Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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retired

So, with my normal gaming group, one of the players has a d20 that we've taken to calling "The Fire Die". The Fire Die seems to gravitate to rolling a 1, 2, 19, or 20 half the time. It's crazy and risky and hilarious. I'm beginning to suspect that the dicebot has turned into a firedicebot for me with regard to diplomacy rolls. Sheesh!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Caladius Rend wrote:

You were way more descriptive than I was planning on being, Mug! I was going to go for a "shuts the door and X minutes later it opens again" fade-to-black type approach.

But yes, Caladius is apparently a hound. =P

Chammandy: Calidus! Say hello to your son! ;)


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

What do y'all think of Eyes of the Eagle and Magnetist's Gloves? I was thinking it could be cool to bump up Enko's Perception, and allow him to disarm (metal) stuff wielded, from a distance.


retired

I think those sound pretty neat and would work well with our palad- with our monk!


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Glad you approve!

Our pala-touch monkey, because it's very clear he's all done damaging things. ;) The good thing is that in this urban setting, Trip and other maneuvers should be viable for a bit longer--thanks, medium humanoids!


retired

Am I misunderstanding our location? I thought we were south of the dining room?


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

I believe the hallway is South of the dining room and the secret hallway leads to an area East of the dining room, assuming Mug's map has East on the right.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Mug, would you prefer that I keep repeating that Sabinus is scanning for magic, or would you rather that we just presume that Sabinus is scanning for magic, and you can let me know if he sees something interesting? It is sort of his main contribution to this investigation at this point, and I think the others are moving slowly enough that he could feasibly keep casting detect magic...


On the map, east is on the right, yes. Sabinus is correct on your location.

Hmm, no lets just assume he's scanning each area you find and I'll let you know if he see's something.


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Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

So--I live adjacent to the San Gabriel Mountains, abutting the hill. It turns out that there is a wildlife corridor that runs down the hill, through my neighbor's unused carport (we live on a shared lot), down through my upper yard where I'm busy building stone circles for fun, through the lower yard where we have a struggling lawn, and into a side yard--and then stops due to a fence. Deer and coyotes would run all the way down to Foothill Boulevard if they had the chance, but humans have cut off their routes. Anyhow, it was no coyote the other day. I was folding clothes, or something, when my neighbor called to me that there was a bear in my side yard. I looked and sure enough, I could see it pacing in front of the sliding glass door. That room is a sun room, so it's all sliding glass doors.

I ran outside with pots and pans and started driving it off(!) while my neighbor took pictures. It eventually got the hint and ambled away. Kind of interesting to see a bear pause to look at you...I made sure I was on higher ground if possible, which wasn't easy, as it had to head back uphill. I was a little adrenalized after that...

Here's a photo.

BEAR


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

What a story! For your mental well-being, I hope the bear stays away. Keep an eye on your kiddies!

I live in San Francisco, and we often smell skunks at night and driving home from my tabletop game last week I spotted a coyote. It is amazing how wildlife can survive in little pockets of green. But no bears!


Holy beans, that's crazy. I'll have to check out the pic when I get home from work, but that is awesome! and a little scary! I was trying to think of a suggestion to help you avoid that in the future... but I got nothing. Yikes.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

There is very little we can do. :D I had to tell my daughter "now, if you see a bear, yell at it and stay close to Mommy." (I also told her "this is Uncle Trent" while listening to a NIN interview...gotta start 'em young!)

On the plus side, camping in Yosemite will now seem like old hat.

San Francisco still has intruders...or rather, the humans are the intruders, eh, Sabinus? :)

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Awesome bear!

We had a deer in our yard a few days ago. The neighbor girl tried to chase it, so I had to pull out the dad voice and tell her not to get near (even though it was a doe, I could see it running her down).


Yeah, I bet we've all seen those youtube videos of deers attacking people. If you haven't, then you should. It's CRAZY!


I was sure I posted, but then it disappeared... If you find a rogue post in some place it oughtn't be, disregard it.


retired

Level 4!!!!
+1 Level of Sorcerer (Sage)
.
.
.
HP's: 1d6 + 1 ⇒ (6) + 1 = 7

  • +1 Dex
  • +2 Will Save
  • 3 Skill Points: Knowledge (arcana), Perception, Spellcraft
  • New class skills: Appraise (Int), Bluff (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Spellcraft (Int), Use Magic Device (Cha)
  • Feat: Eschew Materials

  • Bloodline Arcana: Unlike most sorcerers, whose innate magic is powered by force of personality, you use your intellect to understand and master your mystic powers. You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. You gain a +2 bonus on all Knowledge (arcana) and Spellcraft checks.

  • Arcane Bolt (Sp): Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as a spell of a level equal to half your sorcerer level, and is a force effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This bloodline power replaces arcane bond.

  • Spells Known
    Cantrips (4): detect magic, detect poison, mending, read magic
    Level 1 (2): gravity bow, magic weapon

  • 4 1st level spells/day


  • Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
    Attacks:
    pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

    Huh. Caladius, a sorcerer? Who'd've thunk it?! It's a shame you have to give up a bonded weapon though.

    Hit Points: 1d10 ⇒ 7

  • +1 Dex
  • +1 BAB, +1 Fort Save
  • 2 Skill Points (Let's take a point in Ride and Swim, shall we?)
  • Trading his yet-unused Step Up feat for Charge Through (Fighter Bonus feats allow a switch every few levels)
  • New Feat: Combat Reflexes

    Also lots of spring cleaning on his stat block and cleaning up of inconsistancies between his class tab stats and his real stats. Plenty still to be done! ...as a side note "Diabolist Raised" is pretty much the most useless trait on the planet. I cant even fathom why I took it. I even burnt a feat to do what one of the other campaign traits would have done (Cosmopolitan). Lucon's a bit all over the place and I've kind of just been experimenting with all kinds of stuff, build wise (thus the heavy pick and tower shield). I'm hoping Combat Reflexes, Charge Through and tower shield will let him act as an aggro soaking tank, provoking attacks of opportunity here and there (like I did with the troll skeletons) to set up flanks and the like. We'll see how it goes. He was originally intended as a grappler, but I decided to opt for stunning fist instead.

    I'm outdone by Caladius in the butt-kicking department but far from useless all the same. I feel like he'll be in a better place from here on out, working toward 14 dex for combat reflexes, stunning fist at 8th and two more feats in the meantime (either weapon specialisation or som e defensive stuff, probably)


  • retired

    I was leaning toward Wizard (diviner) to qualify for Arcane Archer down the line (my ultimate goal), but the focused study of a wizard just feels less and less like Caladius. Especially after that gods-forsaken play! lol
    I think the inborn nature of a sorcerer's ability fits a lot better (and can dovetail into his tiefling heritage). Rest assured though, it's my one and only level. We'll be back to our regularly scheduled urban ranger levels for a little while after this =)

    I'm happy to give up arcane bond though. As a switch hitter who only uses 2-handed weapons, needing the weapon in-hand to cast without concentration checks becomes problematic. =P
    An amulet or ring would have been feasible, but neither really strikes me as very interesting.

    Good call with trading Step-Up out. I think that's a tough one to really get a lot of mileage out of in a pbp format, just because of the nature of the ability and the order of posts.


    Male Human Witch/5
    Stats:
    (HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

    Sabinus, witch 4:

    +1 INT (20 INT for +5 modifier)

    Evil Eye hex (DC 17; 8 rounds):
    Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

    +1 to BAB
    +1 to Will save

    2 additional first level spells per day (one for level, one as INT bonus spell)
    1 additional second level spell per day
    2 new spells from the witch spell list: blindness/deafness?; spectral hand? Any ideas? Does Sabinus get access to these immediately, or does he need to commune with Tycho to get access to the new spells? If not, do the new spell slots mean he can cast the already prepared spells additional times?

    10 new skill ranks (7 new and 3 retroactive due to increase in INT modifier) -- adding ranks to diplomacy, heal, knowledge (arcana), knowledge (local), perception, spellcraft, and stealth.

    Level 4 hit points: 1d6 ⇒ 3


    Lets treat the trans-planal trip to the Asmodean knot as a mystical and magic thing which allowed you to suddenly learn these spells. Maybe you guys can come back here to level quickly in the future? ;)


    retired

    Regarding Styles, Lucon, I think there are two in particular that might fit your build.

    The first is Dragon Style. The first feat in this chain, while giving you a small boost to some situational saves, also lets you ignore difficult terrain (but only a charge, run, or withdraw action). You can also charge through friendly-occupied squares, which could be really nice if we're all jammed up and clogged like we were in our fight with the Bastards of Erebus. It does require ranks in Acrobatics though, which might otherwise seem like a waste while you're sporting your tank-like shield and armor =)

    The other style, which I personally think would suit you more, is Panther Style. All 3 of the Pather Style feats would be ones I think you'd get some mileage out of. Based on how you said you'd like to draw more AoO's, basically this style would let you retailiate against anyone who tries to take an AoO against you. At first the retaliation is a swift action, the second feat makes it a free action, and the final feat has your retaliation trigger before the AoO! All you'd need to qualify for the entire feat tree is one point in Wisdom. You meet the other prereqs since you picked up Combat Reflexes.

    One note: the retaliations must be unarmed strikes though.


    retired

    Oh Sabinus! You picked up Evil Eye! Bless you, sir! Bless you! =D


    Female Dwarf Rogue/4; Cavalier/1
    Stats:
    Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

    Level 4:

    Cavalier (Standard Bearer, Gendarme)

    +1 CON

    HP +12 (+6 base, +3 Con, +3 Retroactive)
    BAB +1
    Fort +2

    Proficiencies
    Martial Weapons
    Medium Armour
    Heavy Armour

    Class Abilities
    Challenge: 1/day; +1 damage, +2 damage if alone.
    Cavalier Order: Order of the Cockatrice
    Bonus Feat: Mounted Combat
    Banner: +2 vs Fear, +1 on Charge when visible.

    Skills
    +1 Bluff
    +1 Perception
    +1 Stealth
    +1 Ride (Total Bonus 1+3+2 = 6)


    Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
    Stats:
    Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

    How the heck did you all level up during the work day? I'll do it tonight. More monkness for now and then comes some bad touch cleric.

    Dark Archive

    M Human (Chelaxian) Wizard 5 (conjurer)
    Stats:
    Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15
    Enko Laberan wrote:
    How the heck did you all level up during the work day? I'll do it tonight. More monkness for now and then comes some bad touch cleric.

    You all manage to post dozens of times when I have a busy day. :)


    retired

    Last week was crazy at the office for me. Monday and Tuesday of this week have both been slow and several of my other pbps are on extended hiatus due to vacations.

    So you guys got all my pbp attention today! =P


    Plus. Were. Awesome!


    Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
    Stats:
    Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4
    Viscount Corneleous Ornelos wrote:
    Enko Laberan wrote:
    How the heck did you all level up during the work day? I'll do it tonight. More monkness for now and then comes some bad touch cleric.

    You all manage to post dozens of times when I have a busy day. :)

    Nice riposte for a wizard. ;)


    Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
    Stats:
    Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

    HP: 1d8 + 1 ⇒ (4) + 1 = 5

    Ha, and I usually take average anyhow.

    +1 level of Monkness
    My unarmed strike is now as good as a morningstar! :P

    +1 Acrobatics
    +2 Kn Religion
    +1 Perception
    +1 Sense Motive
    +1 Stealth

    I can haz Ki Pool.

    Bumping Wisdom to 17.


    Quick question... I'm remembering we may have talked about this... maybe.

    1- Is it a move action to retrieve your earplugs Sabinus? If so then we have to limit your Surprise Round actions to reflect just 1 move action.


    Male Human Witch/5
    Stats:
    (HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

    I guess I was thinking I could access them as part of my move. I do see that retrieving a stored item is a move action, and maybe the only accessing an item possible during a move is drawing a weapon. If it can't happen as part of his move, then in the first round Sabinus will retrieve them as his move action -- hopefully the simple act of sticking them in his ears could be part of that same move action. In that event, and if the sleep hex did NOT work, then Sabinus will take a 5 foot step back, if possible, rather than moving all the way back to his previous spot.

    By the way, Sabinus still has his loaded crossbow in hand, which he took out before entering the Knot.


    Male Human Witch/5
    Stats:
    (HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

    By the way, folks, I am going camping next week, so I'm going to be a bit absent in the near future. We leave Sunday and come back the following Friday. I have updated my tactics, so Mug can direct Sabinus as necessary. I'll continue to post tomorrow and possibly on Saturday.


    I feel accessing things when moving distance is specific to a weapon.

    So lets say you're able to pull the ear plugs from your pack and use them in one move action if you choose to do that.

    Thanks for the heads up on your trip, wahoo for camping! I hope it's a blast. Someone please remind me if I start complaining about Sabinus taking too long for this or that. :)


    Male Human Witch/5
    Stats:
    (HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

    That ruling makes sense. Drawing and quaffing a potion is two move actions, but it does seem like drawing and sticking in earplugs should be a bit more simple. In any event, with the howler asleep, there is plenty of time for Sabinus to put in the earplugs.


    ...or is there? ;)


    Female Dwarf Rogue/4; Cavalier/1
    Stats:
    Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

    Before we forget about it, who took what from looting that body?


    M Human Commoner/1, Expert/1

    Lucon don't know nothing about no magic. I'm clean, honest.

    Dark Archive

    M Human (Chelaxian) Wizard 5 (conjurer)
    Stats:
    Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

    +1 level Wizard.

    [ooc]hp d61d6 + 1 ⇒ (5) + 1 = 6 +1 for favored class

    +1 int (19)

    Skills: 7

    +1 appraise
    +1 knowledge arcana
    +1 knowledge planes
    +1 linguistics (add Auran)
    +1 spellcraft
    +1 perception
    +1 Ride

    spellbook: add create pit, knock.


    Nice hits, so what's the breakdown of the +48 on your damage Lucon? That seems really high. Awesome! but just very high too. :)


    M Human Commoner/1, Expert/1

    At +4 BAB and 18 str I get +12 to damage on a two handed power attack, which multiplies four times on a crit with my heavy pick. I picked it up as my weapon before the Six Trials waiting for my first chance to crit with it, and now I strike! Muahaha! (although Caladius probably offed it on his own)


    That is a beautiful thing. Thanks for breaking that down for me. :)


    Male Human Witch/5
    Stats:
    (HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

    Ava, for the time being, I assume Sabinus is carrying all the loot in the handy haversack.


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    retired

    I hope the nickname "The Brutal Carpenter" or something like that sticks in-game. It'd be hilarious for gentle, unassuming Lucon to get an infamous, intimidating moniker =P


    1 person marked this as a favorite.
    Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
    Stats:
    Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

    "Bang Bang, Lucon's Silver Hammer came down, upon its head..."


    Male Human Witch/5
    Stats:
    (HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

    It occurs to me that Corneleous should probably carry the 2nd level pearl of power for now, if he isn't too scared to take something from the necromancer...

    Dark Archive

    M Human (Chelaxian) Wizard 5 (conjurer)
    Stats:
    Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

    The pearl would be put to good, summoning, use.

    Sorry for the delay- I found out today that I'm subbing in to a class for the next summer session, so I've been trying to get the course together. It's online, and I'm teaching an identical class already, so it shouldn't be much extra work.

    Plus, we're going on vacation Sunday-(possibly a week+Monday). I should have internet.


    Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
    Stats:
    Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

    I'll be on vacation from the 11th to the 21st. I will have Internet, though.


    Double yay! :)


    retired

    1,000th post! Whoop!

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