Crustypeanut's Iron Gods Campaign (Inactive)

Game Master Crustypeanut

Iron Gods Roll20 Campaign Link

Map of Numeria
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Round IV Recap

The sole remaining vegepygmy in the overgrown room attacks Bonnie, failing to pierce his armor with its claws. Meanwhile, the door near Dahlia opens up to reveal the two other pygmies that disappeared. One of them runs at Dahlia and slashes her across the chest, leaving a bloody gash, while the other one bangs upon the door in the hallway.

Bonnie continues the momentum of his previous swing, whirling the spiked and flanged head of his morningstar into the other vegepygmy's face.

Groog hears Dahlia cry out behind him, and whips around, the frenzy of prolonged battle overtaking him. He rushes over to her side and leaps up, bringing his new blade down at the little plant man.

Having taken a smack from the vegetable man, Dahlia draws the wand and activates it, causing her wounds to begin to knit together.

Snow moves into the doorway and tries to bite the vegepygmy left in that area.

Vallan is stymied by Snow and Bonnie taking all the good battle positions, so he tears around the corner, seeing Dahlia retreat. He finds another Vegipygmie there and swings his flamberge at it, killing it.

Meanwhile, Hoots decides that the others have the action under control, and saves his bullets.

<< Encounter: "This is why Groog doesn’t like Vegetables" | Round IV | Hazards: Poor Lighting | Encounter Map: See Roll20 Campaign Map >>

With its allies gone, the vegepygmy being attacked by Bonnie and Snow lashes out with its claws, trying to kill Bonnie. Unsurprisingly, it fails.

Meanwhile, next to Vallan, the door slides open, revealing a room that reeks of stagnant water and decaying vegetation. A long trough of water runs along the walls of this room; a layer of brown scum and algae grows on the water's surface and on the walls. A single workstation sits in the middle of the room connected to a large machine made of tubes and bubbling tanks of water.

Inside this room are three more vegepygmies; two of them swiftly move to attack Vallan, but their claws fail to penetrate his armor. The one behind them, however, is much more muscular and carries a glowing light hammer with a female face sculpted into it. The larger vegepygmy holds back and defends itself, since it cannot get into melee range.

____________________________________________

Vegepygmy 2:
Full Round Action: Attack Bonnie
>Claw 1: 1d20 + 1 ⇒ (4) + 1 = 5 (Miss)
>Claw 2: 1d20 + 1 ⇒ (8) + 1 = 9 (Miss)

Vegepygmy 6:
Swift Action: Open Door
Free Action: 5-ft Step
Full Round Action: Attack Vallan (Vallan has Cover)
>Claw 1: 1d20 + 1 ⇒ (5) + 1 = 6 (Miss)
>Claw 2: 1d20 + 1 ⇒ (11) + 1 = 12 (Miss)

Vegepygmy 7:
Free Action: 5-ft Step
Full Round Action: Attack Vallan
>Claw 1: 1d20 + 1 ⇒ (13) + 1 = 14 (Miss)
>Claw 2: 1d20 + 1 ⇒ (14) + 1 = 15 (Miss)

Vegepygmy Chieftain:
Standard: Total Defense

The PCs are up! Groog, Hoots, and Snow are all Sickened for 6 Rounds


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

"More feckin' fungus laddies in here, ye ken!?" Vallan roars, twirling on a heel and swinging his flamberge again. He slips on the wet floor, skidding out and nearly falling over. He breaks into a high speed stream of dwarven curses, which for those in the know seem to be describing the Vegipygmies as the various intestinal parasites of inbred, mentally handicapped mountain goats.

Attack/Damage: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 92d6 + 4 ⇒ (3, 2) + 4 = 9


Stats:
HP 15/15; AC 21, Flat Footed 17, Touch 11; CMD 14; Fort +1, Ref +1, Will +1; Perception -2 (-4 sight-based); Initiative +1

Rolf Fartharzarinbinxithialikus:

"What ho, dashing companion. Might you level me a bit closer to our foe? I wish to see the light leave his eyes as I dash his interiors against yonder wall, Oh-ho!"

"You shouldn't revel in this sort of thing, but I'll oblige you I suppose." Bonnie dips his morningstar low and thrusts it into the little plant-creature's eyes. As it begins wailing horribly, blood trailing from its mangled face, Wil allows a moment of sympathy to wash over him before he finishes the creature fully.

Rolf:
"A good bit of zest in such a swing, I must say. Now remove its stain from my face, I wish to shine as I should."

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots runs around the far side, pepperbox in hand, looking for a free shot.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog grows bored quickly with these things. They are terrible at play time. He calms down, and slowly meanders over to the rest of the plant men, and wearily, though still powerful, swings his blade at the one in the door.
__________
Power Attack, Sickened 6 rounds, Fatigued 4 rounds: 1d20 + 8 - 2 - 1 ⇒ (4) + 8 - 2 - 1 = 9


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

With no more targets, Snow lopes back to Dahlia, who commands him to follow Groog toward the combat. Dahlia herself merely puts the wand away, and watches for more threats.


Round V Recap

With its allies gone, the vegepygmy being attacked by Bonnie and Snow lashes out with its claws, trying to kill Bonnie. Unsurprisingly, it fails.

Meanwhile, next to Vallan, the door slides open, revealing a room that reeks of stagnant water and decaying vegetation. A long trough of water runs along the walls of this room; a layer of brown scum and algae grows on the water's surface and on the walls. A single workstation sits in the middle of the room connected to a large machine made of tubes and bubbling tanks of water.

Inside this room are three more vegepygmies; two of them swiftly move to attack Vallan, but their claws fail to penetrate his armor. The one behind them, however, is much more muscular and carries a glowing light hammer with a female face sculpted into it. The larger vegepygmy holds back and defends itself, since it cannot get into melee range.

"More feckin' fungus laddies in here, ye ken!?" Vallan roars, twirling on a heel and swinging his flamberge again. He slips on the wet floor, skidding out and nearly falling over. He breaks into a high speed stream of dwarven curses, which for those in the know seem to be describing the Vegipygmies as the various intestinal parasites of inbred, mentally handicapped mountain goats.

"You shouldn't revel in this sort of thing, but I'll oblige you I suppose." Bonnie dips his morningstar low and thrusts it into the little plant-creature's eyes. As it begins wailing horribly, blood trailing from its mangled face, Wil allows a moment of sympathy to wash over him before he finishes the creature fully.

Hoots runs around the far side, pepperbox in hand, looking for a free shot.

Groog grows bored quickly with these things. They are terrible at play time. He calms down, and slowly meanders over to the rest of the plant men, and wearily, though still powerful, swings his blade at the one in the door.

With no more targets, Snow lopes back to Dahlia, who commands him to follow Groog toward the combat. Dahlia herself merely puts the wand away, and watches for more threats.

<< Encounter: "This is why Groog doesn’t like Vegetables" | Round VI | Hazards: Poor Lighting | Encounter Map: See Roll20 Campaign Map >>

The two remaining vegepygmies shift over five-feet to allow their leader a spot to attack Vallan. They themselves attack Groog, one of them even managing to cut open his leg with their claws.

Meanwhile, their leader swings his glowing hammer at Vallan while simultaneously slashing at him with his claw; however, the wall proves to be enough of an annoyance, and the chieftain simply hits his hammer against it instead of its intended target.

__________________________________________

Vegepygmy 7:
Free Action: 5-ft Step
Full Round Action: Attack Groog
>Claw 1: 1d20 + 1 ⇒ (11) + 1 = 12 (Miss)
>Claw 2: 1d20 + 1 ⇒ (7) + 1 = 8 (Miss)

Vegepygmy 6:
Free Action: 5-ft Step
Full Round Action: Attack Groog
>Claw 1: 1d20 + 1 ⇒ (5) + 1 = 6 (Miss)
>Claw 2: 1d20 + 1 ⇒ (19) + 1 = 20 (Hit)
>>Damage: 1d4 ⇒ 2

Vegepygmy Chieftain:
Free Action: 5-ft Step
Full Round Action: Attack Groog ( -4 from Cover)
>Light Hammer: 1d20 + 5 ⇒ (8) + 5 = 13
>Claw: 1d20 - 2 ⇒ (8) - 2 = 6

The PCs are up! Groog, Hoots, and Snow are all Sickened for 5 Rounds, while Groog is Fatigued for 3 Rounds.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog again wafts his blade at the short plant man things, and looks at the one that cut him sternly as he scolds, "Stop!"
__________
Power Attack, Sickened 5 rounds, Fatigued 3 rounds: 1d20 + 8 - 2 - 1 ⇒ (8) + 8 - 2 - 1 = 13


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Vallan fumbles once again, slipping and sliding on the wet floor.


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Seeing a clear line of shot to another vegepygmy, Hoots levels his shiny new pepperbox at it, pulls the trigger-- and the gun makes an ugly noise as the bullet misfires, lodging in the barrel.

"Dagnabbit!! Brand new gun too, I'd swear I got all the shavings filed down. What's going on in there?"

With a scowl and a string of muttered curses, he ducks back through the door to try to fix whatever has gone wrong.

________________

pepperbox: 1d20 + 6 + 1 - 4 - 2 ⇒ (2) + 6 + 1 - 4 - 2 = 3 (2 BAB, 4 DEX, 1 PBS, -4 into melee, -2 sickened)

stnd shoot (and misfire)
free 5' step back into room (shown on map)


Round VI Recap

The two remaining vegepygmies shift over five-feet to allow their leader a spot to attack Vallan. They themselves attack Groog, one of them even managing to cut open his leg with their claws.

Meanwhile, their leader swings his glowing hammer at Vallan while simultaneously slashing at him with his claw; however, the wall proves to be enough of an annoyance, and the chieftain simply hits his hammer against it instead of its intended target.

Groog again wafts his blade at the short plant man things, and looks at the one that cut him sternly as he scolds, "Stop!"

Vallan fumbles once again, slipping and sliding on the wet floor.

Seeing a clear line of shot to another vegepygmy, Hoots levels his shiny new pepperbox at it, pulls the trigger-- and the gun makes an ugly noise as the bullet misfires, lodging in the barrel.

"Dagnabbit!! Brand new gun too, I'd swear I got all the shavings filed down. What's going on in there?"

With a scowl and a string of muttered curses, he ducks back through the door to try to fix whatever has gone wrong.

Bonnie shuffles past Hoots as the gunslinger fixes his gun and flanks one of the vegepygmies with Groog.

Dahlia, meanwhile, can’t really do much thanks to the narrow hallway. Snow stands beside her, growling.

<< Encounter: "This is why Groog doesn’t like Vegetables" | Round VII | Hazards: Poor Lighting | Encounter Map: See Roll20 Campaign Map >>

As they scream and click at the group, the two smaller vegepygmies claw at Groog, and the same one that slashed the orc moments earlier does so again, deepening the very same gash, before stepping away for his chieftain to get a swing in.

Instead of going after Groog like the others, though, the chieftain clicks makes noises back at Vallan. It hefts its glowing light hammer - what amounts to a full-sized hammer for the little guy, despite his massive muscles bulging from his arms - and swings it two-handed at Vallan, cracking it upon the dwarf’s hard skull and nearly downing him.

___________________________

Bonnie:
Double Move: Move to flanking with Groog

Dahlia:
Can’t really do much! Too crowded of a hallway

Vegepygmy 7:
Full Round Action: Attack Groog
>Claw 1: 1d20 + 1 ⇒ (9) + 1 = 10 (Miss)
>Claw 2: 1d20 + 1 ⇒ (12) + 1 = 13 (Miss)

Vegepygmy 6:
Full Round Action: Attack Groog
>Claw 1: 1d20 + 1 ⇒ (7) + 1 = 8 (Miss)
>Claw 2: 1d20 + 1 ⇒ (16) + 1 = 17 (Hit)
>>Damage: 1d4 ⇒ 3
Free Action: 5-ft Step

Vegepygmy Chieftain:
Free Action: 5-ft Step
Standard Action: Attack Vallan Two-handed
>Light Hammer: 1d20 + 9 ⇒ (11) + 9 = 20 (Hit)
>>Damage: 1d4 + 7 ⇒ (4) + 7 = 11

The PCs are up! Groog, Hoots, and Snow are all Sickened for 4 Rounds, while Groog is Fatigued for 2 Rounds. Val took 11 damage from the chieftain.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog sneers at the little thing that ran as he brings his blade down and through the Pygmy between himself and Moosic Man.

"Groog say stop!"
__________
Power Attack, Sickened 4 rounds, Fatigued 2 rounds, Flanking: 1d20 + 8 - 2 - 1 + 2 ⇒ (10) + 8 - 2 - 1 + 2 = 17
Damage: 2d4 + 8 ⇒ (3, 2) + 8 = 13


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots manages to clean out his new pepperbox, still cussing up a storm, and then pops back out into the hallway.

Seeing Vallan's injuries he calls out, "Vallan, fall back. We can take this guy."

Stnd: clear gun.
Free: 5' step back into hall


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan cries out in pain as his skull cracks through his helmet. He then says, "Gorum, keep me goin!" and swings his sword at the chieftain.
______________________

Swift Action; Fervor to convert to CLW and heal myself.
CLW: 1d8 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Jelani, I totally read that as "Gorum, heal my groin!"...Which, for Vallan is at least as appropriate. ;')


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Unable to reach any targets, Dahlia and Snow simply wait.


Round VII Recap

As they scream and click at the group, the two smaller vegepygmies claw at Groog, and the same one that slashed the orc moments earlier does so again, deepening the very same gash, before stepping away for his chieftain to get a swing in.

Instead of going after Groog like the others, though, the chieftain clicks makes noises back at Vallan. It hefts its glowing light hammer - what amounts to a full-sized hammer for the little guy, despite his massive muscles bulging from his arms - and swings it two-handed at Vallan, cracking it upon the dwarf’s hard skull and nearly downing him.

Groog sneers at the little thing that ran as he brings his blade down and through the Pygmy between himself and Moosic Man.

"Groog say stop!"

Hoots manages to clean out his new pepperbox, still cussing up a storm, and then pops back out into the hallway.

Seeing Vallan's injuries he calls out, "Vallan, fall back. We can take this guy."

Vallan cries out in pain as his skull cracks through his helmet. He then says, "Gorum, keep me goin!" and swings his sword at the chieftain. d

Unable to reach any targets, Dahlia and Snow simply wait.

<< Encounter: "This is why Groog doesn’t like Vegetables" | Round VIII | Hazards: Poor Lighting | Encounter Map: See Roll20 Campaign Map >>

The last remaining vegepygmy behind its chieftain gingerly moves towards Vallan and tries to help its leader hit the dwarf, but in the end, is not a very effective assistant.

However, the chieftain ends up needing no help, and grips its hammer in both hands and, after having judged how difficult it was to hit the dwarf, swings with all its might, cracking Vallan upside the head again and knocking the dwarf unconscious.

_________________________________________

Vegepygmy:
Free Action: 5ft Step
Standard Action: Aid Another (Attack) vs Vallan
Aid Another: 1d20 + 1 ⇒ (6) + 1 = 7 (Fail)

Vegepygmy Chieftain:
Standard Action: Attack Vallan Two-handed Power Attack
>Light Hammer: 1d20 + 8 ⇒ (16) + 8 = 24 (Hit)
>>Damage: 1d4 + 10 ⇒ (4) + 10 = 14

The PCs are up! Groog, Hoots, and Snow are all Sickened for 3 Rounds, while Groog is Fatigued for 1 Round. Val took 14 damage from the chieftain and is unconscious and dying at -3 hp.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groogs eyes narrow and seethe with a growing anger at the little hammer plant man. "You die. You die, real good."

He then swings his blade furiously at the little green man, but the exhaustion and nausea still is hampering his swings.
__________
Power Attack, Sickened 3 rounds, Fatigued 1 rounds: 1d20 + 8 - 2 - 1 ⇒ (4) + 8 - 2 - 1 = 9


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Stabilize: 1d20 + 1 - 3 ⇒ (4) + 1 - 3 = 2


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Dahlia runs around through the southern room and slots in behind Bonnie. "Bonnie, dear, can you move a step forward when you have a moment?" she says. Meanwhile, as Vallan falls, Snow steps over the fallen dwarf and attempts to shred the vegepygmy, but doesn't get very far.

Snow Bite Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Snow Bite Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Snow Claw 1 Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Snow Claw 1 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Snow Claw 2 Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Snow Claw 2 Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Stats:
HP 15/15; AC 21, Flat Footed 17, Touch 11; CMD 14; Fort +1, Ref +1, Will +1; Perception -2 (-4 sight-based); Initiative +1

Bonnie hustles forward next to Vallan, heedless of any danger, in an attempt to return the dwarf's fleeing strands of existence to his person once again. He's getting very good at it!

cure light wounds (Vallan): 1d8 + 2 ⇒ (5) + 2 = 7

Can't see the map atm, hoping I'm close enough to move in there.


You can do so with a 5-ft step and, since you have Safe Curing, won't provoke. Though Vallan plans on rerolling into an insane goblin..


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Good thing too, since this party doesn't have nearly the proper quantity of insanity in it... ;0)


Thisstle's not insane! Just ugly and rude.


Round VIII Recap

The last remaining vegepygmy behind its chieftain gingerly moves towards Vallan and tries to help its leader hit the dwarf, but in the end, is not a very effective assistant.

However, the chieftain ends up needing no help, and grips its hammer in both hands and, after having judged how difficult it was to hit the dwarf, swings with all its might, cracking Vallan upside the head again and knocking the dwarf unconscious.

Groogs eyes narrow and seethe with a growing anger at the little hammer plant man. "You die. You die, real good."

He then swings his blade furiously at the little green man, but the exhaustion and nausea still is hampering his swings.

Dahlia runs around through the southern room and slots in behind Bonnie. "Bonnie, dear, can you move a step forward when you have a moment?" she says. Meanwhile, as Vallan falls, Snow steps over the fallen dwarf and attempts to shred the vegepygmy, but doesn't get very far.

Bonnie hustles forward next to Vallan, heedless of any danger, in an attempt to return the dwarf's fleeing strands of existence to his person once again. He's getting very good at it!

With that, Vallan stirs to find himself staring up at Snow’s behind, as the tiger stands over him guarding him from the vegepygmy.

Hoots, still unable to get a shot, waits impatiently to be able to blast something in the face.

<< Encounter: "This is why Groog doesn’t like Vegetables" | Round IX | Hazards: Poor Lighting | Encounter Map: See Roll20 Campaign Map >>

The two vegepygmies continue to fight, defending their territory from the interlopers, but the chieftain misses Groog with its pilfered glowing light hammer, despite swinging at the orc with two hands, using all of its might.

______________________________________________

Vegepygmy:
Free Action: 5ft Step
Standard Action: Aid Another (AC) vs Snow
Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6 (Fail)

Vegepygmy Chieftain:
Standard Action: Attack Groog Two-handed Power Attack
>Light Hammer: 1d20 + 8 ⇒ (5) + 8 = 13 (Miss)

The PCs are up! Groog, Hoots, and Snow are all Sickened for 2 Rounds, while Groog is no longer fatigued..


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

"You. Die. NOW! RAAAAAAAGGGHHHHH!"

Groog swings his blade with uncontrolled rage, swinging wildly above the thing.
__________
Power Attack, Rage, Sickened: 1d20 + 8 ⇒ (5) + 8 = 13


You fail, Groog. Btw, I'm on both SS and IG's Roll20, if ye can get on.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

At in laws. Won't be home until tonight.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan picks up his sword and scrambles to his feet, feeling dizzy. He reaches up and straightens his helmet which was displaced by the plant-man's hammer. "Wha happened?!" he demands, looking about rapidly. He still sees the vine ridden bastard waving his magical hammer about, and growls in anger. I'll get you, you broccoli buttocksed barley brain!


N Female Human (Kellid) Seeker Sorcerer (Sylvan) 4 [ HP: 18/18 | AC: 12 T: 11 FF: 11 | F: 1 R: +2 W: +5 (-2 v Illusion, Poison, Disease, Fey Spells/Abilities) | Per: +14 (+2 v Traps) | Init + 1 ]
Snow's Stats:
HP: 22/22 | AC: 19 T: 14 FF: 15 | F: +5 R: +8 W: +3 | Acro 8 Per 6 Surv 6 Swim 7 (Low-light vision, Scent) | Init:+3
Spells:
CL 4; con +13: 2nd—4/day—mirror image; 1st—8/day—color spray DC16, enlarge person DC16, entangle DC16, mage armor, shield; 0th—breeze, detect magic, haunted fey aspect, jolt, light, mending, prestidigitation

Snow once again fails to shred the plant man, as Dahlia steps forward and unleashes a blast of whirling colors and shapes.

Snow Bite Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Snow Bite Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Snow Claw 1 Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Snow Claw 1 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Snow Claw 2 Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Snow Claw 2 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Snow Will: 1d20 + 1 ⇒ (14) + 1 = 15

Concentration: 1d20 + 6 ⇒ (17) + 6 = 23

Know(Nature): 1d20 + 6 ⇒ (19) + 6 = 25


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Will save: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


Success, Val! Alas, the vegepygmies are immune to mind-affecting patterns, and are completely unaffected by Dahlia's spell.


Gunslinger 4 | HP:32 | AC: 21 (FF: 16, Touch: 15) | Fort: +4, Ref: +9, Will: +4 | Per: +10 | Init: +7 | Resist cold/acid/electric 5
Skills:
Acrobatics +14, Climb +8, Craft (alchemy) +5, Fly +7, Perception +10, Ride +9, Stealth +13 (+15 in hilly or rocky areas)

Hoots continues to curse impatiently and crane his neck for a way to get into the fight.


Round IX Recap

The two vegepygmies continue to fight, defending their territory from the interlopers, but the chieftain misses Groog with its pilfered glowing light hammer, despite swinging at the orc with two hands, using all of its might.

"You. Die. NOW! RAAAAAAAGGGHHHHH!"

Groog swings his blade with uncontrolled rage, swinging wildly above the thing.

Vallan picks up his sword and scrambles to his feet, feeling dizzy. He reaches up and straightens his helmet which was displaced by the plant-man's hammer."Wha happened?!" he demands, looking about rapidly. He still sees the vine ridden bastard waving his magical hammer about, and growls in anger. I'll get you, you broccoli buttocksed barley brain!

Snow once again fails to shred the plant man, as Dahlia steps forward and unleashes a blast of whirling colors and shapes. To her dismay, the spell proves to have absolutely no effect on the plant-man.

Hoots continues to curse impatiently and crane his neck for a way to get into the fight.

Bonnie, not being of much use in combat, helps Groog get a better shot at the plantman.

<< Encounter: "This is why Groog doesn’t like Vegetables" | Round X | Hazards: Poor Lighting | Encounter Map: See Roll20 Campaign Map >>

The vegepygmy chieftain continues his onslaught and lands his next hammer’s blow right into Groog’s chest with a crunching sound, although the orc remains standing and raging furiously.

____________________________________________________

Bonnie:
Standard: Assist Groog (Attack) vs Vrilldt
>Assist: 1d20 + 4 ⇒ (6) + 4 = 10 (Success)
Groog has +2 Attack next round

Vegepygmy:
Free Action: 5ft Step
Standard Action: Aid Another (AC) vs Snow
Aid Another: 1d20 + 1 ⇒ (13) + 1 = 14 (Success)
Vrilldt has +2 AC vs Snow's first attack

Vegepygmy Chieftain:
Standard Action: Attack Groog Two-handed Power Attack
>Light Hammer: 1d20 + 8 ⇒ (12) + 8 = 20 (Hit)
>>Damage: 1d4 + 10 ⇒ (4) + 10 = 14

The PCs are up! Groog, Hoots, and Snow are all Sickened for 1 Rounds


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

"GRAAAAAAGGGGHHHH!" Groog roars at the thing, as if he hadn't even felt the massive hit the thing delivered.

He brings his falchion down and into the thing's sternum, opening a very deep gash along it's chest and abdominal wall.
__________
Power Attack, Aided, Rage, Sickened: 1d20 + 10 ⇒ (19) + 10 = 29
Power Attack, Aided, Rage, Sickened, Crit Confirm: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 2d4 + 13 ⇒ (4, 4) + 13 = 21


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan, unable to reach the combat again, instead calls for Gorum to bless Groog. A spurt of "blood" erupts from his blade to coat the barbarian and lend him the strength of the Lord in Iron.

Use War Mind blessing on Groog.

Groog, for 10 rounds you can "At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round."


Round X Recap

The vegepygmy chieftain continues his onslaught and lands his next hammer’s blow right into Groog’s chest with a crunching sound, although the orc remains standing and raging furiously.

"GRAAAAAAGGGGHHHH!" Groog roars at the thing, as if he hadn't even felt the massive hit the thing delivered. He brings his falchion down and into the thing's sternum, opening a very deep gash along it's chest and abdominal wall.

Vallan, unable to reach the combat again, instead calls for Gorum to bless Groog. A spurt of "blood" erupts from his blade to coat the barbarian and lend him the strength of the Lord in Iron.

Snow, meanwhile, attacks the leader and claws into the vegepygmy’s leg, while Dahlia and Bonnie both help create an opening for Groog.

<< Encounter: "This is why Groog doesn’t like Vegetables" | Round XI | Hazards: Poor Lighting | Encounter Map: See Roll20 Campaign Map >>

With the vegepygmy helping his leader, the chieftain again crunches a few of Groog’s bones with his prized hammer, the little bastard proving to be much more of a nuisance than he should be.

________________________________________

Snow:
Full Round Action: Full Attack Vrilldt
>Bite Attack: 1d20 + 3 ⇒ (4) + 3 = 7 (Miss)
>Claw Attack 1: 1d20 + 3 ⇒ (19) + 3 = 22 (Hit)
>>Claw Damage 1: 1d4 + 2 ⇒ (2) + 2 = 4
>Claw Attack 2: 1d20 + 3 ⇒ (9) + 3 = 12 (Miss)

Dahlia:
Standard: Assist Groog (Attack)
>Assist: 1d20 - 1 ⇒ (14) - 1 = 13 (Success)
Groog has +2 Attack next round

Bonnie:
Standard: Assist Groog (Attack) vs Vrilldt
>Assist: 1d20 + 4 ⇒ (6) + 4 = 10 (Success)
Groog has +2 Attack next round

Vegepygmy:
Standard Action: Aid Another (AC) vs Snow
Aid Another: 1d20 + 1 ⇒ (1) + 1 = 2 (Fail)

Vegepygmy Chieftain:
Standard Action: Attack Groog Two-handed Power Attack
>Light Hammer: 1d20 + 8 ⇒ (14) + 8 = 22 (Hit)
>>Damage: 1d4 + 10 ⇒ (1) + 10 = 11

The PCs are up! Groog, Hoots, and Snow are no longer sickened!


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog continues to roar in rage, fighting on when most others would have fallen. He buries his curved blade in the things head, just moments before passing out himself.
__________
Power Attack, Aided x2, Rage, Sickened, War Mind Bonus: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d4 + 13 ⇒ (3, 1) + 13 = 17


Combat Finished!

As its leader falls to Groog's blade, the last remaining vegepygmy cowers in terror and surrenders; Groog, however, being in a rage that he is, fails to note this and moves forward over the slain vegepygmy chieftain's corpse and hewers the surrendered plant-man with a single swing of his blade. Only then does Groog calm down and, bleeding profusely, fall unconscious.

In response to his unconsciousness, Dahlia moves forward and hits him with three charges from the wand to heal him up. As the group wait the full three minutes for Groog to heal, they finally are able to examine the room's contents.

This room reeks of stagnant water and decaying vegetation. A long trough of water runs along the walls of this room; a layer of brown scum and algae grows on the water's surface and on the walls. A single workstation sits in the middle of the room connected to ad large machine made of tubes and bubbling tanks of water.

While examining the Vegepygmy chieftain, they find his obviously-magical hammer and some more silverdisks, although the remaining vegepygmies have nothing on them.

Also forgot to add that Dahlia hit Vallan with a charge of the wand too, for a total of 4 charges used. I've already updated the characters' hit points after healing on Roll20.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Once Groog sees the last of his wounds stitch themselves together, he gets up and gets a tight grip on his blade. He moves towards one of the doors in the chamber he had healed up in, and begins banging on it with the hilt of his blade.

"Green men want die more!? Groog here!" he shouts as he moves on to another door and repeats his threats and loud knocking.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

After clanging on the door for a couple seconds. Groog gets frustrated. Then, he remembers something.

Groog so smart. Hoots be proud of Groog for being so smart.

He goes and picks up Dorf, and carries him back to the door. He then begins waving his entire body up and down in front of the card scanner, knowing that the Dorf had done something like this before to open the doors.


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan moves to one of the interior doors and attempts to open it.

Moved myself on Roll20.


As the vegepygmies die, horribly at that, the group find themselves finally able to explore the rooms they just butchered their way through. In the room with the four doors upon the curved walls, Vallan opens them each gingerly; within, he finds more rampant mold and, sitting up against the wall of each cell, is a human corpse. Each corpse is riddled with fungus and mold and each sports a large tear in their bodies that reaches from neck to groin; within, the body is hollow, but moldy and covered in rust-colored fungus.

Although some of their gear has been taken or damaged, the corpses are still carrying most of their gear; included in their gear are four silver holy symbols of some mechanical woman’s face, a pouch filled with three fungus-encrusted (Though tightly sealed) vials of liquid, three masterwork light hammers, a single suit of masterwork chainmail that surprisingly remains in working condition, and one of the corpses is wearing a rather fancy ring. In addition, found upon the corpses is a total of 61 gold pieces.


Dahlia identifying the stuff:
Dahlia's Spellcraft #1, Hammer: 1d20 + 7 ⇒ (2) + 7 = 9 (Failure)
Dahlia's Spellcraft #2, Ring: 1d20 + 7 ⇒ (13) + 7 = 20 (Success)
Dahlia's Spellcraft #3, Vial 1: 1d20 + 7 ⇒ (13) + 7 = 20 (Success)
Dahlia's Spellcraft #4, Vial 2: 1d20 + 7 ⇒ (17) + 7 = 24 (Success)
Dahlia's Spellcraft #5, Vial 3: 1d20 + 7 ⇒ (5) + 7 = 12 (Failure)

The Ring is a Ring of Protection +1, and two of the vials are Potions of Cure Moderate Wounds


Continuing to examine some of the rooms they have yet to check, Groog and co. check out another room. Four narrow stalls take up the south portion of this room, their doors and partitions not quite reaching the tiled floor or ceiling above. A fifth door stands to the west, while a strange metal basin protrudes from the wall immediately to the east of the entrance. In each of the rooms, except the western door, there is a small metal basin with water in it, and the western room has some sort of metal fixture near the ceiling, with a metal grate on the floor.

Besides that, there is nothing of interest in the room, although Groog bends down to drink some of the water from one of the bowls ”Water not taste good!”, he yells, before smashing the bowl.

They then examine the room across the hall from that one. Two circular metal tables and several chairs fill the bulk of this room. Metal cabinets sit against the walls, while to the north stands a large machine with glowing red panels on its surface. The air in this room feels unusually warm.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Groog, remembering that Dorf wanted him to push glowing buttons from their previous trip down here, moves over to the glowing red panels and begins pushing buttons, looking back over his shoulder with a silly grin, expecting praise.

Reflex Save: 1d20 + 2 ⇒ (16) + 2 = 18


As Groog goes to touch the glowing-red panel, he finds it ends up being extremely hot; luckily (for the panel) he pulls his finger back in time before he burns it.


Barbarian 8| HP: 85/85|DR: 1/- | AC: 19 (FF: 17, Touch: 12) | Fort: +11, Ref: +5, Will: +1 | Per: +8 | Init: +4

Not wanting his pets to get hurt by the hot buttons, Groog looks around for something to cover it with.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


Examining the room, the group finds one-hundred and twenty small tubes filled with nutritious - and surprisingly delicious - goop. Thats all they end up finding in this room, however, and the group quickly grows bored and moves on. Opening the next door they find naught but another hallway; and one last room.

This sprawling chamber contains many desks, tables, and chairs arrayed before a number of broken pieces of equipment and machinery. The dried residue of liquids spilled from smashed containers creates a heavy stench in the air, and pieces of glass litter the floor.

<< Encounter: "They’re so Tiny!" | Round I | Hazards: | Encounter Map: See Roll20 Campaign Map >>

As the group enter the room, two blobs of reddish pestilent flesh undulate and lurch at the group relentlessly. They’re naught but tiny drops in comparison to the group, however.

__________________________________________

Creature’s Initiative: 2d20 - 10 ⇒ (11, 15) - 10 = 16 8
Party: 6d20 + 1 + 1 + 3 + 4 + 4 + 3 ⇒ (9, 3, 20, 3, 1, 11) + 1 + 1 + 3 + 4 + 4 + 3 = 63 10.5

The PCs are up! The blobs are Flat Footed


HP:18/18; Blessings 3/4, Fervor 1/4
Stats:
AC 20, touch 11, flat-footed 19 // Fort +4, Ref +1, Will +6 (+2 vs emotion/fear), +2 vs. poison, spells, and SLAs // CMD 15 (19 vs. bull rush, trip)

Vallan runs into the room, and straight for the closest blob. "GORRUUMMMMMmmmmmmmmm!" he shouts, swinging his greatsword at the pustule critter.

Move in, attack
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

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