Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game Gift Certificates
On Sale and Clearance!

Crimson Throne of Lore

Game Master LoreKeeper

1,851 to 1,884 of 1,884 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Pagrip prepares to fire his crossbow if the golem comes into sight.

Ready action to fire crossbow:
Crossbow: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 ⇒ 8

AC 16; HP 11/18

Pagrip's caution is not rewarded with a shot-opportunity, instead the abomination of carrion ejects a high-pitched curdle as it wails its table piece and claw at Esmerelda. Both attacks miss, as if the creature is distracted by the noise coming from Caulder's direction.

Table leg smash 1d20 ⇒ 5 miss
Carrion claw 1d20 ⇒ 13 miss

Next up: Esmerelda, Caulder, Pagrip, Ten (unconscious), golem

Female Human (Varsian) Paladin 4

Defensive Blunt Attack: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12One day, this thing will roll only 20s for Esme
Blunt Damage: 1d8 + 6 ⇒ (2) + 6 = 8

"Here beastie. Step away from Ten. That's a good beastie. Ignore the other two that are hopefully going to attack soon." Esme attempts to coax the golem while stepping away carefully.

5ft step South East. Map?

hp 7/29, AC 20 (22 fighting defensively), CMD 18 (20), 1 lay remaining

Male Human (Chelaxian) Cleric 3

Caulder delays to see what the golem will do.

"What's happening?" Pagrip asks, but remains in place, his finger on the trigger of his crossbow.

Ready action to fire if golem comes in sight:
Crossbow: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 ⇒ 6
Sigh. It's a good thing I'm not getting to use these readied actions. :)

AC 16; HP 11/18

Male Human (Chelaxian) Cleric 3

The priest shrugs back at him. "Eleventh verse, same as the first." He watches to see what the golem will do.

There's a momentary sound, like a gong or clock striking, that quickly evolves into and a more crystalline sound vaguely resembling gears and clockwork. It isn't clear where it comes from for a moment, but then Esmerelda realizes that her shield is transforming in her hand! The heavy wooden material transmutes into fine steel and a soothing glow emanates from the shield.

The carrion conglomerate lashes out again at Esmerelda but she steps out of the way just in time; even the claw that follows up doesn't do more than scrape along her shield. The golem drops the table leg and screams - the shout sounds like the unholy union of man and beast. Each claw glistens with some slightly sickly green residue that seems to be pressed out of the decaying flesh.

Table leg to the face! 1d20 ⇒ 16 miss
Claw rake! 1d20 ⇒ 14 miss

Esmerelda can now treat her shield as a +1 heavy steel shield

Male Human (Chelaxian) Cleric 3

So I presume the golem 5-foot-stepped after Esme to attack her? Caulder will continue to delay until the monster is more than 5 feet from Ten.

Female Human (Varsian) Paladin 4

Esme's eyes go wide at her shields magical transformation "Caulder! Did you see that? Its...its...a miracle!" Esme feels a surge of Abadars power running through her (swirft lay self: 1d6 ⇒ 6) and with renewed vigor attempts to smash her warhammer onto the creatures ugly face.

Warhammer: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

hp 13/29, AC 21, CMD 18

Esme then steps away (5ft) to the south east to give her some room to swing her warhammer.

Male Human (Chelaxian) Cleric 3

"It must be," he grumbles. "You're finally moving. It would take a miracle for her to listen to me."

Continue to delay as above.

Pagrip shifts his feet position slightly, but otherwise continues to watch and be ready to fire.

Ready action to fire crossbow:
Crossbow: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 ⇒ 2

AC 16; HP 11/18

If there were a buddy flanking, it'd be enough - but as is the miracle isn't enough to actually cut/smash the thing. I'll assume Esmerelda moves more to the east, as the south-east would trap her in a corner.

The flesh-heaped abomination gurgles in outrage as Esmerelda's hammer scrapes along a limb. Some instability rocks the creature, its body seems to shiver - or vibrate - slightly. It follows and reaches out to the paladin, as if to grab her.

Grapple vs Esmerelda (provokes) 1d20 ⇒ 18 success, barring damage from AOO

Next up: AOO Esmerelda, Esmerelda, Caulder, Pagrip, Ten (unconscious), golem

Map updated

Female Human (Varsian) Paladin 4

"Don't Touch ME!"
AoO warhammer: 1d20 + 6 ⇒ (15) + 6 = 21
AoO damage: 1d8 + 6 ⇒ (5) + 6 = 11

A hit! A palpable hit! Only +5 to damage though, still enough to be safe from the grapple. Barely.

Esmerelda's attack is just enough to hammer through the thick decaying flesh and deal meaningful damage to it. The claws close around the paladin's arms, but she just barely manage to rip herself free.

Next up: Esmerelda, Caulder, Pagrip, Ten (unconscious), golem

Female Human (Varsian) Paladin 4

With eyes flaring in anger, Esme hammers the golems head with her hammer. "Don'!"

warhammer: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 5 ⇒ (2) + 5 = 7

Esme 5fts further down the hall.

hp 13/29, AC 21, CMD 18

For a moment the golem shudders, then it slumps to the ground - not even a twitch remaining. And on it, conveniently, is the last piece of the Shoanti kid.

Congratulations - dungeon cleared! Level up for everybody! What are the next action(s)?

Female Human (Varsian) Paladin 4


Esme continues to hammer the creatures head into the floor. Every hit punctuating a word.

damage: 1d8 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 5 ⇒ (4) + 5 = 9

Male Human (Chelaxian) Cleric 3

"Hey, hey, watch it, Darkbane," Caulder cautions as he nears. "Make sure you miss the arm." He checks the fallen distiller to be sure he's stable. "Hey, dwarf, all clear!" he calls to Pagrip as he jolts Ten back to consciousness with a stab of the positive energy wand. "Wakey-wakey, sunshine. Need you to slice off another appendage."

Use wand of clw on Ten 1d8 + 1 ⇒ (8) + 1 = 9

Female Human (Varsian) Paladin 4

Esme leaves the crushed golem lying in the passage "Everyone alive? Pagrip? Ten? Cleric, give Ten another shot."

After checking that everyone is at least up, Esme retrieves her greatsword with a shaking hand. She stills it, clutching her greatsword.

Wearily she adds "Let's check that there are no more surprises hiding in the corners of this..." she gestures the passages in general. "Hopefully we have completed this ludicrous quest of collecting bits of barbarian. I certainly hope this doesn't drive these Shaonti away from civilization."

Pagrip moves forward and peers cautiously into the room. Seeing the golem is indeed down, he relaxes and lowers his crossbow, removing the bolt.

"Well, that's something I never want to do again," he says. He helps Ten back to his feet. "How're you feeling?"

Male Human (Chelaxian) Cleric 3

Assuming Ten's last status post was correct, he was at -3. 9 should be enough to get him up and around. No point wasting expensive wand charges when the DM already told us there's nothing else to fight. ;)

Female Human (Varsian) Paladin 4

Search the rest of the area? Do we find anything?

Assuming roughly an hour of searching the place and ensuring that it is secure:

The search reveals a few more heretofore undiscovered items of some value:

  • a ring 50gp
  • a well-made dagger 302gp
  • a silver medallion 50gp
  • a bunch of mundane equipment

Knowledge (religion) DC 20:

The silver medallion is a holy symbol of The Lantern King, an elder fey associated with trickery and madness.

The net worth of mundane equipment found depends on the highest appraise check (one per PC)
Minimum: 200gp
Appraise DC 10: 250gp
Appraise DC 15: 400gp
Appraise DC 20: 800gp
Appraise DC 25 or more: 1500gp

Male Human (Chelaxian) Cleric 3

Knowledge (religion) 1d20 + 4 ⇒ (7) + 4 = 11
Appraise 1d20 + 4 ⇒ (4) + 4 = 8

Appraise: 1d20 + 2 ⇒ (20) + 2 = 22
Add an additional +2 if the mundane equipment includes precious metals or gems.

That's one greedy dwarf. Does his racial stereotype proud! :D

Female Human (Varsian) Paladin 4

So total is 302+800=(1102/2)+50+50=651 ?

Treat the mundane equipment value as "treasure" for purposes of selling (so full 800gp). Also you might get a bit more for the dagger if you find a nice shopkeeper.

Female Human (Varsian) Paladin 4

Or if someone detects magic?

Or that ya.

Pagrip casts detect magic!

Player whistles innocently while hoping the GM forgets that Pagrip can't do that. ;)

Actually you lot shouldn't forget to level-up :p

Jerall asked me to man-handle Ten a bit, while he's still off on distant client work:

Ten wakes up with a smile, muttering something about an experimental breakthrough.

My assumption is that the party will now want to return to Kressida and deliver the remains of the Shoanti. Let me know if there's any special considerations or actions.

LoreKeeper wrote:
Actually you lot shouldn't forget to level-up :p

Level up? We get to level up? Oh wow! We do get to level up. I totally missed that! :)

I decided I'm too lazy to keep track of all manner of individual things now; so I flatten the effort. :) For the love of Desna and Groetus - get Weapon Finesse! :p

1,851 to 1,884 of 1,884 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Crimson Throne of Lore All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.