Corsario's Ire of the Storm (Inactive)

Game Master Corsario

After the heroes arrive in the Sargavan colony of Pridon’s Hearth, the sheriff sends them to check on the local fort. Before the heroes can follow up on the violence discovered there, they must help prepare the town for an unexpected storm.
Fort Breakthrough Map


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HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

With his heart sinking, Godwyn goes to inspect the child size corpses. Though ashamed of it, he hoped that the corpses were of halflings or the like, rather than children. While he knew that either death would be a tragedy, the idea of children being murdered was too terrible to contemplate.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Damiel climbs up the ladder, and looks around trying to figure out what caused the chills that he felt below, while Godwyn looks at the corpses.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Ojore follows Damiel up. Once up he inspects these corpses, refusing to allow the closeness of those dead to impact his performance. Death was part of nature and he worshiped nature.

Heal Check, body 1: 1d20 + 6 ⇒ (2) + 6 = 8

Heal Check, body 2: 1d20 + 6 ⇒ (15) + 6 = 21


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Gundar says a prayer to Torag upon seeing the carnage. Before we leave this place, we should bury these bodies..all these bodies.

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Kingmaker Exploration Map

Godwyn and Ojore approach and start to examine the bodies, making a relief sound at finding them to be halflings (Song'o probably) and not children.
Damiel climbs up last, and soon starts turning around, as if confused or looking for something.

Damiel:
You feel the chill on his spine again. Something is wrong here. Polyglot! You hear very faint random mutterings in Polyglot coming from somewhere! You turn and look, but don't see anything! The shattered holy icons, in the floor, are shaking! But the floor isn't moving! What is happening here?


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Damiel, ye alright? Gundar asks the confused elf.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"Seems clear enough up here to me. Well... other than the bodies, but sorry to say I'm getting used to those. "


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

And how did they die? Heal check above.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Looking around furiously, shivering like he did down the ladder, and seemingly confused, "don't you hear that? They are whispering." Putting his arms out for balance, "the floor and those shattered holy symbols are shaking, Gundar." with almost a desperation in his voice. "Don't you see it!"


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"See what? Floor seems rock solid to me. "

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Kingmaker Exploration Map

You indeed notice the idol fragments in the floor are shaking.
Each of your characters roll a Will Saving Throw DC 11.

If you fail:
Your character is suddenly compelled to draw a crossbow bolt from one of the halfling bodies and stab himself in the torso with it, dealing a number of points of damage equal to 1d6 + his Strength modifier. Make good scary scene of it.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

will save: 1d20 ⇒ 16


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Will Save DC11: 1d20 + 6 ⇒ (5) + 6 = 11

Gundar has a fleeting thought of violence that he quickly suppresses. He looks at the broken statues that Damiel seems adamant about trying to figure out their significance and why they might be shaking.

Knowledge (Religion): 1d20 + 4 ⇒ (13) + 4 = 17

Let me take a look at those statues for you Damiel.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Will Save: 1d20 + 2 ⇒ (14) + 2 = 16
Damiel Knowledge(religion): 1d20 + 3 ⇒ (6) + 3 = 9

"Let me help you with that Gundar" as he tries to help the dwarf figure out what the fragments were from, but his knowledge of religion is not up to what it should be.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Will: 1d20 + 4 ⇒ (11) + 4 = 15

Godwyn sadly gets up and walks away from the halfling bodies. He let the others talk, he instead leaned against the wall and tried to catch his breath. He hasn't realized that he had lost it. A fleeting desire to grab a crossbow bolt and stab himself with it went through his mind, but he shook it off. Not knowing where the effect came from, he instead assumed that the horror of the place was just getting to him. His green skin looked paler than usual.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"Does anyone know what's going on in here? "

knowledge religion: 1d20 + 6 ⇒ (17) + 6 = 23


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Will save: 1d20 + 4 ⇒ (13) + 4 = 17

Something unnatural. Perhaps the spirits of these small ones rebel and haunt this place.

[ooc]Did Ojore get to do his heal check yet?[/b]

Liberty's Edge

Kingmaker Exploration Map

You all saved!
Ojore has it right. The bodies where put like this after dead, to make them look as if died fighting against the human garrison. And, in their custom, the Song'o Halflings would expect a haunt to appear at this place.
And Gundar felt it. The impulse to hurt himself.
This place is now cursed.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

We must take action to allow these spirits to rest. But what action? Should we remove the arrows and bury the bodies or must they be returned to their tribe? Of something I cannot guess.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

@DM - What K check should I make to figure out the answer to Ojore question? Maybe Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids) or Religion?

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Kingmaker Exploration Map

You can try both.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Knowledge(local): 1d20 + 7 ⇒ (14) + 7 = 21
Damiel Knowledge(religion): 1d20 + 3 ⇒ (8) + 3 = 11

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Kingmaker Exploration Map

Damiel knows that sometimes, when the murdered corpses are available and in the place of the curse, the haunts can be destroyed by taking the bodies to their home and performing the proper funerary rites to the dead involved.
Sometimes.


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Whatever we need to do to remove the curse and allow these spirits to rest we should. Gundar says as he nods in agreement.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Knowledge(local): 1d20 + 7 ⇒ (11) + 7 = 18 Where their home would be located
Damiel Perception: 1d20 + 6 ⇒ (6) + 6 = 12 Listen east door
Damiel Perception (Trap): 1d20 + 6 ⇒ (13) + 6 = 19 Traps east door
Damiel Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20 If needed

"We need to take these corpses to their home, and have them buried properly" Damiel says.

Damiel then steps over to the east door and listens and looks for traps.

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Kingmaker Exploration Map

The Song'o are nomads, and their burial grounds not very well known. The easiest way would be to deliver them to their tribe.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

"Let us respectfully lay the bodies to rest here, and then once we finish our search we will carry their remains to the tribe."

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Kingmaker Exploration Map

You lay the bodies respectfully, and use some cloth to cover them.
Where to now?


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

I check out the east door, see above.

Liberty's Edge

Kingmaker Exploration Map

You are right, sorry.
No traps or locks, it leads to the parapet on the south side of the fort, stopping in the top part of the now ruined door.
The north door is also "free" of surprises, and leads to the west side of the fort's parapet, finishing in another door in the North West fort tower.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Damiel Perception (Trap): 1d20 + 6 ⇒ (3) + 6 = 9
Damiel Disable Device: 1d20 + 8 ⇒ (16) + 8 = 24 If needed

Damiel heads up to the north door after checking out the walkway, and listens at the door, checks the door for traps and disables it if need be. He then steps aside and lets Godwyn or Flavius open the door and go thru first.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

Flavius merely follows along unsettled by all the carnage.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Godwyn walks next to Flavius, holding his axe at the ready. After a moment of reflection, he could feel his anger rising. Somebody had done these atrocities, and he wanted to know who...

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Kingmaker Exploration Map

The jungle sounds are ominous after witnessing so much dead, and the smell of decay is strong here, downwind.
The door is also clean, so you can enter unimpeded.
Strategy Room
A long wooden table covered in scattered paperwork fills much of this room. A decapitated female human corpse is slumped across the mess. Doors exit the room to the south and east, while a ladder in the southwestern corner descends to the first floor of the fort.

Perception DC 10:
The paperwork is all manner of mundane reports, describing local water sources, plants, animal migrations, and daily weather reports. Nothing relevant.

Heal check DC 12:
The woman here bears puncture wounds, as if she was killed with a spear.

Heal check DC 17:
All the wounds were delivered from above, as if she were stabbed by someone her height or taller.

Perception check DC 18:
You find a single footprint left in the victim’s blood on a piece of scattered paperwork; the footprint is human-sized with clawed toes.

Perception check DC 18 made AND Knowledge (Local) or Survival check DC 15:
With the hand, the scale and the footprint you are sure in your suspicions now. Lizardfolk.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

Perception: 1d20 ⇒ 13

Godwyn walks into the room and does his best not to look at the decapitated corpse. He starts looking through the paperwork strewn about.

"Just mundane reports...local weather...animal migrations...plants. Nothing here looks too relevant."


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

perception: 1d20 + 5 ⇒ (12) + 5 = 17 "Just a bunch of paperwork. I don't see anything useful. "


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Heal: 1d20 + 8 ⇒ (8) + 8 = 16

Gundar stands on his tippy-toes trying to peek at the paper-work as Godwyn and Flavius read it.

Yep! Looks mundane!

Tired of standing on his toes, Gundar instead tries to examine the corpse.

It looks like she was kilt with a spear! Gundar announces as he notices the puncture wounds.

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Kingmaker Exploration Map

Gentle reminder: You can roll to "Aid Another", with a DC 10, and if you make it you grant a +2 to other character roll.
For example:
- Gundar makes an Aid Another Perception check granting Flavius a +2 bonus, so Flavius beats the Perception DC 18 spoiler.
- Ojore tries an Aid Another DC 10 Heal check. If he does it Gundar makes the Heal DC 17 spoiler check.
Team up!
PS. Yes, you can read the Perception DC 18 spoiler.


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Damiel Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Damiel Knowledge(local): 1d20 + 7 ⇒ (1) + 7 = 8
Are you frickin kidding me!

Damiel, does not seem to be able to figure anything else out, besides what Ojore and Gundar said.


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

aid another heal check: 1d20 ⇒ 18

Having found the footprint, everything started to slowly come together. A a single footprint left in the victim’s blood on a piece of scattered paperwork was found...the footprint was human-sized with clawed toes! This, combined with the severed hand and the scale...Godwyn suddenly yelled out "Lizardfolk! It has to have been them. But why would they do this?!"

Liberty's Edge

Kingmaker Exploration Map

You needed a Knowledge (Local) or Survival check DC 15 to know that... :S But what the hell! Yes, the Lizardfolk butler did it! :D


HP (190/190) AC w/ Vindicator’s Shield (36-32/12/31) Saves (21/12/14) Initiative (+8) SE (2/2) LoH 6d6 (8/8) DS (4/4) P-1 (4/4) P-2 (3/3) Channel 4d6 (8/9) Agathion Bond (1/1) Neg Energy Resist (8)

In the study, with the candlestick! I mean, the spear!


Male Dwarf Cleric 3 (HP 33/33 AC:15 T:10 F:15 Saves F:+7 R:+2 W:+7 CMB:+4 CMD:14 Init:+0 Perc: +4)

And we didn't even have to interrogate anyone!


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

"LIzardfolk? That means we need to go into a swamp doesn't it? I hate swamps. "


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

A pain on my phone but here goes.

Heal Assist: 1d20 + 6 ⇒ (7) + 6 = 13

Perception assist: 1d20 + 6 ⇒ (10) + 6 = 16

Survival: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Kingmaker Exploration Map

You got them all! Where to now?


CG Male Human rogue 13 Archetype(Scout) / Trickster 5

Are we still in the SW corner room, or are we in the NW corner room?


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

We head north along the parapet to the corner there.

Liberty's Edge

Kingmaker Exploration Map

North west... but you can go back without problem to the South west one.


HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

Might help if the map had indications of cardinal directions being other than normal. I was assuming they were up=north like usual.

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