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| 1,151 to 1,200 of 1,884 |
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| Esmerelda Darkbane |
| Female Human (Varsian) Paladin 4 |
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I like this random roll way of doing a chase. Seems more interesting.
Climb 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Esme shouts down from the roof tops "Caulder! We got a runner!"
As she fails to climb the inclined roof she shouts after Trinia "Bank of Abadar! Stop! We are here to take you into protective custody!"
| LoreKeeper |
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Ten 2 (20 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 6 narrow rooftop leap: acrobatics (jump) DC 15
Pagrip 1 (13 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 6 narrow rooftop leap: acrobatics (jump) DC 15
Trinia 8 (11 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 7 narrow walk walk, acrobatics (balance) DC 15
Trinia makes her way over the cluttered rooftop, deftly avoiding an unexpected imp that snarls at her from his perch atop a bovine skull.
Trinia's tumble 1d20 + 15 ⇒ (13) + 15 = 28
Esmerelda 1 (3 initiative)
1d12 ⇒ 1 cluttered rooftop, acrobatics (tumble) DC 10
1d12 ⇒ 5 narrow hole in the wall, escape artist DC 25
Who'da thunk I'd get a "1" on the first roll for everybody?
| Pagrip Staurmbar |
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Cursing his slow start, Pagrip moves forward carefully, then dashes across the rooftop.
If it weren't for his -2 speed penalty, he'd make the DC 10 automatically.
Cluttered rooftop Acrobatics: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
I almost decided to do both, but then remembered jumping already has a -4 penalty for his slow speed. Boosting it to -6 would just not be worth it. Sigh. Bloody slow characters. :)
| Caulder Baradin |
| Male Human (Chelaxian) Cleric 3 |
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Not sure of the set-up map-wise here. If he can tell that their voices aren't coming from the building he's standing in front of, he'll try to move down the street on ground-level to "follow" them; if he can only tell the shout is coming from "above," he'll probably go in the door and retrace their steps up to Trinia's door. Perception 1d20 + 2 ⇒ (1) + 2 = 3 With that roll, he'll definitely be going into the building to look for them. :P
| Esmerelda Darkbane |
| Female Human (Varsian) Paladin 4 |
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Acrobatics 1d20 + 1 - 2 - 4 ⇒ (6) + 1 - 2 - 4 = 1 Forgot about acp on last roll. :(
"Go Pagrip, go Ten! This rooftop is not built for heavy armor. I'll go back down to street level and try and follow you from there with Caulder" Esme shouts to Pagrip as she turns and crawls back through the window.
| LoreKeeper |
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Ten 4 (Initiative 20)
1d12 ⇒ 4 hidden short-cut, perception DC 15
1d12 ⇒ 1 cluttered roof-top, acrobatics tumble DC 10
Pagrip 1 (Initiative 13)
1d12 ⇒ 5 narrow hole in the wall, escape artist DC 25
1d12 ⇒ 8 tightrope shortcut, balance DC 20
Trinia 9 (Initiative 11)
1d12 ⇒ 12 wide roof-top leap, acrobatics jump DC 25
1d12 ⇒ 4 hidden short-cut, perception DC 15
Trinia's progress slows down a bit as her curiosity gets the better of her as she passes along the edge of a roof. Her face turns pale as she sees a wild throng of people with various implements of pain that are baying for her blood.
The mob, for its part, has caught wind of the chase as well - the howl and chanting to kill the king's killer is reaching a crescendo. Some of the more nimble mob members try to clamber up along the buildings - though the majority pursue Trinia's imagined progress on the streets below.
| Pagrip Staurmbar |
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Pagrip 1 (Initiative 13)
1d12 narrow hole in the wall, escape artist DC 25
1d12 tightrope shortcut, balance DC 20
I succeeded on the last check (DC 10 Acrobatics), so I should be farther ahead than 1, shouldn't I?
I also just remembered those Harrow deck bonuses we got. I'm going to call on the ability that grants a +10 bonus to speed for one encounter, so no more -2 penalty! Yay! :)
Going for the tightrope...
Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
Thank goodness for the speed boost. :)
Pagrip concentrates for a moment, remembering the words Zellara spoke. "Four times, eh?" he mutters. "Seems like a good time for one now." With a burst of extra speed he jumps onto a nearby clothes line and scurries across it.
| Esmerelda Darkbane |
| Female Human (Varsian) Paladin 4 |
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| Caulder Baradin |
| Male Human (Chelaxian) Cleric 3 |
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| LoreKeeper |
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Even though short, the chase is already leaving Ten and Pagrip a tad breathless.
Ten 5 (Initiative 20)
1d12 ⇒ 3 gap in the wall, escape artist DC 15
1d12 ⇒ 9 very hidden shortcut, perception DC 25
Pagrip 5 (Initiative 13)
1d12 ⇒ 8 tightrope shortcut, balance DC 20
1d12 ⇒ 3 gap in the wall, escape artist DC 15
Trinia 9-gets-to-10 (Initiative 11)
1d12 ⇒ 2 crumbling roof top, acrobatics tumble DC 20
1d12 ⇒ 7 narrow walkway, acrobatics balance DC 15
Trinia is momentarily a bit helpless as tears flow down her face, she's muttering to herself but it isn't audible to anybody. Width a start she looks up and realizes that both Ten and Pagrip have closed the gap a little, and she steadily moves off again.
Its not an easy task, down on the street, although the mob is of one mind - the individual actions are often contradictory and make progress very hard; particularly as it is harder to follow the movements of Trinia from street level.
Both Esmerelda and Caulder count as being on "Step 5", but can only move 1 step a turn by succeeding on a DC 15 Strength or Dexterity check (your choice). Alternatively you can join the Shingles level by succeeding on a DC 15 climb check.
| Esmerelda Darkbane |
| Female Human (Varsian) Paladin 4 |
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| Tendrizu |
| Human (Varisian) Alchemist 3 |
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"I'm not going to fit through that," Ten muttered as he examined the gap in the wall that had stopped his progress. Through the gap, he could just see the distance between himself and Trinia increasing. "I'll just need to find another way around."
Ten moves one space forward.
Unless, you'd allow Ten to try climbing over the wall. Do our chase rules allow for that? Not sure about the height, surface etc., but here's a Climb check nonetheless: 1d20 + 4 ⇒ (20) + 4 = 24
EDIT: Typical. That roll would have let Ten overcome either of the obstacles.
| Pagrip Staurmbar |
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"We don't want to hurt you!" Pagrip calls and gasps for air. "We want to help!"
Having just jumped off one clothesline, he does not look happy at the prospect of another one. However, then he notices a gap in a nearby wall. It's thin, and he's a bit on the wide side, but he just might be able to make it. Breathing out as much as he can, he presses himself sideways into the gap and just manages to slide through.
Escape Artist: 1d20 + 8 ⇒ (9) + 8 = 17
| LoreKeeper |
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Esmerelda 5
Caulder 5
Note that you can always (like upstairs) achieve 1 step without effort. With effort you can make 1 additional step (but failing the attempt means you don't make any progress).
Ten 6 (Initiative 20)
I'll allow that climb check to act as aid for one of the following obstacles
1d12 ⇒ 6 narrow roof-top leap, acrobatics jump DC 15
1d12 ⇒ 9 very hidden short-cut, perception DC 25
Pagrip 7 (Initiative 13)
1d12 ⇒ 6 narrow roof-top leap, acrobatics jump DC 15
1d12 ⇒ 1 cluttered roof-top, acrobatics tumble DC 10
Trinia 10-gets-to-12 (Initiative 11)
1d12 ⇒ 3 gap in the wall, escape artist DC 15
1d12 ⇒ 6 narrow roof-top leap, acrobatics jump DC 15
Trinia picks up speed, clearing the space between two roofs in her stride.
Jump 1d20 + 23 ⇒ (14) + 23 = 37
| Caulder Baradin |
| Male Human (Chelaxian) Cleric 3 |
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Note that you can always (like upstairs) achieve 1 step without effort. With effort you can make 1 additional step (but failing the attempt means you don't make any progress).
That's not what you said before. :P
Both Esmerelda and Caulder count as being on "Step 5", but can only move 1 step a turn by succeeding on a DC 15 Strength or Dexterity check (your choice). Alternatively you can join the Shingles level by succeeding on a DC 15 climb check.
| Pagrip Staurmbar |
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Going for both this time (especially since the DC 10's an auto-success for me)!
Narrow Rooftop Leap DC 15: 1d20 + 9 ⇒ (6) + 9 = 15
Cluttered Rooftop DC 10: 1d20 + 9 ⇒ (19) + 9 = 28
Pagrip moves swiftly and leaps over a gap between roofs. There's a brief moment of worry as he lands extremely close to the edge and looks in danger of falling off, but he keeps going, dashing across the cluttered roof, deftly avoiding all obstacles.
| Caulder Baradin |
| Male Human (Chelaxian) Cleric 3 |
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| LoreKeeper |
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The attention of the mob is thick and heavy, the calls for blood breed a chilling but also an infectious atmosphere. The bodies are lined body to body which make squeezing or forcing a way through hard.
Esmerelda 5
Caulder 6
Ten 8 (Initiative 20)
1d12 ⇒ 2 crumbling rooftop, acrobatics tumble DC 20
1d12 ⇒ 1 cluttered rooftop, acrobatics tumble DC 10
Pagrip 10 (Initiative 13)
1d12 ⇒ 5 narrow hole in the wall, escape artist DC 25
1d12 ⇒ 3 gap in the wall, escape artist DC 15
Trinia 12 (no progress) (Initiative 11)
1d12 ⇒ 7 narrow walkway, balance DC 15
1d12 ⇒ 12 wide rooftop leap, jump, DC 25
Trinia badly misjudges what should be an easy crossing of a 10ft plank between walls. For a moment it looks as if she might plummet down to the streets below - to much cheer of the wild crowd - but she manages to hold on to the top of the far wall; and with some effort pulls herself up. Pagrip can make out a worried expression on her face as she turns back to judge the progress of her pursuers. One of her hands reaches towards her belt.
Balance the walkway, acrobatics balance 1d20 + 11 ⇒ (3) + 11 = 14
Leap over wide roof gap 1d20 + 23 ⇒ (5) + 23 = 28
| Pagrip Staurmbar |
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Gasping for breath, Pagrip notices a hole in a wall that is the only thing separating him from Trinia. He's about to use it when he notices a slightly wider gap a couple feet away. He decides to use that instead.
Escape Artist DC 15: 1d20 + 8 ⇒ (15) + 8 = 23
Coming out near Trinia he sees her attempt the plank and nearly fall. Watching her hand reaching towards her belt, he says, "Please, trust me. We want to help you."
| LoreKeeper |
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Trinia smiles and nods bravely - even if her eyes belie her tears. "Isn't it funny? I never imagined a skinny dwarf would come to be my knight in shining armor," she first holds out, then lightly tosses, a small pastry toward Pagrip. The last thing that goes through his mind is why is a feather sticking out of the fruit tart?
Also Pagrip can make a Will save vs hideous laughter, DC 14.
| LoreKeeper |
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Ten, meanwhile, has found that the cluttered rooftop really was a crumbling rooftop. He has enough presence of mind to throw one last look at where Pagrip is holding Trinia in a metaphorical stalemate then the world rapidly ascends around him slowing down momentarily in spurts as his fall is partially interrupted by a clothesline, rotten floors and finally a barrel half-filled with rain water that brings a lung crushing finale to his fall.
Falling multiplier 1d4 ⇒ 1
Total damage 1d6 ⇒ 2
"Aw," Trinia pouts, "You're no gentleman. Such a one would extend simple courtesy to a woman's gesture and abide by it." She looks at something beyond Pagrip (that is followed with a snapping, creaking and finally a breaking sound). Her face contorts slightly in an expression of sympathetic pain. "Your friend... he's going to feel that in the morning."
Bluff to distract 1d20 + 10 ⇒ (15) + 10 = 25
It's a little adhoc, but this is how I'll play it out: Pagrip can Sense Motive to not fall for Trinia's words; regardless of outcome he can make a grapple attempt to hold her - however he takes a -2 penalty if he fails the Sense Motive, or +2 bonus if he succeeds on it.
| Pagrip Staurmbar |
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How many actions does Trinia get before I even get one? Considering I was before her in initiative order, I technically should have gotten a turn before she cast her hideous laughter (although I would've waited at that time to see what she did). Surely I should get to do something before she gets to go yet again? :)
At any rate, here's a Sense Motive. Help me natural 20, you're my only hope. 1d20 + 5 ⇒ (4) + 5 = 9
Blah.
Grapple: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Pagrip grimaces at the sound of Ten's fall. "Yeah, he'll feel that all right," he agrees and tries to grab Trinia's arm. "I really didn't want to use force, but you've kind of given me no choice. By the way, who you calling skinny?"
| LoreKeeper |
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Surely I should get to do something before she gets to go yet again? :)
You're right! I kinda took it as your turn when you saved against her spell. Why don't you post more actions! :P
But it does mean you don't take a -2 penalty, and that in turn means you grappled her successfully. You need to pin her, or otherwise subdue her, to "finish" the encounter.
The three - along with the mob - can strain all they want, but it is unclear what is going on above the rooftops. For a moment it looked like a squabble, but then both Pagrip and Trinia become out-of-view.
Pagrip has a solid grip on the flighty artist. She struggles a moment to escape, then apparently gives up. But the moment Pagrip relaxes his grip she slips through his fingers. She runs off as best as possible given the Shingles.
Grapple to escape 1d20 + 7 ⇒ (20) + 7 = 27
Pagrip 12 (Initiative 13)
Trinia 13 (Initiative 11)
The bottom-people are not likely to influence the outcome; so I'll exclude them from the initiative order. BUT! If you feel you have a cunning plan (possibly involving an intelligent flying magic carpet that you have happened to befriend) then don't hesitate to chip in.
| Pagrip Staurmbar |
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"I hope that dwarf is not doing anything untoward with that girl. I would be most displeased." Esme intones as she pushes through the crowds, making a bee-line to where Ten fell. "Come along Caulder."
Pagrip would be hurt to hear such words.
With a sigh, Pagrip runs after Trinia again.
| 1,151 to 1,200 of 1,884 |
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