Corsario's Ire of the Storm (Inactive)

Game Master Corsario

After the heroes arrive in the Sargavan colony of Pridon’s Hearth, the sheriff sends them to check on the local fort. Before the heroes can follow up on the violence discovered there, they must help prepare the town for an unexpected storm.
Fort Breakthrough Map


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Liberty's Edge

Kingmaker Exploration Map

Yes, it is a "go find the key" kind of lock (DC 30).


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

So Ojore did not find anything with his detect magic?

Liberty's Edge

Kingmaker Exploration Map

Nothing else... but you are not sure you can detect into the box.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Leave the box for now. Lets finish this exploration. Ojore urges.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

Looks like we have one more corner to check out, then we can finish checking the first floor.

Liberty's Edge

Kingmaker Exploration Map

You move towards the south east tower, over the parapet. An arrow pass next to you, together with an insult, but when you turn around you don't see the Grippli. After a minute not seeing it, you proceed to the tower.
Damiel finds the door safe, and opens it.
Commander’s Quarters
A bookshelf lies face down in the northwestern corner of this wooden room, partially concealing a trap door beneath. In the opposite corner is a large bed with a noticeable bump under its rumpled sheets. A small table with two chairs sits in the southwest corner. Doors exit to the north and west.
Whatever is on the bed and the open windows here attracted far more flies than anywhere else in the fort. And there is a lot of spiders also, preying on them.
Roll: 1d20 + 7 ⇒ (8) + 7 = 15

Perception Check DC 15:
There! A huge spider leg! Below the bed!


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

perception: 1d20 + 5 ⇒ (12) + 5 = 17 "Look out! That's a HUGE spider!"


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Inspire Courage : +1 attack, damage
Used 2 of 13 rounds

"Dang. That surely is!" and Damiel moves back out of the way and begins his oratory.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Perception: 1d20 ⇒ 17

"By the gods! That thing is huge!"

He readies an attack with his reach weapon if it moves into range.

Liberty's Edge

Kingmaker Exploration Map

The spider leg doesn't move.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

Flavius will whip at the lump on the bed hoping for a reaction (from 15' away)

to hit: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d3 + 4 ⇒ (2) + 4 = 6


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Ojore also sees the spider leg but notes its not moving. That thing must be the size of a dog. he says as he hefts his shield and approaches slowly.

Liberty's Edge

Kingmaker Exploration Map

A very big dog, in any case. The leg, struck by Flavius whip, disappears quickly below the bed. A hissing sound if heard from there.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"Well, I'm pretty sure it's alive. I don't want that wandering around in here. "


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

"I can't believe I'm saying this, but there might be something important here. I'm going to use my axe to pull those bedsheets off. Everyone, prepare to kill anything that moves. Oh gods..."

With that, Godwyn shakily used his long axe to try and pull the bedsheets off to see what is beneath without getting too close to the bed itself.

This room is legitimately horrifying

Liberty's Edge

Kingmaker Exploration Map

Godwyn enters the room, and the buzzing of flies is almost deafening. Looking at the darkness below the bed he uses his longaxe to move the sheets.
A cloud of flies emerges, almost blinding him. He turns and tries to protect his face, preventing them to enter his nose, or landing on his face.
The rest of the group, outside, sees how a huge mass of small spiders move out of the bed, into the floor... towards Godwyn.
Combat starts! Your turn!


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

There are some fights that cannot be won, and some deaths too unconscionable to think about. As quick as he could he turned, ran out of the room and slammed the door shut. With a look of sheer panic he said "Run!" Then looking at Ojore he said "No, Druid them! Druid them now!"


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I have nothing that will affect a swarm. Ojore will have to run as well.

Liberty's Edge

Kingmaker Exploration Map

Anyone stays?


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

Once Flavius sees the swarm of bugs, he runs with the rest.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

"Ugh, swarms. Lets leave it in peace." says Damiel

Liberty's Edge

Kingmaker Exploration Map

You all manage to keep your distance to the swarm, which don't follow you after some 30', and returns to the room.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

"Nothing up here. Lets go back around to the down ladder and finish investigating the first floor" suggest Damiel.

Liberty's Edge

Kingmaker Exploration Map

The ladder on the North east tower?


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

That will work for me, unless the others want to go all the way around to the SW ladder.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Sure.

Liberty's Edge

Kingmaker Exploration Map

North Quarters
Three beds lie along most of the northern wall of this wooden chamber. A large wooden trunk along the eastern wall is opened, exposing haphazardly tossed clothing. The odor of spoiled meat wafts out from under the clothing. A cabinet runs across the southeastern walls, and a ladder ascends fifteen feet to the only exit.
Even a cursory search of the room uncovers a large, fragrant package of dried and pressed jungle plants with a note saying, “Quinn, please drop these off with Heri. Make sure she pays you up front for them, and tell her I’ll have more red fern soon!”.
You also find a body inside the truck, "hidden" under the clothing. The body in the trunk has been maimed with claw marks and a chunk of its shoulder is missing.
Nothing else on this room, where to now?


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

"No spiders! Much better."

If we leave the fort how close to town can we make it before nightfall?


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

These people have been brutally murdered. Ojore says with distaste. They must be avenged. I guess these bundles of leaves are worth something to someone and might be a clue. We should take them.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Knowledge(nature): 1d20 + 3 ⇒ (1) + 3 = 4 Identify the leaves. Guess not......

Damiel looks carefully at the leaves trying to discern what they could be used for, "these do not look like anything I am familiar with. Good thought Ojore, hopefully we can find out from this Heri."

Damiel Perception: 1d20 + 6 ⇒ (10) + 6 = 16

If the perception does not find any kind of "secret" door Looking around and not seeing another exit, "well, guess it is back up and around to the other corner so we can inspect the rest of the compound."

If the perception finds a "secret" door "Oh look, here is a hidden door" he claims excitedly, and he begins to inspect it for traps.

Damiel Perception (Trap): 1d20 + 6 ⇒ (20) + 6 = 26
Damiel Disable Device: 1d20 + 8 ⇒ (4) + 8 = 12 If needed

Liberty's Edge

Kingmaker Exploration Map

Nothing else on the room, or in the second floor, you move back to the inner courtyard.
Where to now?


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Have we explored everywhere? Any sign of that Gripli thing?


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Damiel Perception (Trap): 1d20 + 6 ⇒ (17) + 6 = 23
Damiel Disable Device: 1d20 + 8 ⇒ (15) + 8 = 23

Damiel goes to the door next to the pen and listens, searches for traps, disables them if need be and says "Flavius, Godwyn. Lead on, please.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Perception: 1d20 ⇒ 3

"Alright, but if there are more spiders, I'm running."

Liberty's Edge

Kingmaker Exploration Map

You haven't check the bodies in the courtyard, the well, the tower with the spider swarm, and several places in the lower level. You also didn't "resolve" the encounter with the Grippli. By the way, no signs of it.
The door seems safe and Damiel lets Godwyn enter.
Mess Hall
Broken halves of a large table lie askew in the center of this room. Half a dozen four-foot-long spears protrude from one half of the table, and brown bloodstains mar the floor. A basic map of the region covers most of one wall, hanging next to a picture of an austere-looking man.
The large map depicts the coastline and rivers in great detail, but labels little else beyond the fort and Pridon’s Hearth.

Knowledge (Local) or Knowledge (Nobility) DC 14 check about the portrait:
The portrait depicts Baron Utilinus, Grand Custodian of Sargava.

Knowledge (Local) DC 11 check about the spears:
The spears embedded in the table are all Song’o.

Perception check DC 14:
There is something behind the portrait! A hidden cache containing 100 gp, probably the fort’s payroll.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Perception: 1d20 ⇒ 16

"Get a load of this. Gold...lots of it. Huh. Why do people keep hiding things behind portraits? Might as well put a key under the dootmat while they're at it."


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Knowledge(local): 1d20 + 7 ⇒ (5) + 7 = 12
Damiel Knowledge(local): 1d20 + 7 ⇒ (16) + 7 = 23
Damiel Perception: 1d20 + 6 ⇒ (11) + 6 = 17

"Well, these spears are from the Song'o, and lookie here. There is some gold hidden behind the portrait." Damiel says. "Does anyone know who the subject of the portrait is?"


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I suspect it is one of the local leaders. I am not from here and so do not know them. Ojore explains. He studies the map for a moment, committing much of it to memory before saying Lets take the map with us.

Liberty's Edge

Kingmaker Exploration Map

You take it down from the wall and fold it into one of your packs.
I guess you take the gold too, right?


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I hope we take all the loot we find.

Liberty's Edge

Kingmaker Exploration Map

Except where spider swarms are involved :P


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar has been following the group silently. So much death. I wish I could have done something for them when they were alive. After we finish exploring this place and speaking with this Heri, I would like to give these souls a proper burial. They should not be spider food!


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"Yeah, it's the decent thing to do. "


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I will help with this as well friend Gundar.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Damiel Perception (Trap): 1d20 + 6 ⇒ (3) + 6 = 9 No need for a disable, if there is a trap, he didn't find it.... heh

Nodding with Gundar about burying the bodies after they have finished searching the fort, Damiel moves thru the mess hall and goes to the door in the north west corner of the room and listens for any noise in the next room, then checks it for traps and finding none, gestures to Godwyn and Flavius, "once again, lead the way friends."

Liberty's Edge

Kingmaker Exploration Map

Damiel again checks the door, and after him you open it to find...
Kitchen
Shelves bedeck the walls of this square room. A solid stone slab sits atop a waist-high counter at the northern edge of the room, covered with spoiled vegetables and rotting hunks of meat.
The fort’s basic kitchen seems like it saw little violence. Food is spoiled. The westernmost pantry is closed.
Anyone go into the room?


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

"Anyone want to get this is crawling with more spiders? I'm not going in there."


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Ojore will go in, his eyes darting back and forth, looking for traps or dangers.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Kingmaker Exploration Map

The sweet smell of decay if not stronger than in other places. Everything seems quiet.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

After hesitating for a moment, Godwyn follows Ojore in, unwilling to let a comrade go alone where he dares not.

Perception: 1d20 ⇒ 17

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