CrazyHedgehog's Red Hand of Doom

Game Master GeraintElberion

Characters must undertake vital missions in order to confront the relentless advance of a bloodthirsty horde.


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The Exchange

I see we stalled, it's gotten too late to post at the moment, if Aleste hasn't posted by tomorrow evening I'll NPC a move and update the action.

The Exchange

Lion's Maw - round 1 continued

Aleste crouches on the stairs, nocking an arrow to his pauliel bow and trying to draw a bead on the enemy. Peering over the heads of the rest of the party, he can see one hobgoblin monk through the doorway. A hulking big hobgoblin, all bunched muscle. Not enough to stop one of his arrows, however. Hits for 3 points damage.

The hobgoblin under the influence of Helaku's Oppressive Boredom spell loiters listlessly in the far corner. The big hulking hobbie that Aleste hit with an arrow snaps off the shaft and rushes Shaylar. He tries a flying kick but the elven ranger ducks out of the way. The other hobgoblin monk with the dark blue nose creeps up to the doorway and tries to smash in Harek's head with his dragonchain. It clangs off of the dwarf's heavy armor, unable to find any weak spots.

The hellhounds leap into the fight. One runs up to Fang with a whiff of brimstone and a charnel blast. It tears into the wolf with burning fangs, inflicting a terrible wound. The other angles in on Shaylar, taking advantage of the hobgoblins' distraction to chomp on the elf, leaving horribly burned, bleeding wounds. Both hit, dealing 2 points + 5 points fire damage to Fang and 3 points damage plus 5 points fire damage to Shaylar.

Through the farther set of double doors, you see another hobgoblin emerge into view. Deep purple robes with a drawn hood obscure its orange face and blue nose, but there's no mistaking the medallion with a five-headed dragon hanging at his chest. He spits out a phrase in Goblin, and suddenly there are two identical hooded hobgoblins standing in the far doorway.

Ambrose, Harek, Shaylar and Leonar up!

Updated Map

Initiative
26 - Shaylar & Fang
26 - Tiger-form Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
13 - 3 hobgoblin monks
11 - 2 hellhounds
10 - Ambrose
4 - Harek

=========

GM screen:

Aleste ranged 1d20 + 10 ⇒ (16) + 10 = 26
damage 1d8 + 1 ⇒ (2) + 1 = 3
Aleste ranged 1d20 + 5 ⇒ (11) + 5 = 16
dhm2 1d20 + 8 ⇒ (8) + 8 = 16
dhm3 1d20 + 9 ⇒ (17) + 9 = 26
hound 1 1d20 + 5 ⇒ (16) + 5 = 21
damage 1d8 + 1 ⇒ (1) + 1 = 2
fire 1d6 ⇒ 5
hound 2 1d20 + 5 ⇒ (19) + 5 = 24
damage 1d8 + 1 ⇒ (2) + 1 = 3
fire 1d6 ⇒ 5


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Harek grins beneath his helm, white teeth set in a firm display of joy in battle.

"Oh, no, ye've skeered me wit' yet stupid chain thing! Now ya taste me axe, gobbo!"

Stepping into the gap between the hobgoblin and hellhound, Harek brings his axe around in a forceful swing.

Using orc hewer to attack both creatures with power attack.

1d10 + 18 - 3 + 2 ⇒ (2) + 18 - 3 + 2 = 19 to hit vs hobgoblin for 1d10 + 14 ⇒ (8) + 14 = 22 slashing damage.

If that hits: 1d10 + 18 - 3 ⇒ (5) + 18 - 3 = 20 to hit vs hellhound for 1d10 + 14 ⇒ (9) + 14 = 23 slashing damage


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar moves 10' forward and attacks the closest hobgoblin with his tiger bite.

Bite 1d20 + 9 ⇒ (5) + 9 = 14
Damage 2d6 + 6 ⇒ (6, 1) + 6 = 13


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Despite these weeks of confrontation, Ambrose finds himself impressed by the tactics and resolve of the hobgoblins. He watches them as they move and attack, trying to get a better understanding of their training and their maneuvers. The dragonchain reaches out and taps Harek, but the dwarf's laugh and subsequent counteratttack shows that he has the hobgoblin under control. Ambrose worries more about Shaylar confronted with the hellhounds and takes a step forward to assist the elf, brandishing his cold-enchanted sword.

"Back to where you came from, beast!" Ambrose shouts as he lays into the hellhound.

Bastard Sword: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d10 + 5 ⇒ (2) + 5 = 7 plus 1d6 ⇒ 2 cold
Bastard Sword: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 5 ⇒ (5) + 5 = 10 plus 1d6 ⇒ 5 cold

The Exchange

Lion's Maw - round 1 continued

Ambrose comes to the aid of Shaylar and Fang, leaping through the doorway and hurls himself and his cold-enchanted blade at one of the hellhounds. His blade slices and hews, and the hellhound seems particularly affected by the blasts of cold as its fires are extinguished. At last, only a diminished hound cowers before you, whimpering. Wow, after those solid hits it's almost taken out of action.

This weakness is exploited by Harek, laughing as he steps up to deal death to the blue-nosed hobgoblin. He relies on the training of his dwarven heritage as he lunges in and delivers an almighty chop with his axe. With the hobgoblin still reeling he lands another blow that cuts his opponent clean in half - it's not a pretty sight. He sets his eyes on the hellhound next. Sorry I guess going strictly by initiative order Ambrose moves first, and moves into the same square you were angling for to reach both opponents. However, looking at the feat there doesn't seem to be any reason you can't apply both attacks to the same foe, and damage combined it's more than enough to make an instant kill. A five foot adjustment into the hobgoblin's space puts you in range of the hellhound for your next round. These hobgoblins are starting to wish they'd never laid eyes on you all.

Round 2
Surrounded by enemies Shaylar lowers his bow, tries to summon a magic missile defensively. The effort of casting while dodging incoming attacks is too tough though, and the spell is lost. All the while Fang tries to help by keeping the other hellhound at bay. He angles in for the hound's neck, fur singeing as the wolf tries to wrestle the hound to the ground. The DC for casting the spell defensively was 17, unfortunately only rolled a 13 for the concentration check. Fang got in a successful hit and caused 2 points damage, failed the free trip attempt.

Leonar prowls behind the front line, waiting for an opportunity to pounce. He watches patiently. Unfortunately with the one hobgoblin going down it was hard to move you 10ft to where you could strike. You can move through allies' squares so a move action could get you fighting the hellhound or one of the other monks, but I wasn't sure whether you were wanting to risk an attack of opportunity from the hellhound.

Helaku makes another gesture and the hobgoblin nearest Shaylar with the incredibly broad shoulders doubles over as if in pain. You can't hear any sounds out of the ordinary, but the monk clutches at his ears. Casts Ear Piercing Scream, the hobbie failed its saving throw so dazed for this round and takes 19 points sonic damage.

Observing your efforts, the rather alluring hobgoblin woman strides purposefully towards you. As she does so her dark song metamorphoses, and thunder rumbles loudly from outside. Suddenly she thrusts her arm out and an explosion of sound erupts around you. Aleste, Ambrose, Harek, and Helaku feel at the center of a titanic peal of thunder, threatening to rupture your ear drums. She then flicks a finger and the pair of double doors nearest the spiral staircase slams shut! This effect is very similar to a Sound Burst spell, after her 15 foot move action. Aleste, Ambrose, and Harek take 10 points sonic damage and please make a Fortitude save check against DC 16 to avoid being stunned for the next round. Helaku was affected as well but made a successful Fort save so is not stunned.

Aleste up! We'll need to take a break anyway for the holidays, but given that Aleste's may have other other things going on if he doesn't have a chance to check in I'll NPC him and move things forward. Happy holidays everyone!

Updated Map - The white area marks the radius of the hobgoblin's thundercall; I've also tried to mark which set of doors have been closed, shutting Aleste and Helaku out of the action.

Initiative
26 - Shaylar & Fang
26 - Tiger-form Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
13 - 3 hobgoblin monks
11 - 2 hellhounds & hooded hobgoblin
10 - Ambrose
4 - Harek

========

GM rolls:

Shaylar concentrate 1d20 + 3 ⇒ (10) + 3 = 13
damage 1d4 + 1 ⇒ (1) + 1 = 2
Fang 1d20 + 3 ⇒ (16) + 3 = 19
damage 1d6 + 1 ⇒ (1) + 1 = 2
trip 1d20 + 3 ⇒ (13) + 3 = 16
Helaku sonic 4d6 ⇒ (6, 6, 5, 2) = 19
monk2 Will 1d20 + 6 ⇒ (14) + 6 = 20
sound burst 3d6 ⇒ (5, 4, 1) = 10
Helaku Fort 1d20 + 4 ⇒ (12) + 4 = 16


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

1d20 + 11 + 5 ⇒ (9) + 11 + 5 = 25 fort

HP 80/90

The Exchange

Lion's Maw - Round 2 continued

Great save, Harek!

Aleste's eyes widen in surprise at the closed doors. He leaps off the stairs and edges towards the doors, looking back at Helaku. "What happened there? This door isn't going to blow up on me, is it?" Tentatively he reaches out, hesitates, then throws open one of the stone doors. It pivots easily on its hinges. Through the doorway the ferocious fight continues, as the rest of you continue to fight against the hobgoblins.

In the corner, the monk lost in a quagmire of boredom thanks to Helaku's spell manages to stir himself from his reverie and take in his surroundings. He leaps into the middle of the room with his dragonchain and takes a swipe at the Leonar. It's a vicious blow across the tiger's snout, and Leonar's nearly blinded for a moment by spraying blood. A successful critical hit by the monk for a total of 22 points damage. The other remaining monk takes advantage to step back and uncork a potion. Quaffing it down, he appears instantly revitalized. He doesn't count on Fang though, who promptly sinks his teeth into hobgoblin's thigh. Takes a 5-foot step back to drink potion, but succumbs to an attack of opportunity from Fang that deals 3 points damage.

The hellhounds are making their presence felt. The hound at the fore rears back and breathes a cone of fire directed at Ambrose and allies closest beside him. Fire licks across the half-closed stone door. Admittedly, I find 10 foot cones problematic. Scaling back from a 15-foot cone, I reckon Ambrose, Harek, and Aleste would be caught in the blaze. The damage is 6 points fire damage, a successful Reflex save against DC 14 cuts that down to half. The other hellhound continues to focus on Shaylar, jaws snapping at the elf but unable to savage flesh.

Beyond, the purple-robed hobgoblin grasps the amulet around its neck and utters a dark prayer. Instantly a silvery heavy pick materializes in the middle of the room and flies at Leonar. He is able to leap out of the way as it swoops low, and it clangs off the near wall as it loops around for another pass. Elsewhere, the hobgoblin that paused to drink the healing potion heals further injuries. Casts Spiritual Weapon, but the attack roll was a fumble.

Ambrose and Harek up. Those affected by the thunderstrike or the hellhound's breath don't forget to make your Fortitude and Reflex saves.

Updated Map - I've removed the markers showing the burst radius of the thunderstrike, and replaced it with an indicator of the hellhound's fiery breath. Of the double doors there, Aleste opened the one on the left while the one on the right (marked yellow) is still closed. I reckon the doors would have been covered by fire as well, but they are made of stone and so not much affected. I'm also thinking that because of the closed door Helaku's currently obscured from view of the enemy.

Initiative
26 - Shaylar & Fang
26 - Tiger-form Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
13 - 2 hobgoblin monks
11 - 2 hellhounds & hooded hobgoblin
10 - Ambrose
4 - Harek

=========

GM rolls:

monk 1 1d20 + 8 ⇒ (18) + 8 = 26
monk 1 1d20 + 9 ⇒ (20) + 9 = 29
monk 1 confirm crit 1d20 + 9 ⇒ (20) + 9 = 29
damage 1d6 + 6 ⇒ (4) + 6 = 10
crit damage 1d6 + 6 ⇒ (6) + 6 = 12
CMW 2d8 + 3 ⇒ (7, 4) + 3 = 14
Fang aoo 1d20 + 3 ⇒ (13) + 3 = 16
damage 1d6 + 1 ⇒ (2) + 1 = 3
hound 2 fire 2d4 ⇒ (4, 2) = 6
2d4 ⇒ (3, 4) = 7
hound 1 1d20 + 5 ⇒ (7) + 5 = 12
CMW 2d8 + 3 ⇒ (3, 1) + 3 = 7
sweapon 1d20 + 4 ⇒ (1) + 4 = 5


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

1d20 + 8 ⇒ (20) + 8 = 28 Reflex save : 3 HP damage, 77/90 HP


Visions of Fang nearly dying in an earlier confrontation, my blood starts to boil and, ignoring my own wounds, I draw my enchanted longsword and lay into the hellhound fighting my wolven friend.

Attack, +1 Longsword: 1d20 + 10 ⇒ (8) + 10 = 18
Damage, +1 Longsword: 1d8 + 3 ⇒ (3) + 3 = 6
Attack, +1 Longsword: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, +1 Longsword: 1d8 + 3 ⇒ (3) + 3 = 6

Status: AC 19 - Current HP: 48/56


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Making some assumptions that Ambrose does not slay & step into the space of the hellhound.

"Ye daft fire breathin' dog o' gobbo scum doom! Yer' gon' taste me axe right an' proper now!"

Harek heaves and brings his axe down on the hellhound with a fervor.

Attack #1: 1d20 + 15 ⇒ (16) + 15 = 31 to hit; 1d10 + 14 ⇒ (6) + 14 = 20 slashing damage
Attack #2: 1d20 + 10 ⇒ (1) + 10 = 11 to hit; 1d10 + 14 ⇒ (5) + 14 = 19 slashing damage


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Fortitude: 1d20 + 9 ⇒ (18) + 9 = 27
Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Ambrose rocks from the concussive blast of sonic magic, steeling himself against that just as a rush of flame from the hellhound washes over him. He cant feel the fire heat up his armor but pushes through it blade first to deliver another pair of blows on the nearest enemies he can reach. I'll admit I'm partially lost on which enemies are injured and what's all going on, haha, but I'll slash at the nearest hellhound if it is still up then five foot step where I can and deliver a second attack onto the next available target.

Bastard Sword: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d10 + 5 ⇒ (5) + 5 = 10 plus 1d6 ⇒ 3 cold
Bastard Sword: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d10 + 5 ⇒ (1) + 5 = 6 plus 1d6 ⇒ 4 cold

HP: 31 (39)/ 71 (79)
Con: 15/16

The Exchange

Lion's Maw - Round 2 continued

Ambrose reels from the hobgoblin woman's magic and from the hellhound's flaming breath. Despite the heat he pushes through the pain and delivers a fatal blow to the hound. It instantly dissipates, returning to its home plane of existence. That hound was indeed on its last legs. It's easy to lose track of the number of enemies when the combats get drawn out. I'll try to summarise at the end of the post. I forgot to add after your previous action, that the hellhound took extra damage, due to a vulnerability to your sword's cold damage.

Are Ambrose and Harek having a competition? Just as Harek is about to land a killing blow to the hellhound, Ambrose slays it. Harek responds by leaping into its space and heaving his axe into the other hound. It's a brutal blow that lifts the creature off its feet and knocks it back a few feet; it's a wonder it wasn't killed instantly. Ambrose did indeed beat you to the punch, but a five-foot step is all that's needed to reach another opponent.

Round 3
Shaylar meanwhile is concerned about Fang. He draws his enchanted blade, and as he does so the remaining hellhound makes an opportunistic snap at the elf. Limned with fire, the bite scorches and burns. Shaylar responds by driving his sword into the hound's side. It staggers from the accumulated attacks, steam coming out of its mouth in ragged gasps. Drawing your sword unfortunately allows for an attack of opportunity, which the hellhound miraculously succeeded at - it deals 3 points damage plus 4 points fire damage. Drawing the weapon is a move action which also means you are unable to make a full round of attacks, but your first attack is successful and with Harek's attack leaves the hellhound on its last legs.

Leonar up! Working back from the party, the enemies as you can see it now include:
1 hellhound - nearly dead
2 hobgoblin monks - one attacking Leonar, unhurt, was previously stuck in the corner after being hit by Helaku's Oppressive Boredom spell; the other, muscle-bound monk, is fighting Fang, only slightly injured after being healed by the priest.
1 hobgoblin priest in purple robes - standing through the next doorway
1 hobgoblin - the pretty hobgoblin woman, further back from the prist in the lion's maw
1 conjured Spiritual Weapon whizzing around the room - a heavy pick

Updated Map

Initiative
26 - Shaylar & Fang
26 - Tiger-form Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
13 - 2 hobgoblin monks
11 - 2 hellhounds & hooded hobgoblin
10 - Ambrose
4 - Harek

=======

GM Screen:

hound 1 aoo 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
damage 1d8 + 1 ⇒ (2) + 1 = 3
fire damage 1d6 ⇒ 4


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Tiger Leonar tries to unleash tiger fury on the hobgoblin.

Claw 1d20 + 10 ⇒ (18) + 10 = 28
Damage 1d8 + 6 ⇒ (4) + 6 = 10

Claw 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d8 + 6 ⇒ (6) + 6 = 12

Bite 1d20 + 9 ⇒ (20) + 9 = 29
Damage 2d6 + 6 ⇒ (5, 4) + 6 = 15

Possible Crit on Bite 1d20 + 9 ⇒ (6) + 9 = 15
Damage 2d6 + 6 ⇒ (4, 6) + 6 = 16

If both claws hit, do I do rake damage? I'm not sure, so if your check on that, DM, that'd be great. If so, damage is 1d8 + 3 ⇒ (2) + 3 = 5


Ignoring the pain of the Hellhound's bite, I lay into the beast once more, right on top of Harek's attack, grateful to have that dwarven engine of destruction on our side.

Attack, +1 Longsword: 1d20 + 10 ⇒ (4) + 10 = 14
Damage, +1 Longsword: 1d8 + 3 ⇒ (1) + 3 = 4
Attack, +1 Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damage, +1 Longsword: 1d8 + 3 ⇒ (6) + 3 = 9

Status: AC 19 - Current HP: 41/56


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Embarrassed and frustrated at having been thrown out of the fight, I step forward behind Leonar 5ft step and throw two explosive bombs at the hobgoblin cleric.

touch attack: 1d20 + 13 ⇒ (8) + 13 = 21
fire damage: 4d6 + 4 ⇒ (1, 3, 4, 5) + 4 = 17

touch attack: 1d20 + 8 ⇒ (8) + 8 = 16
fire damage: 4d6 + 4 ⇒ (1, 3, 4, 5) + 4 = 17

For each direct hit, he is on fire and will burn for 1d6 fire damage each round (so 2d6 if both hit). A full-round action and succesful reflex save to put the flames out

The Exchange

Round 3 continued
Leonar unleashes fury on the hobgoblin monk stooped in front of him. Claws dig deep, and teeth make a ruin of the hobgoblin's face. The warrior collapses to the ground writhing in agony, certainly out of the fight. 37 points damage from the three successful hits I (no critical) disables the monk. Yes, as an 8th lion shaman your wild shape is roughly equivalent to the Beast Shape III spell so you get access to the rake ability, to employ it you need to initiate a grapple and then while grappled with your opponent you get two free claw attacks.

Helaku moves up to the closed door, beside Aleste. He shoves the door open and hurls another ear-piercing scream, this time aimed at the remaining hellhound. It's unprepared for the devastating sonic attack, and suffers for it. On its death, it disappears, returning to its home plane.

With a moan, the far set of stone doors crash closed. You can still hear the hobgoblin's woman war cry, they seem to have moved into arcane chanting but now seem to come from the corner behind the remaining hobgoblin monk. The silvery heavy pick that was flying around the room instantly disappears when the door closes.

Aleste steps through the doorway, about to lob two bombs at the hooded hobgoblin priest when the doors close. Instead, he pivots and hurls the bombs at the last hobgoblin in the near chamber. The bombs erupt all around the monk, burning him alive. A blackened form crumples to the ground, flames licking over Fang's head but the wolf is unharmed. You see no more enemies in this chamber, though the woman's voice still echoes from the corner where the bombs have just exploded. 34 points damage to the monk, with the doors closed I figured you'd prefer to target the monk instead rather than the doors.

Everyone up! What's next?

Updated Map - No enemies in sight!

Initiative
26 - Shaylar & Fang
26 - Tiger-action Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
11 - hooded hobgoblin cleric
10 - Ambrose
4 - Harek

=========

GM rolls:

hellhound Fort 1d20 + 6 ⇒ (5) + 6 = 11
damage 4d6 ⇒ (5, 2, 6, 3) = 16


Ignoring my wounds for now, I quickly check over Fang to see about his wounds. Calling on Ehlonna, I quickly cast a spell on the wolf to heal some of his wounds Spell: Cure Light Wounds1d8 + 4 ⇒ (3) + 4 = 7

Once done, I turn m attention towards the closed doors and make my way over, listening intently to see if can determine the direction of the chanting from behind the doors Perception check: 1d20 + 15 ⇒ (19) + 15 = 34, indicating to my friends where I think the hobgoblin priest will be standing.

Status: AC 19 - Current HP: 41/56


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"So, do I bash down this door, or what?"

Harek looks at the very dead goblins strewn about the room and smiles.

The Exchange

Round 3 continued
Ambrose moves further into the room, examining the bodies of the hobgoblin monks. Harek does the same, then looks hungrily towards the closed doors at the end of the chamber. "So, do I bash down this door, or what?" You're not sure where the remaining hobgoblins would go - wasn't that final chamber ahead open to the elements?

Round 4
Shaylar directs his attention to Fang, who took a nasty wound from one of the hellhounds. Calling on the full extent of his ranger powers, he summons a healing spell through the strength of Ehlonna of the Woodlands. His powers close Fang's wounds. 7 hit points heals Fang back up to full strength.

Shaylar then moves up to the closed doors and listens carefully. With finely tuned senses, the elf detects three voices chanting from the other side of the doors. The female hobgoblin, and two deeper voices. There is the whoosh of things flying around the room. The two deeper voices are near to either side of the doors, while the woman's voice sounds further back.

Leonar and Aleste up!

Map - Ambrose and Harek moved up close to the next set of doors, but apart from that no change.

Initiative
26 - Shaylar & Fang
26 - Tiger-action Leonar
24 - Helaku
23 - female hobgoblin
15 - Aleste
11 - hooded hobgoblin cleric
10 - Ambrose
4 - Harek


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar moves up to the door, waiting for the others to open the door. He nods, letting the others know he was ready for the assault.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Aleste rifles through his equipment and readies himself to throw an explosive bomb.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Once given the go ahead, Harek opens the door with a boot.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose stands next to Harek at the doors and gives the dwarf a nod, already feeling a sense of camaraderie with him even in this short span of time. Reading his bastard sword and shield, he puts a shoulder to the door and gives it a push along with Harek.

Strength Check if Necessary: 1d20 + 4 ⇒ (12) + 4 = 16

The Exchange

Round 4 continued
Leonar prowls up to the next set of doors, ready to push the assault. Helaku moves up to form a rear rank, and incants an arcane spell. He disappears. Cast Greater Invisibility. Aleste prepares an explosive surprise for the enemy. With a nod to Ambrose and Harek, they push on the doors.

The doors open easily. Inside you see the hobgoblin woman, testily calling on the elements and cracking her whip. She stands about 30 feet from the doors, and halfway in between you and she is the ugliest dire rat you've ever laid eyes on. A whiff of sulphur seems to waft off its fur. Two glowing silver heavy picks whirl around the chamber like angry hornets. Of the hooded priest that you saw earlier, there is no sign.

With your appearance, lots of things happen. The hobgoblin woman continues her intonation, her dark song rising to a crescendo as she points an accusing finger at Ambrose, first to enter the door. A bolt of lightning springs forth and strikes the cavalier and his armor. 11 points electricity damage to Ambrose, a successful Reflex save against DC 16 reduces the damage to 6 points. The rat also leaps forward, trying to gnaw on Harek but not doing anything more than being an annoyance, really. The two silver-light picks flying about whizz forward as well, attempting to hit the two warriors, but instead pass safely enough over their heads. Some pretty dismal rolls for the other side this round, really.

Everyone up! Just some readied actions playing out, so changes to the initiative order, and opening the doors counts as a move action so Harek and Ambrose you can still take a standard action.

Updated Map

Initiative
26 - Shaylar & Fang
26 - Tiger-action Leonar
24 - Helaku
15 - Aleste
10 - female hobgoblin and rat (readied action)
10 - heavy picks (2) (readied action)
10 - Ambrose
4 - Harek

=======

GM rolls:

lightning 3d6 ⇒ (4, 4, 3) = 11
rat 1d20 + 1 ⇒ (2) + 1 = 3
pick1 1d20 + 4 ⇒ (4) + 4 = 8
pick2 1d20 + 4 ⇒ (1) + 4 = 5


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose cries out as the lightning dances across his body, electrifying his armor and singing through his flesh. He holds his ground, but the subsequent steam hissing off of his wounds both new and old show that the knight is in rough shape. Gripping tightly on the bastard sword, the Lion of Brindol does not relent. Ignoring the rat, he charges the hogboblin with the whip.

I'll take an attack of opportunity from the rat but I have mobility so I get a +4 to AC vs the AoO (25 total). Charge + use a swift action to use my challenge on her as well.

Bastard Sword: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage: 1d10 + 5 + 8 ⇒ (9) + 5 + 8 = 22 plus 1d6 ⇒ 4 cold
Reflex: 1d20 + 2 ⇒ (2) + 2 = 4

HP: 20 (28)/ 71 (79)
Con: 15/16


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Tiger Leonar 5' steps into the open area defeated vacated by Ambrose and bites and claws at the rat creature.

Claw 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d8 + 6 ⇒ (5) + 6 = 11

Claw 1d20 + 10 ⇒ (1) + 10 = 11
Damage 1d8 + 6 ⇒ (4) + 6 = 10

Bite 1d20 + 9 ⇒ (2) + 9 = 11
Damage 2d6 + 6 ⇒ (6, 6) + 6 = 18


With the doors open, I am able to see that there's more enemies waiting in the adjoining room than what I thought from the sounds I heard before. The dire rat sure is a surprise. But that doesn't stop me from unleashing a hail of arrows at the hobgoblin caster. Taking 5ft step in front of Ambrose (ignoring the dire rat for now in favor of favorite enemy). "Fang, draw away that rat if you can!"

Attack: Longbow (Manyshot) 1d20 + 14 + 1 + 4 - 2 ⇒ (5) + 14 + 1 + 4 - 2 = 22
Damage: Longbow (Manyshot) 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11
Damage: Longbow (Manyshot) 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12

Attack: Longbow (Second) 1d20 + 9 + 1 + 4 - 2 ⇒ (8) + 9 + 1 + 4 - 2 = 20
Damage: Longbow (Second) 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9

Attack: Longbow (Rapid Shot) 1d20 + 14 + 1 + 4 - 2 ⇒ (16) + 14 + 1 + 4 - 2 = 33
Damage: Longbow (Rapid Shot) 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9

Status: AC 19 / Current HP: 41/56


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

If the rat goes down to the kitty, Harek moves up and behind the goblin spellcaster.

Double Move

If it's still kicking:

CHOP!
1d20 + 15 ⇒ (15) + 15 = 30 power attack, 1d10 + 14 ⇒ (10) + 14 = 24 slashing damage


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

"Hmm..." not trusting the disappearance of the hooded figures, Aleste moves into the entrance behind Fang and scans the area, ready to explode any foes which show up.

ready action to explode anyone hobgoblins who start spellcasting or hitting people.

The Exchange

Round 4 continued
Steam hissing from body and armor, Ambrose grips his sword tightly and rushes past the dire rat. The rat lunges but Ambrose twists away as he zeroes in on the woman. However, what does catch him off guard is when two identical-looking hobgoblin priests materialize only a step to his left, each swinging a heavy mace. Ambrose tries to dodge the attacks but each appears to hit him square in the chest. Ouch! Ambrose's momentum carries him onward, surprising both the priests and the hobgoblin woman. Her surprise is magnified as his sword slides into her stomach. The hobgoblin cleric attacking from invisibility, unfortunately this negates dodge bonus to AC and as a result also the AC bonus from Mobility. Hits for 8 points damage. Still, successful hit on the woman dealing a deathly blow.

Harek lunges through the door, meeting the dire rat with the blade of his dwarven waraxe. His mighty swing ends the rat, and with a flash the summoned creature disappears back to where it came from. Rat was indeed still kicking, but not for long! The successful hit is enough to kill the rat several times over.

Round 5
The rat goes down. Shaylar steps into the doorway and unleashes a hailstorm or arrows, targeting the female spellcaster. The arrows flash past Ambrose's shoulder and nearly all find their target, piercing her within an inch of her life. Three of the arrows hit, dealing a total of 32 points damage.

Leonar crouches, ready to pounce on the rat. When it disappears, he needs only stretch a bit farther to reach the hobgoblin priest. A sweep of a paw rakes across the hobgoblin's face. The first claw attack would have hit, 11 points damage and it's frightened out of its skin to have an angry tiger only inches away.

Aleste reaches for an explosive bomb, pausing as he searches the fight for anyone attempting to cast a spell. You presume Helaku is doing likewise, as he lurks invisibly at the edge of the fight. Aleste action readied.

The woman's battlesong becomes more shrill and hurried as she stumbles back from Ambrose's sword. She shields herself by calling down another lightning strike on the Lion of Brindol knight. She edges closer to the stone jaws. She's taken aback once again as even before she can complete the action to call down the lightning one of Aleste's bombs erupts at her feet. The alchemist tries to throw it in such a way that the blast is directed away from battered Ambrose - perhaps why it didn't hit her square on. Aleste strikes! A -2 penalty for a further range increment, meaning a slight miss; even with a successful Reflex save she takes 5 points fire damage from the splash. She takes a 5 foot step back and calls lightning, after a successful concentration check. 15 points damage to Ambrose, make a Reflex save against DC 16 and if successful the damage is reduced to 8 points damage.

The two hobgoblin priests, still standing side by side and taking identical actions, take a step back out of reach of Leonar. They grasp their dark holy symbols as call down a spell on Leonar. The lion shaman can feel dark forces trying to bind him, root him to the spot. A Hold Person spell has been attempted against Leonar, make a Will save against DC 15 to avoid becoming paralyzed and frozen in place.

At this point one of the heavy picks flinging about the room winks out of existence. The other though turns on Leonar and deals a ringing blow. 2 points damage to Leonar. Forgot the other one should have ended end of last round.

Lastly, Harek too finds dark spirits trying to bind him in place as yet another priest appears as from thin air, trying to pin him down. The battle hardened dwarf tries to resist. Another Hold Person attempt, a Will save against DC 15 resists.

Lots of action this round - everyone up!

Updated Map

Initiative
26 - Shaylar & Fang
26 - Tiger-action Leonar
24 - Helaku
10 - Aleste (readied action)
10 - female hobgoblin
10 - hobgoblin clerics and heavy pick
10 - Ambrose
4 - Harek

=========

GM rolls:

cleric 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
damage 1d8 + 1 ⇒ (7) + 1 = 8
lightning 3d6 ⇒ (4, 5, 6) = 15
spiritual weapon 1d20 + 5 ⇒ (13) + 5 = 18
damage 1d8 + 1 ⇒ (1) + 1 = 2
Aleste bomb 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
damage 4d6 + 3 ⇒ (1, 1, 1, 3) + 3 = 9
1d8 ⇒ 1
Reflex 1d20 + 11 ⇒ (8) + 11 = 19
concentration 1d20 + 12 ⇒ (7) + 12 = 19


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15 Will vs spell

"Ha! That the best ye got, ye filthy gobbo guts scum bucket? Come 'n taste me axe!"

Harek steps up into the doorway bringing his axe around to chop down that hobgoblin spellcaster in front of him.

+1 keen dwarven waraxe 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30; 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 for 1d10 + 14 ⇒ (4) + 14 = 18 slashing damage &1d10 + 14 ⇒ (1) + 14 = 15 slashing damage


Seeing Ambrose getting hit again by a lightning bolt, I realize the Lion of Brindol must be close to collapsing from the massive hurt being inflicted upon him. "Get back, Ambrose. We'll handle this!"

In a flash of movement another series of arrows shoots towards the hobgoblin female.

Attack: Longbow (Manyshot) 1d20 + 14 + 1 + 4 - 2 ⇒ (11) + 14 + 1 + 4 - 2 = 28
Damage: Longbow (Manyshot) 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13
Damage: Longbow (Manyshot) 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11

Attack: Longbow (Second) 1d20 + 9 + 1 + 4 - 2 ⇒ (10) + 9 + 1 + 4 - 2 = 22
Damage: Longbow (Second) 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10

Attack: Longbow (Rapid Shot) 1d20 + 14 + 1 + 4 - 2 ⇒ (10) + 14 + 1 + 4 - 2 = 27
Damage: Longbow (Rapid Shot) 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14

Status: AC 19 / Current HP: 41/56


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Now they're not invisible any more, I'll focus on blowing them up. Cancelling the ready action to throw bombs.

Aleste steps up into the space recently vacated by Harek 5ft step and tosses two bombs at the hobgoblin near to Leonar.

touch attack: 1d20 + 11 ⇒ (2) + 11 = 13
fire damage: 4d6 + 4 ⇒ (6, 1, 6, 6) + 4 = 23

touch attack: 1d20 + 6 ⇒ (7) + 6 = 13
fire damage: 4d6 + 4 ⇒ (6, 2, 5, 5) + 4 = 22

two DC17 reflex saves for the hobgoblin next to him or he takes 8 damage each time. Using precise bombs to exclude Leonar from the blast.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Will save 1d20 + 10 ⇒ (15) + 10 = 25.

Assuming Tiger Leonar shakes off the spell, he tears into the hobgoblin enemy threatening him.

Claw 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d8 + 6 ⇒ (3) + 6 = 9

Claw 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d8 + 6 ⇒ (4) + 6 = 10

Bite 1d20 + 9 ⇒ (15) + 9 = 24
Damage 2d6 + 6 ⇒ (4, 1) + 6 = 11


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Ambrose feels the sudden brunt of the mace smashing into his chest, the clangor of metal on metal filling his ears as skin and bone beneath the armor bruise. He forces his momentum forward, plowing past the suddenly-existent cleric to take on the mage. His efforts are rewarded as he sinks his frigid blade into the woman, but his reckless charge is then punished by another blast of lightning. Beleaguered by exhaustion and the accumulation of so many blows, his body doesn't even have time to try to avoid the electricity and once more it courses through him. He can feel the coppery heat in his mouth and smell the singing of his hair and the smolder of metal. Still, he holds his footing.

Blood pumps in his ears, a war drum's crescendo, and through the percussion he hears the sounds of battle behind him, Shaylar's voice ringing high through the din. His vision blurs but he sees the woman in front of him still standing and knows he must dispatch her before she is able to unleash any more of her lightning magic. He steps forward again to confront her, his movement wavering and weary.

"It is a good day to die, so long as you go with me," he says between clenched, bloody teeth.

"For Lord Jarmaath," he insists with a sword strike.

Bastard Sword: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d10 + 13 ⇒ (6) + 13 = 19 plus 1d26 ⇒ 9 cold

"And...for Brindol!" Another strike.

Bastard Sword: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d10 + 13 ⇒ (5) + 13 = 18 plus 1d26 ⇒ 2 cold

HP: 1 (9)/ 71 (79)
Con: 15/16

The Exchange

Round 6
Instinctively Shaylar loads his bow with arrows at blinding speed, concerned about the injuries Ambrose is absorbing. He sends each fletched arrow arcing over the cavalier's shoulder and into the woman. Her battlesong is stopped mid-note as she stumbles backwards. She looks down at the shafts protruding from her chest as one more step causes her to stumble past the stone teeth of the lion's maw and drop the fifty feet from the rough balcony to the earth below. Each of your arrows hit and she was already at death's door after concerted attacks from Ambrose and Aleste's bombs, so she's dead a few times over. Well done!

Leonar throws his weight into attacking the two identical priests on the left. He swipes one with a deadly paw and is surprised to find that instead of connecting and drawing blood the figure just vanishes, leaving only the one brother. Not to be put off Leonar tries to swipe with his other paw but misses. However his bite connects, tearing a chunk out of the hobgoblin's shoulder. The cleric was employing the copycat feature of the Trickery domain, your claw attacks didn't hit but the rolls were close enough to dispel the figment. Cleric loses 11 hit points from the bite attack though. Not affected by the Hold Person, successful save.

Helaku unleashes another ear-piercing scream, with the cleric fighting Leonar in his sights. The priest twitches, but seems to throw off the worst of the spell's effects. Successful Fortitude save on the part of the hobgoblin reduces damage from the spell to 9 points sonic damage.

Aleste is thrilled to see the two priests cancel their invisibility - it means he can use his bombs. He hurls one at the hobgoblin going toe-to-toe with Leonar, and the cleric disappears in the explosion. Flames lick around Leonar and Ambrose but don't quite touch them. The silvery heavy pick hurtling around the room winks out of existence. Aleste hurls another bomb at the other priest and a second explosion erupts. The priest survives, barely. First bomb wipes out the cleric on the left, the second is grievously wounded.

Despite charred flesh and burning robes, a fanatical gleam sparks in the priest's eye as he takes a step back from everyone. This one's going down fighting. He grasps the holy dragon clasped around his neck and a wave of dark force washes over everyone, threatening to fill your heart with despair, darkness, death. All alone, he channels negative energy. Everyone's in the radius so make a Will save against DC 12, full damage is 7 points but a successful save reduces this to 4 damage.

Ambrose holds his sword ready for one last strike at the hobgoblin woman, just holding his footing but ready to take her down with him. With her sudden exit he can only lower his cold blade and advance to the edge of the maw, looking down through the rain as her broken body is illuminated by a flash of lightning.

Harek follows the cleric's retreat. The priest is perhaps surprised that you all weren't as affected by the dark might of Tiamaat as he had expected. As such he is unprepared as Harek steps in and chops him down with his keen axe. Taste the axe indeed. First attack was enough to finish him off, good teamwork and dice rolls from everyone quickly neutralized the enemy.

Looking around, there is not much to this rough balcony apart from a frayed rope with a grappling hook attached to the end - perhaps a means of entry for the hobgoblin contingent. The bodies of the priests and monks also yield the following (I'm just going to spell them out rather than ask for Id's at this stage) :

1 enchanted set of banded mail
1 light steel shield
3 sets of enchanted arm bracers
1 well-balanced, masterwork heavy mace
3 masterwork dragonchain weapons
3 masterwork light crossbows
30 bolts
2 potions of cure light wounds
1 potion of cure moderate wounds

========

GM rolls:

scream 4d6 ⇒ (4, 6, 6, 2) = 18
Fort 1d20 + 6 ⇒ (18) + 6 = 24
2d6 ⇒ (3, 4) = 7
Helaku Will 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

will save: 1d20 + 4 ⇒ (11) + 4 = 15

Aleste peers over the precipice, "So, who wants to go down there?"

She seemed pretty tough, might have some decent gear. How easy would it be to go down without magic?


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"What? Climb down after da gobbo slitch? Sure, lemme jus' finish up here, make sure dese bastids stay dead-dead."

Harek decapitates the fallen hobgoblins before heading over the the edge.

"Seems sturdy enough. Gimme a minute to git down and I'll climb hack, den we kin haul the slitch's corpse back up."

Doffing his backpack and most of his weapons, Harek keeps his axe, dagger, and climbers kit, attaching his own climbing rope and grapple then rapels down to the bottom.

Taking 10 on climb yields a 20, more than enough to climb a rope unless I'm attacked in some fashion

Once at the ground level, he ties a loop around the goblin corpse then climbs back up to haul her in.


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Aleste smiles at the direct-ness of the dwarf, then he stands atop the lion's jaw, keeping watch for any danger threatening his stout companion.

perception: 1d20 + 12 ⇒ (17) + 12 = 29


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Will save 1d20 + 10 ⇒ (19) + 10 = 29

Leonar turns back into a human, as tiger form wasn't going to help with a possible climb. "Be careful, dwarf," he calls out, stretching his hands as he becomes accustomed to not having claws again.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"Aye, Tiger-Man. It's not so great a fall I'm scared of. We did just kill off a buncha gobbo spellcasters and whatnot. A bit o' climb'll stretch me out."


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

Is our Lion of Brindol going to drink all of those potions?


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

As the battle comes to a close, Ambrose breathes the deepest sigh of relief and lurches to the side, letting his enchanted blade clatter to the ground as he eases onto one of the huge stone lion fangs. He presses his back up against it and slides down with the scrape of breastplate on the stone. Singed, battered, bruised, and bloody, the knight has seen many better days, but he can't help but show a smile on his face. He even manages a pained chuckle.

"Perhaps..I should look into..wearing that full plate armor after all," he says through breaths and chortles. As Harek walks by to lower himself to the ground, Ambrose raises a gauntleted arm in a wave of acknowledgement. "Don't judge me to harshly, friend. You missed the battle with the eight-legged demon wyrm!" He nods in respect to the warrior.

"Say, Leonar...that wand of yours have any magic left in it?"


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

CLW wand has 48 charges left. Roll your healing and tell me how many charges to mark off.

Leonar searches in his backpack and pulls his barely used curative wand.

The Exchange

With a bit of effort, perhaps eschewing the rope and grapple left by the hobgoblins in favour of his own gear, Harek climbs down to the ground and retrieves the woman's body and climbs back up. The body of the draconic behir is still there, and at the entrance to lair you see Ambrose's horse, who gives a whinny of recognition.

The hobgoblin battlesinger was indeed well-equipped. Despite her use of magic during combat, she had a few weapons on her person, a whip of supple leather hung at her side along with a shortbow and a quiver of arrows. She also must have had a fondness for mithral, having several adornments on her person ranging from a beaded necklace, bracelets, rings, belt, anklets, and a mithral breastplate hidden by her clothing. Many of the items are purely ornamental, but the arrows, belt, and bracelet in particular radiate magic when you examine them with your spellcraft. You also find a rod tucked in the back of her belt, also radiating magic. She exudes a strange perfume, causing you to recall when you encountered a similar scent before. You wonder that this might be the Ulwai that wrote the note to Wyrmlord Saavith, that you recovered at the sunken city of Rhest.

In short, you find (again I'm not doing to demand IDs at this point):
1 masterwork whip
1 masterwork shortbow
Quiver with 20 +1 shock arrows
1 +2 mithral breastplate
1 mithral belt of incredible dexterity +2
1 rod of elemental metamagic (normal strength - electricity) - allows the wielder to cast up to three spells per day of 6th level or lower and have the damage automatically converted to electricity damage.
A collection of mithral jewellery (earrings, anklets, rings, bracelets)

Apart from that, you are unable to glean much in the way of useful intelligence of the Red Hand's plans for the Ghostlord. You do find a small journal on her person in which are written the lyrics and notes of a nearly completed opera - a dark, stirring tale that chronicles Tiamaat's destruction of five good dragons who had tried in vain to defend a site sacred to Bahamut from her clutches. Despite its cruel undertones and frequent scenes of violence and torture, the opera is a masterpiece of bardcraft. Even in its incomplete state, this could be worth something to a collector who might appreciate such a lurid work of art.

She was meant to be a tough fight. In the original third edition, she was a bard with the stormsinger prestige class from the Frostburn supplement, but rebuilding her for Pathfinder play I opted for a bard with the Thundercaller archetype (from the Varisia Player's Companion supplement, if you are looking for it). When the Advanced Class Guide came out, I was strongly tempted to make her a skald but wanted to keep with the stormcaller theme - still not sure why an individual who likes to toss around lightning had such an interest in metal jewellery, perhaps it's a hobgoblin thing.

Where next, stalwarts?


Male Human Alchemist 9 (HP 58/58; AC18; Initiative +3; Perception +13)

probably worth checking out those bracers.

Aleste will carry the potions, nothing else of interest to him.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"I dinnae judge ye at all, lad. Ye fought tough, stood an' took the slitch's magic like a true champ'n. If'n ye had a better lookin' beard, I'd say ye'd make a decent dwarf!"

Harek guffaws as he comes back up the rope, slinging the dead hobgoblin onto the stone. After coiling his rope and stowing everything again, he decapitates her and tosses the head with the rest of them.

"Yer horse says 'Hi', by the way. A fine beastie, he seems plenty comft'able down there. If'n yer talkin' 'bout that big ol' critter dead by the gate, I'm sad I missed the fight. Looks like a big ol' beastie, ripe fer the choppin'!"

As the group talks about healing and whatnot, Harek pipes up again.

"I've a bit of a ding, nothin' worth talkin' bout or nothin', but if'n yer handin' out healin', I won't say no. Course, if ye don' got the mojo available I kin jus' sleep off dese bruises."


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Roll your healing too, Harek, and I'll mark off the charges. I can use the Elemental Rod to supplement my Flame Strike spells. Anyone else want to make a claim on it?


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (4) + 1 = 5

2, 2 charges used. Ha, Ha, Ha...

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