Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

But Taissa is on the other ship and shooting from the side. There isn't a sea/wall of marines that she is shooting through to get to the enemy cleric. So I can't understand how her shot missed.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Regarding the soft cover rule, we've combated to this point without it being brought to the fore/attention of the GM and I'm having a hard time thinking it's appropriate now in the middle of this combat. As a ranged fighter with all my lovely feats, I can't understand why I should be penalised when I'm not even in the middle of the marines/fray but off to the side with easy view of the enemy. Ranged fighters have always been at the back of the party. I've never been in a game where my melee mates in front of me or around me gave me cover. If I wanted to be directly on the front line I'd have chosen melee weapons for such, not a bow.

Why was this rule not previously discussed in the other fights where we were surrounded by enemy etc?

I don't want to waste time going back and now determining which shots did and did not hit because a ruling is only just brought up.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

I say we just realize it from now on. I don't actually think it came into play before because things were more spread out. The cover rules are quite simple and I have never been in a game where they didn't get used. Improved Precise shot is an 11th Lvl (thanks Dain) feat and we should not give it to all ranged types for free. Precise shot negates the melee penalty, but you still have to contend with the smaller target area when people are blocking a clear line of sight.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Well you don't suffer for it, Stefan. But my ranged fighter is made impotent by it.

And we were surrounded in the goblin fight by 30 goblins and they weren't spread out. I was in a Skulls & Shackles game not that long ago fighting on deck with so many human buffers, the GM did not use the soft cover rule. He never did, as far as I could see, as it was not mentioned or factored in. So not all GMs use it.


At this time I have two votes in favor of keeping the penalties to range fighters in play; and one vote in favor of dropping the rule.

Now I'll say this now - it's my personal opinion that keeping rules in play that screw up your ranged fighters will be more problematic for you in the future.

But I'm also going to add something else in the meantime:

There are dozens of rules that are used in the game world that are extremely complicated and very difficult to keep track of and remember.

I'm generally for simplifying.

However, I firmly believe that it is unfair for me to ignore the rules when the majority of the players are in favor of them, even if I think those rules are stupid.

Especially since (in this case for sure) the problem is that if I ignore the rule it means that Stefan is going to be hit. If I don't ignore the rule, then Stefan is not hit.

However, I should point out a few follow-up issues that are worth noting:

If we're really going to take things to the wall in terms of every rule out there then let's consider some options -

Ranged fighters have a -4 to hit a target that is in melee with allies - this needs a feat to negate.

Ranged fighters have a -4 to hit a target if a person is between them and the target they are shooting at, even if that person is an ally. This needs a feat to negate, and that feat cannot be taken until level 11 (unless they're a Zen Archer).

Ranged fighters have a -4 to hit if it is snowing, raining, or a sandstorm (again, can be negated on level 11 by the same feat).

This means that if a standard enemy had an AC of 14 and it was raining, and he was fighting one of your friends, and you raised your bow and took a shot at him - you'd need to get a 26 or higher to even hit him (unless you had a few feats that do nothing for your damage or standard hit modifier; you just need them).

Of course, this assumes there is not "dim lighting".

All characters have a "miss chance" that goes up depending on how dark things get ("how dark" things get depends on things like the "moonlight" - something that I keep track of). This penalty especially applies to Humans, as they cannot see in the dark.

All characters have a penalty if they're on "Difficult Terrain" - such as wet decks, or standing on squares occupied by dead bodies.

All characters have to make Fortitude Saves in the Cold Weather if it snows - and the DC goes up per hour for each hour they're in it.

Encumbrance is an issue; remember to keep track of all gear. Even gold pieces have a "Weight" to them and an overburdened character can lose many of their bonuses (everyone knows that a gallon of water weighs 8 lbs. for example, and people need at least 1/2 gallon to survive a day - really a full gallon is healthier, but I'll say 1/2 gallon to make things easier).

Armor and Weapons have both Hardness and Hit Points - they wear out over time and can be broken and destroyed.

It goes without saying that everyone knows these all of these rules already. Also, everyone knows that I have not been playing with all of them thus far because I think that they over-complicate the game and bog it down considerably.

But if people want to play with those rules; I won't protest.

Personally I prefer a simple, more direct - story-driven, less rules complicated game.

But so far everyone seems to be agreeing with Polux and Stefan in keeping those rules in play (such as having your friends count as "cover" for your own ranged weapons).

The only one who doesn't agree is Taissa at this point, but if no one else has an issue, it looks like she and I are in the minority.

Personally, I'd like to hear from other players on these issues. Hopefully I will soon.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Actually, the cover doesn't effect me, my touch AC without cover was 17 (+2 DEX, +1 Dodge feat, +4 dodge from fighting defensively). Also, you only get a cover bonus once, they don't stack. So, in your above example, the targets AC would be 22, however, no ranged fighter is not going to take Precise Shot at 1st level, so that drops the AC to 18. In addition, you are aiming for touch AC with guns. Bows suffer some, but they also have much longer range and its easier to get a damage modifier to them.

Your other examples are things we have been playing with. I always keep track of my encumbrance. 1/2 a gallon of water a day just to survive? I don't think so. I don't drink nearly that much and I taught wilderness survival for two years in the '80s.

All of that aside, in this case we are talking about a basic rule of the game. It always comes as a nasty surprise when those are changed mid battle when all of your actions were made with them in mind. I know there is no way I would have jumped on that deck in front of a line of riflemen that could fire through a packed deck with no penalties against my touch AC, thats just suicide.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Also, the cover penalty doesn't affect just ranged fighters, it also affects melee fighters using reach weapons.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

But you see Stefan, Taissa is the only one in the group (well maybe Hack does too, I'm not sure) with a reach melee weapon (lucerne hammer). So I'm done on the ranged and done on the reach melee. Kind of sucks for my character.

And Stefan, how do you still have your dodge feat bonus when you're entangled? Is that something to do with your Crane Stance/Style?


Cover is pretty straightforward as Stefan said. It should definitely be used. In fact I'd go so far as to say that if we're changing rules as written it needs to be declared a house rule and be unanimously voted in. I say this because we've already started playing and no one built their character with the expectation of rules changing on the fly. Therefore we should use the rules in the books that everyone has access to, and which there's a clear public understanding of (on the messageboards and in PFS).

Not knowing the rules is one thing, you can always learn them. When I first started PBPing I learned so many thing I was doing wrong. I still learn stuff on a fairly regular basis. Changing them on the fly because one doesn't know them is wrong in my opinion.

Cover Rules (with pics)

Soft Cover wrote:
Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.

If you're attacking at range, you draw lines from one corner of your square to two opposite corners of the enemy's square. If either of those lines pass through something that would grant cover, the enemy has cover (partial, soft, or full depending on what the thing is).


Stefan Lebeda wrote:
1/2 a gallon of water a day just to survive? I don't think so. I don't drink nearly that much and I taught wilderness survival for two years in the '80s.

I was going to have it be 1 gallon. Drinking a gallon of water a day is good for the metabolism (I drink a gallon a day; but you really end up having to use the bathroom).

However, I know that you can go a long time without eating and drinking.

In this game it's a half-gallon of water a day, though. That's four lbs. of weight in a daily water skin.

But that was already established in the earlier post when you guys got your supplies for the ship.

It's something that can be adjusted if you have the Endurance Feat, though.

Also, I haven't been using the above rules - in fact, I've been pretty lax. But like I said, I can be flexible. If you guys want to use all of those rules, I'm open to it.

Okay - got to get stuff posted, though.

Taissa - my recommendation for now is to let the melee fighters tango; but be careful. The enemy ship is going down fast...


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

If we rammed the enemy ship with The Seahawk, should we not try to move back/away if its sinking? We're grappled and stuck together and if the other ship goes down, it may take us down with her? Or am I worried for nothing...


Taissa Sloane wrote:
If we rammed the enemy ship with The Seahawk, should we not try to move back/away if its sinking? We're grappled and stuck together and if the other ship goes down, it may take us down with her? Or am I worried for nothing...

That's a good point!

However, we'll see what happens next.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Entangled just reduces your DEX by 4, it does not make you flat footed.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Rules Thoughts: The rules are the rules are the rules...and so on, and so on...

All rules should apply unless the GM says otherwise, and it is up to him regarding house rules to create a game for our enjoyment. In my experience, rules resulting from terrain and positioning that effect combat stats are best left in place because they impact the overall mechanics of the game. Remember that these rules not only apply to us as PCs, but to the enemies as well. As for rules like encumberance and armor damage, they are often hand-waved to the benefit of everyone because they do not impact the mechanics of the game and are more flavor-related. Just my 2 cents, but, like I said, it is the GMs call, and there really is no need to vote on any of it.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I will have company all day and will be working on a RL personal project. I will not be on the boards again until my late evening.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Been a busy and exhausting weekend. Will post tomorrow.


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

I'm in Tennessee at the moment, will be home Monday night. I can only get on about once a day here.


Well, it's pushing midnight and I'm pretty tired.

For now I need to crash, but I'm prepared to move forward pretty soon.

See you guys tomorrow!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I won't be able to post again until my afternoon. Very busy morning.


Guys, I hate to do this, but I'm going to have to withdraw from this game. I've had my real life gaming group start back up recently, have had classes added to my teaching schedule, and some dormant PBPs have started back up. I'm finding it really hard to keep up on all the great dialogue/NPCs Dain GM puts out, not to mention the RP thread. So rather than keep playing, I'll open up the spot for someone who can really dedicate the time/RP to this great homebrew world.

Again, sorry to show up and then leave shortly after, but I wasn't anticipating these turns of events. Feel free to use Zayna as an NPC healbot if you want. She's got plenty of scrolls, and plenty of money to make more with. Thanks for the chance to play! Hope to see you guys around the boards again some day. Until then, may all your dice rolls be critical hits! ^_^


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Good luck with your various responsibilities, Zayna. Sorry to see you go. See you around the boards. :)


Thank you for the heads-up Zayna. I do appreciate it.

You will be missed; your writing was very good and I enjoyed it.

I hope your new game goes well, and if you ever have the chance to come back, let us know; there will always be a place in Beacon for you.


Thanks, I'll let you know if I find myself with more PBP time :)


All the very best Zayna.


Cool!

That said - guys; do you want me to try doing another recruitment post at this time? If so, please let me know.

Thanks!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I'm interested in another recruitment drive.

Healer, please.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Was nice gaming with you Zayna. Take care and I hope we get another chance to play again.

So, it seems until one of us turns into a healer, we're gonna continue being pressed to get lucky on the restorative front :D


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Yep...recruit a healer, please.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Hi guys, being the weekend for me already, today, posting will be sporadic at best as I am visiting with friends, and tomorrow, I'm headed back home to spend time with family. I can only post in the evenings over this weekend.

Have a good weekend, all. :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Who has Knowledge, Religion? Comes in useful re information on the Undead. ;) Sadly, I had to swap that skill out for Craft, Carpentry to fix the ship. So I can't make the check.

Thanks.


Taissa Sloane wrote:

Who has Knowledge, Religion? Comes in useful re information on the Undead. ;) Sadly, I had to swap that skill out for Craft, Carpentry to fix the ship. So I can't make the check.

Thanks.

Well at this point Snaga has use of all Knowledge Religion at least, so he could do it. However, as you guys are moving into combat, Polux formally has control over Snaga. So he's able to control things like Snaga's position, his attacks, etcetera.

Theoretically I could have Amun-ta roll, but there's been some concern that lately the I've been having the NPC's kind of muscle in on you guys's territory; from using Survival Checks to check the terrain for hazards, to using Perception Checks to searching territory; to using Sense Motive to go after certain clues and so on.

As it stands, the NPC's are here to help you guys, but I don't want to rob you all of the chance for the fun stuff, especially as we're moving into combat. I'm sorry for doing that; after all, it's your show.

Anyhow - good luck with what's up, though.

No rush in the meantime, I can be patient.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Was going to take Knowledge (Religion) when I initially built Polux, but didn't since the group already had it - I should have noticed that you had done that change Taissa, and get it then, but I forgot :/

Think I may drop a point in it if Polux makes it alive to level 5 :D


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

If Taissa lives and levels, I will give her Know. Religion, too. Zayna had the skill (thus why I swapped it out), but since she is gone, we need to have it until we get another player (PC).


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Zayna crafted some healing scrolls for us. Did she give any out to us before she left and is being npced aboard The Seahawk?


Taissa Sloane wrote:
Zayna crafted some healing scrolls for us. Did she give any out to us before she left and is being npced aboard The Seahawk?

Yes. Snaga has them at this time, though.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

That's fine re Snaga having them. Thank you.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Dain: I'm not quite sure why you moved Taissa sideways (10 ft) to AB:50 instead of 10 ft forward to the waterline.

But I think it's because I don't understand the map and what each building represents and where we should be headed. We were going for the dock - But we have to swim across to the rock with the lighthouse.

So the only way is to reach the dock, walk along it and then jump off and make a swim for it? Or can we simply hit the closest waterline and try and swim for it from there? And also, there are no longboats/rowboats docked at the present time we could use to get to the rock?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

My thoughts exactly. this is not rocket science. We all run to the docks, or waterline looking for boats and a quick swim to the lighthouse.

@GMDain: I gotta ask, GM. Why is it that the things that you specifically limit in this game are the exact things that you use to hamstring the group? I mean, we have no in-combat healing in the first battles, so we are overwhelmed by foes that have the ability to whittle us down because we cannot fight the odds. Now, we have no magic to control the battlefield, or area of effect spells, so you attack with a horde of undead that are not affected by the only means that we have (minimal at best) - channeling. I just do not get it. If you are expecting heavily armored melee individuals to successfully run from a horde with a greater speed, or, in the alternative, swim a great distance to safety, then this seems a bit unfair. Just my 2 cents.


Hack, I’ll have an answer for this a bit later today. But trust me when I say, it’s been on my mind, too. But I will have an answer later today.


Hack, like I said earlier, I’m glad you asked the questions you did; specifically about Fairness and how challenging things are, and so on.

You have raised some valid points, and I’d like to take some time to formally address them and talk about them, because as the GM I’m also a player, and those points have also frustrated me a bit as well and I'm not entirely sure what I can do, but I'd like to take a moment to discuss them as I see them.

First, I can only say that I’m doing my best to give you guys a fun game, and part of the fun in an RPG involves some good and interesting challenges to wrestle with and overcome. But as the GM I make a lot of assumptions on what you guys will do, and create those challenges based on those assumptions. When you guys don’t act on them, I’m at a loss and things can become ultra-challenging for me; not just in the combats, but the game itself.

For example; in this challenge, all you guys have had the chance to use Perception to scout out the terrain for both noises and sounds and sights before you got here. Perception is a general skill to get a sense of what’s around you; but mainly it’s meant as skill that is focused on a specific target – as in ”I’d like to try to hear someone shouting; I’d like to see if there’s anyone on that wall”, and so on.

So when you yourself used your Perception to search the docks for a boat, you found it, because it was there all along and you guys would have seen it if you went over to the docks and looked at the docks for a boat. However, if the players didn’t bother to look for a boat with Perception (because it wasn’t just lying in the open, it was not easy to find, especially in the dark), they wouldn’t have found it and the challenge would have seemed much harder.

Another example is when Taissa used her Perception to hear the sound of the new guy; she heard his voice and realized that he’s on the island and is an ally, not an enemy. In that case I gave the group a DC and set a number and looked to see what happen. However, she was the only one that tried to listen to what the new guy had to say via her check.

Anyhow, as the GM stuff gets complicated for me because I assume you guys will do things in the game and set the challenge accordingly; then you party rarely uses the skills at your disposal and or tries to figure things out. Between all the players in your team I know that you have a massive amount of skills; gaming experience, and real life knowledge/education at your disposal to work together and solve the challenges before you.

Unfortunately, to me it seems like most of the time the PC’s very rarely use those skills from an "In-game" perspective, and often times they don't even seem interested in making the next move unless I ask them to do something directly.

In this specific series of combats and the micro-quest, you guys seemed to be less interested in piracy than an Overland Adventure for your characters. Therefore I decided to give you guys that in the Osirion quest. I took a lot of time and (I feel) that I wrote lots of neat information in the form of clues and mysteries that you guys could try to solve, but other than Taissa using her animals to scout ahead and look around, almost no one in the group seemed to do be doing anything at all.

But this isn't a one-time thing for any of us.

I keep making bad assumptions on what you guys will do. For example, in the earlier combat when you guys attacked the Imperial Ship I made many assumptions again about the CR your party would deal with regarding the combat. I knew what your party had and I felt that most of those assumptions seemed reasonable when I set the CR.

For example, I assumed that since you just hired a new cleric, that the cleric would be at least attempting to “Prove her worth” by rushing down to move down with her allies to be healing them in combat during the fight; because you guys made a big deal about hiring a Healer for combat – so I certainly didn’t expect the cleric to hang back and shoot at the enemies, so that threw me for a loop.

At the same time you hired a warrior/tank to aid you in combat. I assumed that Melthune would be moving into the combat with you, too; drawing his weapon as part of the Move Action and stepping to flank with you guys to attack the enemies; giving you bonuses to aid in your attacks and at least helping to drop the enemies.

Not only did that not happen, but when the GM tells the players directly – “Guys, you don’t need to make a Climb or Acrobatics check to get down; in this case you can simply move down to attack”; then the GM has tossed out the information, so that should be that. But as the GM I would still see posts with a Skill Check for something like Climb Check done during the round, but no other action was posted; no coordinates or even even an approximation, which really bugs me as a GM.

During that combat I also noticed that your tank didn’t even attack the enemies until I had one of the NPC’s yell at him/her to do something because as the GM that CR was starting to annoy me because if players don't even try to help out, then it hurts the whole group.

However, other than that NPC comment when I was frustrated (which really I shouldn't have done) the thing is, I’m the GM, so it’s not fair for me to tell you guys how to play your characters. But I can say this – if I had been a player in that party who had been created for a “Rough Frontier Swashbuckler-style Game” as soon as that fight was over I would have taken a belaying pin and beat the crap out of those who didn’t participate in that fight (I would have used Non-Lethal damage, but I still would have done it; no stern lecture, I would have attacked them and told them if they're not going to help then they're inaction might have killed me, and I'm not going to put up with almost getting killed because my team can't back me in a fight). Then - as a player - as soon as I knocked them into submission I would I would have told them that if I bloody hire someone for a job they better come across the next time, or I won’t be so cheerful and if I have to do that again, the next time I’d throw them in irons until we reached the next port and kick them the hell off my ship; and that’s if I had an alignment of Chaotic Good and was just a sailor, not an officer. If I was an officer, I might have given them the stern talking to, but I mean; damn! If Mel is playing his character a specific way, that's his choice. But my characters were hiring someone to help protect me life, so I'd suspect my character would react that way if the new hire's weren't helping out, I'd react to that in game.

I mean, I'm not saying that we should get into Player-vs-Player stuff (that's really not cool in the long-run) but I'm talking about playing "In-Character" regarding a team-mate who's lack of action could have cost me my life. I sure as heck would have done something to correct that right away (though I would have done what I could to take some of the edge of with an OOC post).

Then after that fight as a player I would have also used whatever Diplomacy Checks I had to encourage Captain Dodger not to make equal cuts of the loot if people aren’t going to participate in the combat; especially I risked my neck and valuable resources in the fight “In-Game”. And then, after speaking to Captain Dodger, I would have talked to the other Veterans of the group “In Private” and asked them what they thought of this business about – “Equal Cuts for no help”. Meanwhile, “Out of Game’ to take some of the edge of things I would have been trying to figure out how we’re formally going to split the loot on the Discussion Thread and what I – as a player – was expecting from people who are here to help; so that in the future we’d know that if people ran off or did things on their own, that we’d all know exactly how we would split the loot.

Mel, I'm not trying to pick on you, but if we're playing characters a certain way in a game, and if your character wasn't doing what she could have had to help protect my life, then yes - I would have taken stern action in game to address it, that's all I'm trying to say is all, it's not meant as personal, just how I would have reacted to your characters actions is all.

Meanwhile, regarding the journey over to Osirion, I would have had about a hundred specific questions for Amun-ta on the way over that I would have written down like this:

1. What’s the general alignment of your city?
2. How many citizens live there?
3. Is it a slave state, or free state – and as a follow-up; how do they react to various Demi-Humans? Also, I’m a white guy, so is being a foreigner going to be a problem? Should I travel in disguise so I don’t upset the reigning people? And what kind of Disguise (if necessary) would be helpful?
4. Is there any interesting points of note that are worth checking out in the city? As a follow-up – while the Diplomancers are going to do there thing in this stuffy temple; as I’m not much into Diplomacy, is it possible for me to go find those other places independently and maybe do a little “Independent Treasure Hunting” because I’m not much for Diplomacy, but I wouldn’t mind a little action on the side. Which reminds me – the other players may not want the game bogged down with me going out for that stuff; can I just RP it out on the Social Thread if I’m looking to do something cool while I wait for the action to continue?
5. I have about 30 other questions; I’ll list those too, because if there’s important information about this place, it’s kind of up to me to ask questions – because the GM can’t just spend hours making puzzles or mysteries for us, then just give us the answers because I said – “Let me know all the information” – I mean, I got to meet you half way.

That’s what I would have done on the way over after the pirate fight. But I would have asked specific questions. Saying – “Tell me everything about the place; we got time to learn” – that won’t work.

The Current Situation

Hack, you suggested that the only thing needed to be done here is to run for the docks and that seems pretty easy/obvious. Normally I’d agree, but my experience with this group tells me it’s not that easy because I almost never seem to guess what you guys are going to do next. In this case I spent an hour making that map and when I finished I looked at it and shook my head, because to me the answer seemed pretty obvious what to do the minute you saw the battle map (but to be fair, that’s because I’ve seen both The Walking Dead and World War Z). You suggested the very thing I assumed you all would do. After all, there were roughly 300 people on these estates; now you see the beginning of a horde of undead coming.

If I was a player I would assume that everyone in this place was now somehow an undead and that I’d be dealing with roughly 300 CR Level 2 monsters because the GM posted their stats for us to examine before. I’d also assume as a player that since the GM suggested that sometimes running is a good idea in certain fights, that this probably one of the times that the players ought to run.

Again, I agree with you about running to the docks. After all, if I was a player I would have run to the water as fast as I could and swam for it, period, because I’ve never seen a zombie movie when zombies can swim; but I already know that these zombies can climb walls very fast because I was allowed to see their stats in combat, and I remember their stats and I know that they can’t swim, so I’d take my chances swimming whether or not there was a boat or I had no ranks in it, because you can do a swim check untrained and it’s better than facing the horde. Finally, as a player, my Metagame thinking would kick in and I’d say – “Oh, also, the new player is actually on the island itself. So it’s probable that we should go out to the island to meet with him; I bet the GM is steering us in that direction”.

Now that’s what I would do; but you guys don’t always do what I’d do.

In this case I have some players telling me they’re running; but not all of you said where you will run. The docks seem obvious, but how do I know what you guys will formally do?

Maybe one of you guys decided to run south down the canyon, hoping to get away in that direction, even if it does split the party. Maybe one of you guys hoped to rush into the Great House and slam the doors and hoped to snipe the potential 300 undead from the walls. Maybe one of you thought it would be a good idea to rush to the armory and try to find some sort of special weapon to fight the undead. Maybe one of you would have rushed to the temple and hoped that the Holy Ground would have been a boon to you in the fight. Those are reasonable options, but again - if it was me – I’d think – “Yeah, that’s great, but I'm pretty sur that half-a-dozen plucky heroes on level 4 aren’t beating 300 CR Level 2 monsters no matter what building we hide in; so I’m getting out of here and heading to the new Player Character.”

But that's just me. I don't actually know where you guys are formally running at this point. I often make assumptions on what you guys will do, and then I'm surprised when you guys don't do them.

For example, looking back over the last combat with undead by the cave, as a player I would have asked myself after the last encounter was over – “Hang on; this is a low magic world but undead are created using a complicated process of necromantic magic that is – by definition – Unholy. Yet those 5 undead are less than a days ride from a Capital City that seems to be a bastion for Holy Magic (I would have found that out on the journey over, though). So who, or what, had the time, money and resources to create roughly at least 5 undead and then leave them in a cave that is only 10 feet wide by roughly 20 feet deep – (I would have at least entered the cave to glance around, or double-checked what the NPC said). Also, whose bodies were they made of, and why make them and leave them in an empty cave? Making undead is expensive in the first place; so why just leave them there in the middle of nowhere, and where did they get the bodies? And didn’t the NPC’s say there was the remains of a horse? Wouldn’t that mean that there was at least a rider? But why is the horse a corpse, but there seems to be no body of a rider; unless he was one of the undead? So what, did the undead follow the horse and rider down the trail? But if so – where did they come from and why would they do that?”

Then – if it was me – I would have also thought – “That’s meta-gaming on my part. I don’t know where the horse or undead came from, I better go out and see if someone can check for that. Meanwhile, the stuff I know about making Undead is Metagame, too. I have no ranks in Knowledge: Religion or Knowledge: Arcana to formally know that to even try to figure things out, but that doesn’t matter; I know that at least Amun-ta and Snaga both do, as they’re at least 1 level in Cloistered Cleric and Cloistered Clerics can make any Knowledge Check untrained, so I’ll ask them to make the check on that, because that’s got me curious. And the thing that sucks is that as NPC’s they can’t just make those rolls for me, because the GM can’t just make a puzzle for us and then have his own NPC’s solving the puzzle for us while we don’t act, because that’s lame.” Then I would have had the NPC’s roll – or even asked the GM if I could roll for them, and then just have taken the information from those potential rolls. At which point would have known a lot more stuff about this current encounter and how to deal with it.

But again, that's what I would have done given the situation. I assumed you guys would, too. When you didn't, I was surprised, but there was nothing I could do at the time.

Team Oriented

Next: I keep stressing to the group to be more “Team Oriented”; but I haven’t been very clear on what that means. I apologize for that; and I’m going to try to clear that up now.

What I mean by “Team Oriented” is that is that is that I hoped that you guys would have been working as a team on your own, even if I’m not posting things, but you guys happen to be around. Like, for example, I would have thought that you would have decided a long time ago on the Discussion Thread what the Marching Order and I’d just have it set up on the boards – no fuss; no muss.

I also assumed that if someone like Taissa said – “I’m going to use my animals to scout” – that maybe someone else in the party might say – “Cool! I’m going to use Survival to look for tracks” or – “I’m going to a Knowledge; Nature check to determine if zombies are a regional thing about this place; or at least some Knowledge Check to find out more about what’s up” – or – “I’m going to make a Climb Check to get to the top of that canyon and walk up there with a ranged weapon to provide ranged fire from an elevated position in case my allies are in trouble again” – and someone to say – “Good thinking about the Climb check; while you’re up there, take my rope and haul me up, too. I suck with Climbing and don’t want to be below in a major fight. But if I’m by you, I can toss the rope down in a combat and haul people up quickly if they need it while you’re using ranged weapons so no one else in the group will have to try and potentially fail their Climb Check in combat, I’ll just pull them up” – and finally someone to say – “Hey guys, we already got jumped from a cave once; why don’t I move ahead with Stealth like a commando and then scout out the area from the ground, in case there are hidden surprises that Daya might miss from the air – let me toss up my Stealth Check and Perception check and I’ll even post how many feet in front of the party I will move.”

That’s pretty much what I mean by Teamwork via “In-game” stuff.

Out-of-Game stuff is a bit different. When I see people helping each other in game, or encouraging each other in game, that’s what I like to see. But tossing up nice or supporting comments via OOC is also good times; it helps bond the group together.

So when I saw Stefan’s somewhat lengthy post via “The Princess Bride” I didn’t say – “That’s great, but can I get a position on the map, please?” – I saw that he made a joke (and also I enjoyed the joke) so I tossed up a little joke to show that I enjoyed the humor, but meanwhile I just waited patiently for him to post his next action because I want people to have a good time and enjoy themselves, and there’s nothing wrong with a little humor once and a while.

In this case there wasn’t a follow-up post and it’s been nearly 24 hours and I’m still waiting because I don’t know where Stefan may run to; and Polux is hanging back to cover the last man, just in case, and if Stefan runs to the Great House (for example) it’s probable that he’ll find loot laying around, but unless he’s extremely lucky, he will be destroyed by the roughly 300 undead; and so will Polux if he hangs back to watch Stefan. Of course, I can’t say that to Stefan, because if I forced him to run to the docks directly, I may as well just run his character, and I’m not trying to do that.

It’s almost frustrating to me as both the GM and a player because when I see players making Team-Building OOC comments to the other players, I don’t want to censor those fun/light-hearted comments, because we’re all here to have fun; but in the back of my mind I keep thinking – “That’s great; but is there any chance you could answer the direct questions posted by the the other players or at least tell me what you're going to do via your character?”

In other words; Hack, you’re right, the challenges seem almost unfair in some respects. In my defense, that’s because when I build them I assume that the players will do all the things that I suggested above, and when the players don’t do things a modest challenge can quickly become overwhelming.

At this point I’m also going to toss out another point: everyone is pretty busy – sometimes in the game we make mistakes on people’s position, or what they do or things like that. I know everything is on the board, but when you spend literally 3-4 hours a day writing for a PbP game (What? You guys don’t do that, too? ;) – the point is, sometimes I miss things, and I’m sure other people miss things, too.

So I’m asking everyone to please be patient with me and each other if people make mistakes or miss things, including in-game questions or posts. But please don’t hesitate to let me know right away via OOC if I did make an error or miss something; I’ll do what I can to correct it right away.

To sum-up

The game requires a few things; pro-active gaming from the players and working with each other to get things solved. The challenges are tricky, but they’re not that hard if people put the large amount of skills and resources at their disposal together to solve things as a team. Also, posting some positive OOC posts to each other for encouragement helps make people feel more comfortable and I encourage that, but it’s important that “Out-of-Game” stuff doesn’t supersede the “In-Game” stuff.

As always, we’re all here to have a good time and enjoy ourselves.

So if asking for you guys to toss up this kind of information seems a bit overwhelming, please know that I can be patient for a little while. Also, if the pace seems too fast; I can wait a bit for each player to make a post. But I’m hoping that when I see those posts that they'll be used to support your teammates and the players use the full range of skills/resources that they have at their disposal to solve the challenges ahead of them.

Meanwhile, if there’s anything I can do to make things better for anyone via gaming experience, please send me a PM right away and let me know what’s up and I’ll do the best I can to correct it as soon as I’m able to.

Thanks for your patience in reading this; I’ve been wanting to say these things for a while and I’m glad I had a chance to do so here.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I have a suggestion. When you design your maps, please give us the co-ordinates of the major landmarks -- those things of note on the map. I have seen it done by other GMs on the boards. How were we supposed to know that was a lighthouse on an island at the very top of the map? The map this time around was quite small to see/read and I was not sure what all the buildings were and I was not sure where Taissa was standing as for expediency sake you had us clustered together but not distinguishable from any other PC. Yes, you gave us a lengthy written description of the layout of Amun-ta's father's estate but it helps to label the buildings, docks, etc on the map, so we can then give exact co-oridinates of where we are headed to you. The maps need to be practical/usable and not just prettily designed.

Also, you give us instruction as to which checks are needed some of the time. We make those rolls and then we give written description of everything else and then you say we didn't make a particular check but you did not ask for it. So for clarity sake, if you require checks, tell us which ones you need from us from the get-go to expedite the process and stop frustrations from coming into play.

From my end, I have Taissa do many different checks, trying to ascertain information but I find that doesn't generally translate into much fact finding, even with pretty high rolls.

Yes, we could all work better as a team to find out things or fight. That is something that can be improved on. But I think too, that you as GM, need to allow us to move in the game how we see fit, rather than pre-empt every move for every player -- that's too much micro-managing (and feels scripted) and isn't fun for anyone - player or GM.

Addendum: Melthune, can you explain your strategies in combat so I can understand better, please? I was expecting Melthune, as a frontline fighter, to be in the midst of the last ship fight, but you had her strutting back and forth on deck (perceiving? what?) and when she was healed after falling from a hit, she retreated back to the main ship without fighting or aiding any other PC. I'm getting a little frustrated with that because we need all hands in when there is fighting ... and I know you have shift work in RL, but when you do post, Melthune pretty much does only generic, mundane tasks that do not contribute in a meaningful way to the action or mystery. Sorry, that's how I perceive your character IC.


Taissa Sloane wrote:
I have a suggestion. When you design your maps, please give us the co-ordinates of the major landmarks -- those things of note on the map. I have seen it done by other GMs on the boards. How were we supposed to know that was a lighthouse on an island at the very top of the map? The map this time around was quite small to see/read and I was not sure what all the buildings were and I was not sure where Taissa was standing as for expediency sake you had us clustered together but not distinguishable from any other PC. Yes, you gave us a lengthy written description of the layout of Amun-ta's father's estate but it helps to label the buildings, docks, etc on the map, so we can then give exact co-oridinates of where we are headed to you. The maps need to be practical/usable and not just prettily designed.

I'll keep that in mind for the future. Sometimes you wouldn't know those things, though; unless you explored them. But in the future if your character would know, I'll do what I can to mark it on the map more clearly.

Taissa Sloane wrote:
Also, you give us instruction as to which checks are needed some of the time... So for clarity sake, if you require checks, tell us which ones you need from us from the get-go to expedite the process and stop frustrations from coming into play.

I don't always ask for checks because - for example - I was to say "If everyone who wants to search for traps could roll a perception roll" someone might decide to take a 20, for example, to look for traps.

Sometimes checks aren't always required, but if players don't want to do things, I don't know what to do.

The detailed example I wrote up under "Team Oriented" stuff was specifically meant as examples of things people can do to help each other out that may or may not require checks, but I didn't really see many of those things done.

I guess what I'm trying to say is that if players are posting OOC posts or comments to each other but they don't post things to further the plot or story, that's makes things a bit challenging for me.

Taissa Sloane wrote:
We make those rolls and then we give written description of everything else and then you say we didn't make a particular check but you did not ask for it.

This seemed like a separate point so I figured I'd address it alone.

First, I'm sorry if I came off as too critical. I apologize for that.

After I read Hack's comments it occurred to me that some of the players seem to do a lot to help move things forward, and other players don't seem that interested. This had been a problem for me in the past, because when I set challenge ratings I assume that the players will all contribute their various skills to the group, and this is often essential for Challenge Ratings.

However, you do raise a valid point. I can sometimes be a bit too critical. If you feel that the everyone is contributing and making the appropriate checks and descriptions, that's cool. I will back off on that point.

Taissa Sloane wrote:
I think too, that you as GM, need to allow us to move in the game how we see fit, rather than pre-empt every move for every player.

Well, I have to say, I apologize for that, too.

Up to now I've been trying my best to move you guys to a few specific "Chapters" when things get a little slow. However, I try my best to make sure that I don't take over PC's during round-by-round actions such as during social RP or in combat (unless it's 24 hours and I haven't heard from a player, for example).

You guys will be back in Beacon very soon. After that, I'll do my best to back off and let you guys have a lot more control over your path.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I didn't say that I believe every player is contributing to appropriate checks. My point is that, for eg, when you ask for perception and we make the roll. Then we have a character say they are speaking in whisper to another, or quiet/discreet manner and we do that in upteen posts and then you come back on and say, "Sorry everything you said was heard by someone top deck, because you didn't make a stealth check". I assume in a closed room, below deck, with low speaking voices, during general social rp (outside of combat), that rolling stealth every time one has a quiet word in private is unnecessary ... But I have been held accountable for such an assumption and it's become an ongoing issue/frustration for me. (The lack of privacy afforded PCs is doing my head in, especially since the NPCs don't have the same issue.) If the GM requires stealth, he/she should say -- I need you to make a stealth roll if you wish to accomplish something like that -- especially in downtime, social rp. I see other GMs do this and I prefer it, rather than second-guessing what the GM wants/needs us to roll.


Taissa Sloane wrote:
If the GM requires stealth, he/she should say -- I need you to make a stealth roll if you wish to accomplish something like that.

Regarding the Stealth/Perception checks, that's completely reasonable. I will do that in the future.

Regarding your other point?

Well, the thing is, my response to Hack's comment was in relation to the point made that sometimes it feels overwhelming to you guys because when I make the challenges sometimes.

When I create things, I assume that you guys are all part of a team and are all doing your best to help; support; and be there for each other. Sometimes I feel like that doesn't always happen and if people aren't doing what they can to support and be there for the members of their team, things will continue to be complicated in the game via difficulty.

But I truly believe that if you guys are working together to help each other out with the resources and abilities you have before you, I honestly believe that the challenges shouldn't feel so overwhelming in the future :)


Long day, very tired, no time.

So...who used the boat? Taissa and Stefan swam. That leaves Polux, Melthune, Snaga and Shenkt. Theyall fit? Is there the option of hanging onto the side and using the boat as a floating aid?

Much cheers to all.

RPG Superstar 2015 Top 16

I know I'm new to the party, so I really have absolutely no idea how your guys' play style has manifested itself so far, but I can think of a few suggestions that might maybe ease some of your issues.

One: Maps.

Personally, when I GM, static maps (what you guys are doing right now) are the biggest pain in the ass that I can possibly imagine. It slows things down, it creates so much more work for the GM as he has to wait for people to tell them where they are going, then he has to change the image manually, upload a new version, relink the new version, over and over and over...

I personally use a site called Roll20 to handle all of my map needs. It's about 10 billion times easier and it lets players move their own tokens. Now the responsibility is on them to move, not the GM to move them. Speeds things up, makes sure players are where they think they are, etc, makes less work for the GM. If you want to see what a game map looks like in Roll20, go here and click on 'Launch Campaign'. (It's an old map of mine, you don't have to worry about messing things up if you move tokens around).

If Roll20 is a little intimidating or doesn't work for you, there is a second option I have seen many PBP GMs use: Google Drawings.

Example map

I threw that together in literally three minutes to demonstrate the purposes of it. I already had the graphics from my own game, like the player icon and the map, but they were very simple to import, and again, you have a map that the players can move their own tokens on.

****

Skills: again, I don't know how everything has been handled for you guys in the past. It's possible you're already doing some of this and I just have failed to see it in my browsing of the game so far. If that's the case, ignore me, but one of the simplest ways I've seen to handle skills in PBP is through spoilers.

For example's sake, let's use the issue of the boat. Rather than leaving it up to the players to take the complete initiative of whether or not to LOOK for a boat, try something like this:

Perception DC 25:
With your keen eyes, you see the shape of a boat nestled against the docks!

This is no different than saying 'hey, give me a perception check' at the table to a bunch of players, and then narrating what they see. It doesn't really lend itself to people taking 20, which should be reserved only to instances when PCs themselves declare they are going to thoroughly search a room or otherwise do something beyond the 'normal' perception check you might make. But at the same time, it is a prompt from the GM that yes, there's a check you should be making here. It's also extremely useful for Knowledge checks, sense motive, and a host of other skills.

For things like stealth, if I as a player am doing things like 'making an effort to talk quietly' then I tend to assume I am using a function of stealth, and I likewise tend to assume it is on me to roll that stealth, not wait for a GM prompt. I wouldn't say 'I'm climbing a rock' and then wait for the GM to ask me to to roll stealth. And in such instances, taking 10 on stealth would be thoroughly feasible to me. You might even just have a blanket house rule that, all other things being equal, if there is no actual combat going on, or guards one is trying to sneak past, etc, that the stealth for any instance where you narrate yourself trying to 'speak quietly' or 'ease the door open noiselessly' or whatever, qualifies as an automatic take 10 on stealth, in which case, it's still nice to list the total in your post so the GM doesn't have to look it up.

Again, this is my perspective as an outsider who has read very little of the logs (I didn't want to spoil myself). I'm hopefully not stepping on any toes with my suggestions, but PBP has some particular aspects of play which require some adjustment from tabletop-- these are some of the tips and tricks I've learned in a year-ish of PBP as a GM and as a player. Obviously, some of these things may not fit everybody's tastes.

Anyway, looking forward to playing with you guys regardless.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Dien's suggestions are spot on. All of my other successful games, implement those two forms of maps and the skill check mechanics. Both work smoothly. Taking 20 is a special circumstance that requires time to complete, as does taking 10. These should not be undertaken by a PC unless the others in the group are in agreement.

"Hey guys, let's take our time and search slowly and deliberately."


Monk(Master of Many styles)1, Fighter (Weapon Master) 3: HP-31, AC-19, Touch-15, F+6, R+7, W+2; Perception -1, Initiative +4

Unless of course you have a class ability that allows you to take 10 or 20.


dien wrote:
Roll20, go here and click on 'Launch Campaign'. (It's an old map of mine, you don't have to worry about messing things up if you move tokens around).

Dien - thanks for the support, I really appreciate it! Please feel free to toss in any support in the future.

My former method of doing combat was to toss up the combat map for everyone to look at and use a group session of Skype to group-chat with the gang to make it feel more like a gaming experience rather than just posting.

Personally I'd prefer doing that in the future, but it may be tricky to do with everyone on different time zones.

I really like the Rolld20 system you set up; but I'm not able to access it for some reason. Every time I click the link and it says "Access Denied", but I don't know why, though. Any suggestions on how to get the link to work? If I'm abelle to access it, I'm going to do my best to work it into the combats in the future for sure.

Anyhow, thanks again for your suggestions and keep on posting!


Hey guys - due to some personal issues I'm pretty wiped out.

I'll try to post again later tonight, but I may go asleep early.

Anyhow, I'm curious to see what's up next. Good luck!

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