Corsario's Kingmaker: The Nine Evil Hills of Shadow (Inactive)

Game Master Corsario

Part of Corsario's Kingmaker Campaign.
Arv, Janus, Mulray, Neji, Seraph and Venetia ventures into the Undead Lands on the North Bank of Lake Silverstep. Are they ready to face what lies there?
Annotated Stolen Lands Map


51 to 100 of 204 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Liberty's Edge

Kingmaker Exploration Map

The rest of you see Destroyerman and Seraph charge into the fog, which suddenly conceal them from you, making you lose sight of them, and the creature.
Need a will save for Seraph and Destroyerman, please


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Destroyerman Will Save (Prayer): 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

He also gets +4 morale bonus if this is an enchantment spell or effect.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Use Hero Point 2/3 remaining - As I do not want to fail this one. =/

Will Save +2 Fortified Drinker +8 HP +1 Prayer +4 Normal +1d6 Mythic Surge 4/5 Seraph Left 2/3 Hiera Left: 1d20 + 2 + 8 + 1 + 4 + 1d6 ⇒ (5) + 2 + 8 + 1 + 4 + (1) = 21

Sorry for wait!

Liberty's Edge

Kingmaker Exploration Map

Seraph and Destroyerman charge forward, seeing the creature and discovering it is really a weird shaped dead tree in the fog. For good measure they both destroy it to splinters.
They turn to look for the others, but only see a grey blanket of fog where they were.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"I.. I'm moving up... I don't want to lose them."
He cannot bring himself to admit (or face the panicked questions) that he fears he already has.

perception: 1d20 + 15 ⇒ (5) + 15 = 20
driving: 1d20 + 16 ⇒ (19) + 16 = 35

Liberty's Edge

Kingmaker Exploration Map

Mulray expertly and quickly moves towards the direction of his missing friends... he thinks he distinguish two shadows in the fog, some 20' ahead, of similar sizes, between the trees.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

"Hey, D-Man! Start waving one of yer arms! And tap yer sword to the ground!"

Neji pokes her head out the carriage's window and says to Mulray. "Destroyerman should be waving at us and tapping his sword on the ground. That'll probably tell us if one of those guys is him."


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

"What in Caydens name..." She looked at the destroyed tree in utter confusion before quickly looking around for their elusive enemy...

"Was the tree my enemy Mistress? Hiera vibrated in her hand as the legendary lance's confusion matched Seraph's own.

Quietly Seraph spoke aloud. "No, be watchful everyone. We are probably not alone."

"Yes, Mistress!"

Seraph raises Hiera and wills her to change, in mere seconds the weapon transforms into a greatsword. Together the start to look back and forth, even swift seemed confused by his riders behavior, unaccustomed to her guiding him in mere circles...

Guide Swift with knees: 1d20 + 7 ⇒ (3) + 7 = 10
Seraph Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Hiera Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Swift Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Legendary weapon stats...:

Heira has skills but they are very very low. I will get it added to my sheet as soon as possible.


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

Knowledge Planes: 1d20 + 10 ⇒ (4) + 10 = 14 Just incase

Venetia will detect evil on the shadows, rushing in after the others if she didn't grab ahold of the cart fast enough.
"Coward, where are you!" Venetia will shout looking for the creature.

Liberty's Edge

Kingmaker Exploration Map

You all see shadows in the fog, and try to identify friend and foe in them. You all identify what you think are your allies (a big one for Destroyerman, a mounted warrior for Seraph and the big cart for the others) but also identify, in the middle of you, a shadow... the shadow of a giant humanoid.
You approach it with care, nor risking attack another ally, until a deep old voice comes from the shadow.
"What you saw, and tried to attack, is the man that cannot be seen, and cannot be remembered. If you go after it you will be only chasing shadows and fog, and your mind, and maybe your bodies, will be lost forever. Don't chase it, and stay together, and you show be fine."
The fog lifts a little and you see the shadow coalesce into the translucid shape of a cyclops.
"I am but a prisoner of the Nine Dread Lords? The 9 undead masters of this forbidden land! You should leave if you can! But maybe it is too late for you, as the fog don't let people escape easily! But if I may implore you, please release my soul, as well as the hundreds of souls trapped here, for this Nine Evil Hills of Shadow!"
The shadow in the fog is just that, a shadow, and you can cross it without ill effect.
"My soul is trapped here, without body or rest, forever. My name? I have almost forgot it. But I once called Vordekai. But now I am nothing but a prisoner, a shadow.
Who are the nine dread lords?
Femophul, a corrept evil cyclops wizard, which killed and imprisoned me, Devourer of souls. He is the nearest of them, just up the central north hill, surrounded by his army of undead.
Vashkiyan, an undead ancient green dragon ravener, which sends her undead minions into the surrounding lands to bring her new souls from which too feed and sustain her immortal life. She lives in the North east hill.
Lictor Shokneir, Hellknight Gravenight, the evil of war incarnate, together with what remains of his order, patrols the North west hill.
Phaegia, the old lich Cleric, which was cursed by Pharasma herself to never die, has her domain in the east hill.
The Taker of Eyes, Sir Amshel Veraine, the Bodak, a former Paladin that paid the ultimate price for defeat the ultimate evil. He and his cursed troops guard the Central hill.
Sarebella Sweetchant, a halfling bard ghost sings her own dirge in the west hill.
Naryssa the Moon Arrow, a former Centaur ranger, powerful in life, and more powerful now in undead, a spectre, now roaming the South west hill, together with her band of hunters.
The sisters of the Lost Haven, an old coven in the South Central hill, filled with their eternally hungering souls. There is no one enemy there, but legion.
Andreas the Undiying, a shadowdancer elf murderer, always looking for his new victim on the South east hill.
And all of them must be defeated if their reign of evil would to end, and the trapped souls of the unfortunate that dwell here are to be released.
Please I beg you, set us free!"

The fog figure screams and disappears in the fog.


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

"...I was under the impression that we just needed to hammer a few zombies and maybe the occasion ghoul. Some of these individuals might be defeatable, but others like the ancient green dragon might be... problematic."


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

"We may have come a little unprepared it seems, however if what you say is true then we cannot simply refuse and leave this place. We have a kingdom to protect and we cannot simply let these vile beasts roam so close to our lands. That being said, facing these creatures head on may prove...difficult. We will need a plan, we cannot simply charge forward unaware and pray for the best." Venetia says calmly voicing her opinion, all the while not sheathing her sword.


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

Janus watches Neji wave over her Eidolon, who escorts Seraph back to the group. He is rather happy that she has a mental link with him; at least with Destroyerman, the worst thing about the golem getting separated from the group was that he would leave his expensive sword behind; that was infinitely better than being lost forever in a forsaken land.

"I agree; I'm just saying that we should tread carefully and pick our battles wisely. For all we know, that was a rouse to scare us off. Anyway, it was interesting how little detail there was about Sarebella Sweetchant. The others had some concrete evil facts said about them."


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

Once the dirty details start flying from the disembodied voice, Arv scrambles for his journal to keep notes.
"Femophul, Lictor, Sarebella... I propose we begin with those three."
"Assuming we were to take this voice at face value. Femophul the cyclops wizard is the nearest, and where our damned soul in distress resides? That is the north hill."
"This Lictor... graveknight or whatnot... patrols... with "whatever is left of his order." Arv shrugs. "Doesn't sound too bad. That is theee... north west."

"From there, we hop over to the west hill, where we will find a halfling chanteuse past her prime. As you can see...I don't know military terms, but we would be doing a little hook thing on the map there... see ?"

Liberty's Edge

Kingmaker Exploration Map

So... where to now?


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

"I agree with Arv. We should look into Femophul first. If his army of undead is more of the weaker variety, he sounds like the most practical to deal with right now. Lictor sounds like he would more... straightforward than the others. In a sense, it would be a mostly martial battle. I'd like to learn more about Sweetchant before we make any moves against her; that voice never actually said anything bad about her as an individual. Again, that's... interesting."

Liberty's Edge

Kingmaker Exploration Map

So, do you proceed as before, with Seraph and Destroyerman escorting the cart, towards the top of the Central North Hill?

Liberty's Edge

Kingmaker Exploration Map

Posting tonight what you find in the Central North hill.

Liberty's Edge

Kingmaker Exploration Map

Sorry for the delay
You start moving north, fog all around you. Everything is quiet, not a bird or an insect making any noise whatsoever.
You feel like the fog enter your clothes and armor, cold and wet.
Some couple of miles later, while going up the hill, whose summit you are unable to see, you think you see shadows in the fog, unmoving.

Perception Roll DC 30:
A half dozen giant figures, armed with lances or probably axes, blocking your path. They are not moving.


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

Janus Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Noelle Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Destroyerman Perception: 1d20 + 14 ⇒ (1) + 14 = 15

Liberty's Edge

Kingmaker Exploration Map

Remember you can always use the "Aid Another" action.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray knocks on the cab with his heel to get the attention of his riders...
"Heylo ... we have some big fellows blocking our path... please advise!"

Arv perception: 1d20 + 4 ⇒ (10) + 4 = 14
Mulray perception: 1d20 + 15 ⇒ (18) + 15 = 33
Karou aid another: 1d20 + 12 ⇒ (2) + 12 = 14

Liberty's Edge

Kingmaker Exploration Map

One of the figures shrouded on the fog seems to shift, and starts moving...


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

"Big fellows? What are they doing, just standing there?" Perception: 1d20 ⇒ 4 Venetia sees nothing in the fog, but to be safe she begins concentrating on detecting evil. Which of course only detects something 30 feet away.

Liberty's Edge

Kingmaker Exploration Map

The figures respond by arousing, raising their weapons...
Got one round to prepare... They are like 50' away.


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

"Keep them busy, Gasparo!" Arv begins chugging flasks between murmured praises and humble requests of Shelyn.

drinking mutagen


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Neji mentally calls over Destroyerman, pokes her tiny hand out the carriage window once he comes within reach, and casts Shield on the Eidolon.

Janus begins chanting another Prayer to help his friends.

Liberty's Edge

Kingmaker Exploration Map

Waiting for Seraph and Venetia


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Think I'll turn us around.... so if we need to haul outta here, we'll be ready." Mulray starts turning the carriage around to face downhill.
".. and getting just a little distance."

driving: 1d20 + 16 ⇒ (15) + 16 = 31
turning around and moving 20' further from foes.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Seraph had been in a fog, at a complete loss at what to do. She nodded quietly in agreement with Arv's plan. Hoping they could eliminate the enemy a few at a time.

Slobada didn't have the resources to fight this. The Silver Dragonflight couldn't face this yet, they didn't have the equipment or the training. She hoped they didn't awake a sleeping giant by killing the few they could.

What would Danath do...

She brought out of her stupor by the rising shadows ahead and Hiera's urgent voice. "Mistress what will you have me do?"

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

She couldn't make out anything in this fog, however her fury was rising. She nearly charged again but remembered the faulty logic in that action...

"Fall back, lure whatever it is to us. If they don't move we come after them. We can't get separated again by the fog..."

Will Hiera into a lance once more.

Her tone was even, collected as she spoke to Hiera next. "Lance." Hiera transforms into a lance once more, the weapon shudders happily to be of service to its master. "Yes, Mistress!"

If only we had Magi...

Liberty's Edge

Kingmaker Exploration Map

Just Venetia missing... lets see what the tactiacian says. After it, or tomorrow night, we start combat.


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

Venetia will draw her sword, and then take a moment to direct her allies on how best to fight the enemy. "If we can, surround them, our attacks will be much more likely to strike true if we can attack them from multiple sides."

Standard action - activate Battlefield Presence, everyone gains the Outflank feat.

Liberty's Edge

Kingmaker Exploration Map

A rage filled hoarse scream is heard, and six large humanoids charge over towards the heroes, big axes on their hands.
Their steps make the ground tremble, and as soon as you are able to see details of their decaying bodies you wish the fog would cover them longer.
Those are the walking corpses of ancient cyclops. Maggots writhe beneath their papery skin, and worms crawl through their muscles. Their eyes, however, are not the foggy, fluid-filled orbs of a normal zombie—they shine with a lifelike and evil intelligence.
A couple of them charge Seraph and another pair Destroyerman, while other two start after Mulray's rosewood carriage, but the dextrous driver manages to get just away from them as to prevent them from attacking (you are 10' away, just outside the large creatures range).
The ones that attack Seraph and Destroyerman uses their battleaxes against them.
NOTE: The cylcops have an ability called "Flash of insight" that let them "choose" a die roll once a day, meaning that they can "roll" a 20 and threaten a critical. With my house rules that would mean an automatic critical. That is clearly an unintended effect of my house rule of no needing to confirm criticals. So in this case I will say the Cyclops have to confirm their critical for them to apply. So the Attack rolls for all the 4 attacks are 20, and I am rolling for critical confirmation.
Against Seraph:
Dread Cyclops Battleaxe Charge Power Critical Confirm: 1d20 + 14 ⇒ (5) + 14 = 19
Dread Cyclops Battleaxe Charge Power Damage: 2d6 + 13 ⇒ (2, 3) + 13 = 18
Dread Cyclops Slam Charge Power Critical Confirm: 1d20 + 13 ⇒ (9) + 13 = 22
Dread Cyclops Slam Charge Power Damage: 1d8 + 13 ⇒ (7) + 13 = 20
Against Destroyerman:
Dread Cyclops Battleaxe Charge Power Critical Confirm: 1d20 + 14 ⇒ (20) + 14 = 34
Dread Cyclops Battleaxe Charge Power Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21
Dread Cyclops Slam Charge Power Critical Confirm: 1d20 + 13 ⇒ (10) + 13 = 23
Dread Cyclops Slam Charge Power Damage: 1d8 + 13 ⇒ (3) + 13 = 16
I think only one critical gets to Destroyerman, so the damage would be 38 for Seraph and 79 for Destroyerman. I think that means Destroyerman is out of commission.
Your turn... 2 attacking Seraph and Destroyerman each, and 2 chasing after the others inside the chariot. Speed is 30', AC 19 (17 if they charged) touch AC 7, 65 HP, Fort +4, Ref +1, Will +8. You can describe the effect of your attacks.


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

Arv feels his thickening skull encroach on his brain. Claws burst through the hardening skin on his fingertips. He feels the itch to rend as he chugs another flask, and bolts from the carriage.

Arv dashes past the nearest cyclops, then turns and charges.
He ducks low to avoid his foe's guard, and ends his advance with a quick swipe.

acrobatics vs CMD to move through threatened square: 1d20 + 8 ⇒ (17) + 8 = 25
Fleet Charge claw: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
damage - bypasses all DR: 1d6 + 5 ⇒ (4) + 5 = 9

Std:Drinking Mythic Barkskin, Move:25' east?. Swift: spend mythic point for Fleet Charge.

Liberty's Edge

Kingmaker Exploration Map

Reading about Fleet charge, and the use of a Mythic point, as well as the situation, let's say this happens.
Arv, transformed into a hulk, jumps out of the moving carriage.
[dice=Acrobatics for "soft falling" DC 15]1d20+8[/dice]
He rolls out and gets to his feet, all the while avoiding an axe attack from one of the Zombie Cyclops (your Acrobatics roll) and using the momentum to make a claw attack on him, making a chuck of belly fly away. The cyclops is unable to stop and passes Arv along, but after 10' manages to and turns around. Arv then charges against it.
So you do another attack (this one charging), and if you hit you would do damage again. So the "Fleet charge" is used.
Now only one Cyclops is following the carriage.

Liberty's Edge

Kingmaker Exploration Map

An image of what you are up against.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Ho!" Mulray pulls the carriage to a stop, and winks at Karou. "We can handle one!"
He yells out a warning to his riders. "Might wanna get out now!", and fires from the driver's bench.

stopping after another 20'
shortbow deadly aim: 1d20 + 9 ⇒ (12) + 9 = 21
1d6 + 6 ⇒ (4) + 6 = 10

"Karou. Go hide" The little monkey hops off the carriage to hide in the weeds.

Karou stealth: 1d20 + 12 ⇒ (14) + 12 = 26 (If he can find cover)

Liberty's Edge

Kingmaker Exploration Map

Mulray's arrow hits the zombie in the face, which doesn't seem to cause it any pain or discomfort.
Karou hides in a patch of tall grass. The Zombie doesn't seem to pay him any attention.


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

Venetia will move into flank with Seraph Probably provoking and swings Rupert's sword at the creature which attacked the knight.

Rupert's Sword: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 341d8 + 4 ⇒ (1) + 4 = 5 Crit Damage: 1d8 + 4 ⇒ (1) + 4 = 5 Also Seraph gets an Attack of Opportunity due to my critical hit.

And Venetia's sword strikes true, hitting a weak point though not very powerfully.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

D-Man is still standing. With Shield and Mage Armor, his flat-footed AC is 28, so the Slam doesn't confirm.

Despite taking immense damage, Destroyerman holds his ground against the cyclops and takes two swings. The first one is good and solid, but the Eidolon has to adjust his footing to make the second one. He ends up hitting his foot on a stone, causing his attack to go wide.

With Noelle still perched on his head, Janus quickly exits the cart, and Neji tumbles out seconds later. Seeing the Eidolon weakened, Janus quickly uses his new mythic abilities to heal D-Man from a distance.

Destroyerman full-round attacks the cyclops who attacked him. Janus exits the cart as a move and then uses his Faith's Reach mythic ability to cast Cure Critical Wounds on D-Man from a distance of 30 feet. Neji just exits the cart and stays with Jay.

Falchion Attack 1 (Prayer, Power Attack): 1d20 + 13 + 1 - 2 ⇒ (13) + 13 + 1 - 2 = 25
Falchion Attack 2 (Prayer, Power Attack): 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8 Miss.

Damage 1 (Power Attack, Prayer): 2d4 + 10 + 4 + 1 ⇒ (4, 2) + 10 + 4 + 1 = 21

Cure Critical Wounds on D-Man: 4d8 + 8 ⇒ (8, 4, 1, 5) + 8 = 26

Liberty's Edge

Kingmaker Exploration Map

In fact there are two cyclops attacking Destroyerman... How many hit points he has?

Liberty's Edge

Kingmaker Exploration Map

Venetia can try an acrobatics roll to avoid the AoO...


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Currently traveling so posting is spotty. Apologies. Will have Seraph posts up before end of day. Thanks!


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1
Corsario wrote:
Venetia can try an acrobatics roll to avoid the AoO...

Not in heavy armor, and even if she could its like -7.

Liberty's Edge

Kingmaker Exploration Map

Attack of Opportunity then
Dread Cyclops Battleaxe Power AoO Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Dread Cyclops Battleaxe Power AoO Damage: 2d6 + 13 ⇒ (5, 1) + 13 = 19
Venetia jumps out of the carriage when Mulray stops to turn around, and runs without paying much attention to the side of one of the Cyclops attacking Seraph. The Cyclops makes a swing with his Greataxe and makes blood pour from Venetia's arm. She in turn attacks him and cuts, in turn, the cyclops rotten arm, detaching it from the cyclops body. (this one will attack with only one arm).
Waiting for Janus/Neji answer (I still think Destroyerman is out) and Seraph actions


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Correcting my post actions.

With Noelle still perched on his head, Janus quickly exits the cart, and Neji tumbles out seconds later.

"Gah! D-Man! Jay! Fix him!" Neji calls out as she stumbles out of the wagon.

Janus is already working on do just that. Seeing the inert golem on the ground, he quickly uses his new mythic abilities to heal D-Man from a distance. Destroyerman comes roaring back to alertness.

Hoping that his armor can tank whatever attacks the two cyclops throw his way, Destroyerman tries to stand up and then grab his weapon.

Destroyerman stands up and grabs his weapon. Both actions provoke. AC is 30.

If you want me to reroll that Cure Crit, I will. Otherwise, I'm using that 26, so he now has 21 HP.

Liberty's Edge

Kingmaker Exploration Map

Something strange happens... as soon as Destroyerman falls under the combined attack of the Zombie Cyclops one of them grabs the Eidolon head and tries to bite it. But after smelling it for a second they drop him and turns towards the carrige, as if the Eidolon is not important for them.
Even as Destroyerman stands and grabs his weapon they ignore him.
They only have eyes for the people on the carriage.

Perception DC 30:
In the fog, back from where the zombies were, there is another shadow, this one thin and fragile looking, gesturing...


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Got clarification for Shapechange and legendary weapon its a Free Action~ Which is nice! Sorry for the wait!

Trying to cover her allies she presses forward into the undead beasts that were facing them. Unleashing her godly abilities as she tried to crush them swiftly! Hiera, upon her mistress command becomes a Greatsword again and shimmers as she unleashes her surge ability to strike a deadly blow to the enemy. She savages the beasts with her blade from horse back, swift bites the undead flesh with his powerful teeth as he had been trained to attack any creature that attacked its rider...

Swift - moves 5ft step towards the closest cyclops
Hiera transforms into a Greatsword
Seraph challenges the closest Cyclops (2/3 use left) Damage +7 +2 Attack while mounted

Seraph is under the falling effects for all attacks: Power Attack [Mythic], Challenge (Vs Primary Cyclops, not other)Damage bonuses are Chall +7 Str +5 Power (M) +6 for total of +18 dmg

Swift Action Seraph: Fleet Charge swift action (1 mythic power for move and attack/bypass all damage reduction.: 1d20 + 10 + 2 - 2 ⇒ (18) + 10 + 2 - 2 = 28damage: 2d6 + 5 + 7 + 6 ⇒ (6, 4) + 5 + 7 + 6 = 28
Full Round Action below
Attack 1: 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22 damage: 2d6 + 5 + 7 + 6 ⇒ (4, 3) + 5 + 7 + 6 = 25
Attack 2: 1d20 + 5 + 1d6 + 2 - 2 ⇒ (13) + 5 + (2) + 2 - 2 = 20 damage: 2d6 + 5 + 7 + 6 ⇒ (6, 2) + 5 + 7 + 6 = 26

Bite - power attack: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20 damage + power attack: 1d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10

All hit it is a total of 89 Dmg which 28 bypasses all forms of dmg reduction.

As each blow connects the strikes are devastating and telling as she and Swift tear apart their opponent in a matter of seconds. Reducing the shambling horror to foul smelling decaying flesh on the ground. Knowing the dead were not easily deterred she wheeled Swift to face the last of her two opponents in the hopes of ending this quickly...

Liberty's Edge

Kingmaker Exploration Map

She also had an Attack of Opportunity from critical and flanking +4 from Venetia.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Doh! My fault late night posting. After being up over 24 hrs. xD

Thanks Corsario! If this is still applicable let me know. ;D

Attack Other Cyclops AoO: 1d20 + 10 + 2 + 4 - 2 ⇒ (7) + 10 + 2 + 4 - 2 = 21 Damage: 2d6 + 5 + 6 ⇒ (5, 4) + 5 + 6 = 20

The blade slams into her other opponent slash through its defenses as it reveals a opening to the mounted paladin...

51 to 100 of 204 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Corsario's Kingmaker: The Nine Evil Hills of Shadow All Messageboards

Want to post a reply? Sign in.