Cosmic Captive PbP Gameday June 9th-July 21st (Inactive)

Game Master nightdeath

Map

Initative:

Na'al the Healer [dice]1d20+2[/dice]
Nitkiflink Stormfizz [dice]1d20+6[/dice]
Fleur Roseleaf [dice]1d20+6[/dice]
Lannior Llarm [dice]1d20+5[/dice]
Arboreal [dice]1d20+2[/dice]
Electra Firemind [dice]1d20+8[/dice]

Perception:

Na'al the Healer [dice]1d20+0[/dice]
Nitkiflink Stormfizz [dice]1d20+7[/dice]
Fleur Roseleaf [dice]1d20+6[/dice]
Lannior Llarm [dice]1d20+9[/dice]
Arboreal [dice]1d20+10[/dice]
Electra Firemind [dice]1d20+11[/dice]

Success:

Fire - 1+1+1
Fire Engine Special - 1
Fire with Clue -1

Time Taken:

To Sea of Light - 19 mins
Crash Site - 10 mins
Labyrinth - 77 mins


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Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Green attacked me or?

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep
nightdeath wrote:
Which one Electra?

it was green that attacked Electra

Arboreal will try to heal the skeleton some more
touch attack: 1d20 + 3 ⇒ (3) + 3 = 6
clw: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 4
Electra 13 dmg
Lannior
Na'al 10 dmg
Nit
Fleur 9 dmg

Skeletal Champions Red HP: 11/17 AC: 21
Skeletal Champions Green HP: 7/17 AC: 21
Skeletal Champions Blue HP:6/17 AC: 21
Arboreal Mage Armor 8 dmg

Bold may act.
Slide 16
Bardic Inspire Courage +1 to hit, damage and fear saves.
Will save vs D1 1ST 1d20 + 3 ⇒ (8) + 3 = 11

Electra sends a sizzling bolt of magic while Arboreal doses the Green suited one again.

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

"Ok Nit lets whack dis guy, he's makin' me really angry"
flail: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24 damage: 1d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10
"badabing badaboom dats how you do it"
Na'al slams Mercy into the blue skeletal champion.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Her wound still stinging and her song still going, Fleur takes aim with her club on the red shirt skeleton, but her swing again goes wide.

Bardic Inspire Courage +1 to hit, damage and fear saves. 8 or 17 rounds

crunch:

club w/+1bard: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 to hit
damage if hits w/+1 bard: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Come on let's take these things down! Lannior takes aim once more at the one in the red suit, concern growing about the toughness of there opponents.

bow+pbs+ic: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 5 ⇒ (3) + 5 = 8

But his aim is off.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit quickly stows his wand into his belt and places both hands back onto his spear, thrusting it at the blue skeletal champion.

If the blue skeletal champion has fallen to Na'al mighty flail Nit quickly steps into the Champions place and thrusts his spear at the Red skeletal champion's breastbone.

+1 Longspear; Inspire; PA: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21
Damage: 1d6 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10

"Great job Na'al!"

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Electra will shoot another Magic Missle this time at the red one.
MM: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 5
Electra 13 dmg
Lannior
Na'al 10 dmg
Nit
Fleur 13 dmg

Skeletal Champions Red HP: 1/17 AC: 21
Skeletal Champions Green HP: 7/17 AC: 21
Round 4
Arboreal Mage Armor 8 dmg

Bold may act.
Slide 16
Bardic Inspire Courage +1 to hit, damage and fear saves.

A rather fedup Na'al smashes one of the undead aliens into pieces, sending bits and pieces of bone flying! This enboldens the party as they renew their efforts!

Alas! Fleur and Lannior fail to gain any progress but Nit and Electra knock off alarge chunk out of Red!

Red responds by cutting at Fleur.
Attack 1d20 + 7 ⇒ (17) + 7 = 241d8 ⇒ 4
And Green renews its attack on Arboreal
Attack 1d20 + 7 ⇒ (9) + 7 = 161d8 ⇒ 7
Fleur is wounded yet again while Arboreal's magical protections absorb the blow!

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Winching from a second wound, Fleur maintains her song and swings again at the red Skeleton, again her club fails to connect.

Bardic Inspire Courage +1 to hit, damage and fear saves. 9 of 17 rounds

crunch:

club w/+1bard: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 to hit
damage if hits w/+1 bard: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Sorrina Westyr urgently projects her image to speak to every Pathfinder, and appears to be holding tightly to a steel ring near an alien device. “Everyone, brace yourselves. We have finished repairs of a strange craft on the bright side of the asteroid, and the engines will fire shortly, hopefully causing this rock to spin and even out the extreme temperatures. This may get a bit bumpy though in three…two…one... Hold on!”

A sudden jolt shakes the entire asteroid, sending anything unsecured reeling as the stars begin to spin overhead.

Table GMs, the Engines benefit is now in play. Va-roooooom!

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

Na'al 5 foots towards red and swings his massive flail at it.
flail: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 damage: 1d10 + 8 + 1 ⇒ (7) + 8 + 1 = 16
"Heres I come Fleur, Mercy and I have a little woik to do"

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 5
Electra 13 dmg
Lannior

Na'al 10 dmg
Nit
Fleur 13 dmg
Skeletal Champions Green HP: 7/17 AC: 21
Round 4
Arboreal Mage Armor 8 dmg

Bold may act.
Slide 16
Bardic Inspire Courage +1 to hit, damage and fear saves.

Fleur misses once more as Na'al brutalises his target, smashing it with his flail to send it flying!

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

As Na'al finishes off yet another skeleton Nit rushes down one set of stairs and back up another as he stabs his spear at the lone remaining skeletal champion.

+1 Longspear; Inspire; PA: 1d20 + 6 + 1 - 1 ⇒ (18) + 6 + 1 - 1 = 24
Damage: 1d6 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

If Nits attack does not finish the Skeleton Electra fires another Magic Missle.
MM: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Chronicle Sheets GM Busy At Work........

Save that Magic Missle.
Do your healing as needed.

Nit finishes off the last undead as the party catches their breath, Whims the gnome returns mostly unscathed except for the strong smell of Ozone.

"I see you've dealt with your side. Good. Now I figured out a few things here. Those batteries are out of power. Either you jucied it up or you repair it. I'll leave you all here and see to my team. Ta ta." and with that he moves off far oo quickly to be caught.

Knowledge (enginneering) or Disable Device at DC 20
Or electrical damage equals to 15 or more.

Loot:

four potions of endure elements, two potions of cure
light wounds, a potion of remove disease and a wand of lesser restoration (5 charges)

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

"Would anyone be able to use dis li'l magic healing wand of mine on me? Also I'm not real familiar wit dese mechanical contraptions"

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Lannior looks around from device to device but can't make heads nor tails of anything. Anyone have a clue what's all these buttons and switches due!?

With no clue he grabs one of the potions of endure elements, leaving the rest for the others.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Sorrina Westyr’s projection appears once again to every Pathfinder. Behind her is a map of the Asteroid, Aucturn’s Tear, lit up with different colors around the different regions.

“Good news, everyone! Our tactical reports coming from the region known as Area F, ‘The Sea of Fire’, tell us that the entire region has been claimed and is now safe for travel! Keep going, Pathfinders!”

The Sea of Fire has been Claimed!

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur can activate wands of cure light wounds for anyone. She uses her own wand to cure her wounds.

wand CLW 3 charges: 3d8 + 3 ⇒ (3, 7, 4) + 3 = 17

After healing herself and any others, Fleur takes a look at the batteries to see what can be done for them.

k(engineering): 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit looks around at all the controls. "I can't make heads or tails of any of this." he pokes the control board with the tip of his spear.

Let's head further in."

Sovereign Court

Chronicle Sheets GM Busy At Work........

Fleur fiddles with the engines for a while and manages to cross a few wires, fixing it. The engines whirl into life! Just in time to hear Nit voice out suggestions to continue on.

Where too? Congrats on obtaining Special Success!

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

What are our choices? Further along the fire track I guess?

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

With the help of Fleur Electra will be healed.
3CLW: 3d8 + 3 ⇒ (2, 2, 6) + 3 = 13

Sovereign Court

Chronicle Sheets GM Busy At Work........

Options:
Labyrinth of Flame from Sea of Light (Currently where the party is)
Crater
Frozen City

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Let's continue to explore this area. Lannior urges the others to move on after they have been healed from the battle.

my vote is Labyrinth of Flame from Sea of Light (Currently where the party is)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

“More tactical reports have been flowing in to our Control Center,” Sorrina Westyr proclaims as her image appears once more to all of you. She points her wand at a now glowing region of the Asteroid. “We’ve cleared another region! Area D, The Frozen City has been claimed and is now safe for travel!”

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

Assuming that someone else will use his wand on him, Na'al expends two charges from his cure light.
cure light: 2d8 + 2 ⇒ (1, 8) + 2 = 11
"Lets continue wheres we goin"

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Labyrinth sounds fine to me.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

"Aye, finish this area!"

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

clw wand: 2d8 + 2 ⇒ (3, 4) + 2 = 9

Arboreal heals himself inspects the loot with detect magic

spellcraft wand: 1d20 + 13 ⇒ (8) + 13 = 21
spellcraft potion remove disese: 1d20 + 13 ⇒ (9) + 13 = 22
spellcraft pot endure elements: 1d20 + 13 ⇒ (7) + 13 = 20
spellcraft pot clw: 1d20 + 13 ⇒ (17) + 13 = 30

"so wand for removing fatigue or ability loss with a a few charges left. A potion for removing disease. endure elements potions and cure light wounds potions. Obviously didn't plan on becoming undead.

"Further into the labyrinth I think

Sovereign Court

Chronicle Sheets GM Busy At Work........

Plumes of cool air grow hot and dry as they rush out from this network of igneous tunnels. A palace constructed of obsidian bricks stands high within a large cavern, surrounded by cultivated gardens containing brass mockeries of plant life and elegant pools of lava. The gates stand open without a guard in sight, while sounds of revelry emanate from within.

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Lannior takes the point and eases forward to see what the celebrating is all about.

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit hefts his spear and follows a ways behind Lannior. What could possibly be celebrating on an asteroid?

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Curious, Fleur follows the others into the strange lava gardens.

perception: 1d20 + 6 ⇒ (8) + 6 = 14

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

perception: 1d20 + 10 ⇒ (5) + 10 = 15

Arboreal tries to sense what is going on and enters the gate to get a better look at what is beyond

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

"I don't mind taking the lead"
Na'al wonders why the little ones want to be in front. I may not be real quick at seein' things but this heavy armor takes a beatin', even if it does slow me down

Sovereign Court

Chronicle Sheets GM Busy At Work........

Curious to find such a place, everyone tropes in and finds fine decorations and plush carpeting line the palace’s floors and walls, and the scent of rich delicacies wafts from the tables laden with opulent dishes.

Fiery Humanoids lounge about this place and it seems that no one seems very bothered about the pathfinders so different from them that has found their way here.

Will Saves:

Na'al the Healer 1d20 + 1 ⇒ (12) + 1 = 13
Nitkiflink Stormfizz 1d20 + 7 ⇒ (4) + 7 = 11
Fleur Roseleaf 1d20 + 3 ⇒ (19) + 3 = 22
Lannior Llarm 1d20 + 3 ⇒ (8) + 3 = 11
Arboreal 1d20 + 9 ⇒ (5) + 9 = 14
Electra Firemind 1d20 + 4 ⇒ (12) + 4 = 16

Only Lannior and Nit doesn't notice that the more opulent decor is illusionary but the rest are as real as they can get.

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

"Wow what a butiful place. I ain't seen such fancy stuff since Lord Morrolan's birdday party. Hey youse fiery types, Whats da occasion?"

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

What is the meaning of this abomination! Fake, Metal, Plants! "

Arboreal turns from the abominable display to look at the residents and try and work out exactly what they are

knowledge planes: 1d20 + 7 ⇒ (10) + 7 = 17

Sovereign Court

Chronicle Sheets GM Busy At Work........

Giving the Others a chance to weigh in before i continue.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

Sorry I meant to convey Arboreal had turned to one side to look more carefully at the decoration and was unimpressed. He is now looking to make a proper angry outburst but if others go a more diplomatic approach he will hold his tongue. Not as easy to tell in pbp what others want to do

The Exchange

Elf Ranger Lvl 4 (Core) HP 31/32 | AC 19 (FF 16 Touch 13) CMD 20| Init +5 | Saves (Fort +5, Reflex +7, Will +3)| Per +10, SenMot +1| Spd 30' Effects Active: None | Low-Light Vision | Favored Enemy: Humans | Spells Prep: Entangle | Favored Terrain: Urban

Unaware of the illusionary aspects of the surrounding and also feeling as if he's moved in fairly quietly, Lannior decides to hold his position in the shadows and wait for the others to get a better read on the fiery creatures.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Electra with a sense of urgency prodds the others to continue!

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

Na'al turns to the group and whispers
"I'm kinda a specialist in the art of controlled violence. I could lean on em a bit or we could take a different approach.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

k(planes): 1d20 + 6 ⇒ (9) + 6 = 15

Passing her hand through one of the illusions, Fleur walks up to one of the Fiery Humanoids, asking in common as pleasant as she can "Hi, we are new here, what's the occasions for this get together? "

diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit looks closer at the opulent room, even going so far as to touch some of the silk fabric. "This place is nice. Why all of this?" Nit questions the fiery creatures as this place seems well out of place for traveling on a hurtling asteroid.

The Exchange

Init +2; Senses darkvision 60 ft., Perception +0 AC 22, touch 12, flat-footed 20 hp 35/35 Fort +4, Ref +3, Will +1; +1 vs. fear

Na'al hangs around Nitkiflink
He's a good little guy

Sovereign Court

Chronicle Sheets GM Busy At Work........

As the party cautiously questions the current residents, most of them looks rather uninspired to answer you but a bomming voice echoes throughout the room.

[bigger]"Ah Ha! Guests! Come now. Let us sit and have a feast while we share stories over mulled wine. Don't be shy. Allow me, The Master of The Labyrinth of Flame, Fahaz Nahlam to be your most gracious host this day." A red skinned man dressed in desert garb arrives. His clothes are flamboyant to say the least and jewellary hang about his person indicating that's he's more then likely the master of this place.

Knowledge (Planes) to identify the man and Creatures generally.

Callign upon his servants to prepare a vertiable feast as he continues speaking.
"This is of course by the orders of They-Who-Orders and I be but a humble servant of them. It seems that you all have seen much and perhaps you can tell me more of what adventures berings you here."

Will Saves:

Na'al the Healer 1d20 + 1 ⇒ (17) + 1 = 18
Nitkiflink Stormfizz 1d20 + 7 ⇒ (8) + 7 = 15
Fleur Roseleaf 1d20 + 3 ⇒ (9) + 3 = 12
Lannior Llarm 1d20 + 3 ⇒ (8) + 3 = 11
Arboreal 1d20 + 9 ⇒ (8) + 9 = 17
Electra Firemind 1d20 + 4 ⇒ (8) + 4 = 12


Fleur, Lannior and Electra doesn't notice anything amiss with the food but the rest notices that While the food served is indeed of teh finest quality, most of it is but an illusion.

Sense Motive 11:

Fahaz Nahlam is a proud man but seems honorable enough.

Dark Archive

Init 6; Senses low-light vision; Perception +17 (+20 to sight-based checks in bright light) (storm burst 0/6 Acid Darts 0/6, AC 16, touch 12 , flat-footed 14 hp 46/46 reroll unused labyrinth Fort 6, Ref 7, Will 8; +2 vs. enchantments; +2 resistance vs. evil Immune sleep

dice rolls:

knowledge planes guests: 17 = 17
knowledge planes newcomer: 1d20 + 7 ⇒ (20) + 7 = 27
sense motive: 1d20 + 3 ⇒ (3) + 3 = 6

"What on earth is a insert result of newcomer knowledge check doing here?" He shakes his head thinking nature does not like being told what to do. "And who might They who orders actually be? Arboreal asks rather testily

general questions on knowledge checks 1 Does it burn 2 DR 3 Vulnerabilities. In this instance go with 2 and 3 first

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