Corsario's Kingmakers: Agents of the Kingdom (Inactive)

Game Master Corsario

Can the heroes navigate Restov politics as to allow them get to the Stolen Lands?
Annotated Stolen Lands Map


PROCLAMATION
Be it so known that the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, have granted his majesty Rupert Surtova the first the crown of the lands south of Brevoy, the wilderness region currently known as "The Stolen Lands". Now they are looking for a body of good standing explorers and adventurers so they can be granted the honor of becoming his Vassals in his new kingdom. They will be required to strive against banditry and other unlawful behavior to be encountered, clear the land of perils and monsters, develop their assigned fiefdoms and protect their new kingdom subjects.
If you are part of a company of venturers, with widely known fame and references, interested in settling a new land and bring order and progress to the wilderness, please present yourselves, and your credentials, before His Majesty Rupert Surtova the first and His Eminence Lord Mayor Ioseph Sellemius at the City Hall, before the Starday 4th day of Calistril, 4710 AR.
So witnessed on this Toilday 2th day of Abadius, 4710 AR, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

Maps

About the campaign:

I plan to do a Kingmaker campaign, with several changes.
I don't like the idea of sending 4 "nobodies" to become kings of the Greenbelt. I doesn't make sense. I would send an experienced team backing a recognised noble. People I can trust.
On the other hand, having tried the PbP Dungeon Mastering, I think it lends to:
- Having a big number of players
- Having more complex characters (equipment, abilities, etc.)
- Splitting the party, working at several goals at the same time
On the other side, having GM'ed Kingmaker before, I found out:
- I don't like the Kingdom building rules
- I don't want the characters doing "political" stuff
Also I don't like the idea to start from level 1, let's save ourselves a couple years and start at a higher level. So if you want to learn how to play, this is not the campaign for you. Not that I am looking for experts, but a first-timer will have a harder time.
So, the idea is to have a good number of players (8-16) playing at 1 or 2 characters each, starting at level 7, and after a "set up" adventure getting to Level 8 - Mythic Tier 1.
Your character will be an "agent" for the crown. Think the 3 musketeers. You are not rulers, but the people that make things happen, by getting out from the palaces to do the "real" work. You all will be working for the king and the country, against enemies from outside, and from inside.
I don't flinch about "adult" - romantic themes.

About the recruitment:
Will do this as a Play-by-Post campaign over here. I want to keep it as a high pace game (at least one post a day, maybe more), with a good number of players (8 to 16).
I will assign the characters to teams. It will be supposed that they have worked together for quite some time, years maybe, so they know each other and know how to work and fight together. Maybe the teams to have some friendly competition, and maybe they will quickly "mesh" together. But at the end of the campaign I expect them to face together the final challenges. On the way, I expect them to "mix and match" depending on the need of the moment.
Feel free to use the thread to propose and organize yourselves in teams, if you feel like it.
Recruitment will be open for a month, Sunday July 31st, so take your time to make a good proposal. Feel free to ask for questions and revisions.
Be nice and friendly. Willing to have fun.

Valid Sources:
Core Rulebook
Advanced Player's Guide
Advanced Race Guide
Adventurer's Armory
Animal Archive
Bestiary 1
Bestiary 2
Bestiary 3
Champions of Purity
Dungeoneer's Handbook
Dwarves of Golarion
Faiths of Balance
Faiths of Purity
Gnomes of Golarion
Guide to the River Kingdoms
Halflings of Golarion
Humans of Golarion
Inner Sea Bestiary
Inner Sea Combat
Inner Sea Gods
Inner Sea Magic
Inner Sea Primer
Inner Sea World Guide
Mythic Adventures
Orcs of Golarion
Pathfinder Unchained
Ultimate Campaign
Ultimate Combat
Ultimate Equipment
Ultimate Magic
Weapon Master's Handbook
Kingmaker Player's guide

Character Creation:

Level 7
Point Buy: 20 points
Races: Core Only
Alignment: Good or Lawful Neutral
Classes: Core and Base (no 3rd party). Unchained Barbarian, Monk, Rogue and Summoner only. No gunslinger, ninja, samurai or witch
Archetypes: 1 maximum
HP: Maximum for level 7
Traits: 2, 1 from Kingmaker, no drawbacks
Feats: Normal for race, class and level, 1 extra story feat, Leadership feat [u]highly[/u] recommended. You can get crafting feats, but all crafting is at but at full cost. If your class gives you a crafting feat I will change it for another.
Skills: No Profession Skill. No Craft skills except for Alchemy. No crafting costs. You can craft Alchemy items, but at full cost
Gold: 24,000 GP. No crafting to break the Wealth by Level
Magic Items Limit:
1 up to 8,000 GP
1 up to 4,000 GP
All the rest up to 2,000 GP
2 wands maximum
10 potions/scrolls maximum
Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard)
Leadership feat: You can build you cohort and followers. As reputation you have a +3 modifier ("Great renown" and "Fairness and generosity"). Maximum Cohort Level 5.
For cohorts:
- Think in your cohort as a secondary character. Not a pack mule or second set of hands. Most of the time your cohort and your character will be separated
- Up to level 5 - depending on your leadership score (you have the leadership feat, right?)
- Gold: 10,000 (Including magic items)
Magic Items Limit:
1 up to 3,000 GP
3 up to 1,000 GP
All the rest up to 500 GP
1 wands maximum
5 potions/scrolls maximum.
For the followers:
Level 1: 300 GP (including everything)
No magic items
Level 2: 1,000 GP (including everything)
No magic items except up to 3 potions or scrolls
Level 3: 3,000 GP (including everything)
1 magic item maximum, 1,000 GP or less, not counting wands, potions or scrolls
1 wand maximum
3 potions/scroll maximum
If you are not "fleshing out" the followers to the "equipment" level, we will imagine they have the correct normal equipment for their job, with no magic items, except for 1 cure light wounds potion for level 2's and 3 potions for level 3's (2 cure light wounds + 1 of your choosing of 1,000 GP or less).

Recommendations:
- Choose your preferred character build, and flesh it out a little
- Look for other characters that complement your character, and whose players seems like good guys
- Plan your group template. Who are you? Where did you meet? What did you do before?
- Why do they want to settle down?
- No aliases are needed until I accept your group, but it won't hurt to do them

How to get picked:
- Flesh out the character. Make them a nice character I want to DM
- Do a good background so I have more ideas where to game about. Add appearance and personality
- Be original
- Get the leadership feat

How not to get picked:
- Ask for a "weird" race / class
- Min-Max a lot your character
- Do a characters that doesn't make sense, story-wise
- Make a loner character

About myself:
I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
In my games a character will not die unless his player is OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
I don't assign experience, but let the characters go up a level when it serves the story.
Don't really like alignment rules, specially lawful-chaotic, so I tend to ignore it. It will be hard for me to pick evil characters, and will prefer good ones.

I look forward to read your submissions and gaming with you.