Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
Dunno if that attempt is still free-action talk, if it takes a standard action to try I'll do that once my turn comes up, but sharing my info with the others right now seems relevant.

The door responds by slamming open and closed like a snapping wolf.

Talking is mostly free (and in this case is free). Making arguments (for the purposes of Diplomacy), or threats (to Intimidate), or trying to fast-talk someone (to Bluff them) take more time, and depending upon the subject can take whole minutes or more. Alia's roll is good enough for her to recognize that such objects very rarely have any sort of recognizable intelligence.

Zokon Santyev wrote:
"Owwwwwwwwww. Bad door.. Bad door." he says rubbing the parts that hurt

Probably the hand he used to push open the door.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"A vicious door? Wow..." Illthir wasn't quite sure if she had actually woken up this morning or not. Maybe she had just managed to tangle herself in the sheets? Though that *seemed* unlikely.

"Aight. Stand back and say 'when'!" The skald readied her hammer and eyeballed the door. The good thing about her long haft and the fact that she was fighting a door was that it probably couldn't reach her to fight back ...

Move to move. Standard to ready attack to smack door from 10' whenever we say 'when'

To Hit!: 1d20 + 7 ⇒ (7) + 7 = 14

Damage: 1d12 + 4 ⇒ (7) + 4 = 11


M Dwarf

"Allow me. We don't need to wreck the place. You guys handle the lizards."
Durgan lowers his shoulder, pushes the door open, and plants himself on the floor.
Bull Rush on the door, Bull's Strength: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
If the door tries to push back, he is CMD 23 against Bull Rush at the moment, and will use Total Defense next round to make it higher.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will move past now if he can sap at the ready


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

With the tight confines and he lack of reach weapon in hand Serenabot bide her time to rush the door. Illthir hammers on it, and as the door recoils from the blow Durgan rushes in and plants himself in the doorway like a bearded doorstop. The door of course tries to swing shut but the dwarf blocks it with his steel-capped boot.

purple door slam v Durgan (AoO): 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 3 ⇒ (6) + 3 = 9

Serena rushes past and into... what?

The area beyond was once a living area--a living area that has since gone through an indoor hurricane. Overturned furniture, scattered cloaks, broken vials and jars (some of the same sort as downstairs some of the sort that an alchemist might have in her lab), along with some small animal travel cages lie lie in a senseless heap their latches open.

The cluttered living room area quickly gives way to an alchemist's laboratory in the southwest where a gigantic shocker lizard does battle with an animated upholstered chair and a vicious-looking coat rack. Behind the horse-sized reptile a small (i.e. regular sized) shocker lizard zips about followed by a hail of sparks like a comet's tail. Meanwhile, floating above a nearby desk a third shocker lizard looks over to the newcomers and says in a cultured voice. "Please shut the door. You are letting in a draft."

Serena says "Uhhh?"

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp
__ Shocker Lizard (blue)
__ Shocker Lizard (purple)
__ Durgan
__ Serena
__ Zokon
__ Alia
__ Slamming door -6 hp
__ Wooden Chair
__ Coat Stand
__ Shocker Lizard (green)

Map updated


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Kinda staring at the talking Lizard Zokon replies "Ummm.. do you have any control over the other two lizards? Otherwise we are are going to have to subdue them, hopefully non-lethally."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"Sorry?" says the floating, erudite shocker lizard. "Given my admittedly rather pedestrian understanding of the predator-prey dynamic your words--they are 'words' correct? That sort of braying noise made with your food orifice. A sort of sonic symbolic code used to convey meaning. Well, their meaning in this case is not clear to me. Please explain."

This is one of those times where if you want to influence the lizard you will have to make social skill check of some sort (bluff, diplomacy, intimidation), taking the usual time to do it.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6 "Well rather than us beat your fellow shocker lizards senseless to stop them damaging this shop further can you help with calming them down please?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

"Yes, but the nature of perdition--I think that is the word, is that larger carnivore subdue and eat smaller prey so you would do that regardless except now that Malash--I believe that is name she was given though I do not think it means anything other than to signify her as her. She is so big now she can now subdue, and eat you."

The giant shocker lizard (Green) bellows a deep nearly subsonic roar, and begins to crackle with electricity as the animate chair, and coat rack prod at it.

"Look there. That is her threat display." says the hovering cat-sized lizard (purple) itself crackling with energy.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp
__ Shocker Lizard (blue)
__ Shocker Lizard (purple)
__ Durgan
__ Serena
__ Zokon
__ Alia
__ Slamming door -6 hp
__ Wooden Chair
__ Coat Stand
__ Shocker Lizard (green, Malash)

Map updated


Outside

"Did you hear that?!" shouts Javers looking worried.

Elgeen tries not to wince, in front of Alak Dool, who is already glowering.

"Look! Here come the authorities!"


Erevenywg just takes it all in as if she were on a magical romp to some storybook faerie land.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

I choose you, Pikachu!

Oh, come on. Someone had to say it.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I don't have a poke ball.. GM to the strange inventions mobile!!!!

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Meanwhile, outside.

"C'mon Katachu, we have to get to the Restov Gym before it gets too late, so I can get my Dueling Badge." says a young tow-haired boy in a leather sparring harness.


Male Medium Eidolon 2 HD | hp 17 | AC 18 T 12 FF 16 | CMD 16 (20 v trip) | F +4 R +5 W +0 +4 v poison/petrification | Spd 40' climb 20' | Init +2 | Acro +6 (+10 jump), Climb +15, Perc +4 (darkvision), SensM +0, Swim +6 |

"Chu." says Katachu, Jimmothy's arm-long, 8-legged, yellow-orange, electric catapillar, letting out a huge sigh.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4 It was not meant to be...

"Let me reword our offer: Shut her up or we will!", Alia adds, helpfully, to Zokons efforts to defuse the situation.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:
"Let me reword our offer: Shut her up or we will!", Alia adds, helpfully, to Zokons efforts to defuse the situation.

Remember, if you are actually making a Diplomacy roll you are actually taking a minute+ to do it. The roll typically comes at the end of the argument that your PC is making. The lizards' current attitude is such that you cannot simply "make a request" of them.

Also, I am sort of assuming that both Zokon and Alia have moved somewhere inside the room while Durgan pins down the door. Lemme know where you want to be if you are having trouble with the map.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

"What.. are you?" Serena asks aloud, more to herself than to anyone in particular.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The magical reptile considers for a moment. "An interesting philosophical question."


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Hmm..." Illthir takes the opportunity to quickly pinch herself, just in case ...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

A minute later and the battle is over. Fragments of wood furniture still twitch and slither slowly on the floor, and the door Durgan was barring is still slamming ineffectually (ineffectually, if people keep away from it), but other than that, the threat seems over... or is it?

Durgan, Illthir, Serena:
There's a loud arrhythmic thumping coming from beyond the closed eastern door beside the fireplace.

"Now, you were saying?" asks the talking shocker lizard hovering close to the ceiling.

END COMBAT?
_________________
__ Illthir -9 hp
__ Durgan
__ Serena
__ Zokon -9 hp
__ Alia
__ Slamming door -6 hp

Map updated

dice:
Alia's Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Durgan's Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Illthir's Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Serena's Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Zokon's Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

"Alright, you are intelligent enough to carry on a conversation. In that case, WHO are you? Serena asks, genuinely interested, but also cautious.


M Dwarf

Durgan moves to the closed door with the thumping sound behind it. He calls out, "Is there someone there in need of help?"

He will ask the talking shocker lizard, "Do you object if I open this door?"


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Hmh..?" Illthir glances at the door, but Durgan already seems to have that under control. So instead she decides to worry about WizardMcTwistyPants down there. "Oh and if someone sees a Stone Salve that'd be *really* helpful. So we can make some sense of this ..."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The slamming door finally subsides. Whatever life it had seems to leave it. The part of its facing still bashed in by Illthir's hammer. Strangely though, a few of the items on the broad alchemist's laboratory table seem to move of their own volition. A mortar and pestle dance around one another, while a stoppered glass vial crawls around slowly like a caterpillar.

Serena Mistcastle wrote:
"Alright, you are intelligent enough to carry on a conversation. In that case, WHO are you? Serena asks, genuinely interested, but also cautious.

"That is difficult to say. You see, I believe that I have only just within the last few minutes attained what you humanoids might call sentience. In fact, the concept of time itself has only just occurred to me. It seems to me though that one might spend their whole life contemplating what it means to be one's own self, and that the answer itself might change several times along the way." says the lizard philosophically.

dice:
Alia's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Durgan's Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Illthir's Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Serena's Initiative: 1d20 ⇒ 20
Zokon's Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
door: 1d20 + 3 ⇒ (2) + 3 = 5
C: 1d20 + 6 ⇒ (9) + 6 = 15
A: 1d20 + 6 ⇒ (13) + 6 = 19
M: 1d20 + 4 ⇒ (10) + 4 = 14


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:

Durgan moves to the closed door with the thumping sound behind it. He calls out, "Is there someone there in need of help?"

He will ask the talking shocker lizard, "Do you object if I open this door?"

"Not at all." says the talking lizard, as its fellow dashes back and forth across the carpeted sunken area past the lab.

The area before the door is littered with small objects, broken containers from downstairs, books from the bookshelves in the northwest corner, and alchemical implements from the lab table.

Durgan approaches the door, but the door has other ideas. It flies open into Durgan as he approaches, smashing into his magical defensive aura.

**SLAM!**

Pink slam v Durgan: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 3 ⇒ (4) + 3 = 7 miss

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp
__ Alia
__ Serena

__ Shocker Lizard (purple)
__ Durgan
__ Shocker Lizard (blue)
__ Shocker Lizard (green, Malash)
__ Zokon -9 hp
__ New slamming door (pink)

Map updated


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

"I've really had it with these animated objects!" Serena growls. Leaving her scimitar sheathed, she reaches for her morningstar. "Let's see if we can batter it into submission." She moves to the door and takes a swing at the portal.

Serena vs. Door: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d8 + 2 ⇒ (7) + 2 = 9


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

**SLAM!**

Serena hammers the door back into it's frame, slightly damaging it.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp
__ Alia
__ Serena
__ Shocker Lizard (purple)
__ Durgan
__ Shocker Lizard (blue)
__ Shocker Lizard (green, Malash)
__ Zokon -9 hp
__ New slamming door (pink) -4 hp

Map updated


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Hmm. I'm fairly sure lizards don't usually spontaneously gain sentience, no matter their excellence. Nor do alchemical supplies dance or doors attack." Illthir narrowed her eyes and tried to spot whatever was going on. Well the *cause* of it. "Poltergeists? Wild magic? A gnome hiding in the corner..?"

Knowledge (Something): 1d20 ⇒ 10 History, Engineering, Geography, Local, Nature, Nobility, Arcana is +7; others +3

In the meanwhile she might as well try and stop that (un?)hinged door from doing more damage. By inflicting damage of course!

To Hit: 1d20 + 7 ⇒ (12) + 7 = 19

Damage: 1d12 + 4 ⇒ (6) + 4 = 10


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

"Hmm. I'm fairly sure lizards don't usually spontaneously gain sentience, no matter their excellence. Nor do alchemical supplies dance or doors attack." Illthir narrowed her eyes and tried to spot whatever was going on. Well the *cause* of it. "Poltergeists? Wild magic? A gnome hiding in the corner..?"

In the meanwhile she might as well try and stop that (un?)hinged door from doing more damage. By inflicting damage of course!

There is not one single explanation that Illthir can think of that covers all of this madness. So instead she bashes the door with her hammer. **THUD!**

Note, Illthir does take a penalty due to the soft cover provided by her fellows standing between her and the door. She still manages to hit though.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp
__ Alia
__ Serena
__ Shocker Lizard (purple)
__ Durgan
__ Shocker Lizard (blue)
__ Shocker Lizard (green, Malash)
__ Zokon -9 hp
__ New slamming door (pink) -9 hp

Map updated


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Possession could only explain part of this. It reeks of Primal Magic. But that would likely not respect the house borders. I'm at a loss..."
Waiting for a moment when the new door slams open, Alia rushes against it, trying to force it open.
Bull Rush: 1d20 + 6 ⇒ (18) + 6 = 24
She was well aware she would not make a roadblock as sturdy as Durgan, but allowing her companions to see what was beyond was worth it, and if he wished, Durgan could easily take over.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia wedges the flailing door open.

Alia of the Blade wrote:
She was well aware she would not make a roadblock as sturdy as Durgan, but allowing her companions to see what was beyond was worth it....[?]

dice:
1d20 + 4 ⇒ (10) + 4 = 14

The room beyond is mad house of activity. Clothing, sheets, and paper fly about the room on an unseen wind, pieces of furniture amble and spin about like strange, agitated herd animals on a savanna. An 8-foot-long, sinuous serpent the color of dirty snow floats a few feet in the air, as easily as an eel in a pond, above a table next a pair of large openings in the outside wall. The "snake" has a head like a caiman, and a single large claw. The creature seems to be battering itself against some unseen force barring its escape from the bedchamber.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp
__ Alia
__ Serena
__ Durgan
__ Shocker Lizard (purple)
__ Shocker Lizard (blue)
__ Shocker Lizard (green, Malash)
__ Snake thing???
__ Zokon -9 hp
__ New slamming door (pink) -9 hp
__ Animate Objects

Map updated

Characters that can see the white snake can make a knowledge (planes) roll to identify it. Make one roll and open all the spoilers that apply below.

Knowledge (planes) DC 17+:
The creature is an obscure outsider from the positive energy plane called a ravid.

Knowledge (planes) DC 22+:
Ravids give off a positive energy field that can temporarily impart life to inanimate objects in their vicinity. They seem to have some level of control over these objects.

Knowledge (planes) DC 27+:
Ravids fly without the need for wings. Their tails are known to pack the positive life force energy as dangerous to the undead as a potent healing wand.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Know:Planes!: 1d20 + 3 ⇒ (5) + 3 = 8

Illthir squints again and tries to examine the strange critter from a distance. "You know I still not convinced that the gnome theory is wrong ..."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon shrugs and keeps hold of his sap... he looks around for any clues as to what this is, as in cages/books etc.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


M Dwarf

Knowledge (Planes): 1d20 + 3 ⇒ (9) + 3 = 12
"Some sort of barrier is blocking this creature from leaving. We should find out more from the proprietors about why it is here."

Durgan moves to take over the job of "doorstop" from Alia, using Total Defense.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The speedy shocker lizard rushes back on to the tile. The party's hair stand on end. A fork of electricity arcs from lizard to its fellows. There's a bright flash, followed by a sharp **CRACK!** and the smell of ozone, and something burning. The animate door hangs from one hinge.

electricity damage (resist electricity, Reflex DC 13 for half): 6d8 - 10 ⇒ (3, 4, 4, 4, 5, 2) - 10 = 12 This effects the entire party.

dice:
1d20 + 1 ⇒ (10) + 1 = 11
1d4 ⇒ 2

Attracted by the sounds the flying serpent winds its way over and inspects the party before spinning, and lashing out at Durgan with its long well-muscled tail. The tail (glowing bright white with magic of its own) slams down upon the sturdy cleric's magical defenses.

teal tail slap v Durgan: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d6 + 3 ⇒ (5) + 3 = 8 miss

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp (pending Reflex save DC 13)
__ Alia (pending Reflex save DC 13)
__ Serena (pending Reflex save DC 13)
__ Durgan (pending Reflex save DC 13)
__ Shocker Lizard (purple)
__ Shocker Lizard (blue)
__ Shocker Lizard (green, Malash)
__ Snake thing???
__ Zokon -9 hp (pending Reflex save DC 13)
__ New slamming door (pink) -31 hp
__ Animate Objects

Map updated


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Ref: 1d20 + 7 ⇒ (11) + 7 = 18

Resist electricity 10 from Durgan afaik = 1pt damage after save

"Oh no, you did not just shoot that lightning stuff at me.. " he drops his sap draws his bow and fires a shot at the big lizard

comp bow+pbs-da: 1d20 + 10 ⇒ (16) + 10 = 26 damage+pbs+da: 1d8 + 9 ⇒ (8) + 9 = 17


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Resist electricity 10 from Durgan afaik = 1pt damage after save

Yes. Half of 22 is 11 (successful save). 11 minus 10 (for resistance) is 1. See below.

The giant lizard roars like an enraged dinosaur.

The door takes the opportunity to try and wiggle free, to little effect.

Door v grapple: 1d20 + 5 ⇒ (7) + 5 = 12

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -9 hp (pending Reflex save DC 13)
__ Alia (pending Reflex save DC 13)
__ Serena (pending Reflex save DC 13)
__ Durgan (pending Reflex save DC 13)
__ Shocker Lizard (purple)
__ Shocker Lizard (blue)
__ Shocker Lizard (green, Malash) -17 hp
__ Snake thing???
__ Zokon -10 hp
__ New slamming door (pink) -31 hp
__ Animate Objects

Map updated


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

EDIT regarding interactions between saves/resistances/etc..., I have to check because Pathfinder never writes any rule that isn't spread over a minimum of three different pages, in three different chapters....

...

...

... And there's nothing. Thanks developers.

So looking back at what the system is based on (D&D 3.5), the only "official" ruling seems to show up in a ruling about resistance and vulnerability and reads like this:

FAQ wrote:

[i]If the creature has both resistance and vulnerability to the same kind of damage, apply the resistance (which reduces the damage dealt by the effect) before applying the vulnerability (which increases the damage taken by the creature). For example, imagine our frost giant wore a ring of minor fire resistance (granting resistance to fire 10).

If the save failed, the frost giant would take 37 points of fire damage: 35 (fireball) – 10 (resistance to fire 10) = 25, plus one-half of 25 (12.5, rounded down to 12).
If the save succeeded, the frost giant would take only 10 points of damage: 17 (half damage from the fireball, rounded down) – 10 (resistance to fire 10) = 7, plus one-half of 7 (3.5, rounded down to 3).[/ooc]


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hmm.. for some reason i got the impression that the damage was .. 13 .. no idea how.. but somehow that worked out correct?


M Dwarf

Reflex: 1d20 + 4 ⇒ (8) + 4 = 12 So close... takes 12 damage.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Reflex!: 1d20 + 4 ⇒ (2) + 4 = 6

"OWW!"

Are we back to the top of the initiative, despite Zokon being bolded again? Or do you just like him more :P


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yes. My bad.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -21 hp
__ Alia (pending Reflex save DC 13)
__ Serena (pending Reflex save DC 13)
__ Durgan -12 hp
__ Shocker Lizard (purple)
__ Shocker Lizard (blue)
__ Shocker Lizard (green, Malash) -17 hp
__ Snake thing???
__ Zokon -10 hp
__ New slamming door (pink) -31 hp
__ Animate Objects

Map updated


M Dwarf

Durgan draws his axe, takes a step, and strikes at the giant shocker lizard.
Attack, Bull's Strength: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Reflex save: 1d20 + 5 ⇒ (9) + 5 = 14 With Durgans's resist electricity, Serena takes no damage

"I wish that you hadn't done that," she says, turning towards the shocker lizard and drawing her scimitar.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Serena Mistcastle wrote:

[dice=Reflex save]1d20+5 With Durgans's resist electricity, Serena takes no damage

"I wish that you hadn't done that," she says, turning towards the shocker lizard and drawing her scimitar.

Don't look at the man behind the math (and the curtain) above, but it should be: 22 damage to everyone within 20 feet of the offending shocker lizard from the blast, reduced by half from the save with a successful save, minus 10 from resistance = 1 hp of damage. Still it is always gratifying to see a woman dressed in 60 pounds of highly-conductive, metal armor dodging a lightning bolt.

Now, did you want to do something else? Moving (and/or just drawing) is only a move action, and it doesn't appear that Serena moved.

Durgan strikes out at the huge shocker lizard felling the beast with a swing of his axe. It topples onto the alchemist's bench smashing it to flinders.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -21 hp
__ Alia (pending Reflex save DC 13)
__ Serena -1 hp (still can take a standard action)
__ Durgan -12 hp
__ Shocker Lizard (purple)
__ Shocker Lizard (blue)
__ Snake thing???
__ Zokon -10 hp
__ New slamming door (pink) -31 hp
__ Animate Objects

Map updated


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Yeah screw all this. They'll have to bring a *lot* of mops whenever we're done!" Illthir groaned, injured both in body and pride. With an gleeful sprout of elvish she glitterbombed both the door and the floating wyrm before seeking cover behind the small couch.

Glitter Dust (DC 17 Will or be blinded) at bottom left corner of cyan which should hit the door as well but nothing outside. Then bravely move out of the line of fire ahem lightning!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Knowledge(Planes): 1d20 + 7 ⇒ (5) + 7 = 12

Reflex Save: 1d20 + 4 ⇒ (12) + 4 = 16

Alia lets go of the Door, expecting it to do it's thing and keep the new snake-like thing, whatever it was, at bay for just a bit longer. It seemed they would have to fight more before this was over.

With a sigh, she finishes the incantation of a protective spell, then waits to see if the door holds.
At least she was far away enough from the lightning to not be effected beyond a slight static schock.

Casting Shield after 5-foot step.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena turns her attention to the snake-thing and moves closer.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

teal will v glitterdust: 1d20 + 8 ⇒ (17) + 8 = 25
pink will v glitterdust: 1d20 - 4 ⇒ (13) - 4 = 9

Illthir's glitter magic goes off, leaving the door looking perturbed (how that's even possible is a mystery for later) while the snake-thing just stared at Illithir before snapping out at an approaching Serena.

teal bite v Serena: 1d20 + 9 ⇒ (1) + 9 = 10 damage: 1d6 + 3 ⇒ (6) + 3 = 9 Miss
teal claw v Serena: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d4 + 3 ⇒ (3) + 3 = 6 Miss
1d4 ⇒ 1

The small quick lizard darts around the room at incredible speed arriving in the midst of the group behind Serena delivering a small electronic zap to her. No damage due to resistance. Those that have the ability to may take AoO against the small quick lizard though there is a 20% miss chance due to the creature's blurry outline.

The smarter, flying lizard zooms around above taking in the action below. Total defense.

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Illthir -21 hp
__ Alia -1 hp
__ Serena -1 hp
__ Durgan -12 hp
__ Shocker Lizard (purple)
__ Shocker Lizard (blue)
__ Snake thing???
__ Zokon -10 hp
__ New slamming door (pink) -31 hp
__ Animate Objects

Map updated

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