Crustypeanut's Iron Gods Campaign (Inactive)

Game Master Crustypeanut

Iron Gods Roll20 Campaign Link

Map of Numeria
Loot Tracker
Gear Tracker
Map of Torch


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N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

With all the creatures dead, Dahlia moves forward to inspect the doors. "Good boy Snow," she says.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23 - +1 more vs traps


With the thylacines dead, the group is able to relax and examine their surroundings. Dahlia moves forward and examines the central doors, finding no traps but discovering that it is locked with a white-access level of restriction. However, the loud rumbling sound so prevalent appears to be coming from the direction of these doors.

DM Stuff:

1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9
1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

"Doesn't seem to be trapped, do we have a white access card? I can pick it if not."

Disable Device, if needed: 1d20 + 9 ⇒ (8) + 9 = 17


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

I know we had two colors, but I can't remember what they were. Do we have a white card, Crusty? I'm pretty sure we do. At least, Vallan did, which he presumably gave to us.


The two you guys have are Brown and Black, with Brown being the lowest and Black being one step above that. White is one above Black, and you have not yet seen a white access card.

Also, Dahlia, you failed unlocking it.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

"Well, at least I think I can get it open, this might take a minute."

Disable Device: 1d20 + 9 ⇒ (16) + 9 = 25


Despite two attempts, Dahlia still fails to unlock the central doors due to their higher security rating. Meanwhile, Thisstle examines the southern door and finds it too, is locked, although only with a brown security rating. That being said, with Thisstle being the only one in the group without an access card.. she’d need to get someone else to open it for her.

Failure again Dahlia :(


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

"Thisstle think this door easier to open. You guys have brown color card, right? Push here!" the goblin engineer says, pointing to the card reader.


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots pulls out a card and hands it to the grabby goblin.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

If a 25 doesn't do it, I'd imagine it takes a 30, and I can't roll that high yet.

"Well, hurry up Thisstle, let's go in." Dahlia says.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thisstle swipes the card. Meanwhile she mutters to herself in goblin,
"Dahlia say Thisstle ugly b&~$+, but always ready tell her what to do. Dahlia will see one day. She will be Thisstle's servant along with all the other longshanks. One day, all the world will know the name Thisstle..."


As the door slides open, Thisstle finds herself looking into a long, curved hallway that heads somewhat in the direction of the loud rumbling noise, but turns to the right as it goes onwards. Like the room they're currently in, the lighting is flickering and sparking, providing only dim light.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

"Groog, come here. Thisstle ride again, we go look," Thisstle says, scampering towards the orc. She clambers back up onto his shoulders and points down the hallway.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog giggles as little Groog climbs his back. He then grips his sword in his right hand and casually begins strolling down the hall.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Dahlia follows Groog with Snow in tow, her stick continuing to provide steady light around her.


With the group in tow, Thistle opens the hallway door with her new access card ala Hoots, eagerly hoping for more things to kill and more technologies to find.

This next room buzzes and hums with the sound of machinery. A long track of moving leatherlike
material rotates along a metal framework in the middle of the room. The eastern end of this device is connected to a looming metal machine fitted with thrashing and twitching armatures and blinking lights. Panels on the wall flash with strange writing and images of metallic constructs. To the west, a second track of leather, this one smeared with blood, churns through an opening in the wall to a room beyond. The entire place has an air of entropy to it-with missing parts, flashing sparks, and periodic discordant sounds of metal scraping against metal revealing how damaged the room's machinery is.

Two more repair drones - like the one found in Khonnir’s house and earlier, just before the sand cavern - move about in this room, ignoring the group as they hopelessly attempt to repair the facility. Its quite obvious that their attempt is futile with how damaged the room is, but nevertheless they continue.

In addition, two more doors are present in the room. One leads to the west, into the room where one of the tracks of leather leads, and the other leads to the north, into more unknown territory.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thisstle prods her orcish mount over to the western door with her heels, tugging on his ears to steer. Once they arrive, she examines the western door. What kind of card we need for this? she wonders.


Brown unless otherwise stated.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thisstle swipes her brown card in the door.


As the group enter the room, the drones continue to take absolutely no notice of them, focusing their efforts on the unenviable task of trying to repair hopelessly damaged machinery. Thisstle, equally not paying attention to them, has Groog go to the door and touches the panel with her access card, opening it.

An immense machine looms to the south in this room, its upper portion obscured by tangles of hanging cables and cords. The device looks something like an enormous oven, its front open with a rotating belt of green leathery material connecting to a wide metal table. Metal desks with flashing lights sit to the east, while a second rotating belt of leather moves through an opening in the east wall. Two dead half-orcs lie at the base of this second belt - standing over them is a brutish, hulking humanoid robot made of what appears to be burnished brass. The robot is wielding some sort of light technological mace with a glowing tip at the end.

<< Encounter: "Metal Men a-Comin’!" | Round I | Hazards: Dim Lighting | Encounter Map: See Roll20 Campaign Map >>

As the group open the door, the robot activates and turns towards them, its central eye focusing on Groog and Thisstle. It speaks in a metallic, robotic drone in a language most of the group doesn’t understand. ”Intrusit se deprehendi. Initiating purgare protocollo unus unus - unus duo tres. Sta, et subjacete eis intruders. Purgeunus unus unus - unus duo tres, protocollo unum postulat salvis per core Directive divinitatis.”

Not even waiting for a response, the robot prepares to attack.

Androffan:
"Intrusion detected. Initiating purge protocol 11-321. Please stand down and submit, intruders. Purge protocol 11-321 demands compliance per core Divinity Directive.”

______________________________________________

Creature’s Initiative: 1d20 + 1 ⇒ (8) + 1 = 9 9
Party: 5d20 + 6 + 3 + 1 + 4 + 6 ⇒ (2, 10, 16, 11, 5) + 6 + 3 + 1 + 4 + 6 = 64 12.8

The PCs are up! The room is normally lit within 40 feet of Dahlia, Dim everywhere else,just as before.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thisstle waits for Groog to carry her within attacking range.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

"Ionsaigh! Dahlia shouts, spurring Snow into motion. The big cat charges across the intervening space, trying to bite the robot. For her part, Dahlia simply gets out of the way.

Bite Attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Bite Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots steps forward, cocks his pepperbox, and fires at the nearest drone. "Eat lead, ya Androffan-speakin' bucket o' bolts!"

Turning to his friends, he asks "Whaddaya think that Divinity Directive is they're yammering about, by the way?"

_______________

Pepperbox vs #2: 1d20 + 8 ⇒ (7) + 8 = 15
damage+up close grit: 1d8 + 1d6 ⇒ (8) + (5) = 13


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Seeing his friends attack the robot, Groog smiles as he remembers something he learned from Dwarfy.

"GROOOOOOOGRUUUUUUUUUUM!" he shouts as he rushes the thing. He brings his falchion down in a clumsy but powerful swing.
__________
Power Attack, Charge: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Damage If Hit: 2d4 + 12 ⇒ (1, 1) + 12 = 14


Uh Hoots, the Drones behind you guys were ignoring you, are you sure you wanted to attack them? Just making sure you're aware of the map - they're on there, but they're not in combat. Although you don't know if they might end up being called to combat or not.. so attacking them first is a perfectly logical choice.

Also, both Groog and Snows' attacks miss!


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Whoops. My bad. Move that to our *actual* foe. Updated the map.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thisstle runs into the room and jumps on the robot. "RAAAAAAAAAAAAAAAAA!" she screams.

Grapple check: 1d20 + 10 ⇒ (7) + 10 = 17


Round I Recap

As the group open the door, the robot activates and turns towards them, its central eye focusing on Groog and Thisstle. It speaks in a metallic, robotic drone in a language most of the group doesn’t understand. ”Intrusit se deprehendi. Initiating purgare protocollo unus unus - unus duo tres . Sta, et subjacete eis intruders. Purgeunus unus unus - unus duo tres, protocollo unum postulat salvis per core Directive divinitatis.”

Not even waiting for a response, the robot prepares to attack.

"Ionsaigh!" Dahlia shouts, spurring Snow into motion. The big cat charges across the intervening space, trying to bite the robot, but failing to gain hold of the machine’s metal body. For her part, Dahlia simply gets out of the way.

Hoots steps forward, cocks his pepperbox, and fires at the machine. "Eat lead, ya Androffan-speakin' bucket o' bolts!" The gun lets of a thunderous roar that causes the nearby drones to stop and look for a moment, before returning to their repairs. The shot strikes true and hits the robot, but only causes a minor dent in its body.

Turning to his friends, he asks "Whaddaya think that Divinity Directive is its yammering about, by the way?"

Seeing his friends attack the robot, Groog smiles as he remembers something he learned from Dwarfy. "GROOOOOOOGRUUUUUUUUUUM!" he shouts as he rushes the thing. He brings his falchion down in a clumsy but powerful swing..

..which completely misses the robot.

Thisstle runs into the room and jumps on the robot. "RAAAAAAAAAAAAAAAAA!" she screams as she attempts to grapple her target - however, her hand slips on the thing’s slick metal surface and she fails to gain hold of it.

The robot, remaining silent after its initial warning, activates its weapon - an arc of electricity flows through the rod and it lights up. The robot focuses its efforts on Groog, swinging the rod with as much force as it can muster, striking him and discharging a jolt of electricity into him. Groog, not only taking damage, feels his already-weak mind befuddled as he finds he has a hard(er) time focusing and concentrating on tasks, including swinging his weapon. As almost an afterthought, the machine also takes a swing at him with its fist, but fails to connect.

<< Encounter: "Metal Men a-Comin’!" | Round II | Hazards: Dim Lighting | Encounter Map: See Roll20 Campaign Map >>

______________________________________________

Robot:
Swift Action: Activate Weapon [7]
Full Round Action: Power Attack Full Attack @ Groog
>Weapon: 1d20 + 8 ⇒ (18) + 8 = 26 (Hit) [6]
>>Damage: 1d6 + 9 ⇒ (2) + 9 = 11
>>>Electricity Damage: 1d6 ⇒ 3
>>>>Groog’s Fortitude: 1d20 + 5 ⇒ (2) + 5 = 7 (Failure)
Groog suffers trauma to his nervous system! He gains -1 on Attack Rolls, Skill Checks, Will Saves, and -4 on Concentration Checks for 1 round!
>Slam: 1d20 + 3 ⇒ (13) + 3 = 16 (Miss)

The PCs are up! Groog took 14 damage (11 physical, 3 electricity) and has a -1 on various checks for 1rd as mentioned above!


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thisstle is no so easily dissauded. "Robot don't know who is f$~%ing with!" she instructs the machine as she leaps onto it once again.

Flurry of Grapples: 1d20 + 8 ⇒ (11) + 8 = 191d20 + 8 ⇒ (16) + 8 = 24
If both succeeds, then it's pinned and takes 1d6 + 5 + 2d6 - 10 ⇒ (5) + 5 + (5, 1) - 10 = 6 damage (includes hardness).


Robot is grappled, but not pinned, as the first try failed, while the second succeeded.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

When the metal man hurts Groog, he roars back at the thing in defiance, saliva spraying the area in front of him as he loses himself in a rage.

He brings his blade around again in a frantic but powerful swing at the thing.
__________
Power Attack, Rage, Robot (forgot last round): 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
If Hit, Damage: 2d4 + 15 ⇒ (2, 3) + 15 = 20

Rage. Also, forgot about my trait that gave me +1 to attack and +1 AC vs. robots.


The +1 attack/Ac didn't help you either way last round, sadly. Plus.. you missed again. Has the Curse of Vallan entered Groog?!


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

So it would seem.


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Snow tries to savage the robot with tooth and claw. Dahlia keeps watch on the robotic workers in the room, ready to warn her allies if they start to attack.

Bite Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Bite Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Claw Attack 1: 1d20 + 4 ⇒ (16) + 4 = 20
Claw Damage 1: 1d4 + 5 ⇒ (1) + 5 = 6
Claw Attack 2: 1d20 + 4 ⇒ (14) + 4 = 18
Claw Damage 2: 1d4 + 5 ⇒ (4) + 5 = 9


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots keeps his pepperbox at the ready, while looking around to see if anything else approaches, but holds off on shooting the metal man again.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Just realized, thanks to Thistle grappling this thing, I forgot to apply the -4 Dex to it. However, this does not help Groog hit it, as Groog forgot to apply the -1 to attacks due to the debuff he has. :(


Round II Recap

Thisstle is no so easily dissauded. "Robot don't know who its f*~*ing with!" she instructs the machine as she leaps onto it once again. This time, she is able to get it into a stranglehold, which is a very impressive feat considering the robot’s size and strength.

When the metal man hurts Groog, he roars back at the thing in defiance, saliva spraying the area in front of him as he loses himself in a rage. He brings his blade around again in a frantic but powerful swing at the thing, but misses, likely in part due to the dizziness he’s suffering from getting whacked by the weird weapon the robot is using.

Snow tries to savage the robot with tooth and claw. Dahlia keeps watch on the robotic workers in the room, ready to warn her allies if they start to attack. While Snow is able to hit it with both of its claws, it fails to penetrate the machine’s metallic skin, dealing no damage.

Hoots keeps his pepperbox at the ready, while looking around to see if anything else approaches, but holds off on shooting the metal man again.

The Robot, meanwhile, diverts its attention from Groog onto the screaming little maniac grappling it. ”Intrusit se deprehendi. Initiating purgare protocollo unus unus - unus duo tres . Sta, et subjacete eis intruders. Purgeunus unus unus - unus duo tres, protocollo unum postulat salvis per core Directive divinitatis.” It breaks its silence, repeating the same phrase it did to Groog moments ago, instead apparently telling it to Thisstle this time. As it does so, it takes its mace-like weapon and strikes her - hard -, bludgeoning and zapping her simultaneously. As it strikes, the light at the end of the weapon flares up much as it had done with Groog, causing her to feel dizzy momentarily. It tries to punch her as well, but fails to do so.

<< Encounter: "Metal Men a-Comin’!" | Round III | Hazards: Dim Lighting | Encounter Map: See Roll20 Campaign Map >>

______________________________________

Robot:
Condition: Grappled (-4 Dex, -2 Attack)
Full Round Action: Power Attack Full Attack @ Thisstle
>Weapon: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 (Hit) [5]
>>Damage: 1d6 + 9 ⇒ (1) + 9 = 10
>>>Electricity Damage: 1d6 ⇒ 1
>>>>Thisstle’s Fortitude: 1d20 + 6 ⇒ (1) + 6 = 7 (Failure)
Thisstle suffers trauma to her nervous system! She gains -1 on Attack Rolls, Skill Checks, Will Saves, and -4 on Concentration Checks for 1 round!
>Slam: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12 (Miss)

The PCs are up! Thisstle took 11 damage (10 physical, 1 electricity) and has a -1 on various checks for 1 rd as mentioned above! Note that 11 damage is apparently his minimum damage from his weapon.

For your viewing pleasure, the thing currently beating the crap out of Groog and Thisstle


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog continues to roar and rain down powerful strikes against the metal man.
__________
Power Attack, Rage, Robot: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
If Hit, Damage: 2d4 + 15 ⇒ (4, 2) + 15 = 21


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Seeing Thisstle getting bashed around as well Hoots decides to take another shot at their foe, despite his thick plating.

Careful not to shoot the squirming goblin, the feathered gunslinger takes another bead and fires-- hitting the construct right in the eye...and yet somehow still barely damaging it.

Pepperbox: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm?: 1d20 + 8 ⇒ (15) + 8 = 23
damage w/ up close & personal: 4d8 + 1d6 ⇒ (3, 2, 3, 1) + (3) = 12

OK...I was so excited to get my first 4x crit...and then look at that damage roll. I didn't know you *could* roll that low on 4d8+1d6.
.
/me sighs. Next round I'll just Aid Thisstle's grapple.


Don't forget +4 from Point Blank Shot for a 16 before hardness. Also one time one of my players shot a tiny spider with a pistol at point blank and the spider survived. He did 1 damage, and we laughed at him.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

Thisstle screeches angrily, then tries to pin the robot. The electricity running through her system, combines with the sheer weight differential to make her efforts useless.

Pin attempt: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18


As mentioned on Roll20, Thisstle forgot to add +5 from controlling the grapple. She succeeds regardless, and also neesd to roll 2d6 for her strangle damage..

And the robot is Pinned! This means it loses its meagre dex to AC AND takes -4 to its AC on top of it, meaning it now its AC is only 15.

Also, Groog did hit it earlier for 11 damage, while Hoots did 6.


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

2d6 ⇒ (4, 4) = 8


HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple)

"Someone tie up Robot quick, Thisstle no can hold forever!" the little goblin shrieks, accidentally flinging her wig off in her struggles. Her bald warty pate is offensive in its wrinklyness.


Thisstle's Knowledge(Engineering): 1d20 + 8 ⇒ (4) + 8 = 12(Failure)

Alas, Thisstle failed to identify this thing and its weaknesses!


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots holsters his pepperbox and ties up the robot.


Ok was waiting for Dahlia to act, but I'll DMPC. The robot gets one last turn to try and break free before you can rope it, Hoots (Doing so is an assist to Thistle's grapple check to tie up, since you're providing the rope). Gonna get that update up now then. I will assume that Thisstle and you are tying it up, and will include that in the action if the robot fails to break free.


Round III Recap

Groog continues to roar and rain down powerful strikes against the metal man, this time landing a solid blow with his falchion, slicing into the machine and causing sparks to fly.

Seeing Thisstle getting bashed around as well Hoots decides to take another shot at their foe, despite his thick plating. Careful not to shoot the squirming goblin, the feathered gunslinger takes another bead and fires-- hitting the construct right in the eye...and yet somehow still barely damaging it.

Thisstle screeches angrily, then tries to pin the robot. Grabbing hold of its wiring near its head she is able to commandeer and nearly steer the robot, causing its arms to twitch and pinning it in a way she’s not quite used to.

Snow continues to flail and claw at the robot, inflicting not a scratch despite its best attempts.

The machine, determined to regain control of itself, swings a backhand at Thisstle, dealing no damage but knocking her off of it, allowing it to move freely once again.

<< Encounter: "Metal Men a-Comin’!" | Round III | Hazards: Dim Lighting | Encounter Map: See Roll20 Campaign Map >>

________________________________________

Snow:
Full Round Action: Full attack
>Bite Attack: 1d20 + 4 ⇒ (7) + 4 = 11 (Miss)
>Claw Attack 1: 1d20 + 4 ⇒ (6) + 4 = 10 (Miss)
>Claw Attack 2: 1d20 + 4 ⇒ (3) + 4 = 7 (Miss)

Robot:
Standard Action: Attempt to Break Free (DC 18)
>CMB: 1d20 + 9 ⇒ (11) + 9 = 20 (Success)
Robot is no longer Pinned or Grappled!

The PCs are up! Thisstle is no longer under the debuff of the robot’s weapon.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Work, no time for flavor text.
____________
Power Attack, Rage, Robot: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage: 2d4 + 15 ⇒ (3, 3) + 15 = 21


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots tucks his pepperbox away and attempts to aid Thisstle in restraining the robot again...but mostly just ends up flaping his feathers around and squawking ineffectually.

Aid Grapple: 1d20 + 4 ⇒ (5) + 4 = 9

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