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Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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I know it late but I am throwing my hat into the ring as well.

question of doom:

hmm...Sayane ponders the question for a moment. "For there to be pain, there has to be kindness. For darkness to stand out, there has to be the sun. she smiles at you as long as there like minded people like me one day this city will shine just as it always had... she turn to walk away No matter what happens, I'll keep on moving. Until this life runs out of me, I'll keep on walking. will you do the same?

GM:

It rough but I have a basic story up...
It needs a lot of work so any you could say can and will be helpful.

just to warn you I am a very weak writer. I am hoping doing more of this will improve me however.


Question of Doom:

Weyland looks around suspiciously, "Well if I were going to fix Westcrown, hypothetically speaking of course, I would start at the bottom. Westcrown's problems are too institutionalized for an quick and easy fix, you see. For true change, you need the support of the people and Westcrown's populace is too afraid for their own safety to have much concern for much else.

Now, I'm not just talking about the things that go bump in night. While that is a problem, simply making the streets safe at night wouldn't really changes things that much for the better. The problem is that the system is corrupt. Who is a citizen supposed to turn to if a rich man cheats him, or if he is being forced to pay protection money to keep his shop from being burnt?"

"The Watch?" He spits. "Those that aren't owned outright by this or that noble family are barely better than the criminals themselves. The courts? You'ld be just as likely to end up in prison as anyone else, that assuming you aren't just disappeared for sticking you neck out. There is no one to turn to, and everyone is afraid of losing what little they have.

So what would I do you ask? Well, other than burning the whole mess to the ground, the easiest thing would be to go after the crime lords. Taking care of crime might give the people hope, might get them to seeing that things can change for the better. Might get them to remembering a time when worshiping devils got you burned at the stake and not a spot on the city council."

He looks around nervously, hoping that no one had heard his outburst and then sighs.
"Or it might change nothing, but someone has to try something. If we keep living like this, we might as well be dead already....."

Grand Lodge

Wow, there is a lot of great content here ... the stories are really drawing me in. Good work everyone. GM Mug you have your work cut out for you!


Seriously! I keep thinking... 'oh wow, what's gonna happen next!??' and then I remember...

Let me say that between the concepts and the responses to the Question of Doom, I'm super stoked about the adventure, and super not excited to have to choose between so many great submissions. Plus there's still a lot of daylight left for more submissions. *shudders* Hopefully it's a good pain though, like a deep muscle massage. *fingers crossed*


Heh--of course, you can always make two adventure parties...


Well it had to be mentioned... ;) The thought has crossed my mind, but it is very, VERY much just a little thought in my brain at this point. And Axolotl's brain too.

Sayane:
Hey no real input from me on the character, I think it's an interesting concept. Also, I'm 10 times more interested in effort rather than perfection in regards to posts, so that's not a stumbling block. At this point I'd say see if there's something that can help her be unique in backstory and personality. Not that she isn't already, but with so many applicants, standing out in some way can only help. Good luck and great job! Oh also, is the posting frequency going to be an issue? I saw you work nights, but I assume you have time in the day? Just clarifying since you mentioned your schedule.

Ernesto:
would you mind doing the answer as an 'in-character' submission for me please? It'll really help me come decision time if I had an in-character post from you. Thanks!

Tabby:
I know I said your previous 'answer' was fine, but upon introspection I'd actually like that question answered in-character. My goal is to get a feel for how people post, as well as an insight to the character. The insight to the character I got, but not the other. It'll be very helpful for me when decision time gets here. Thanks mucho.


I actually played in a game once where Party A were the heroes and Party B were the villains. The mini-campaign was a long series of skirmishes and plotting as one side attempted to take over the country, while the other tried to stop them. :)


Axolotl wrote:
Monsanto knows his Cheliax; he's scary good in a different PbP. -waves-

I believe the scary title belongs to you and your little monster! Monsanto prefers the title of megalomaniac pedant. Thanks for the compliment.

GM Mug:
Axolotl is awesome, and has been a very active and enthusiastic player in the other game.

Doom with a side of doom sauce:

We all have our devils, and every devil can be tamed. I am, at heart, a pragmatist. There will always be evil, and there will always be good to oppose it. Where we should best intervene is when the evil gets out of hand and starts destroying order. The upper houses are fat, lazy, and corrupt. We need to bleed them a little, and purge the old blood with some new. All change starts with a small step. We wrest control over a devil here, stop a villain there, and along the way strengthen our position. When we find the source of Westcrown's rot, we should be able to cut it out. he pauses to wipe his spectacles with a fine silk cloth. My role, I think, will be to find a way to turn our enemy's strengths into weaknesses. Nightmares, devils, all of these are manageable - whether we oppose them with strength, or turn them against their masters. Who needs brute strengths when you can summon the brutes to work for you? he chuckles. You know what makes a hero? Someone who lives to brag about their accomplishments in the end.


Very interested in the campaign and presenting my character:

Zaros Liserii
Zaros is a human summoner born and raised in Westcrown. He is very dissatisfied with the living conditions and current rule in Cheliax, making him a renegade or revolutionary in the making. He is smart, selfish, and to a point, Machiavellian. He despises both the poor and the powerful for different reasons, desires personal power and fears being insignificant and weak. He came by his summoner powers through a deal with his demonic eidolon, for which he has strong feelings of attraction and respect. By profession, he is a scribe working in the Rego Scripta for a shipping concern, writing endless contracts to earn the next days rent and food.

Basic Stats:

Male Human Summoner
Chaotic Neutral
Str: 12 Dex: 12 Con: 12
Int: 12 Wis: 12 Cha: 18 (16+2)
Traits: Diabolical Dabbler and Westcrown Firebrand
Feats: Spell Focus(Conjuration) and Augment Summoning
Skills: Knowledge(Local: Westcrown), Profession(Scribe), Linguistics & UMD
Languages: Taldane, Infernal, Varisian
Religion: Milani

Build Plan:
Zaros plans on being a straightforward yet flavorful Summoner, who concentrates on improving his summoning abilities and the power of his eidolon. Outside of extra evolution feats, I foresee teamwork feats being applied where they make sense between him and the eidolon. No multiclassing. Spells taken will be in flavor with his background (demonic power and manipulation) and the events of the campaign.

Long Story:
Zaros’ childhood was not easy. His mother died in childbirth, and his father was merely a waiter and hand at an inn. Sure, at night he would tell Zaros of his noble heritage and proud ancestry, of his family’s ancient birthright and future prophecy of greatness. However, all Zaros saw was a sad, old, weak and broken man. It was inspiring, but in that “I want to be nothing like you” way.

When the Inquisitors came to arrest his father, Zaros knew he wasn’t seeing the man again, and he knew better than to ask questions. In fact, he felt quite lucky to have been ignored in whatever affair caused the problem. It would be many years before he matured enough to actually miss the man and feel sad for him.

Afterwards, with the burden of supporting himself and ambition brewing in his heart, Zaros used his wit and charm to advance himself a little within the destitute laborer class. He became a scribe for various shipping and merchant businesses, monotonously drafting the contracts and deals in exchange for the next day’s wages.

It was well into his late twenties that Zaros really started to notice the corruption, oppression and hidden power in Chelaxian society. No, perhaps that is not right. He noticed it for a long time, it was in his late twenties that it started to become insufferable. Every day, this city life bore a heavier weight on Zaros’ shoulders, some days it felt like it was pressing in on his very soul. The wrongness of this existence dawned on him ever more clearly with each passing day, he began to understand how people’s whole lives were encompassed by work, fear and a struggle to live while pretending to be happy. He saw how the society was structured to eliminate dissenting views, and your real worth was your ability to be exploited by those in power.

Faced with the proposition of feigned freedom and a life of “unchained servitude” to those paying his wages, Zaros came to believe that his only option was personal power. That goal and his negative views of Chelaxian society made it dangerous to trust in others. Although he doesn’t mind the occasional dalliance, a real relationship or children are out of the question. Not into this world.

He has conflicted feelings about the common populace. He clearly understands their victimization, yet he despises them for accepting their tortured life. Blind, oft foolish sheep. Their complacency makes their own oppression possible.

Zaros enjoys the Machiavellian game, however. He cherishes the idea of using guile, deception and wit to outmaneuver those in power, to loosen their control or to bring them low. He despises the powerful as much as the common, for it is on their watch that all this misery happens, and for their benefit.

As a result, he is a bit of a revolutionary, perhaps a bit of an anarchist. If he saw an opportunity to change the nation, or even just Westcrown itself, he would do it. He is selfish though, and sacrificing his freedom or personal power is an altogether alien idea to Zaros, especially if it’s only for some naïve dolts that deserve their fate.

How Zaros became a Summoner:
As Zaros realized the inevitability of an insignificant life before him, and the insurmountable strength of those in power, he began having those exaggerated fantasies every man goes through of being the hero and saving the world. One night, it would be killing a powerful lord, another would have him slaying a devil, the most wild often dealt with tricking Asmodeus.

It was during those dreams that a recurring character began appearing and helping him. A vaguely demonic female, perhaps a Tiefling or Succubus would aid him. In time he knew she was named Habren, and each night she offered him power. Each night, in his dreams, he struck a deal with Habren. He got so used to her that it hardly surprised him when he woke up to see Habren in the flesh, ready to bargain for real power.

She promised her personal service for 100 years, as well as teaching him the true power of magic and summoning vile creatures and lesser demons. In exchange, he would serve her for 1000 years afterwards. It seemed a good bargain, as by then he was quite taken with her and sick of being a “nobody”. Besides, how many Chelaxians could claim to have a demon serve them?

Zaros noticed a change in himself after a few months. When in the presence of Habren, his emotions felt….muted, his empathy dulled. The clarity of purpose he feels around her, the ability to focus and ignore distractions is great. But at what cost? Is he becoming an unfeeling sociopath, or is it merely another boon from that lovely demonette?

Question of Doom:
Zaros dreams of a Westcrown free of the Dottari, free of the Inquisitors, free of the Asmodean Disciplines and free of the Shadow Beasts. While he doesn’t have the wealth, contacts or resources to effectively plot anything meaningful for a better tomorrow, he certainly would gladly join in on a developing event or take advantage of an opportunity. He figures that one of the most effective ways to help Westcrown would be to start civil unrest and conflicts between those in power. The mayor could not ignore massive crowds of angry laborers and slaves; the Hellknights can’t kill off all the menial labor force. It would be bloody change, but lasting. He also knows that any small victory against a lord or devil is a step in the right direction, and quite likely to increase his personal power.


@Tanner - A little pathfinder Arena action going on huh? Sounds pretty fun.

Zaros:
Would you mind making your Answer of Doom 'in-character' for me? I think it'll help me come decision time if I had an in-character post from you. Seeing an in-character post was my original intent. Thanks!


"What would you do, personally, to improve the conditions in Westcrown? I mean there's night terrors, an indifferent mayor, devils, thieves, the city is a shade of it's former, glorious self. What would you do, if you had the chance?"

Tabby’s Answer to this question:

Tabby stares at the man that has asker this question “There is one evil in this city that sit ill with me. The families that have corrupted the people and driven many of us to poverty, those that believe that one can own another. If I had the chance I would run my blade through the black hearts of every crime lord of this city. After I have the proof I need to prove my innocence.

With the head of the snake cut off the body will die and finally the shackles that have enslaved this city’s government, forcing them to sit idly by as these thieves destroy this city, will be removed

I know now it was those bastards that killed my family, they are the ones that want me dead, and they are the ones that think my brother will be the one that does it.

I want to avenge all those that have been beaten down by their thugs to finally have their day!

Tabby looks back to the stage she knows all to well seeing new customers arriving. She get up and starts to head to the stage fixing her long black hair into a pony tail to make her look younger than she really is. As she heads to the stage she looks back to the man she has answered.

Until such a day I do have that chance I will continue to work the stage and protect my friends and eke out a living on these infested streets.

Tabby begins her dance swaying gracefully to the music presented for her slowly mouthing the words to her favorite song. And with a burst of color and light from the fabric of her costume the crowd erupts in cheers tossing their blood money to the stage all in the hopes of gaining oone night in her arms.

BTW: here is a picture of Tabby (one of many) as she prepares to perform


Question of Doom In-Character:
Zaros meets your gaze with skepticism “I’m still not entirely convinced that telling you any of this is wise, but it’ll be you that the dottari drag away, not me, friend”. Inching closer and speaking even more quietly, he continues “I think the key to this whole thing are the slaves and the laborers. There are at least a hundred for each merchant, and likely a few thousand for each lord or devil. If you get these people to wake up from their dull meaningless existence, perhaps with a taste of real life, real freedom, then you can break the power of Thrune.” He looks around for anyone else that might be listening, and satisfied in the momentary privacy, states: “The key is that this whole place and all the power of these lords arises from the small weak people, not Asmodeus. We toil in misery, toil to old age and death, always in debt. Then we make children to replace ourselves with fresh slaves and laborers. These lords, their opulence, their wealth, their power, and even their commands, all executed through us. Without us they are just useless men with trinkets, as powerless as you or me” He judges you with his eyes and continues “So if you’re really as suicidal as you seem to me, you should ferment an uprising of the people, and set one lord against another, and the dottari against the Hellknights. That's what I would do if I could. If they kill all the little people, they will have no servants, no farmers to grow their food, no tailor to mend their clothes, no one to saddle their horse, and no one to make their next gold piece for them. They are in an unwinnable position, all that holds their world together, friend, is that these sheep are scared of dying and too blind to see the truth of their lives” He starts to move away from you "Now, if you get caught and happen to remember my face, well, that is not something I would appreciate, if you get my meaning." Then he looks back at you and smiles "But perhaps you'll be careful and we'll meet again"


General Announcement: Ok I'll be out till the evening. I'll post when the time has come to end new submissions. I anticipate making final decisions tomorrow. Thanks everyone for the time and effort you've put into these characters. I'm very excited to see you in action, no matter who we end up with. Newcomers, don't forget to answer the Question of Doom as well as posting your backstory and basic crunch info. Thanks All!

Here are the submissions thus far:

Arcane
Monsanto Buttercup Chaundecy - Viscount Corneleous Ornelos (Human Conjurer) Thanks for the Answer, and the info
The Dorf - Lucin Crispin (Human Vivisectionist) Looking good. Thanks for the answer as well. Very cool.
Draconas - Madame Tsura (Human Witch) Just need answer at this point
EdenOfTheEast - Sayane Zelpher (Half-Elf Witch/Monk) Interesting concept and thanks for the answer
Paul - Zaros Liserii (Human Summoner) Great looking submission and answer

Divine
Rasputin17 - Solomon Knox (Human Inquisitor) Waiting on answer
Brayden - Romeo Visurrian (Human Inquisitor) Very nice, thanks for the submission, and for answering the question
Tanner - Amon Goethe (Halfling Oracle) Got the answer, very good

Combat
Ringtail - Jaiyana Nejem (Human Urban Ranger) Thanks for the answer to the question.
Axolotl - Enko (Human Monk) The Answer looks nice and flowy
Fanguar - Weyland Piper (Human Fighter/Archer) Answer gotten, nicely done
Twigs - Guardsman Henric (Human Fighter) Just need the answer now.

Skills
PH Dungeon - Ernesto (Human Rogue) Thanks for replying to the question
Rojosama - Octavia 'Tavi' Delphina (Halfling Rogue Knifefighter) Thanks for the answer!
Nakari - Niek (Human Hippie... I mean Bard) Waiting on the Answer
Budfox - Elwyn Cintras (Half-Elf Rogue) Answer received, very nice
Edward - Tabby (Half-Elf Rogue/Bard) Great story and thanks for the in character answer :)

Mysterious Others
Monkeygod - ?


thought I would re-post crunch and fluff together

KYRANI TABADORE (AKA TABBY):

CR 1/2
Female Half-Elf Rogue (Acrobat) 1
CG Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +7

DEFENSE:

AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +1
Immune sleep; Resist Elven Immunities

OFFENSE:

Spd 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Dagger +0 (1d4/19-20/x2) and
. . Rapier +0 (1d6/18-20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Special Attacks Sneak Attack +1d6

STATISTICS:

Str 10, Dex 17, Con 11, Int 13, Wis 12, Cha 15

Base Atk +0; CMB +0; CMD 13

Feats Arcane Talent: Prestidigitation (3/day), Rogue Weapon Proficiencies

Traits Charming, Child of Infamy

Skills Acrobatics +7, Bluff +6, Diplomacy +6, Disable Device +7, Escape Artist +7, Perception +7, Perform (Act) +7, Perform (Dance) +6, Profession (Escort) +5, Sleight of Hand +7 Modifiers Sociable

Languages Catfolk, Common, Elven

SQ Elf Blood

Combat Gear Dagger, Dagger, Leather, Rapier; Other Gear Acid Flask, Hollowed Pommel (1 @ 1 lbs), Pickpocket's outfit, Pouch, belt (empty), Sack (1 @ 0 lbs), Thieves' tools, Wrist sheath, spring loaded (1 @ 1 lbs)

TRACKED RESOURCES:

Acid Flask - 0/1
Arcane Talent: Prestidigitation (3/day) - 0/3
Dagger - 0/1
Dagger - 0/1

SPECIAL ABILITIES:

Arcane Talent: Prestidigitation (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Sociable If you fail a Diplomacy check to change an attitude, you can try again without waiting 24h.

Background story:

Tabby was born into a poor lifestyle. Though she never really knew her father she was very attached to her mother, one could say they were more like sisters than mother and daughter. Tabby was born on a cold winter evening in an old semi-usable wagon that was a part of a small traveling carnival.

The Clyde Brothers Carnival was owned by a pair of scheming swindlers always looking for easy money, but they had a sharp tongue and quick wit.

Her mother was a part of an acrobatic troupe and Tabby was to join when she was old enough. She studied hard but was always distracted by the carnival mage, a senile old man named Praxis.

Praxis was a member of the Order of the Rose Sorcerous Society, he showed Tabby several simple tricks but she never liked the illusions, she wanted to learn charms to entice the audience to watch her. Praxis was fun to be with, he always an easy mark; you had to admire his perseverance.

Praxis even recommended her into the Order because as he, would say, “The girl is high spirited but has talent; Just got to curb that chaotic nature”. The Order accepted her on a trial basis (at least until she was of age).

Tabby came too really like Praxis as a father figure. And when Praxis died Tabby felt a deep sorrow. She wouldn’t talk or smile for a nearly year and cried almost every night. Her closest friend was gone.
It wasn’t until Tabby got the chance to be in the show with her mother she smiled again. Tabby grew even closer to her mother after Praxis’ death.

Tabby really enjoyed being part of the show. Performing feats of acrobatics, escape artist routines, and even tried the tightrope.
There was one show Tabby finally got to be in with her mother’s troupe, the knife throwing. In the troupe there were two brothers, twins actually, that both liked Tabby and as luck (or un-luck) they were the knife throwers for the act. Well, one show just before the act was to start Tabby was off with another fellow, a cute kid (maybe 16 or 17 years of age) and loving every minute of it I might add. The brothers found Tabby and the other boy kissing behind the tiger cage and boy were they pissed. Of course Tabby had no idea she was caught, at least until they went out to perform.

The knives were a little close for comfort that show until one hit right in the shoulder. This was Tabby’s first taste of pain.
Tabby tried hard to make amends with the brothers but they didn’t want to hear about it. Tabby was a little heartbroken, after all she did like the two and her romp was more to make them jealous (as a joke) than to really hurt them.

The two brothers fighting were bad for business and the Clyde brothers kicked them out of the carnival. Tabby pleaded to let them stay but who listens to a little girl anyway.

Time went on and Tabby grew bigger and soon was performing with her mother in the troupe doing stunts and even filling in as a clown now and then (No puns please). That’s when it happened.

The caravan was attacked on a long stretch of road between Egorian and Westcrown, taking everything. The Clyde brothers were killed and Tabby and her mother were wounded and left for dead.

Tabby was the first to awaken and upon seeing her mother she felt pain unlike anything she felt before but thanks to the gods she was still alive.

Tabby scrounged around the battle scene for any food or money that she could use. All she found was the Rapier that one her admirers used in a sword display sideshow (surprising it was left behind).

Tabby and her mother traveled south for days with little to eat until they found themselves at the city of Westcrown.

Having very little money, they were forced to live in an old run down shack in the Parego Dospera part of town. Tabby’s mother never fully recovered from her wounds and infection set in while on the road and she was always ill.

They needed money to survive so Tabby’s mother sought work wherever she could and Tabby was left to fend for herself while she was away. Tabby learned to live on the streets taking small bits of food from street merchants and the like.

It was a warm evening when she saw her mother “working” at a local tavern. Dancing for money. Tabby glanced in the window and was mesmerized by her mother’s grace on the stage. Tabby was quickly chased from the window once discovered and not a moment too soon. After she left, her mother began her “work” with the gentlemen patrons.

Tabby’s mother became pregnant and gave birth to a boy. With no money to feed him and the illness getting worse she was forced to rely on Tabby to steal what she could to keep them going.

It was Tabby’s 18th birthday when Tabby got a gift from her mother, a beautiful violet “dancing” dress. Tabby tried it on and it fit perfectly, her mother did up her hair, eyes, and nails. There stood a half-sized woman where only a child stood a moment before.
Tabby asked her mother what to do now. Tabby’s mother fought back tears and said to “dance” for the gentlemen and be nice to them and they will be nice to you.

Tabby knew what she had to do and that was the last time she saw her mother. She died that night from the illness. Tabby and her baby brother were alone now, she tried her best to take care of him but it was too much.

Tabby took her brother (at the age of 6) and headed to the orphanage associated with Cayden Cailean just about the only decent house of worship she could get access to. There she left her brother in the hopes he will have a loving home and a warm bed to sleep in. Tabby left like a thief in the night.

Tabby remembered the advice she got from her mother before she died “Be true to yourself and never let anyone take away your smile”. Tabby began her work at the same tavern she first saw her mother dancing all those years ago.

Tabby mourned her mother’s passing even till now, several years later. She never knew what came of her brother nor what his new name is She only knew him as “Podarious” or Podo as she liked to call him, and his unique birthmark that looked like a tiny spade on the back of his neck.
After working the dance for a few years Tabby got to be quite popular She has been known to do a spell or two to entice a larger tip from the patrons but nothing to fancy (she didn’t want to let on that she knew magic. (That was her little secret).

Tabby made good money at the taverns, but she only kept enough to keep fed and keep a leaky roof over her head. The remainder of her earnings went to the church of Cayden Cailean orphanage to finance the care for her brother. She would always leave the donation anonymously.
Years passed and Tabby’s brother was no longer at the orphanage, she tried to find out what happened but never got any information about his adopted parents. Tabby continued to contribute to the church regularly the only way she could think of to repay their kindness and secrecy.
The bar Tabby mainly worked got to be quite popular even attracting the attention of the criminal underworld of Westcrown. It was about the time she was going the see the tavern owner about her pay when she heard a scuffle going on inside. She cracked the door to peek in.

A man pointed a hand x-bow at the owner’s head while two other men held him down “twang” and he fell over dead in a pool of blood. Tabby shrieked and of course got the attention of the killers. They tried to grab Tabby before she could get away. During the struggle was when she noticed one of the henchmen was half-elven and had a spade shaped birthmark on the back of his neck. “Podo?” she cried but he didn’t even recognize her. Tabby got away that night

Tabby never heard about what happened from that night. She moved to another tavern to work and found a temporary refuge in the old ruins. She was soon discovered by some her fellow dancers heading home from an evening’s work. And after some short conversions she overheard them saying that there is a bounty on her and they should turn her in.
Tabby didn’t want any part of that she was carefree but not stupid, she knew that she was be framed for the murder the assassins would make sure of that. Tabby needed a new hideout so she eventually in the employ of the Vitaron family.

Tabby liked it there, it was small enough to not be noticed, and they seemed to have a hold on the street urchins of the city (common pick pockets and Grifters The family never asked for much but was a safe house when Tabby got in trouble again and again and again.
On Tabby’s birthday, she received an unmarked present at her home. Inside was a gold heart shaped locket.

When Tabby opened the Locket, a phantasm image of her mother appeared. It said:

“As close as we were even I had secrets, Praxis was my teacher and I too was an illusionist, your magical talents obviously come from me and your high spirit is from your father. I was once a great performer before you were born and you have inherited my talents. I tried to get away from the sins of my past in the Carnival but it was too late. Find my killers stop the crime families; and finally, keep this locket close to your heart and I will be there too. Be true to yourself and never let anyone take away your smile.”

Tabby cried for hours that night and realized that someone knows about her past (someone from the carnival) and that someone knew her.
For the next several years Tabby attempted to find the sender of the gift. Until one night while leaving the tavern she was working at, she realized she was being followed, when she tricked her trailers and she “got the jump on them”. After a little “female persuasion” she heard what she wanted. She was a loose end to murder several years earlier and it was her brother attempting to send them on the wrong track to keep her safe.

She asked where her brother is now and they replied, “Probably dead sent into exile for turning against the Family”.

Tabby let the thieves go that night and began to look for a way to end her troubles. She had to take down the ruling crime families or Westcrown or die trying.

Question of Doom:

"What would you do, personally, to improve the conditions in Westcrown? I mean there's night terrors, an indifferent mayor, devils, thieves, the city is a shade of it's former, glorious self. What would you do, if you had the chance?"

Tabby’s Answer to this question:

Tabby stares at the man that has asker this question “There is one evil in this city that sit ill with me. The families that have corrupted the people and driven many of us to poverty, those that believe that one can own another. If I had the chance I would run my blade through the black hearts of every crime lord of this city. After I have the proof I need to prove my innocence.

With the head of the snake cut off the body will die and finally the shackles that have enslaved this city’s government, forcing them to sit idly by as these thieves destroy this city, will be removed

I know now it was those bastards that killed my family, they are the ones that want me dead, and they are the ones that think my brother will be the one that does it.

I want to avenge all those that have been beaten down by their thugs to finally have their day!

Tabby looks back to the stage she knows all to well seeing new customers arriving. She get up and starts to head to the stage fixing her long black hair into a pony tail to make her look younger than she really is. As she heads to the stage she looks back to the man she has answered.

Until such a day I do have that chance I will continue to work the stage and protect my friends and eke out a living on these infested streets.

Tabby begins her dance swaying gracefully to the music presented for her slowly mouthing the words to her favorite song. And with a burst of color and light from the fabric of her costume the crowd erupts in cheers tossing their blood money to the stage all in the hopes of gaining oone night in her arms.


Ernesto's Updated reply

Spoiler:

Ernesto sat with Alfonse in a dimly lit tavern. It had been a busy afternoon of performing. Ernesto hadn’t been feeling fully himself that day. He was in one of his brooding moods. Consquently, Aflonse had done the show- juggling, acrobatics, a little fire eating and otherwise making a fool of himself. Ernesto had worked the distracted crowd, picking pockets here and there, focusing on the folk that looked liked they could afford to lose some coin, particularly those who showed any sign of being followers of Asmodeus. His hatred of that foul faith still burned strong in him, and he looked for any opportunity to make trouble for the Lord of Hells’ faithful, even if the opportunities were small ones. In the end, the pair had made enough money to afford a decent lunch and hopefully a roof over their heads. The last thing they wanted was to be left out in the streets at night. There were things that came out in the night. People were disappearing. Ernesto had heard the stories, and it seemed to him that Westcrown was growing worse every day.

Aflonse could see Ernesto lost in thought, picking absently at his food.

“You are in one of your moods today. What is it?”

Ernesto reached into his pocket and pulled out a piece of parchment. “I found this today in a man’s pocket.”

“Give it here,” said Alfonse.

His mentor looked it over. It was a short manifesto. A manifesto speaking of the unjust rule of the Thrune Dynasty and the corruption festering at the heart Chelaxian society due to the influence of the Asmodean Church.

“Don’t let anyone see this. It reminds me of the pamphlets your parents once produced. I can see the influence of your father all over it. You were too young to understand when they were arrested, but I can see that you understand now.”

“Aflonse do you realize what this pamphlet means? It means that their movement isn’t dead.”

“No it isn’t dead. It never died. Did you know I used to help your father distribute his work? I promised him I’d keep you safe, but I think the time has come. You’re a man now. You’ve seen how bad things have gotten. I think you’re ready.”

“Ready?” A glimmer of hope flickered in Ernesto’s eye.

“Yes, ready. Ready to meet some like-minded folk- folk who support what your parents were trying to achieve, folk that haven’t become complacent, folk who are still trying to do the right thing.”

Ernesto nodded.

“You’re right old friend. I think I am ready.”


Question of Doom:
Giving a smile to the questioner that was cut off by a very loud and embrassing growl from his stomach, now THAT made him blush and turn his head, “I think, I need something to eat…” Niek softly said as he tried to avoid the thought and turn back towards the man. His mouth open and formed a O shape as he thought over the question. Now that wasn't a very nice question! He didn't know much about this man but it seemed he needed to lighten up. Poor man. He was losing his head from being near so many beautiful women!

That must be it!

"Well, hello! What a depressing question you ask! You must think of better things my dear sir! Perhaps, thinking of women or....ladies will make you feel better? No, well I suppose I will answer you question, yes?"

"I would show them what they are missing of course. Why make battle and war with thieves and terrors when they can be making love and peace! I can use my suave lips to convince them to give up and turn this government into one that shines beautiful life from its windows! " he exclaims with arms opened wide.

Looking at the man as he chuckles Niek looks confused and frowns for a moment before continuing. "I suppose if I must I could use my skills with magic and archery to imprison these men who don't accept the power of love but that is a fate I would not wish on anyone. I much prefer using my acting skills to fool and convince these evil men to turn from their path but sadly the gods do not always grant all the wishes of their most beautiful creature..."


GM:

work being issue no.
it only an issue now since I had to sleep at 4 now I am getting ready to head on in so I can not work on her anymore until the morning.
anyway to answer the question I always have time from 6 am to about 1pm so there should no issue with me posting it just to fill in the GM as to why I disappear right before the "closing ceremony" :)
anyway again thank you I will see you in the morning


Twigs, here. Lucon should be more appropriate than Henric for Westcrown. He's a huge, bearded carpenter that's worked the docks in Westcrown for nearly 20 years. In the past he helped the Bellflower Network smuggle slaves out of the country, and he's well respected by his neighbours and the halfling community. Those days are behind him now. I haven't decided on his family situation yet, but he's simple, cynical, and has long since abandoned his revolutionary fervor. He only cares about protecting the ones he loved (though if an old friend were to call on him for a favour... he certainly wouldn't say no.) He'll have a simpler, more grounded worldview to butt heads with some of the more idealistic party members.

He still needs equipment and I might look into swapping Cosmopoliton for "Additional Traits" (because I'm honestly not sure what to do with the bonus languages and a +1 or two never hurt an 8 int fighter none.)

Question of Doom:
"Glory days?" booms the bearded man running calloused fingers through his scratchy beard. "That's talk for priests, or dead men, and I'll have none of it in my shop. I've lived in Westcrown all my life..." the man says in a hushed voice. "...and whispering in corners don't help a soul. It means one thing, and that thing's trouble."

The man busily sets about his work, turning his back on his questioner and reaching for his hammer. "It's not that I don't want to help, milord." he says, conversationally, more to himself than to his questioner. "But the thieves don't bother us here. Mayor, he don't neither. We shut our doors at night just like any sane Westcrown-folk should." he says, troubled. He turns around, wiping sweat from his brow and folding his arms. "Last thing me and my family need is the hellknights knocking down our door."

I'll be heading up the coast for a 21st tonight, so I'll be slow in responding if I can get online with my phone at all. If not, I'll be happy to fill in any details when I get back if you like what you see.

Good luck to all the applicants!


Oh, damn sorry. I was quite busy today and didn't realize you asked some questions. I'll jump on 'em right now.

First Question:
GM Mug wrote:
Looks pretty darn interesting, how do you see yourself playing this character? Clearly you've put some thought into him and I was hoping you'd share some of those thoughts, specifically on how you plan on playing Solomon the Inquisitor. Thanks! EDIT: After thinking about this I realized I did not ask a very good question. So; What reason(s) does Solomon have to get along with others? His story, which is very well written btw, put him in quite a CN light, in my opinion. Would you agree or disagree? If he is as chaotic as the backstory, how will he keep it together with a party? Thanks for bearing with my questions!

Alright, in response to the first question I'd imagine it seems strange on the outside to want to play a character who appears rather psychotic in the still-functional yet off-putting way. I did this on purpose. I find it rather interesting to delve into the mind of someone whose mind works slightly, yet ever so obviously different than ours. I used Schizotypal Personality Disorder just as a point of reference. It's the character I'm concerned about, not the disease. To that end, Solomon is highly functional. I took a dump stat in Intelligence, not because he is stupid per-se, but because of a certain inattentiveness. He's aware of his surroundings, but not of the circumstances around him.

What I'd like to do is make it so his speech patterns seemingly reform to a sort of intense normalcy when he speaks about his philosophy, as that's who he is and in game terms that would be where his judgement ability kicks in. He refuses to worship a god or higher authority because he hates the very concept of control. He is an extremist individualist, for he does not hate Devils themselves, only the perpetual cycle of meaningless control/counter control that persists with the diabolists and the devils themselves.

That being said, and this is in response to your edited question, he is not anti-authoritative. While joining a group would be... not difficult, just more... strange to him, he'd be happy to oblige orders given to him as long as he has the innate choice not to follow him. He despises contracts, and would never put his name on a piece of paper, but if someone told him to "trail that one nobleman to find out what he's up to," Solomon would respond, "Oh you ask to much of me; ' would never do such a thing. Well no, that's a lie..." while simultaneously walking out the door to go perform exactly that.

I understand completely where you're coming from where he seems chaotic neutral. I chose Neutral due to the level of absurdity that infests his mind like a swarm of buzzing insects, but again also to avoid the stigma of "self-serving mercenary." Like I said, he is not wholly anti-authoritative, so he is not full chaotic, but he is definitely chaotic all the same. I wouldn't mind changing it in the slightest if it would better reflect him.

In a party Solomon will work towards the benefit of his teammates. I mean, sure, he doesn't strictly speaking have that much experience with them, but all the same he is not a sociopath and still recognizes those around him to a certain enough degree to form some bond of attachment to them. I got rid of the teamwork feats with the spellbreaker archetype not because I didn't think he'd be a team player, but because it worked a helluva lot better with the backstory I had devised, especially with the will save.

Solomon functions competently enough by himself, but his deceptions function at baser instinctual level. He doesn't even question where his divine powers manifested from. He lacks guidance, a clear focus. He is inattentive at worst, utterly distant at worst. His skills are useful and his methods most of the time brutally effective, but he thinks way too small time to ever be of any effect. That's part of the reason he has stayed under the radar for a while. He won't last long without some friends, truth be told.

He's a character I've really wanted to play for awhile. If there's anything too eccentric, I'd happily and without question tone it down. I don't want to seem like the party derailer, and Solomon is definitely capable at working with, instead of against, the common good.

Question of Doom:
"What would you do, personally, to improve the conditions in Westcrown? I mean there's night terrors, an indifferent mayor, devils, thieves, the city is a shade of it's former, glorious self. What would you do, if you had the chance?"

Strange, there are voices in my head. Are they mine. Hello? Testing? Maybe they are. No, Yes! No they really couldn't be, that's absurd.

Solomon picks his head up from the fish he is eating to glance at his surroundings, making careful note at the men and women situated at his blind spots and spending a larger amount of time on the sopping mess of a drunk to his right, his face lying in a pool of rank and fly-ridden beer.

My most dangerous opponent, thinks Solomon.

Well, given a large enough timeline, I think the point is moot. I mean, well, ah, hrm, look at all of us. We could all be dead tomorrow, today, a minute from now, maybe even yesterday. Well, no, wait, no that's probably maybe impossibly unlikely. What was I talking to myself about again?"

Solomon ignores the dozen stares trained in at him from around the room.

What was the question again? Ah yes, that.

Well, first I'd find to justice five diabolists, beat the everliving crap out of them, unless their dead a minute from now, of course, and then I'd hit them some more before I brand their tongues and drop 'em in a dark alley. And then I'd eat them."

Solomon himself even pauses a moment from eating his fish, the side of the fish slowly falling off the counter. Wait, I think I got that mixed up.

If there is a nightshade I'll probably shoot it with a crossbow. If that don't work, I'd be hugely disappointed.

He stops long enough to turn to the utterly disturbed nest of patrons of the tavern, eyebrows cocked, some even wild eyed, all looking to kick Solomon out of somewhere. If not here, it'd have to be somewhere.

Solomon, realizing he was no longer wanted, walks the full length of the room before realizing something and staying put.

I guess, said Solomon, we'd just have to tear it all down inch by inch and put something in the front to make it look better.

Solomon, finally silent, exists from the tavern


Alrighty! New entries will no longer accepted. Give me some time to look these over.


GM Mug wrote:

Question of Doom!

Spoiler:
"What would you do, personally, to improve the conditions in Westcrown? I mean there's night terrors, an indifferent mayor, devils, thieves, the city is a shade of it's former, glorious self. What would you do, if you had the chance?"

The heady aroma of burning incense wafts around the room as the hooded stranger pulls back the cloth covering of Madame Tsura’s tent. As if frightened to be seen by ordinary folk, the stranger moves inside quickly and pulls the drape back in place before turning to the Varisian fortune-teller. Tsura tsks as she pulls one of her worn Harrow cards from the deck, placing it carefully in front of her without even looking at its contents, ”Come, my dear. Take a seat and let Madame Tsura see through the veils of destiny and pluck the hidden truths you wish uncovered.” She motions at a simple wooden stool opposite her position at her small reading table which the stranger finally sits after carefully studying the interior of the tent for any dangers that may be lurking. Tsura taps her cards before her, ”What questions do you have for Madame Tsura today?”

The stranger speaks in a neutral voice, masked to hide the identity of the owner, "What would you do, personally, to improve the conditions in Westcrown? I mean there's night terrors, an indifferent mayor, devils, thieves, the city is a shade of its former, glorious self. What would you do, if you had the chance?" The fortune-teller closes her eyes and runs her lithe fingers over the cards lain out before her on the table. She flips over the first showing the Sickness, ”Westcrown is infested with a disease that rots it from the inside out. Its wastes away while its individual units ignore the devastation that besets their home. And like any disease, to combat it you must first excise the source of the infection.” Continuing, the Madame turns over the next card which turns out to be the Crows, ”I have seen many lands beset by evil in my journeys and in all the most immediate threat is not the tumor but the corrupted bile that seems to flow forth from such a growth. Only once the boil is lanced and pus drained away can the real threat be faced.” Tsura finishes the first three of her cards by flipping over the Fiend.

Tsura watches the stranger as she pauses to let the reading soak in before continuing. The next set of Harrow cards starts out with the revelation of the Uprising card, ”To save this city, first the people must be prepared to take a stand against the injustice. They must be rallied and given leaders who shall show them to the path of freedom.” Her hand floats over the next card before pulling back to show it already face up as the Hidden Truth, ”Many mysteries exist around the forces that hold Westcrown in thrall but much of their power would be lost if knowledge of their secrets were revealed for all to see.” The last card awaiting the stranger in the reading is the Trumpet card, “And lastly, by summoning forth the aid of powerful allies to assist the people can the evils finally be vanquished. If only someone knew of such allies, my friend.” She allows a sly smirk to show forth from her lips. She starts reshuffling her Harrow deck, ”I hope this has answered your questions as to the mysteries of the future, friend. Leave your tip in the jar.”


Answer of Semi-doom:

The heady aroma of burning incense wafts around the room as the hooded stranger pulls back the cloth covering of Madame Tsura’s tent. As if frightened to be seen by ordinary folk, the stranger moves inside quickly and pulls the drape back in place before turning to the Varisian fortune-teller. Tsura tsks as she pulls one of her worn Harrow cards from the deck, placing it carefully in front of her without even looking at its contents, ”Come, my dear. Take a seat and let Madame Tsura see through the veils of destiny and pluck the hidden truths you wish uncovered.” She motions at a simple wooden stool opposite her position at her small reading table which the stranger finally sits after carefully studying the interior of the tent for any dangers that may be lurking. Tsura taps her cards before her, ”What questions do you have for Madame Tsura today?”

The stranger speaks in a neutral voice, masked to hide the identity of the owner, "What would you do, personally, to improve the conditions in Westcrown? I mean there's night terrors, an indifferent mayor, devils, thieves, the city is a shade of its former, glorious self. What would you do, if you had the chance?" The fortune-teller closes her eyes and runs her lithe fingers over the cards lain out before her on the table. She flips over the first showing the Sickness, ”Westcrown is infested with a disease that rots it from the inside out. Its wastes away while its individual units ignore the devastation that besets their home. And like any disease, to combat it you must first excise the source of the infection.” Continuing, the Madame turns over the next card which turns out to be the Crows, ”I have seen many lands beset by evil in my journeys and in all the most immediate threat is not the tumor but the corrupted bile that seems to flow forth from such a growth. Only once the boil is lanced and pus drained away can the real threat be faced.” Tsura finishes the first three of her cards by flipping over the Fiend.

Tsura watches the stranger as she pauses to let the reading soak in before continuing. The next set of Harrow cards starts out with the revelation of the Uprising card, ”To save this city, first the people must be prepared to take a stand against the injustice. They must be rallied and given leaders who shall show them to the path of freedom.” Her hand floats over the next card before pulling back to show it already face up as the Hidden Truth, ”Many mysteries exist around the forces that hold Westcrown in thrall but much of their power would be lost if knowledge of their secrets were revealed for all to see.” The last card awaiting the stranger in the reading is the Trumpet card, “And lastly, by summoning forth the aid of powerful allies to assist the people can the evils finally be vanquished. If only someone knew of such allies, my friend.” She allows a sly smirk to show forth from her lips. She starts reshuffling her Harrow deck, ”I hope this has answered your questions as to the mysteries of the future, friend. Leave your tip in the jar.”


Still thinking.


The suspense!


Looks like it would be a tough call.


I've put together a mostly finished profile of Ernesto


Romeo is confident that when called upon by the Pathfinder Society to rid the nation of Cheliax of evil that he will be ready.

As a side note, GM, if you caught this, Romeo works equally well as a Inquisitor, Rogue, TWF finesse fighter.

I like him *more* as tool monkey, but there are some wonderful submissions there, too.

I do not wish to trade places with GM Mug at this point. Well... Yes I do, because then I would pick me. But then I would do "trade backs." :)

Good luck to everyone, and happy gaming.


I was wondering if this idea would work to aid a GM in selections:

Once the recuitment is closed the GM would post a list of all applicant.
then each applicant would vote on who they think they would like to have on the adventure with their character.

sy if the GM wanted 5 playerrs then each applicat would vote for 4 selections (assume they would vote for themselves)

then the GM could take the selections and use that a bit of a guage to aid the selection process.

possibly have all votes via PM to keep private.

only throwing out ideas of course.

The Gm could also add some criteria for selections as well


After hours of reading the stories and answers, weighing the pros and cons, ups and downs, and after looking at all profiles several times (sometimes 4 or 5), here are the those I've selected:

Trajan - Viscount Corneleous Ornelos (Human Conjurer)
Brayden - Romeo Visurrian (Human Inquisitor)
Tanner - Amon Goethe (Halfling Oracle)
Twigs - Lucon (Human Fighter)
Axolotl - Enko (Human Monk)
Rojosama - Octavia 'Tavi' Delphina (Halfling Rogue Knifefighter)

Those who were selected please go to the **discussion thread** now.

If you were not chosen, consider yourself automatically 'on the backup list' if anything happens to necessitate replacing a player. I will reach out to you(s) at such a time as this becomes necessary.

@Edward - That is a really good idea and if I wasn't so close to final decisions by the time you'd suggested it I'd have probably done something like that to help me out.

Everyone, thank you for the amazing submissions. Really very impressed, so much so I was ready to run two groups of this. Unfortunately another aspect of my life got busy enough that I knew it'd be too much to tackle at this time. Happy gaming!

Grand Lodge

Thanks for the consideration. Enjoy the campaign all!


Whoops, changed the link on myself! Corrected below.

Those who were selected please go to the **discussion thread** now.


Oh well another character not accepted.

batting 0 for 5 now.


Well, thanks for the consideration. If you need someone to fill in, then let me know 8-).


I am reopening the recruitment thread for a skills monkey ONLY. These folks below will be a step above the rest as they were part of the original recruitment.

Skills
PH Dungeon - Ernesto (Human Rogue)
Nakari - Niek (Human Hippie... I mean Bard)
Budfox - Elwyn Cintras (Half-Elf Rogue)
Edward - Tabby (Half-Elf Rogue/Bard)

Others are more than welcome to apply. Look at the first part of the recruitment thread to see what I want for applications. Oh and the group is now level 2, so make your characters that level. I'd also like it if you'd read some/all of the campaign thread so you can see the style, pace, and dynamics of the group. Good luck and ask questions if you got em!


I am reopening the recruitment thread for a skills monkey ONLY. These folks below will be a step above the rest (if they announce their continued interest) as they were part of the original recruitment.

Skills
PH Dungeon - Ernesto (Human Rogue)
Nakari - Niek (Human Hippie... I mean Bard)
Budfox - Elwyn Cintras (Half-Elf Rogue)
Edward - Tabby (Half-Elf Rogue/Bard)

Others are more than welcome to apply. Look at the first part of the recruitment thread to see what I want for applications. Oh and the group is now level 2, so make your characters that level. I'd also like it if you'd read some/all of the campaign thread so you can see the style, pace, and dynamics of the group. Good luck and ask questions if you got em!

Grand Lodge

Checking in - have run this character through some PFS and will be taking him to Gen Con, but would or could create a new character with the same stats, background and focus for the COT campaign.

Glad that an opportunity has come up.


pitty Tabby is already in another game thanks for the consideration though


Hmm, dotting for interest. Though if some of the previous applicants go for it, there's not much I can do. But, the idea of a tiefling rogue or bard sounds fun to play. Is there a new GP limit for equipment since they're 2nd level characters?

Also, would you allow the Fiendish Heritage Feat?

Lantern Lodge

I've loved the idea of playing a Fetchling in a campaign like this for ages (human tainted by the city), would be a Trapper(and a Dusk Stalker) to fill the skill monkey slot.

Not quite sure if you'd be ok with a Fetchling though.


Going to put myself up for consideration. Hoping to play a female dwarven rogue - A coal-hearted smuggler whose lust for gold is only matched by her ravenous hunger for information. Really want to play up that dwarven greed, but at the same time counter-point it with the staunch loyalty afforded to those rare individuals who gain her trust.

I'm available every day, active at roughly the same time as Twigs (we regularly game together).

If you okay the concept, I'll write up a proper backstory/sheet for you to review.

Grand Lodge

Here is a link to the replacement for Elwyn (who is now a PFS character), essentially the same scope of character, I just need to draft some backstory, want to be sure to tie in the COT and could use some direction on the tie into the existing campaign.

Ryksaand Thanlor


I submit Detective Gaius Lerroung, Human Investigator Rogue

Question of Doom

Answer of doom:
"There's somethin' goin' on here, something that is just rotting this town from the inside out. Ultimately, I suspect it has a lot to do with devils, but I really don't know much about 'em. But between the devils, and the organized crime, and the Hellknights, there is no way the good poor folk of this city can have anything resemblin' a free life. I'm startin' ta think we'd be better off jes tearin' it all down. Wouldn'a that be something to see."


Hey, SurplusRaine here. Here's my submission for my previously mentioned dwarven rogue. I can expand on any points if needed; I've just given a brief overview and summary for your consideration.

Ava Wavesdotter

Backstory:

Ava has been regarded as a deviant since the day she was born. Born beneath the creaking decks of the Black Gale - a child born out of wedlock to piratical corsair excommunicated by her clan. She remembers little of her childhood save the gentle sway and ebb of the ocean, the sounds of cracking whips and barking orders and the intermingling smells of sweat, rum and exotic spices. Little more than into her tenth year did she find herself abandoned at port, returning to the docks only to see her mother's ship on the horizon, never to be seen again.

From here her life was one filled with fear and violence. The streets of Westcrown were not kind to Ava, and she quickly learned that one needed to be ruthless in order to survive. Almost a decade passed, and she suddenly found herself on the raw end of a shady deal. She was beaten, robbed and tossed into the street where she would have perished during the night had it not been for the charity of one Gabriel Dirk - a proponent of the Bellflower Network. His kindness was something she had not felt before, and she quickly found herself following his revolutionary ideas. For a while, she was happy. It would not last. Gabriel's work had attracted the wrong kind of attention, and Ava found his body floating in the bay not long after. That was twenty years ago.

Ava was no stranger to loss, and Gabriel's death only seemed to harden her heart further. Since then, she has taken over his smuggling racket. However, she retains little of his values, and instead of working to liberate the opressed, she simply seeks to hoard wealth and knowledge. Over the years, she grew more and more frustrated. She felt stuck, trapped forever in this life of perpetual shadow. She would break free and rise up - If she could not repair this broken city, then she would grasp it in her hands and wring it for every last copper piece it was worth.

Personality:

In a word, Ava is greedy. She feels like she has been robbed of some better life that she deserved, and now seeks to accumulate as much power as she can to compensate. She knows that true power comes not in magic spells or strength of arms, but in coin and knowledge. With these two things you can topple empires and control the masses. Ava is slow to trust, but a staunch ally for any who can earn her respect. She prefers mediation to outright conflict, as a live ally is more valuable than a dead foe. She both loves and hates the city at the same time - It has come to represent both her salvation and the destruction of her innocence. She has to believe that it can be restored, but she also suspects that its utter destruction would bring her just as much closure. Though she does not believe it, Ava has the potential for heroism within her and the fervor to create a better world, born from her time with Gabriel, has not been erased completely.

Outwardly, Ava is boisterous and loud, but this is little more than a mask to conceal her true nature - that of a coldly analytical rogue forged from decades on the streets of Westcrown.

Question of Doom:

"Change the balance of power. What this city needs more than anything is a figurehead - a shining beacon to which they can all crowd and cheer. A champion. That's something that I can't be - but it is something that I can create." Ava grins. A hero; a puppet. She would set up the exaltation of one man, or perhaps a few, and then ride their coat-tails to fortune. All she needed was to find the right one...

Crunch

Questions: Are alternate racial abilities allowed?

What skills do the party need covered? I'll build accordingly.

Thinking about going scout and charlatan, but that's up in the air, really.


Sorry for the absence all, trying to recover from my vacation! :)

@Cuan - I'll say no to Fletchlings for this AP.
@Azrael - That's a no on the Fiendish Heritage feat. The gp limit is 1000 for level 2.
@Ava - Alternate racial abilities are allowed. The big skills they lost was Disable Device, stealth, and disguise. So basically a skill monkey.

I also want to know why your character wants to see a change in Westcrown. Read the Players Guide if you're unsure what I'm talking about, but basically there needs to be a reason you care of changing things in Cheliax-ruled Westcrown. Thanks and I am already reviewing, so keep the information coming.

Grand Lodge

Hey, I'll have my character tie in up Monday morning at the latest.


The new spot has been awarded to Ava. Thanks everyone for applying for the replacement position.


I'd like to submit Caladius Rend for consideration. He was part of a previous CoT which wound up stalling and petered out. He's an Urban Ranger currently statted out for level 1, but a few quick adjustments (feats, traits, cash, gear, etc) could easily bring him up to level 2. In his previous game, he and the dwarf rogue worked very well together scouting ahead of the party in the dark. It's a shame the other game folded, because I was really enjoying the AP.

If it's something you take into consideration for your players, I'm on the East Coast of the US (GMT -5) and have near-constant access to the boards throughout the week, so I could post multiple times a day most days.

Spoilered below (because it's a lot of words!) are some ideas to give you an impression of who Caladius is. Thanks for your time and consideration. Best of luck to all the applicants and regardless of who's chosen I hope you guys are able get your game back up to full speed soon!

Background/Motivations, Personality, Appearance, Progression:

Background
Unsure of what he did to deserve his lot in life, Caladius Rend nevertheless tries his best to keep his cloven chin up. His features betray the fact that one of his forebears consorted with dark denizens of the lower planes, and most Wiscrani are quick to remind him of it. He's spent most of his life trying to stay quiet and out of the way, hoping to avoid notice and thereby conflict, but some people just like to go looking for trouble. Unfortunately for Caladius, such folk have an uncanny way of finding him.

Caladius looks back on his youth and the constant abuse he suffered with a sardonic grin. Having years past come into full maturity, Caladius is all too aware of the fact that the cruel treatment he suffered as a child helped shape him in into the broad and towering man he is today. Such treatment is also responsible for honing his senses to trouble, teaching him to stick to the shadows, and for the large sword he carries over one shoulder for when troublesome folk find him.

Caladius has been a loner for as much of his life as he can remember. The nearest thing he could call a friend, another cast-off, down-trodden boy named Amburian offered to share some of his stale heel of bread with Caladius when the two were just children shivering in the street. The two stuck together for several weeks after that until they were set upon one night by several zombies. Caladius wasn't able to save Amburian as one of the undead monstrosities tore the lad apart, and Caladius would have surely died as well if a Hellknight hadn't arrived and slaughtered the monsters. Caladius fled before the Hellknight could question him, but he still remembers Amburian's lifeless eyes in his sleep. He has hated undead ever since.

Personality/Mannerisms
Caladius is a quiet, stern, matter-of-fact kind of guy. He learned a long time ago that to be noticed was to be beaten. He keeps to himself, as he hasn't really known friends before, but he recognizes injustice when he sees it and isn't afraid to stand up if someone else doesn't. He's quiet, calculating, and shrewd, but not aloof or cold. Despite all he's been through, deep down he still has a good heart.

Appearance
Caladius measures in at an impressive 6'4" tall, with broad shoulders and a wide stance. He wears worn, poorly cared for black leather armor with dull, tarnished studs. His rust colored skin immediately betrays his heritage and the curving horns sprouting from his brow only further confirm it. Additionally, his middle and ring fingers are fused together on each hand, leaving him with rather unique handprints and great difficulty finding gloves that fit properly. Of the pair of worn leather gloves he currently wears, the middle and ring fingers have been removed. He keeps his long raven hair pulled back out of his face and a short but unkempt goatee obscures his cloven chin.

A broad sword hangs comfortably from his right shoulder, and a sturdy crossbow hangs from a harness slung over his left. At the small of his back, he keeps a well-balanced kukri in a plain black sheath.

Progression
Caladius will continue straight Ranger in all likelihood and go on to take either the Two-Handed Weapon Combat Style or Crossbow Style. Personally, I think the Two-handed approach is more interesting, but if the party is hurting for ranged support, I could easily divert his feats into that.

Question of Doom:

"What would you do, personally, to improve the conditions in Westcrown? I mean there's night terrors, an indifferent mayor, devils, thieves, the city is a shade of its former, glorious self. What would you do, if you had the chance?"

If I had the chance? To change Westcrown? If such a thing were even possible I'd start with making the streets safe after dark again. Not everyone in this fading city can ride on the laurels of their forebears. And if this is just between you and me... I'm not talking about replacing one terrifying thing on the streets with a different, heavily armored, regimented one if you catch my meaning. I mean making the streets safe again. Safe.

Nobody's any good to any Wescrani from the stocks, though. So what do I do to make Westcrown better? Don't get caught sending any undead you find back to their graves. Don't get spotted by any *ahem* "heavily armored and regimented" patrols. Don't get seen buying blankets, fruit, and bread. And no matter what, don't get caught after dark leaving those blankets, fruit, and bread by the legions of outcasts scattered around the city in their desperate hovels. Does it change Westcrown as whole? Of course not. But that kid's got both a blanket and fuller belly than I ever had. And that's a better Westcrown than we had yesterday.

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