Crypt of the EverFlame
(Inactive)
Game Master
GM Sapphire Fox
Chronicle Sheets
You see a door to the south and hear a winning noise and empty hallway to the north
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230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Yes. That's why Yumna asked about the south door while standing next to the door on the left-hand wall.
Yuman follows the others into the hallway.
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Gotcha, my apologies. I had just messed up the direction on the map so many times...
sorry yumna i missed you asking about that door.
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Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden calls out to the north
"Hello!?"
Tge whinning from behind the door suddenly stops.
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Human Vigilante 1
"Who's there? We're adventurers from town."
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden says "It could be survivors..." as he moves up to the southern door and listens carefully at that before waiting for his party to catch up and be ready to open the door.
male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
"Hang on, something about this seems strange." Qaji inspects the door for signs of danger before opening it.
Detect magic.
perception: 1d20 + 3 ⇒ (4) + 3 = 7
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Survivors?" Yumna questions. "How did they make it this far if the key was inside the golem?"
As slithren calls out and theoden moves by the door the whinning abruptly stops and goes silent.
Qaji there is nothing magical about the door.
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male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
"Let's go find out, then." Qaji opens the door and takes a look inside.
"Hello? Does someone in here need assistance?"
As you turn the door knob you notice the door isnt locked but it only moves inwards a very little bit before it hits something solid. It seems like it might be barricaded from inside the room. The door is not open far enough to see into the room.
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Human Vigilante 1
"Qaji can you push the door?"
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Is there anyone in there?" Yumna repeats their question. "Do you need help?"
Yumba give me a perception
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230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
You can hear some shuffling around inside the room as is someone was moving around.
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"g..g...g...go away you foul hell spawns."
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Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden shouts back "We've come from the town to help!"
male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
"We mean you no harm. We heard your cries and came to your aid. Clear whatever is blocking the door so we can enter!"
diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28
You hear stuff kinda sliding around and the door opens a crack and a man peeks out.
"from town you say. Does that mean the monsters are gone?."
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230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"The ones we've encountered do far, yes."
Human Vigilante 1
"We don't mean to harm ya bud. Ya can come out!"
"i know its safe in here, i just want out of this place." he closes the door and you can here more things moving around. About a min later he opens the door all the way.
"i hope it is safe to leave. We came here to clean up this place and make it safe. We were never expecting the dead to rise. Is anyone else alive?"
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Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden replies "We haven't seen anybody else yet, we still have quite a bit to discover. I know it's hard but tell us what you know as we walk towards the entrance."
"I dont know much i know there are 2 lvls to this crypt. Though we locked the door that you need to go down and put the key in a room and built a campfire in it so you could rest. We were making all the traps safe cause its only supposed to be a trial. Kinda a right of passage for kids to adult hood. But something terrible has taken over this place. please make it safe and do return with the flame." he kinda walks wide around all the bones in the main entrance room. "And i will leave you with this My tines be long, My tines be short, My tines end ere, My first report. What am I? Answer that and you will have knowledge of whats to come. " he waves goodbye and hurrys on his way back to town.
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Human Vigilante 1
The Slitheren Kid scratches his head as the man walks away.
"Not sure what he meant by that?"
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Ah?" Yumna shrugs. "Which room had the campire?"
That would be a room you have yet to discover yumna. Where would yall like to go
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230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Let us try this door, here," Yumna suggests, waiting for Theoden to join them before trying the door.
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden nods, heavy crossbow at the ready.
As yumna grabs the handle she notices that it turns freely and that she is able to open the door
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The remains of a small fire smolder in the center of this broad
chamber, letting off a plume of oily smoke. Fed by a heap of
burning gear, debris, and more than few bones, the fire casts a
flickering light across the walls of this room, partially obscured
by the veil of smoke
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Human Vigilante 1
The Slithern Kid looks around the room while holding out his pistol.
perception: 1d20 + 7 ⇒ (14) + 7 = 21
As slithren looks around the room he doesnt spot anything out of the ordinary
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Sorry slithren u do notice a key and a dagger in the fire
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Human Vigilante 1
The Slithern Kid moves over to the key and grabs it. "Look at this!
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
"Careful! It may be hot!" Yumna shouts, too late.
Ok so i need everyone to update there spot on the map please. Then we will continue with your deaths lol
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male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
Qaji waits in the hallway while the others check the fire.
Updated the map.
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | Speed 30 ft | Channel 2/8 | Active Conditions: Light
slithren i moved you up to the fire
As slithren reaches into the fire and grabs the key. Some of the smoke seems to move and manafest into a creatcher.
fire damage to slithren: 1d6 ⇒ 6
As the key burns slithren hand he feels a cold touch on his back.
atk touch: 1d20 + 4 ⇒ (11) + 4 = 15
str damage: 1d6 ⇒ 3
theoden init: 1d20 + 5 ⇒ (17) + 5 = 22
yumna init: 1d20 ⇒ 2
slithren init: 1d20 + 4 ⇒ (6) + 4 = 10
qaji int: 1d20 + 7 ⇒ (3) + 7 = 10
shadow int: 1d20 + 2 ⇒ (8) + 2 = 10
Round 1
"theoden"
"qaji"
"slithren"-6, -3str
Shadow
Yumna
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Human Vigilante 1
@GM thanks I'll move back away from the shadow.
The Slitheren Kid will withdraw to safety.
"Ouch that hurt! I don't feel so good"
Human Male | HP 18/18 | AC 17 T 13 FF 14 CMD 14 | F +3 R +5 W +1 | Init +5 | Perception +5
Theoden draws his wand of cure light wounds and moves up with Yuma, attempting to hold the shadowy creature at bey with his wand.
feel free to grab it Yuma as another alternative to channeling if you like.
slithren dont forget to update posistion on map. If you are unable to then let me know and ill move you.
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male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
Qaji creeps forward and blasts the shadow with fire!
Using burning hands racial SLA. Should hit him from here with the diagonal template. DC 15 Reflex for half.
fire damage: 1d4 ⇒ 3
reflex save : 1d20 + 3 ⇒ (19) + 3 = 22
Qaji watching as his burning hands goes through the shadow not really phasing it at all.
The shadow moves closer to everyone and reaches out his hand and touches qaji.
atk touch: 1d20 + 4 ⇒ (20) + 4 = 24
atk touch confirm: 1d20 + 4 ⇒ (3) + 4 = 7
str dam: 1d6 ⇒ 2
Round 1
"yumna"
Round 2
"theoden"
"qaji"-2str
"slithren"-6 -3str
Shadow-1NL
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male ifrit skald (spell warrior) 1 | HP 10/10, raging song 0/7, -2 Str | AC 17, T 13, FF 14 | F +3, R +3, W +2 | CMB -1, CMD 12 | Spd 30' | Perc +3 | Init +7
Qaji, feeling strangely weakened by the shadow's touch, steps back away from it and begins his song.
+1 enhancement to weapons. If its already +1 you can choose instead one of these qualities: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Some of those might be useful here.
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