling wobbly, she speaks a short orison and searches the chamber for magic.
"Maybe we should go camp in the wilds. We give up the defensiveness of four stone walls, but it would be easier to forage and possibly less risk of predators," Yumna suggests. "The village gave us camping supplies. I brought plenty of food with me, over what they gave us. How about you?"
The dagger does light up as magical
Human Vigilante 1
"I can try and find some food"
The Slithern Kid goes out and looks for food.
Survival: 1d20 + 5 ⇒ (3) + 5 = 8
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
I've got a day of rations but nothing past that.
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
The villagers gave us 5 days of rations each. We used 2 to get here and 1 spending the night.
There is the crates in the storage room that roldare was in
Human Vigilante 1
The Slitheren kid searches the crates.
perception: 1d20 + 7 ⇒ (19) + 7 = 26
You are able to find enough food to let you guys bed down and heal up. Where are you guys going next. Everyone is at full str and hp
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Shall we try the key here?" Yumna asks, indicating the door at the end of the tunnel on the side of the dungeon where they rested.
Yumna which door the one that takes you into the room with the pit traps
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
That was weird. The one that she is standing in front of... again.
as yumna examines the door she can tell that it only opens from the other side.
i put a yellow "x" where the door is that the key goes to.
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Finding no lock for the key, Yumna traces their steps back through the crypt until she finds an untested door. "Ah ha."
Human Vigilante 1
The Slithern Kid follows Yumna. "Let's hope there's no shadows here"
As yumna unlocks the door and opens it it opens in on a small room with a bench.
A small stone bench sits in the center of this dusty chamber.
On the far wall is a faded mural depicting the hero Kassen
defeating the mercenaries at the entrance to this crypt, with
his blade piercing the chest of the mercenary leader. These
figures stand alone in the center of a scene of carnage, with
dead villagers and mercenaries all around them
ok so we have 3 new charecters to join so were back to a party of 6. So lets please continue on. Where are ya going from here or are you lookong around the room?
human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2
Ander looks around, not trusting the fact noting is apparent. He concentrates as he holds out his hand. detect magic
As ander concentrates nothing lights up as magical in the room.
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Shall we continue onward?"
Human Vigilante 1
human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2
Aye...let's finish this...
as you move up to the next door and open it.
A single pillar in the center of the room supports this wide,
domed chamber. The pillar is surrounded by a pit, but a stone
bridge crosses the pit on the south side. Dozens of arrows jut
from holes in the pillar, facing every direction.
human cleric 1, HP14/14, AC 18, T 11, FF 17, F +4, R +2, W +2, Init +1, Perc +2
Have any of you seen something like this before? I have not...and I don't like it...not at all. Ander says, as he raises his shield a bit higher.
Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.
My bad, I hadn't realized we were all accepted into the party.
I'll update my character page so the status bar displays all the necessary info and read up on where we are at!
Human Vigilante 1
"Nope" the Slitheren kid says to Ander "But it might be a trap" He looks at the pillar.
perception: 1d20 + 7 ⇒ (18) + 7 = 25
Male N Human (Ustalavic) Wizard (Necromancer) 1 | HP: 9/9 | AC: 12 (12 Tch, 10 Fl) | CMB: -2, CMD: 10 | F: +2, R: +2, W: +1 | Init: +2 | Perc: +1, SM: +1 | Speed 30ft | Command Undead: 7/7 | Spells: 1st 3/3 | Active conditions: None.
The lanky Ustalavic man scrapes his throat. "It must either be a trap or it's an elaborate art project. I'm leaning towards the former, but I must admit that I've never been one to fully appreciate contemporary expressive art. Logic dictates that, when triggered, there are only so many arrows this pillar can fire at us. Perhaps we could, barring the option one of us can successfully disarm it, find a sturdy table or another object that could shield us from the apparent hail of arrows? Gosh, I do apologize for my verbose nature."
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"I does not look like an archery range," Yumna says. "Rather, it does look like one, but it does not look like a practical one."
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