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Crimson Throne of Lore

Game Master LoreKeeper


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Female Human (Varsian) Paladin 4

I like this random roll way of doing a chase. Seems more interesting.
Climb 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7

Esme shouts down from the roof tops "Caulder! We got a runner!"

As she fails to climb the inclined roof she shouts after Trinia "Bank of Abadar! Stop! We are here to take you into protective custody!"


"Really! We just want to help!" Pagrip calls after Trinia.

He stares at the area in front of him, looks at the leap and the wall, sighs, and reaches for a handhold on the wall. "Blast!" he mutters as the handhold crumbles from his weight.

Climb wall: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13

Dedicated Voter 2013, Star Voter 2014

Caulder:

Caulder somewhat barely hears Esmerelda shouting from high up, toward the north.

Ten 2 (20 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 6 narrow rooftop leap: acrobatics (jump) DC 15

Pagrip 1 (13 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 6 narrow rooftop leap: acrobatics (jump) DC 15

Trinia 8 (11 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 7 narrow walk walk, acrobatics (balance) DC 15
Trinia makes her way over the cluttered rooftop, deftly avoiding an unexpected imp that snarls at her from his perch atop a bovine skull.
Trinia's tumble 1d20 + 15 ⇒ (13) + 15 = 28

Esmerelda 1 (3 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 5 narrow hole in the wall, escape artist DC 25

Who'da thunk I'd get a "1" on the first roll for everybody?


Cursing his slow start, Pagrip moves forward carefully, then dashes across the rooftop.

If it weren't for his -2 speed penalty, he'd make the DC 10 automatically.
Cluttered rooftop Acrobatics: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20

I almost decided to do both, but then remembered jumping already has a -4 penalty for his slow speed. Boosting it to -6 would just not be worth it. Sigh. Bloody slow characters. :)


Male Human (Chelaxian) Cleric 3

DM:
"What in the Nine Hells?" he growls, taking a cautious step out of the doorway and looking up.

Not sure of the set-up map-wise here. If he can tell that their voices aren't coming from the building he's standing in front of, he'll try to move down the street on ground-level to "follow" them; if he can only tell the shout is coming from "above," he'll probably go in the door and retrace their steps up to Trinia's door. Perception 1d20 + 2 ⇒ (1) + 2 = 3 With that roll, he'll definitely be going into the building to look for them. :P


Female Human (Varsian) Paladin 4

Acrobatics 1d20 + 1 - 2 - 4 ⇒ (6) + 1 - 2 - 4 = 1 Forgot about acp on last roll. :(

"Go Pagrip, go Ten! This rooftop is not built for heavy armor. I'll go back down to street level and try and follow you from there with Caulder" Esme shouts to Pagrip as she turns and crawls back through the window.


Human (Varisian) Alchemist 3

"Slow and steady..." Ten edges another space forward.

Dedicated Voter 2013, Star Voter 2014

Caulder and Esmerelda:

Fortunately Caulder remembers the instructions from the old man and rushes up the stairs as fast as he can - even forgetting about his bum leg in the process. Half-way to his destination he sees Esmerelda turning the corner, making her way down equally rapidly.

Ten 4 (Initiative 20)
1d12 ⇒ 4 hidden short-cut, perception DC 15
1d12 ⇒ 1 cluttered roof-top, acrobatics tumble DC 10

Pagrip 1 (Initiative 13)
1d12 ⇒ 5 narrow hole in the wall, escape artist DC 25
1d12 ⇒ 8 tightrope shortcut, balance DC 20

Trinia 9 (Initiative 11)
1d12 ⇒ 12 wide roof-top leap, acrobatics jump DC 25
1d12 ⇒ 4 hidden short-cut, perception DC 15
Trinia's progress slows down a bit as her curiosity gets the better of her as she passes along the edge of a roof. Her face turns pale as she sees a wild throng of people with various implements of pain that are baying for her blood.

The mob, for its part, has caught wind of the chase as well - the howl and chanting to kill the king's killer is reaching a crescendo. Some of the more nimble mob members try to clamber up along the buildings - though the majority pursue Trinia's imagined progress on the streets below.


LoreKeeper wrote:

Pagrip 1 (Initiative 13)

1d12 narrow hole in the wall, escape artist DC 25
1d12 tightrope shortcut, balance DC 20

I succeeded on the last check (DC 10 Acrobatics), so I should be farther ahead than 1, shouldn't I?

I also just remembered those Harrow deck bonuses we got. I'm going to call on the ability that grants a +10 bonus to speed for one encounter, so no more -2 penalty! Yay! :)

Going for the tightrope...
Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
Thank goodness for the speed boost. :)

Pagrip concentrates for a moment, remembering the words Zellara spoke. "Four times, eh?" he mutters. "Seems like a good time for one now." With a burst of extra speed he jumps onto a nearby clothes line and scurries across it.

Dedicated Voter 2013, Star Voter 2014

Yes! My mistake, Pagrip was indeed on step 2, and owning to his tremendous sense of balance - and a little nudge from fate - also now on step 3 (after the tightrope).


Male Human (Chelaxian) Cleric 3

Esmerelda:
"What's going on!?" Caulder barks when he sees the paladin. "Where are the others? Where's the suspect?"

Dedicated Voter 2013, Star Voter 2014

And as Joana points out, Pagrip also gained his "free" moves, so that moves him all the way to 5. Yay!

But Ten drops down to 3. Aw...


Human (Varisian) Alchemist 3

Ten scans the rooftops, looking for an alternate, safer route...

Perception 1d20 + 5 ⇒ (17) + 5 = 22

... and spots a gap in fence, half hidden by a stack of old crates.


Female Human (Varsian) Paladin 4

Caulder:
"Alleged suspect, Caulder. Innocent Until Proven Guilty. They are jumping across the rooftops like monkeys. I think we will have better luck catching up along the streets." Esme grabs Caulder as she heads down the stairs at nearly a run. "I think they went that way."


Male Human (Chelaxian) Cleric 3

Esmerelda:
"'Alleged perpetrator'" he re-corrects her in return, wheeling around to follow her back the way he just came. "The Law allows me to suspect her all I want. What are we going to do from way down here?" he asks the paladin as they emerge onto the streets. "Except scrape one of them off the pavement if they fall? And how in the Nine Hells did you let her get away in the first place? I assured the citizens she was being taken into custody!"

Dedicated Voter 2013, Star Voter 2014

Even though short, the chase is already leaving Ten and Pagrip a tad breathless.

Ten 5 (Initiative 20)
1d12 ⇒ 3 gap in the wall, escape artist DC 15
1d12 ⇒ 9 very hidden shortcut, perception DC 25

Pagrip 5 (Initiative 13)
1d12 ⇒ 8 tightrope shortcut, balance DC 20
1d12 ⇒ 3 gap in the wall, escape artist DC 15

Trinia 9-gets-to-10 (Initiative 11)
1d12 ⇒ 2 crumbling roof top, acrobatics tumble DC 20
1d12 ⇒ 7 narrow walkway, acrobatics balance DC 15
Trinia is momentarily a bit helpless as tears flow down her face, she's muttering to herself but it isn't audible to anybody. Width a start she looks up and realizes that both Ten and Pagrip have closed the gap a little, and she steadily moves off again.

Esmerelda and Caulder:

As the two representatives of Abaddar return to the street and rush after Trinia (albeit several flights lower at street level) they very quickly run into an ever-increasing mob. The number of people present has increased rapidly as more and more groups have converged here - and all try to follow the chase happening up on the Shingles.

Its not an easy task, down on the street, although the mob is of one mind - the individual actions are often contradictory and make progress very hard; particularly as it is harder to follow the movements of Trinia from street level.

Both Esmerelda and Caulder count as being on "Step 5", but can only move 1 step a turn by succeeding on a DC 15 Strength or Dexterity check (your choice). Alternatively you can join the Shingles level by succeeding on a DC 15 climb check.


Male Human (Chelaxian) Cleric 3

Esmerelda & DM:
"Bank of Abadar! Clear the way!" Caulder roars, brandishing his holy symbol as he tries to push his way through the crowd. Strength 1d20 + 3 ⇒ (1) + 3 = 4 Tries to no avail.


Female Human (Varsian) Paladin 4

Caulder:
"Correction noted. Where did all these crowds come from? Come on Caulder" Esme grabs Caulder by the hand and shoves through the crowds "Make way. Make way. You! One Tooth Charlie! I know you! Go home! Make way!" Strength 1d20 + 3 ⇒ (11) + 3 = 14 "Caulder this is getting us nowhere. Can't you shout at the people a bit?"


Human (Varisian) Alchemist 3

"I'm not going to fit through that," Ten muttered as he examined the gap in the wall that had stopped his progress. Through the gap, he could just see the distance between himself and Trinia increasing. "I'll just need to find another way around."

Ten moves one space forward.

Unless, you'd allow Ten to try climbing over the wall. Do our chase rules allow for that? Not sure about the height, surface etc., but here's a Climb check nonetheless: 1d20 + 4 ⇒ (20) + 4 = 24

EDIT: Typical. That roll would have let Ten overcome either of the obstacles.


"We don't want to hurt you!" Pagrip calls and gasps for air. "We want to help!"

Having just jumped off one clothesline, he does not look happy at the prospect of another one. However, then he notices a gap in a nearby wall. It's thin, and he's a bit on the wide side, but he just might be able to make it. Breathing out as much as he can, he presses himself sideways into the gap and just manages to slide through.

Escape Artist: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human (Chelaxian) Cleric 3

Esmerelda & DM:
"What do you think I'm doing? singing them a lullaby?" he snaps back. "Everybody move!" Intimidate 1d20 + 13 ⇒ (4) + 13 = 17

Dedicated Voter 2013, Star Voter 2014

Esmerelda & Caulder:

Considering the circumstances, it comes as a surprise that Caulder completely fails to make any impression on the human wall. Esmerelda on the other hand very nearly pushes her way through a throng of people - only to be barred in the last moment.

Esmerelda 5
Caulder 5

Note that you can always (like upstairs) achieve 1 step without effort. With effort you can make 1 additional step (but failing the attempt means you don't make any progress).

Ten 6 (Initiative 20)
I'll allow that climb check to act as aid for one of the following obstacles
1d12 ⇒ 6 narrow roof-top leap, acrobatics jump DC 15
1d12 ⇒ 9 very hidden short-cut, perception DC 25

Pagrip 7 (Initiative 13)
1d12 ⇒ 6 narrow roof-top leap, acrobatics jump DC 15
1d12 ⇒ 1 cluttered roof-top, acrobatics tumble DC 10

Trinia 10-gets-to-12 (Initiative 11)
1d12 ⇒ 3 gap in the wall, escape artist DC 15
1d12 ⇒ 6 narrow roof-top leap, acrobatics jump DC 15
Trinia picks up speed, clearing the space between two roofs in her stride.
Jump 1d20 + 23 ⇒ (14) + 23 = 37


Male Human (Chelaxian) Cleric 3

DM:
LoreKeeper wrote:
Note that you can always (like upstairs) achieve 1 step without effort. With effort you can make 1 additional step (but failing the attempt means you don't make any progress).

That's not what you said before. :P

LoreKeeper wrote:

Both Esmerelda and Caulder count as being on "Step 5", but can only move 1 step a turn by succeeding on a DC 15 Strength or Dexterity check (your choice). Alternatively you can join the Shingles level by succeeding on a DC 15 climb check.

Dedicated Voter 2013, Star Voter 2014

Caulder:
Sorry about being unclear, I meant that similar as on-top you can make a check to get further (but only 1, rather than potential 2 that you could do up stairs). The book isn't explicit - but I assume you can still do your "free" move too.


Male Human (Chelaxian) Cleric 3

DM:
If we're basically following chase rules at street level too, then shouldn't Caulder be "mired" for failing his check by 11?


Human (Varisian) Alchemist 3

Acrobatics (with Climb check bonus from last round) 1d20 + 2 ⇒ (18) + 2 = 20

Ten lands loudly on the other side of gap. "Almost there..."


Female Human (Varsian) Paladin 4

Caulder:

Why we using spoilers? The guys on the rooftop can see us, surely?
"You can do better than that!" Esme pushes through the crowds again, trying to keep Caulder in hand.
Strength:1d20 + 3 ⇒ (3) + 3 = 6
;_;


Going for both this time (especially since the DC 10's an auto-success for me)!
Narrow Rooftop Leap DC 15: 1d20 + 9 ⇒ (6) + 9 = 15
Cluttered Rooftop DC 10: 1d20 + 9 ⇒ (19) + 9 = 28

Pagrip moves swiftly and leaps over a gap between roofs. There's a brief moment of worry as he lands extremely close to the edge and looks in danger of falling off, but he keeps going, dashing across the cluttered roof, deftly avoiding all obstacles.


Male Human (Chelaxian) Cleric 3

DM:
Plus, if we're following the chase rules, Caulder and Esmerelda should also be taking their -2 penalties for being slow, which means he failed his Str check by 13 and Esmerelda just failed hers by 11; we should both be mired. If we're playing by chase rules, then we should all be playing by them. :P

Dedicated Voter 2013, Star Voter 2014

Caulder:
The -2 penalty doesn't really apply - it is a factor used on the Shingles to abstract the obstacled nature of the chase. At the street level the chase is much harder - which is abstracted by having both a 1 check limit, as well as the rather hard Strength or Dexterity checks. Likewise, though, a barbarian or monk wouldn't benefit from having high speed on the street.

Caulder and Esmerelda:

As Caulder didn't make an explicit attempt yet - I'll assume he simply waded forward for a single step.

The attention of the mob is thick and heavy, the calls for blood breed a chilling but also an infectious atmosphere. The bodies are lined body to body which make squeezing or forcing a way through hard.

Esmerelda 5
Caulder 6

Ten 8 (Initiative 20)
1d12 ⇒ 2 crumbling rooftop, acrobatics tumble DC 20
1d12 ⇒ 1 cluttered rooftop, acrobatics tumble DC 10

Pagrip 10 (Initiative 13)
1d12 ⇒ 5 narrow hole in the wall, escape artist DC 25
1d12 ⇒ 3 gap in the wall, escape artist DC 15

Trinia 12 (no progress) (Initiative 11)
1d12 ⇒ 7 narrow walkway, balance DC 15
1d12 ⇒ 12 wide rooftop leap, jump, DC 25

Trinia badly misjudges what should be an easy crossing of a 10ft plank between walls. For a moment it looks as if she might plummet down to the streets below - to much cheer of the wild crowd - but she manages to hold on to the top of the far wall; and with some effort pulls herself up. Pagrip can make out a worried expression on her face as she turns back to judge the progress of her pursuers. One of her hands reaches towards her belt.

Balance the walkway, acrobatics balance 1d20 + 11 ⇒ (3) + 11 = 14
Leap over wide roof gap 1d20 + 23 ⇒ (5) + 23 = 28


Human (Varisian) Alchemist 3

Ten decides to clamber over the cluttered rooftop...

Acrobatics 1d20 ⇒ 2

... but it would seem that the rooftop wasn't designed for somebody of size and weight.


Female Human (Varsian) Paladin 4

DM/Caulder:
Esme runs to catch up to Caulder that was ripped out of her hand by the unruly mob. "Wait? What?"


Gasping for breath, Pagrip notices a hole in a wall that is the only thing separating him from Trinia. He's about to use it when he notices a slightly wider gap a couple feet away. He decides to use that instead.

Escape Artist DC 15: 1d20 + 8 ⇒ (15) + 8 = 23

Coming out near Trinia he sees her attempt the plank and nearly fall. Watching her hand reaching towards her belt, he says, "Please, trust me. We want to help you."

Dedicated Voter 2013, Star Voter 2014

I think I'll allow one Diplomacy check (from Pagrip) to try and sway Trinia - even if not entirely successful it may keep her from taking drastic actions.


Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12

Dedicated Voter 2013, Star Voter 2014

Trinia smiles and nods bravely - even if her eyes belie her tears. "Isn't it funny? I never imagined a skinny dwarf would come to be my knight in shining armor," she first holds out, then lightly tosses, a small pastry toward Pagrip. The last thing that goes through his mind is why is a feather sticking out of the fruit tart?

Also Pagrip can make a Will save vs hideous laughter, DC 14.


Will (with racial bonus vs spells): 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Spellcraft to recognize spell: 1d20 + 5 ⇒ (14) + 5 = 19

Pagrip watches the pastry fall in front of him and shrugs. "Yeah, sorry, seen that one before," he says.

Dedicated Voter 2013, Star Voter 2014

Ten, meanwhile, has found that the cluttered rooftop really was a crumbling rooftop. He has enough presence of mind to throw one last look at where Pagrip is holding Trinia in a metaphorical stalemate then the world rapidly ascends around him slowing down momentarily in spurts as his fall is partially interrupted by a clothesline, rotten floors and finally a barrel half-filled with rain water that brings a lung crushing finale to his fall.

Falling multiplier 1d4 ⇒ 1
Total damage 1d6 ⇒ 2

"Aw," Trinia pouts, "You're no gentleman. Such a one would extend simple courtesy to a woman's gesture and abide by it." She looks at something beyond Pagrip (that is followed with a snapping, creaking and finally a breaking sound). Her face contorts slightly in an expression of sympathetic pain. "Your friend... he's going to feel that in the morning."

Bluff to distract 1d20 + 10 ⇒ (15) + 10 = 25

It's a little adhoc, but this is how I'll play it out: Pagrip can Sense Motive to not fall for Trinia's words; regardless of outcome he can make a grapple attempt to hold her - however he takes a -2 penalty if he fails the Sense Motive, or +2 bonus if he succeeds on it.


Human (Varisian) Alchemist 3

Bruised and wet, Ten takes a moment to collect his thoughts while lying amongst the crushed remains of the water barrel.

"Go get her, Pagrip..."


How many actions does Trinia get before I even get one? Considering I was before her in initiative order, I technically should have gotten a turn before she cast her hideous laughter (although I would've waited at that time to see what she did). Surely I should get to do something before she gets to go yet again? :)

At any rate, here's a Sense Motive. Help me natural 20, you're my only hope. 1d20 + 5 ⇒ (4) + 5 = 9
Blah.

Grapple: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18

Pagrip grimaces at the sound of Ten's fall. "Yeah, he'll feel that all right," he agrees and tries to grab Trinia's arm. "I really didn't want to use force, but you've kind of given me no choice. By the way, who you calling skinny?"


Female Human (Varsian) Paladin 4

"Ten! Are you all right in there? Helloo?"
Esme tries to move towards the building Ten fell in.


Human (Varisian) Alchemist 3

"I'm fine," Ten called back, "If I wasn't, Reginald would have let Caulder know."

Dedicated Voter 2013, Star Voter 2014

Pagrip wrote:
Surely I should get to do something before she gets to go yet again? :)

You're right! I kinda took it as your turn when you saved against her spell. Why don't you post more actions! :P

But it does mean you don't take a -2 penalty, and that in turn means you grappled her successfully. You need to pin her, or otherwise subdue her, to "finish" the encounter.

The three - along with the mob - can strain all they want, but it is unclear what is going on above the rooftops. For a moment it looked like a squabble, but then both Pagrip and Trinia become out-of-view.

Pagrip has a solid grip on the flighty artist. She struggles a moment to escape, then apparently gives up. But the moment Pagrip relaxes his grip she slips through his fingers. She runs off as best as possible given the Shingles.

Grapple to escape 1d20 + 7 ⇒ (20) + 7 = 27

Pagrip 12 (Initiative 13)
Trinia 13 (Initiative 11)

The bottom-people are not likely to influence the outcome; so I'll exclude them from the initiative order. BUT! If you feel you have a cunning plan (possibly involving an intelligent flying magic carpet that you have happened to befriend) then don't hesitate to chip in.


Female Human (Varsian) Paladin 4

"I hope that dwarf is not doing anything untoward with that girl. I would be most displeased." Esme intones as she pushes through the crowds, making a bee-line to where Ten fell. "Come along Caulder."


Esmerelda Darkbane wrote:
"I hope that dwarf is not doing anything untoward with that girl. I would be most displeased." Esme intones as she pushes through the crowds, making a bee-line to where Ten fell. "Come along Caulder."

Pagrip would be hurt to hear such words.

With a sigh, Pagrip runs after Trinia again.


Female Human (Varsian) Paladin 4
Pagrip Staurmbar wrote:


Pagrip would be hurt to hear such words.

Maybe Pagrip can hear: Hearing is but a Perception check away.


Esmerelda Darkbane wrote:
Pagrip Staurmbar wrote:
Pagrip would be hurt to hear such words.
Maybe Pagrip can hear: Hearing is but a Perception check away.

Challenge accepted. Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Apparently, he's far too focused on catching Trinia while NOT HARMING HER. :)


Female Human (Varsian) Paladin 4

Non-lethal is acceptable, if its for her own good ;)

Dedicated Voter 2013, Star Voter 2014

As Pagrip is just one step away from Trinia, he can automatically make that step and gets to try to grapple her again.


Ah excellent. Very well then.

Grapple: 1d20 + 1 ⇒ (2) + 1 = 3

Intent on not letting Trinia get away, Pagrip rushes after her. Right behind her, he reaches out, but his foot catches on a projecting shingle and he stumbles, allowing Trinia to escape his grasp.

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