Crustypeanut's Iron Gods Campaign (Inactive)

Game Master Crustypeanut

Iron Gods Roll20 Campaign Link

Map of Numeria
Loot Tracker
Gear Tracker
Map of Torch


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The Cloak is a Cloak of Resistance +1. I'll modify the loot tracker to say as such.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog is clearly growing more and more frustrated trying to find something to serve as string in this room. He begins lifting up things and studying the sparkly panels. He has seen sparkly metal things sometimes has metal string in them before. That would work...


As Groog is searching for a bit of string or twine and unable to find any, he finds an odd black-labeled card made of a smooth, flexible material.

He promptly tosses it out of his way, uninterested.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan picks up the card, and takes the string out of one of his boots. He hands the string to Groog, and pockets the card. "We about ready to get moving again?"


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Per Activity in Roll20 Chat.

Eventually, Lady grows frustrated and summons some string with her magic powers. But Dorf's string looked better. Groog smiles and sits down with the boot string and the alien head. He takes one of the things shortswords and jams it through it's skull, and twists it around to make a hole. He then threads the string through it and ties it around his own neck, making a horrific, oversized necklace out of the thing's skull.

He then smiles at Dahlia and Vallan for approval of his handiwork.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Dahlia pats Groog on the head and says, "That's nice, dear."


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan laughs uproariously for a few moments before picking up the magicked string and using it to tie his boot.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

When Dorf asks if everybody was ready to go, Groog walks over to the door. When it doesn't open, he growls and steps back, tightening his grip on his axe.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Once the others are ready, Vallan unlocks the door with his keycard and leads them to the next door in the hallway.


The group find themselves in a short, brightly lit hallway, at the end of which is yet another door. This door, however, appears unlocked.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Dahlia checks the entryway for traps.

Rolled 21 in Roll20


 
 
 
 
 
 
 
                   I R O N G O D S
                Book I: Fires of Creation
­­­              Part 4: Technological Terrors

 
 
 
 
As Vallan opens the door, they find themselves in a new area. A large metal desk with blinking lights and strange glowing panels sits atop a raised area on the east side of this room near a circular table. Two couches covered with black material sit to the south a pair of black metal pillars. Splatters of dried blood stain the floor and walls near a pair of doors to the north, while here and the red patches of rust-red mold and fungus cling to the southern wall. The room itself is brightly lit by glowing panels on the ceiling.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan goes to the metal desk and examines it more closely. "Dahlia, come look at this wif me will ye, lass?"

Take 10 on perception and knowledge (engi)


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog moseys over to the blood on the ground, and kneels down to give it a sniff.


The box upon the desk blinks often with various lights, and the window in the box hisses with static that sometimes shifts. Scrambled lines of some alien language appear from time to time, and even images of strange, alien creatures are glimpsed momentarily; even what appears to be living specimens of the four-armed aliens the group had encountered earlier are seen, but only briefly.


Bloodstains mar the floor and walls of this hallway, while scorch marks and smears of ash on the walls evidence some sort of altercation having taken place in this area relatively recently. Four tangled mounds of metal and other materials lie further up the hall, surrounded by strangely colored stains.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan goes to investigates the mounds of metal. "C'mon, Groog."


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog follows silently, his expression one of wonder as he makes his way through the gore filled hall.

Groog miss GREAT game of Smashy Smashy here!


A long table with various unusual stones and dirt samples heaped on it sits along the southern wall of this room, while to the north a line of metal desks with glowing panels and buttons are placed next to a large humming device. The heart of this device seems to be some sort of flickering sphere of reddish brown mud or dirt. Dust covers much of this room, save for a strangely clean swath between the doors, which leads to the strange humming device.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

A vaccuum? Lame.

Vallan goes to examine the device with the sphere of dirt.

Taking 10 on everything as usual.


As Groog and Vallan enter the room, the humming device sudden shakes and, coming out of hiding, is some sort of horrific swollen brain-like bulb encrusted with fungal shelves that moves atop several roping legs. A wide mouth bisects the bulb’s crown.

Immediately, the group are bombarded with voices in their heads. ”Who are you? Where am I? What is this place? I’m hungry! Do you have any more of that delicious red stuff? Who are you again? I’m hungry!” A few seconds after it appears, the creature surrounds itself with a collage of extremely confusing images. The group can spot images from their own memories within this collage, though it shifts constantly and is confusing and disorienting.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

"Groog, Dahlia, talk to it! I kinnae make heads nor arses of whatever it's doin!" Vallan cries, clutching his temples. Git outta me head ye demon!


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog clutches his head with his free hand at the odd sounds in it.

"Me Groog. Stop yelling in head!"


"I'm not yelling, you're yelling. Why are you yelling? Are you mad at me? What did I do!? I'm hungry!"


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

"Groog no mad. What you eat? What you name?"


"Name? I don't know. I don't have one. I ate the red food on the floor. That group of creatures like you dropped it as they were dragged through here by those metallic creatures not-like you. I ate it, and it was good. Do you have any more?"

Note, everyone can hear this in their heads, not just Groog.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog looked around on the floor for whatever it was this thing could have been eating. He could not think of what it could be. Maybe the creatures dropped some candy?

"Groog not know. Where go others? Maybe have more?"


"They were dragged through that wall, " The creature points to the southern door with one of it's ropey tentacles, "You're not going to leave me are you? I'm so hungry! I haven't had anyone to talk to in forever and ever and ever and I'm bored and hungry and alone."


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

"Groog no leave you! You Groog friend! Come with Groog, he find you food!"

He then begins heading to where the thing pointed.

"You need name. Groog good at naming! This is Dorf, Lady, Kitty, Moosic Man, and Hoots! Me call you...Wiggles!"


"Leave? Leave where? This is the whole world, isn't it? Theres not anything out of here! I'm not leaving! I like this place, its my home, I woke up here and I ate the delicious red food here.. I'm not leaving!"


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

"No, silly Wiggles! There lots more! Groog show you!"

Diplomacy: 1d20 - 3 ⇒ (10) - 3 = 7


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan's face just contorts into a rictus of puzzlement, totally unable to come up with a program for dealing with a creature like this.


<< Encounter: "Groog the Diplomat, How Could It Go Wrong?" | Round I | Hazards: | Encounter Map: See Roll20 Campaign Map >>

”No! No no no! I’m not leaving! You can’t make me leave! Nooooooo!” The fungal creature shifts towards the group, begins to shake and shudder before it lets out a shrill scream that echoes throughout the room and beyond. Everyone except Vallan are nauseated from the maddening scream.

__________________________________________

Creature’s Initiative: 1d20 + 4 ⇒ (4) + 4 = 8 8
Party: 6d20 + 1 + 1 + 3 + 4 + 4 + 3 ⇒ (18, 6, 11, 17, 3, 8) + 1 + 1 + 3 + 4 + 4 + 3 = 79 13.1

GM Rolls:

Groog’s Will Save: 1d20 - 3 ⇒ (12) - 3 = 9 (Failure)
Bonnie’s Will Save: 1d20 + 1 ⇒ (13) + 1 = 14 (Failure)
Dahlia’s Will Save: 1d20 + 4 ⇒ (12) + 4 = 16 (Failure)
Snow’s Will Save: 1d20 + 3 ⇒ (7) + 3 = 10 (Failure)
Vallan’s Will Save: 1d20 + 6 ⇒ (19) + 6 = 25 (Success)
Hoots’ Will Save: 1d20 + 3 ⇒ (11) + 3 = 14 (Failure)

Groog: 1d4 ⇒ 4
Bonnie: 1d4 ⇒ 3
Dahlia: 1d4 ⇒ 2
Snow: 1d4 ⇒ 1
Hoots: 1d4 ⇒ 3

Everyone except Vallan is Nauseated for the following amount of time:
Groog: 4 Rounds
Bonnie: 3 Rounds
Dahlia: 2 Rounds
Snow: 1 Round
Hoots: 3 Rounds

PCs are up! In addition, everyone at the beginning of their turn that can see the creature need to make a DC 14 Will Save or take a -2 on all attacks that round. This is a mind-affecting effect.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog steps into the corner and leans over the nearest thing he can, dry heaving.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Will save: 1d20 + 5 ⇒ (2) + 5 = 7
Swift action; Fervor to cast divine favor on myself.
Full round action; Charge!
Charge/damage: 1d20 + 3 + 2 + 1 - 2 ⇒ (16) + 3 + 2 + 1 - 2 = 202d6 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12

Vallan roars as the alien thing screams. "You will nae leave, but WILL YOU FIGHT!?" He charges across the room strait at the creature, calling on the might of Gorum as he does so. Gore again streams from the blade of Vallan's greatsword to coat his body in a shimmering cover of blood. As he reaches the creature he chops down into it as hard as he can.


Round 0+I Recap

”No! No no no! I’m not leaving! You can’t make me leave! Nooooooo!” The fungal creature shifts towards the group, begins to shake and shudder before it lets out a shrill scream that echoes throughout the room and beyond. Everyone except Vallan are nauseated from the maddening scream.

Groog steps into the corner and leans over the nearest thing he can, dry heaving.

Vallan roars as the alien thing screams."You will nae leave, but WILL YOU FIGHT!?" He charges across the room strait at the creature, calling on the might of Gorum as he does so. Gore again streams from the blade of Vallan's greatsword to coat his body in a shimmering cover of blood. As he reaches the creature he chops down into it as hard as he can. His blade slashes into the plant-like bulb and leaves a nice large gash in it.

Everyone else, meanwhile, continues to hold their heads in agony.

”Ahhhhhh nooo! Stooopp! I’m going to hurt you!” The creature moves away from Vallan and reaches out with one of its long tentacles and pokes the dwarf. Although flinching and expecting something painful, nothing happens.

<< Encounter: "Groog the Diplomat, How Could It Go Wrong?" | Round II | Hazards: | Encounter Map: See Roll20 Campaign Map >>

______________________________________________

Creature:
No Action: Fast Healing 2
Free Action: 5 ft Step
Standard: Use Spell-like Ability @ Vallan
Touch Attack: 1d20 + 5 ⇒ (8) + 5 = 13 (Hit)
>Vallan’s Will Save: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 (Success, No Effect)

PCs are up! In addition, everyone at the beginning of their turn that can see the creature need to make a DC 14 Will Save or take a -2 on all attacks that round. This is a mind-affecting effect.

Everyone except Vallan (and now Snow) is Nauseated for the following amount of time:
Groog: 3 Rounds
Bonnie: 2 Rounds
Dahlia:1 Rounds
Hoots: 2 Rounds


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan follows the retreating creature, "COWARD!" he shouts, chopping at it again.

5' step towards it.
Will save: 1d20 + 5 ⇒ (3) + 5 = 8
Attack/damage: 1d20 + 4 + 1 - 2 ⇒ (1) + 4 + 1 - 2 = 42d6 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog sees his two friends fighting, and feebly holds a hand out towards them, but is forced to pull it back to steady himself over his knees as he continues to wretch.


Round II Recap

Vallan follows the retreating creature,"COWARD!" he shouts, chopping at it again, missing this time.

Groog sees his two friends fighting, and feebly holds a hand out towards them, but is forced to pull it back to steady himself over his knees as he continues to wretch.

Snow, angry at the thing that hurt its ears, jumps forward to defend its master, Dahlia, and attacks the creature. However, its jaws are unable to penetrate the fungal bulb.

Meanwhile, everyone else continues to wretch and hold themselves steady.

”Missed me missed me!” The creature again moves away from Vallan as its flesh knits itself, and attempts to poke him again. This time, however, it misses.

______________________________

Snow:
Will Save: 1d20 + 3 ⇒ (2) + 3 = 5 (Fail)
Move action: Move to creature
Standard Action: Bite
Attack: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4 (Miss)

Creature:
No Action: Fast Healing
Free Action: 5 ft step
Standard Action: Use Spell-Like Ability
Touch Attack: 1d20 + 5 ⇒ (2) + 5 = 7 (Miss)

PCs are up! In addition, everyone at the beginning of their turn that can see the creature need to make a DC 14 Will Save or take a -2 on all attacks that round. This is a mind-affecting effect.

Everyone except Vallan (and now Snow/Dahlia) is Nauseated for the following amount of time:
Groog: 2 Rounds
Bonnie: 1 Rounds
Hoots: 1 Rounds


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Will save: 1d20 + 6 ⇒ (7) + 6 = 13
5' step.
Attack: 1d20 + 4 + 1 - 2 ⇒ (19) + 4 + 1 - 2 = 22
Confirm!?: 1d20 + 4 + 1 - 2 ⇒ (15) + 4 + 1 - 2 = 18
DAMAGE!!!!: 4d6 + 10 ⇒ (5, 4, 6, 3) + 10 = 28

Vallan twirls like a blood-soaked whirlwind of steel. "I thought you liked blood, beastie!" he roars, actually leaping off the ground as his greatsword impacts the alien. The blade slices the creature wide open, and it drops to the ground unconscious. Vallan takes another solid whack just to be sure.

Coup de Grace: 4d6 + 10 ⇒ (5, 5, 6, 2) + 10 = 28


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

"Search the room, I'll be openin' this here door," Vallan says, not willing to waste the rest of his spell when there was definitely something else in here that wanted to fight.

Opening next door.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Trying desperately to get his footing, he finally does so just moments too late as Dorf killed his new friend Wiggles.

He roars out and rushes over to him, and snatches him up by the collar and lifts him up above his own head as his eyes glare angrily into the dwarf's own.

"You. Killed. Wiggles!" he screams.
__________
Grapple vs. Vallan: 1d20 + 8 ⇒ (13) + 8 = 21


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

"Aye! I did lad! He was coward, an alien, and he wanted tae drink our bloody, bleedin', BLOOD! Nae put me down afore you find an unlaced dwarven boot up yer tusker poo-hole!" Vallan stutters apoplecticly at Groog, his face turning bright red.


Combat Finished!

With the strange creature now dead, the group are able to examine the room in better detail. The various monitors' images are scrambled, but Hoots, upon examination, can read a few words of Androfan here and there. Given a minute, he realizes that this room is some sort of geology lab and that the samples of dirt and rocks are from a planet called "CX-335", also known as "Kasath". Notes here and there indicate that the planet is described as an arid world with little water, violent weather patterns, and savage inhabitants of a predominantely hexapodous nature.

More notes indicate that the large dome area was built specifically to mimic life upon the planet.

In addition, more searching reveals a small metal box underneath the easternmost table. Within it are three damaged wide-barreled pistol-like objects of a curious nature.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog's face goes slack, and he looks over at Hoots to explain what Dorf just said.


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots puts a hand as high up on Groog's back as he can manage. "Groog, Vallan is your real friend. Wiggles lied. He wasn't a real friend. Put Vallan down now. Tell him you're sorry you hurt him."

Then Hoots goes over and starts to examine each of the timeworn guns, his feathered fingers trembling with excitement.

"Vallan, you reckon you know how these work? Or if they still do?"


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Realization sets in as Hoots clarifies things for the big galoot as he usually does.

"Oh," Groog says before getting a big smile on his face as he drops Vallan from where he had picked him up, not thinking to try to set him down gently.

He then goes over and starts poking at Wiggle's body with his finger.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan brushes himself off after Groog sets him down, glaring at the orc. Save a tusker and he wants to kill you. No wonder we warred with them for centuries...

He the trundles over and addresses Hoots, "Well, we've got a couple o' batteries. I think if you put one inside, then it ought to do something when you pull the trigger. They look old tae me though, I dinnae ken exactly what they'll fire."


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan takes one of the guns, tucks it into his belt and then goes back to the door and opens it.


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

As Vallan opens the door, Hoots holds a timeworn gun in one hand, his tried-and-true pistol in the other.

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