CrazyHedgehog's Red Hand of Doom

Game Master GeraintElberion

Characters must undertake vital missions in order to confront the relentless advance of a bloodthirsty horde.


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NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose bows again in response to Soranna. "Thank you, my lady. I would not ask you to rid yourself of an able body if the need were not dire. You have my word by my honor that I will do everything within my power to protect Drellin's Ferry. If you could provide me with an ink and parchment, I will draft the letter. I would also like to see the rider before they leave. I am not one to ask a phantom favor."


Male Elf Rogue 5

Keliwyn listens intently as the others discuss the threat of a hobgoblin horde and what to do about, and is a little surprised to hear suggestions that the small group somehow attack Vraath Keep. “Wait a minute,” he says, before they all get up to leave, “I just want to be clear”. Turning to the Speaker and the Captain, he continues. “You have suggested that the best defense against this enemy may be to attack them first,” and turning to the others, he says, “and you seem to have rather quickly decided to do exactly that. What I’m unclear on is exactly how the four of you are going to take on what could be a sizable force or even an army. I think it would be foolish to think that a small group is going to waltz into the keep and apprehend this Wyrmlord Koth. The band you came across on the road provided enough of a challenge, and I for one, wouldn’t want to take on a larger force with just the same small party.

The elf pauses to take a sip from his drink before continuing. “If the town is indefensible, then there is no point in trying to defend it, so perhaps an offensive strike involving the town guard would be the better strategy. However, you can’t just have the guard stumbling around looking for an enemy and leaving the town open for attack. What I would suggest instead is that we scout out Vraath Keep and the surrounding forest first, and then come back here and make a decision regarding a proper course of action based on the information we gather.”


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

I lean forward over the table (not agressively, just putting myself in the conversation) and respond to Keliwyn, Look, mate, we're not daft. Nobody is going to headbutt a dragon or anything. We'll just go and see what there is to see. If we can handle it, we can handle it; if we can't... I tilt my head repectfully to the captain, Then these lot are in a whole heap of sh...Shelyn's tears. Small town's don't fight off Hobgoblin armies.
I sit up again, and push my fingers through my hair, I don't think anyone is going to trust a hobgoblin, so we've got to take a look. After that, well, we're not dead yet so we can't be that stupid. I flash a grin at the rest of the group, then I shrug, Of course, you don't have to come along. I'd prefer it if you did but... I shrug again, that's up to you.

The Exchange

Town Speaker Wiston listens patiently to your remarks. Finally, he turns to Keliwyn. "Indeed, you share our concerns. Scouting their base could be just as helpful as an assault on their forces. Especially, if we can get any indication of their plans, if or when they might make a move on Drellin's Ferry, it would aid our defense or even" - he sighs - "help us to make a decision whether we need to evacuate the town. Still, if you have the opportunity to stop them or weaken their forces before things reach that point, then by all means do what you can."

He also addresses Helaku's question: "I'm not sure what more we in town can tell you about your mission. However, if you have any need to resupply before you head out, we do have provisioners. Horses? Healing? Food? We can direct you as needed."


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku smiles at Keliwyn's worries and Aleste's response, "Yea, we're not babes when it comes to this sort of thing. That's why we'll start with this Korr. Best thing to do in an uncertain situation is learn more. Right now we're all thinking the keep the hobgoblins are talking about and this Vraath are one and the same. Probably are, but perhaps not. And this wouldn't be the first time we've had goblinoids lie to us. Remember those bugbears in the Blackborn Mountains Aleste? Oy."

Helaku laughs for a moment at the memory. "Say Aleste, think we should see about picking up some healing potions here in town? Might take you up on the food and mounts too. I prefer to walk, but it sounds like we're dealing with some sizable distances and not much time. A map of the Vale too perhaps?. Seems we might need that sort of thing. Otherwise, I think I'm ready to go see what we can find out about the wood soon as we help Shaylar with some shiny for Dapples."

The Exchange

As you begin to make your plans for the journey, Town Speaker Wiston stands to leave, Captain Soranna rising from her seat as well. "Good luck, my friends, and the gods' blessing on you. We'll look anxiously for your return." As her turns to go, Soranna salutes you again, the whole group this time. "Until we meet again."


Male Elf Rogue 5

"Well, as I said, I just wanted to make sure," Keliwyn says with a smile. "Afterall, Ambrose here was talking about apprehending this wyrmlord gentleman. If this is a scouting trip, however, you can count me in. I was sent by me people to find out what I can, and it would appear that there is still much to learn."

. . . .

As the Town Speaker and the Captain prepare to take their leave, Keliwyn gives the latter a wink, and with a smile, asks, "Are you sure you don't want to join us?"

I forgot Keliwyn is down 9 hp from the fight. Shall we consider him healed? Also, I'm going to add a horse to his possessions and deduct the appropriate gold, since it's reasonable to assume that he would have been sent off with one by his superiors.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku smiles, "So he did. And admittedly Ambrose is nearly as new to us as you, but I don't think he'll run off after this Wyrmlord if he's got the numbers our captives claim. Now, if the hobgoblins are pulling our legs..."

When the Captain and Speaker leave Helaku nods farewell and then asks, "Well, it sounds like those of you that know the Witchwood believe that horses will be in order. I think I'll see about a riding horse and provisions, but other than that, I'd be ready to head out when the rest of you are."

The Exchange

@Keliwyn: Captain Soranna glances back over her shoulder and gives a wry smile. "I am needed here. But I trust that we will see you again soon. May the gods guide your blades."

As it's GenCon this week, I thought there might not be much opportunity for posting. In the meantime, if you're wanting to do some shopping, I'll start a few encounters here for rping; post a response to any that interest you.

Delora's Livery Stable
The dwarven barkeep Tharrma is happy to direct you to Delora's Livery as the best place to trade for horses. "Stinking things!" she says, "You wouldn't catch me on one of thse smelly beasts."

Near the center of town you find a large, well-built timber building, connected to large paddocks. Various horses are stabled, most belonging to merchants and travelers. A stablehand directs you to Delora Zann, a tall, broad-shouldered woman with blonde-gray hair pulled back into a braid. "Looking for horses? Not many spare just now, merchants have bought most of my stock, wanting to be moving on after this trouble we've had. Still, I have a fine sorrel mare over there, or a donkey if you prefer. Even a warhorse, if you like."

Morlin's Smithy
You find the workshop of Morlin Coalhewer, the town's smith. A stout, squat man with a wide beard, you're unsure whether he is a tall dwarven man, or a short human. Still, he seems good natured as readily puts down his hammer and asks what you need. "Barding? Ha, haven't made anything for a horse for quite a while. Still, might have something out back that might do, and if you're willing to wait around I can try and craft something new for you. Have a look around while I see what I've got." As he leaves, you browse around the workshop. Though the shop is small, there is a relatively wide selection of weapons, shields, and armor. Among them is a finely crafted battleaxe, a keen looking lance, and several suits of armor that seem fit for a noble warrior.

Shrine of Pelor
A modest building of stone and wood, you are admitted by an acolyte to meet with Brother Derny. A stout old man, he veritably preaches a sermon to you before he gets to asking your business. "Healing? Certainly, for a small donation to help the work of Pelor. The shrine also has some scrolls and potions to take away, if that's what you're after."


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku let's out a rich, deep laugh as Tharrma expresses her displeasure with horses, "Normally I'd feel the same Tharrma, but if it's that or get caught by hobgoblins while the rest of my friends ride off into the sunset...I'll take the smelly horse."

Helaku follows the directions to Delora's. "Ho there! I'm looking for a riding horse, nothing I'll be fighting on, but a horse that can stand up to travel and be swift on foot when called upon. If it is smart enough to stay quiet when it should that would be a bonus. The sorrel perhaps or do you have other candidates?"


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Not wishing to be stranded without a horse while the rest ride off, I open my coin-purse and lets its contents roll out onto the table.

Once the solitary gold piece stops spinning I snatch it up and hold it inquiringly up the light: I'm not sure how much of a horse this will get me. Did we find any money on those hobgoblins?


Looking at Morlin, an amused smile flashes over my sundarkened face. "Sounds good. But I'm afraid we'll be a little short on time as we'll be riding out again shortly. Let's have a look at what you have and perhaps you can start working on better stuff while we're gone. How's that sound?"

Browsing the shop, I point to the lance as I nudge Ambrose: "Have a look at that lance. Looks like a nice addition to your armory, wouldn't you say, Ambrose?"

Got about 48 GP , but considering what we looted from the ambush party, I am hoping to make at least enough to get a studded leather barding for Dapples.

The Exchange

@Helaku: Delora smiles at your interest. "If it's just a riding horse yer after, the sorrel's all I've got. Good horse though, reliable and sure-footed. I'd say it'd be fair to sell her for 75 gold sovereigns ( 75gp )."

@Shaylar: As Morlin rummages through some of his equipment in the back, he does indeed have some studded leather barding. [b] "I don't usually deal with leather, but I do have some horse stuff here I traded years back. See this? I'll need to make a few repairs for wear and tear, but should do the trick. If you're serious about commissioning something stronger, I'll take some measurements from your horse and see what I can do. What were you thinking - chainmail? scale?"

Updated the link for the treasure list - here . If you just split the 355 gold pieces, that's 71gp each just now, or you could also trade in the gear you have found. If you choose not to keep any of the armor and weapons you collected, you could trade it all to Morlin for 3,258gp.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

I'm tempted to keep a +1 short sword, in case I get caught up in melee (as I almost did the first time).
Otherwise, I'm happy with a sale of the rest.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose walks after Captain Soranna, meaning to follow her to the barracks and meet the rider and draft the letter to Brindol. He quickens his pace to close the gap between them, clearing his throat to announce his presence. "I thank you again for sparing a sword, Captain. It would grieve me to not send word and have other towns be set upon by these brigands. You have managed to keep Drellin's Ferry safe, though, by my eyes. I do not mean to rouse any fear, but how many swords can you raise if the need should arise?

The Exchange

Ambrose: Captain Soranna turns, a hint of a smile dimpling the corner of her mouth. "We are but a humble town, I'm afraid. Not a mighty city such as where you come from Ambrose, Lion of Brindol. Thank you for your concern, though. We have a town guard of thirty men and women, and I've just called up the militia, which gives us another hundred blades, mostly untried souls. Most people here would be willing to defend their homes and families with their lives, but if the goblinfolk attack in strength, we will be hard-pressed to defend this town." Soranna leads you to the Old Toll House, the largest and sturdiest building in Drellin's Ferry. Dwarf-built and sturdy, the building stands next to the where the old bridge over the river once stood and acts as a headquarters for the militia among other things. It is also where the town jail is located and where your hobgoblin prisoners have been taken. For now, the captain leads you to a small guardroom and introduces you to a warrior named Nollin, whom she describes as one of her most reliable and skilled warriors. "Nollin, please come here. This here is Ambrose, a Lion of Brindol. He is going to give you a letter and instructions to take word of our situation to the lords of Brindol. Make all haste, but any towns along the way should be warned as well. Terrelton, Nimon's Gap, they all need to be warned to watch out for raiders." Nollin acknowledges her orders with a salute - "Yes, Captain!" - and turns to Ambrose for instructions.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

I'm happy with selling the martial items. I will roll for the potions and scrolls.

Spellcraft Rolls:

Spellcraft for Potion 1 1d20 + 8 ⇒ (7) + 8 = 15
Spellcraft for Potion 2 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft for Scroll 1 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft for Scroll 2 1d20 + 8 ⇒ (19) + 8 = 27

Helaku gives the woman and horse a look over, taking pains to go through the motions of inspecting a horse that he has observed before, but not really having any idea what he is looking for.
Appraise (untrained) 1d20 ⇒ 4

"Ma'am, the horse looks to be an excellent option for me, but I fear your price may be a touch steep for me. I understand your stock is depleted at the moment, but would you be willing to consider 70 gold. If it would be any consolation, we are headed into the Witchwood to see what we can learn about the violence plaguing the nearby area and roads recently and I hope our mission will benefit the entire town."
Diplomacy 1d20 + 15 + 3 ⇒ (8) + 15 + 3 = 26
Really not trying to squeeze her too much, just get the price within the basic gold I have available so the others can use more for arms and armor.


Male Elf Rogue 5

Keliwyn tags along with the others as they run their errands, and checks on his own horse at the stable, but is eager to get underway.

Is it still early enough in the day that they can leave for the Witchwood, or is it better to spend the night in the town?


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9
Soranna wrote:
Most people here would be willing to defend their homes and families with their lives, but if the goblinfolk attack in strength, we will be hard-pressed to defend this town.

Ambrose lightly touches the haft of the axe at his side. "Hopefully I will be able to ensure that you won't have to. And my companions, of course. They have all proven to be formidable. As for your town, well, humble it may be, bust most of us come from humble beginnings. Even those of us from Brindol."

Upon being introduced to Nollin, Ambrose gives him a pleasant nod and embraces him at the forearm. "Well met, Nollin. I do not wish to cause you anxiety, but your task is an important one. These goblin raiders lurking about are no mere ruffians. They are unified and mobilized and dangerous. I'll spare you the worst of it, but there's a goblin army under unified banner coming into the Vale and you must make sure that the letter I will give you makes it into the hands of a Lion of Brindol when you reach the city. You should not be long in finding one. I am addressing it to my own superior, Captain Everard, so make sure to pass that information along as well." Once he has quill, ink, and parchment, Ambrose drafts the letter, blows on it, and rolls it up, cutting a small scrap from his own Lion cloak to tie it off. He signs the letter a second time on the outside once it is rolled, Ambrose Harrowfield, Lion of Brindol, and hands it to Nollin, as well as 3 gold pieces. "For provisions." He then hands him 10 more gold. "For service. Be safe, Nollin, and send word to what towns along the Way you can. Pelor light your path and Heironeous give you courage."

As he turns to leave, he faces the Captain and bows. "Thank you again, Captain, for sparing a sword. Hopefully if this army does march, Brindol will be prepared to send aid as quickly as possible. Good day, my lady. And to you, Nollin." He nods to them both and exits, heading to the smithy, finding Shaylar there.

Shaylar wrote:
"Have a look at that lance. Looks like a nice addition to your armory, wouldn't you say, Ambrose?"

Ambrose eyes the weapon, nodding approvingly. "A fine piece." He clears his throat and calls to the smith. "Excuse me, sir. Morlin, I believe? What can you tell me of this lance?"

The Exchange

@Helaku: "Ahhhh, I was an adventurer once. The Golden Drake Company. You're going after goblins? We could use a few good blades." She eyes you up shrewdly. "I think we can do a deal. No doubt you'll need the horse, and when you make it back, you can buy me a drink at the Green Apple." Delora will accept your offer of 70gp for the horse.

Spellcraft checks:

potions: both potions of cure light wounds
scroll 1: divine scroll of spiritual weapon
scroll 2: divine scroll of summon monster III

@Keliwyn: It was afternoon when you reached Drellin's Ferry. By the time you've spoken to Soranna and Wiston, it's evening but still light. If you leave now, you might get an hour or two along the road before nightfall, or you could leave at first light.

@Ambrose:
At the Old Toll House: Nollin listens carefully to Ambrose's instructions. "Brindol. Captain Everard. Hobgoblins. No worries, I ride like the wind." He flashes a roguish smile, then leaves to gather his mount.

At the Smithy: Morlin walks over and picks up the long lance in his burly arms. The lance seems to be made of a fine metal with a exquisitely crafted leaf tip. "Ah. This is one of my better pieces. Don't make many lances, normally. See the point? Straight and true." A fine +1 lance.

Were you also purchasing a map of the Witchwood area? Map of the Witchwood

Any more shopping?


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

If we're all going on horseback, I need to get one as well.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"An adventurer Lady Delora? A drink to trade tales would be most excellent. You have a deal." Helaku picks through his purse for the needed gold. "It is goblins. Hobgoblins to be more specific. I don't suppose you ever fight any in the wood? Or anywhere in the vale for that matter."


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose smiles at the dwarf. "I think such a weapon is a bit beyond my purse strings, good smith. Perhaps I will stop by again when I have enough to persuade you to part with it."

The Exchange

Aleste: You could use some of the coin retrieved from the hobgoblins for purchasing a mount, if you want one. Delora still has a donkey and a heavy warhorse available to purchase.

Helaku: Delora responds, "Hobgoblins? Ran into a few in my time. Much better disciplined than the little guys, goblins I mean. My philosophy was, get in there and stick 'em before they got you. Never encountered any this close to Drellin's Ferry before."

Ambrose: Morlin laughs. "Sure. Just be sure you make it back, so you can claim it!"


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"We ran into a priest with the group we fought Delora. Any experience with priests or mages or have you mostly seen their warriors? Any common tactics you've experienced from the hobgoblins in the Vale previously?"


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

I wonder into Delora's establishment and look over the horses.

"I'm not to sure about riding a donkey... how much for the big horse?"


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku laughs, "Aleste, I'm sure there is a dreadful joke in there somewhere, but we've been through too much together for me to take advantage of you like that. I'm not sure our new friend Delora here will be able to resist though."


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Aleste blushes for a second and then bursts out laughing: "I've been drunk, I've been very drunk... but I've never been that drunk!"

The Exchange

Delora smiles warmly as she takes in your conversation as she moves over to pat the large black horse on the neck. "Now, I would never take advantage of a customer to laugh at him like that! The big horse here? He'll cost a bit more. He's been trained to fight, see. Traded him off a warrior who was escorting a caravan a few weeks ago. Three hundred gold sovereigns for the horse, but I might be persuaded to make a deal; that horse is costing me a fortune in feed."


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose nods at Morlin. Certainly. Looking to Shaylar, he says "Going to go check on Smoke. See you soon, then." Leaving the shop, Ambrose heads toward the stables (assuming I took Smoke there before we went to the tavern), running through the coming challenge in his head. Knowing that forests are not good places for cavalry, he hopes that there will be room enough that the mounts do not prove to be a hindrance. Reaching the livery, Ambrose spots Aleste negotiating prices with Delora. "A fine steed. Worthy of any knight. Are you a good rider, Aleste? I can teach you some of the finer points if not. I can help you with the price as well, if you need. Such a fine battle mount shouldn't spend all of its time in a stall."


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

b]I've never trained to ride, I'll definitely need your help.[/b]

Are people okay with me spilling party funds? Do we need a treasurer?


"That's okay, Ambrose. I'll be along there shortly as well, right after Master Morlin and I have concluded our business."
Once Dapples is outfitted with a the barding, I mount up and make my way over to the livery stables and join the others. "well, what do you think, guys? I think Dapples likes it, if not for the added weight, then sure for the extra protection." Padding the horse on the neck I lean forward and softly talk into the horse's ear:"I'm sorry about what happened earlier, Dapples. You should be a lot safer now."
Dismounting, I lead my horse by hand as I eye the warhorse Aleste is considering buying. "You're sure you don't want that donkey, Aleste? Having missed the earlier conversation, I am at a loss why the others suddenly burst into laughter. "What? What did I say? Did I miss something?" After having been told about the earlier remark Helaku made, it all becomes clear and I smile at Aleste: "Sorry friend. Didn't mean to embarras you."
Assuming we sell the entire loot, except for a +1 short sword for Aleste, I should have enough to pay for studded leather barding for Dapples


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku laughs so hard he can barely breath. When he finishes explaining, he comments "Looks like we're pretty close to being ready to go. Some provisions and then off to find this Jorr in the wood?"

I'm fine with you guys using the loot as needed. We'll even things out in the long run.


Male Elf Rogue 5

"We might want to stop by the church to see if they have any healing potions or such that we can use," Keliwyn suggests.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

So, I guess I'm buying the massive horse. I pat its flank, What shall we call you big guy?

The Exchange

Are you still planning to leave town the same evening?

Aleste, the original adventure lists the horse as a heavy warhorse, which in Pathfinder parlance I've translated as a combat-trained heavy horse. If you don't have the stats already, here are the stats for your new friend:

Heavy Horse, combat-trained:

Heavy Horse
XP 600 CR 2
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, –1 size)
19 (2d8+10)
Saves Fort +8, Ref +7, Will +3
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+5)
Space 10 ft.; Reach 5 ft.
Abilities Str 20, Dex 16, Con 21, Int 6, Wis 17, Cha 7
Base Atk +1; CMB +7; CMD 20 (24 vs. trip)
Feats Endurance, Run
Skills Perception +8
Handle Animal tricks known: attack, come, defend, down, guard, heel
Carrying capacity: Can carry up to 399 pounds as a light load, 798 pounds as a medium load, and up to 1200 pounds as a heavy load

Helaku, I should have said that the sorrel mare you purchased is also combat-trained. Here are the stats if you don't have them already:

Light Horse, combat-trained:

Horse
XP 400 CR 1
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
HP 15 (2d8+6)
Saves Fort +6, Ref +5, Will +1
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
Abilities Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Skills Perception +6
Handle Animal tricks known: attack, come, defend, down, guard, heel
[b] Carrying capacity:[b] Can carry up to 228 pounds as a light load, 459 pounds as a medium load, and up to 690 pounds as a heavy load

If you are going to the temple, let me know what you are looking for. It looks like shopping/preparations are nearly complete, so unless you have any other purchases or encounters planned I'll begin posting the next part tomorrow. You might also want to work out between you on the discussion thread things like marching order, watch order, and if you are intending to travel to Jorr's on the road or through the wood. You never know when such things may become important...


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"I'll be naming the mare Cayenne. Let's go see the temple and find out if we might be able to procure any potions. Then we can see what time it is and if we want to head out tonight or in the morning."


After today's exercise, I'd prefer to sleep in a decent bed for at least this night before heading back into danger. Besides, I think I'll go and see if I can persuade Captain Soranna to come join me for a drink and some fun. So, all in all, let's just agree to head out tomorrow, okay?" With a wink, I point towards the temple: "Looks like that's the place we're looking for. Let's go see what potions they have. If today's events have told me anything, it's that we are going to need a serious amount of healing if we're going to take on that hobgoblin army, even if not head-on."


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

I need to work on some preparations too, a little drink and a little rest seems in order.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"All right. First thing in the morning it is. Let's head to the temple then and after that we can find some drinks and lodging for the night. Maybe we can even find someone else in from the road recently."

The Exchange

Shrine of Pelor
A modest building of stone and wood, you are admitted by an acolyte to meet with Brother Derny. A stout old man, he veritably preaches a sermon to you before he gets to asking your business. "Healing? Certainly, for a small donation to help the work of Pelor. The shrine also has some scrolls and potions to take away, if that's what you're after." Anyone wanting healing just now?

If anyone is interested in purchasing arcane items, you learn that these can be procured from the house of Sertieren the Wise, a reclusive scholar who is the town's best known wizard. Also, for anyone interested in nature, there is a stone circle at the edge of town where Avarthel, the local druid, might also provide healing items.

Alright, looks like you'll be leaving in the morning. Have to sign off just now, but will calculate gp value for treasure (minus a short sword +1) and divide up the cut for everyone. I'll also update the treasure threads.


After visiting the shrine and purchasing some healing potions and scrolls with the others, I head back out onto the street and make my way to the watch compound, looking for Captain Soranna. When I find her, I invite her to join me in the tavern for a drink and maybe some fun later on, to take our minds off of the impending troubles with the hobgoblin horde.


Male Elf Rogue 5

Keliwyn is happy to make a substantial donation to the temple in exchange for some healing potions. Just let me know how much you want. K has the bank for it.

. . . .

Keliwyn is taken aback by Shaylar's brashness in pursuing Captain Soronna after he showed his own interest, but he let's the topic drop and leaves her to the other elf.

The Exchange

As per your instructions, your weapons & armor loot can be traded in to Morlin, for a total of 2,101gp. With the pouch of 355gp you have a total of 2,456gp, which splits into a share of 491gp, 2sp for each of you. Here are the purchases so far:


Shaylar: studded leather barding (100gp, weighs 40lb)
Aleste: keeping short sword +1; purchasing heavy horse (300gp)
Helaku: light horse (70gp)

The shrine has on hand crolls of bless, cure moderate wounds, cure serious wounds, dispel magic, lesser restoration, and resist energy; Brother Derny can also be commissioned to scribe divine scrolls of 3rd level or lower. Avarthel the druid can also provide similar services.

Completing his preparations for the expedition, Shaylar seeks out Captain Soranna and finds her at the Old Toll House, poring over reports and maps of the area. As he entreats her to join him at the tavern, she cocks an eyebrow as she looks up from her papers. "Thank you for the invitation. When you return from your scouting, perhaps we can have that drink. In the meantime, you'll be wanting to be ready for your departure, and I have the defense of this town to worry about." She brushes a strand of hair behind her ear as she returns to her work, her attractive good looks creased with concern.


"You're right, mylady. I'll be on my way and prepare for tomorrow's departure. We'll bring you back some solid intel and perhaps a few hobgoblin ears." With a grin on my face I turn around and leave the captain's office to rejoin my friends. As I return, I see Keliwyn give me a strange look. "Wonder what that's all about? Almost makes me think I did something he resents me for." Keliwyn, what's with the look? Anything wrong?"

Honestly didn't see or just plain forgot about Keliwyn's interest in Captain Soranna. Figured if I didn't, neither did Shaylar. Lousy scout, I admit, with such little perceptiveness. ;-)


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"Brother Derny, it would please me to make a donation to the good works of Pelor if you would bring forth his healing energies to help me recover from our earlier battle with the hobgoblins. We go forth to scout and possibly fight on behalf of the town tomorrow and I would like to be recovered in case we face further fights."

Diplomacy 1d20 + 18 ⇒ (7) + 18 = 25 including +3 for familiar within reach
I'm down 24 right now and will recover 5 overnight, so I'm probably looking at a donation to receive 1-2 cure moderate wounds.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

As the group filters out of the stables, Ambrose decides to head over the the temple as well. He crosses the square and enters, seeing Helaku talking with the local priest. He listens as he approaches and waits for a break in the conversation to enter it. "Good evening, Brother. Helaku, if you are in need of potions, help yourself to my share of our earnings. We can't have our resident mage dropping on us. I never did pick up how to shoot fire." He smiles and turns back to Derny. "I'll take two of your weaker healing potions for myself. Fortunately it seems that few of these goblinoids were taught how to find the gaps in armor."

Spending 100g of my pre-existing funds to buy two potions of Cure Light Wounds. Helaku is welcome to 300 of my 491 share for a potion of Cure Moderate.

The Exchange

Brother Derny listens to what Helaku has to say, and wags his head. "You do a great service for this town, for surely those hobgoblins are creatures of darkness. Alas, I think my adventuring days are behind me, but I wish I could find some way to help you. As it is, it looks like you have indeed been in a battle, all of you. Allow us to clean you up, and what healing we have here at the shrine I freely offer you to heal you up before you set out on your journey." He calls for two acolytes, who appear from a side door. At his instructions, they run for items to clean the blood off you and your armor, and also the three of them set about with healing spells. Soon you are all feeling ready to face new challenges.

You are all healed to full strength, thanks to Helaku's timely Diplomacy roll. Brother Derny and his acolytes will be happy to assist you with healing in future as well if you are in Drellin's Ferry.

If I understand right, temple purchases:
Ambrose: 2 potions cure light wounds [100gp], 1 potion cure moderate wounds [300gp]
Helaku: 1 potion cure moderate wounds [300gp]
Any more shopping? Otherwise I'll move on with the next part.

Also I realize that I said in a post above that I'd provide stats for Aleste's & Helaku's horses, but never did# Here they are:

Helaku

Cayenne, combat-trained horse:

Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
HP 15 [2d8+6]
Saves Fort +6, Ref +5, Will +1
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
Abilities Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Skills Perception +6
Handle Animal tricks known: attack, come, defend, down, guard, heel
Carrying capacity:[b] Can carry up to 228 pounds as a light load, 459 pounds as a medium load, and up to 690 pounds as a heavy load

Aleste

combat trained heavy horse:

[b] Heavy Horse

N Large animal
Init +4; Senses low-light vision, scent; Perception +8
AC 15, touch 13, flat-footed 11 #+4 Dex, +2 natural, –1 size#
HP 19 #2d8+10#
Saves Fort +8, Ref +7, Will +3
Speed 50 ft.
Melee bite +5 #1d4+5#, 2 hooves +5 #1d6+5#
Space 10 ft.; Reach 5 ft.
Abilities Str 20, Dex 16, Con 21, Int 6, Wis 17, Cha 7
Base Atk +1; CMB +7; CMD 20 #24 vs. trip#
Feats Endurance, Run
Skills Perception +8
Handle Animal tricks known: attack, come, defend, down, guard, heel
Carrying capacity: Can carry up to 399 pounds as a light load, 798 pounds as a medium load, and up to 1200 pounds as a heavy load


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"Thank you Brother. You aid is most appreciated." Healed and with the purchase made for the future, Helaku checks with his companions to see if they are ready to rest for the evening.
I'm ready to rest up. No need for you to buy the CMW on my behalf Ambrose since I have enough from my share of the treasure. I will still purchase the one you have me marked down for as well as two potions of CLW which will leave me with 21 gp. Updating my profile now.

The Exchange

Ok, this is a revised shopping list for the temple, let me know if I've missed something off.

Helaku: 1 potion cure moderate wounds (300gp), 2 potions CLW (100gp)
Ambrose: 2 potios CLW (100gp)

Let me know if you want to purchase anything further. Otherwise, I'll move on.

As the sun creeps over the eastern horizon, you rise and saddle your horses. It's a cool morning, but promises to be dry and hot later on.

The militiamen standing watch at the guardpost wave hello as you ride out of Drellin's Ferry on the Dawn Way. The broad trade road heads west for a few miles before entering the forest known as the Witchwood and bends north. With the sun rising, dappling your path, you see that it is a warm forest with a mix of oaks, evergreens, and plenty of undergrowth. Every few miles, you pass pass rudimentary log shelters built for caravans. You also pass a handful of old woodcutters' and trappers' cabins. You also encounter several creeks and boggy areas; fortunately, the well-built road takes advantage of centuries-old, sturdy dwarf-built stone bridges to cross these wet areas.

The road seems to go on for ages. It's tempting to be lulled by the chattering of the birds, squirrels, and other forest creatures, and their presence tends to reassure you that there are no hobgoblins skulking about. Suddenly, Shaylar, Ambrose, and Helaku, you notice that the forest has gone unnaturally quiet. Then, with great crashes through the underbrush, you hear an unearthly squealing and snorting and an enormous beast steps onto the road before you. It looks much like a wild boar, but the beast must surely be at least ten feet long and seven feet at the shoulder. It's curved, razor-sharp tusks make a snapping noise as it's red eyes fix on you. It prepares to charge!

Surprise round: Helaku, Ambrose, Shaylar, and the boar are able act during the surprise round, then we'll go to normal initiative.

Probably won't get a combat map up tonight, but the boar is 40ft away from you on the road. The road is about 30ft wide, enough for 2 or 3 horses to ride side by side. The trees and underbrush to either side are considered difficult terrain.

Initiative
21 - Helaku
19 - Ambrose
16 - Shaylar
16 - dire boar
15 - Keliwyn
14 - Aleste

I'm assuming the travelling order is this: Shaylar, Ambrose, Helaku, Aleste, Keliwyn. If anyone wants their character somewhere else, let me know.

------

DM rolls:

1d100 ⇒ 28
1d100 ⇒ 54
1d100 ⇒ 30
boar Perception 1d20 + 12 ⇒ (5) + 12 = 17
Ambrose perception 1d20 + 5 ⇒ (20) + 5 = 25
Aleste perception 1d20 + 9 ⇒ (8) + 9 = 17
Helaku perception 1d20 ⇒ 18
Shaylar perception 1d20 + 11 ⇒ (17) + 11 = 28
Keliwyn perception 1d20 + 8 ⇒ (6) + 8 = 14
Ambrose init 1d20 ⇒ 19
Aleste init 1d20 + 3 ⇒ (11) + 3 = 14
Helaku init 1d20 + 7 ⇒ (14) + 7 = 21
Shaylar init 1d20 + 8 ⇒ (8) + 8 = 16
Keliwyn init 1d20 + 6 ⇒ (9) + 6 = 15
boar init 1d20 + 4 ⇒ (12) + 4 = 16
boar stealth 1d20 ⇒ 18

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