Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Well. seems everyone has the light aspect taken care of. Good to know for future reference. It does not appear that their is much of anything inside the bulk of the watchtower. Rather, if we are to find anything of value, it should be at the top.
But be warned. inside the stairs would most likely be the best place of ambush, and, as this IS a WATCHtower, I imagine we have been observed approaching.
So feel free to lead the way Sarcon, but, do be alert.

note to self. Light emitting inventions are a waste of money... And apparently this is a tower. My good eyes tell me so...


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal sneers at the Doc, turning back to look at him. "We know our quarry likely lies at the top, we are not fools! We need to determine if the staircase can even support our weight, first. Or if this whole damnable structure will fall on our heads!"

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon stops at the bottom of the stairs, then turns to crystal.
"See anything?."
Sarcon looks up the stairs as he waits to find out if there is more worth investigating down here.
perception: 1d20 + 5 ⇒ (7) + 5 = 12


Sarcon finds nothing more worth investigating at this level.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

No magic on this level then, DM-Kal?

Seeing that their emaciated companion was clamped up at the time, Crystal nods to Sarcon to continue.


Correct. Sorry, forgot to respond to that.

-Posted with Wayfinder


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

“I wonder if we could lure the sentinel down here? Doing so would allow us to deal with it on our basic instead of heading straight into what could very well be the lair of some magical abomination. Now, if we kept a man at the door and another at the stairs, we could just wait for whatever that is up there to come down and then we abolish it.” Victor Von Ravenport rests alongside the wall; those with a keen eye might notice a minute scorpion running over the back of his hand. Victor runs a affectionate and oddly compassionate over the diminutive creature,

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Having received the green light, Sarcon heads up the stairs.
Unless something happens on the stairs I'm going straight to the top, and through any unlocked doors.


Sarcon begins ascending the stairs. They spiral ever on and upward, winding slowly towards the top of the tower. About forty feet up, as he approaches the entrance to the upper level, Sarcon's feet land on a step that collapses out from under him.
Reflex save.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

1d20 + 2 ⇒ (1) + 2 = 3
that blows


Sarcon plants his feet firmly on the iron step, then turns to smile at those behind him as the step detaches and he free-falls the entire 40 feet.
Fall Damage: 4d6 ⇒ (5, 6, 3, 5) = 19
DC 15 Acro check to avoid 1st d6 and make 2nd d6 non-lethal.
On the plus side, DR 1/-

The next few steps also fall away, scattering harmlessly on the tower floor. The resulting gap is 5 feet wide and 3 feet high, a space not easily crossed.
DC 17 Acrobatics to jump it, or DC 20 Climb to climb around it.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14
damn armor check penalty! oh well.
"Watch that first step, she's a doozy."
Sarcon gets up and heads back up the stairs, grumbling the whole way.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal yelps in surprise as the steps fall away in front of her, sending the hulking half-orc hurtling to the ground floor. Her brow furrows in consternation. She sighs in disgust at her own ineptitude, unwilling to take a chance jumping.

"Let's go get some logs from the surrounding woods, if no one has a better suggestion."

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

"That's sounds like a great idea, let's do that."
Sarcon turns around and heads to the forest to collect logs to tie together to make a plank bridge.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal looks at the heavy bruising on Sarcon, an eyebrow arching at the sight of him. "Perhaps our good doctor could patch you up first, hmmm? Another fall like that might do you in."

Although, then we could take your stuff...


I'll need a DC 15 Survival check (-5 if you have a woodcutter's ax) and a DC 15 Profession:carpenter or Craft:woodworking or similar skill (+2 if you lack the appropriate craft/profession tools).

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

survival: 1d20 ⇒ 11
"I can't find logs, hey doc! got anything for this stair induced headache."


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor sighs and gets off his peaceful rest against the wall, he leans down mumbling about his poor back but he does manage to get a hold of the broken stair pieces. With a bit of fumbling on his place he gathers the pieces, broken and destroyed as they might be and mutters and arcane incantation. He goes back and forth between all available pieces, using 10 on each with the same spell. Casting it over... and over... and over.

Mending


Victor, it's not the stairs themselves that are broken. Rather, the stairs fell out of the wall. Mending cannot repair the wall, though you could try to re-attach the steps with iron spikes and a hammer, if anyone brought such things.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I am rather ensuring that the steps are more solid when we are going to reuse them and fixing up the small damage to the stair's structure. Just to make it easier for the next step of the reparation process.


Alright then, carry on.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal puts up with this situation with impatience, tapping her foot with her arms crossed. After about twenty minutes, she says in exasperation, "Sarcon, do you think you could leap that crevice, now that you know it's there? Then possibly help the rest of us over? I have a horse, if I need to ride back to town, but I'd prefer to carry on." She kicks at a broken piece of stairway, muttering in frustration.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

"Patience, dearie. Weaving arcane threads and altering reality isn't done on a whim." He remains crept over a broken stair piece. Fine lines of pulsating blue light shifts back and forth between his right hand and the object. They seem as if they are participating in some manner of unknowable dance, always shifting and changing. Always appearing out of the blue and phrasing out of existence as if it was done on their own whim. Victor's eyes seems strangely illuminated by the figures and his concentration is total.

"Now, if you want to avoid Sarcon from bleeding to death then I suppose you find one of my scrolls. Check the satchel." He inclines his head slightly towards the brown leather satchel hanging by his shoulder, not removing his eyes for a moment from the stair piece.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Doc is caught somewhere between smiling and groaning when he hears a crash and a thud up ahead of him. Settling on groaning he talks out loud
Well. Better go see who has need of my skills first on this expidition.
Then heading down he finds Sarcon at the bottom of the stairs and looking up, he sees the cause.
Well Sarcon. That looks like quite the nasty fall. Here, you better have me take a look.
Doc then starts taking supplies out. Talking to himself as he goes.

dice:
heal check: 1d20 + 11 ⇒ (15) + 11 = 26
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The doc keeps his hands busy , wraping up an arm, stitching back a nasty gash, giving Saron a tonic to drink and poping a biof chew in his mouth.
Sarcon, you heal 11hps and your next rage lasts for 1 round longer for free.
Supplies used, potion of CLW, 2 uses of healers kit, sergeons tools and 1 barbarians chew.

Doc will also unravel 10ft of chain and hand it to Victor
Here. If you can attach them somehow, we can use it to cross. If you have no means of doing so, i have some very strong glue as well. If that fails, i have one more trick that would prove useful.

Edit. You heal 9hps. 6 for potion, 2 for heal skill, 1 for wis.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

"Maybe, how secure is that stair across the gap?"
Sarcon pulls a rope and grappling hook from his bag.
"It might be easier just to climb up from here."
sweet Healy goodness


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

"Not all of us are gifted with your physical might, good sir. Perhaps you could climb up, then assist the rest of us? Or maybe the Doc will figure it out?" The minutes tick by inexorably for her. She paces back and forth, looking up to check on progress before scowling and resuming her pacing.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Alright . How big are those muscles there Sarcon? Why don't you use that grappling hook of yours and try and throw it across, if it hooks and works, then cross over, then pull up any of us that are unable to cross on our own. If it fails to hook, then try the rope to your waist and the rest of us will be your anchor in case you fall while trying to climb across.
Does this plan sound good?

why were you looking for wood when you had a grappling hook?
Remember, we will need a way down afterwards, so maybe best to leave it there once its hooked.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

And become a pile of twisted meat at the bottom of the tower? Not likely! Crystal shows her response to the human anchor option with an amused half-smile. The half-orc likely weighed as much as two of the rest of them, and while all but Victor looked physically fit, the tug of a 250 pound half-orc with another 50 pounds of gear at the end of a rope seemed unappealing at best.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Grappling Hook: 1d20 + 2 ⇒ (4) + 2 = 6
not really my day today, but if that works ill try to climb the knotted rope. if it doesn't climb anyway
climb: 1d20 + 6 ⇒ (17) + 6 = 23


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal chuckles to herself at this setback. She was pretty sure when she commissioned the glorious writing of her assumption of rulership, she would leave out the part where her entire party was stumped by three feet of missing stairway.

Her eyes follow the grappling hook, wincing at the poor aim. Maybe Sarcon should have given it a few twists to get warmed up. Still, she probably couldn't even get it that high, so best to be quiet.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Stumped? I got three differenet sollutions to it, I'm just waiting for the party to pick one XD
4 if you include the grappling hook :)


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Hooked.

"Doc, what do you have in mind? Your mind seems to always churn...and no options for us. What is your opinion?" That amused smile remains on her full lips, the situation reaching that calm before the storm phase of her temperament.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate holds up her fist with the Light spell on it and cranes her neck up. "Ugh. Climbing is such peasant vork." She folds her arms and glares at Sarcon from behind her mask. "Use those muscles, you brute! Make sure that the rope is stable. Otherwise, a rather disagreeable Fate awaits you." She casts Guidance on Sarcon, slapping him on the back like a mule.

Sorry if Fate's being a jerk. Gotta be suitably imperious. >_<


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I strongly regret not having picked Spider Climb as one of my spells. I sure can grease the ground but that -2 to climbing is going to be my doom.

Victor Von Ravenport dusts off his trousers, a fine glimmer of grime flaking off as he returns to his feet. He stretches out for a moment, the distinct sound of bones cracking echoing in the chamber. He raises an arm and extends one of his skeletal fingers towards the stair piece on the ground; “There, younglings. You should be able to repair it with some youthful shrewdness.”

Victor’s jaw seems to clench together, a long blue vein appearing dashing forth in the left half of his face as his eyes rests upon Sarcon and his damned rope; his eyes grows visibly weary and he right eyes gets a rather clear tick “Please, tell me that we’re not climbing. Have I not endured enough for this?”


Sarcon fails to hook onto anything sound, but undeterred he takes to the wall and simply climbs around the obstacle.
climbing a knotted rope against a wall is DC 0 I believe. Will anyone have trouble with that?

-Posted with Wayfinder


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Knotted rope without a wall is DC 5 I think, so I think you might be right. Regardless, Fate gets a 5 on taking ten, so she's fine.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor begins the abysmal trek towards the wall and attempts to attach his fingernails into the wall, he struggles for a moment to achieve a proper foothold before continuing upwards.

Climbing: 1d20 - 2 ⇒ (7) - 2 = 5

This wall is going to be my end.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon snickers as he climbs the opening.
"Disagrable Fate, you would have to be agreeable for that to be a noteworthy change."
Having made his way across, Sarcon ties the rope around himself and throws the end of it back across. Before taking a seat a few steps from the edge.

so at this point you can climb the rope or tie your self up in it and I can haul you up. Unless something else happens.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Taking 10 nets me a 7, so up I go.

Once at the top, Crystal retrieves her bow in her left hand, excitement once again starting to course through her. She reviewed the spells the Prince of Darkness had granted her today, making a loose plan of action for the possible fight.

She will regain her position right behind Sarcon, unless anyone objects?


Victor, rather than drop you off and kill you, I'm going to assume you take Sarcon's offer of the rope. Unless you really just want to eat that fall damage.

The party proceeds up the final rotation of stairs, at last arriving at a hatch door with a ladder leading up to it.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Suddenly it doesn't sound too humiliating to be tied up and lifted to the next floor. I fear that I am not too fond of self-machocism.

After having removed the last piece of rope from his person, Victor returns to his feet and once more grumbles as he runs a small brush over his trouser and gray robe. He seems nervous, as if this new location made him miserable. He holds a sensible distance from the hole to the main floor. "Would someone kindly check the area for other dangerous objects? I would prefer not losing a limp to a misplaced bear trap or loose tile."


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Wisdom. Crystal scans the area at the top of the staircase for any other...surprises.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Crystal finds no surprises.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Glancing up at the door, Crystal gestures upwards. "After you, dear Sarcon."

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon unties himself and re-secures the rope to the stairs for Fate
"Yup, on my way.'
As he gets to the ladder he gives it quick tug to make sure its sturdy then climbs up and goes through the door


When Sarcon tosses open the hatch, much to his surprise, it suddenly closes again.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

"Either we have something blocking it or it has been magically reinforced." Victor, if let by Sarcon, would crawl up the same flight of stairs and place his hand against the hatch. A moment afterwards, the same arcane threads would spring from his palm again.

Detect Magic.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Grinning, Crystal calls up, "It's all right, we mean no harm! We're here to help."

Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18


Victor detects an aura of moderate illusion.

Crystal receives a response--the roar of a mighty dragon!

Rolls:
D: 1d20 + 1 ⇒ (12) + 1 = 13
F: 1d20 + 0 ⇒ (18) + 0 = 18
V: 1d20 + 3 ⇒ (19) + 3 = 22
C: 1d20 + 7 ⇒ (18) + 7 = 25
S: 1d20 + 0 ⇒ (10) + 0 = 10

Everyone but Sarcon:
The sound was illusory, a spell effect most likely.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor pulls back his hand from the hatch and lets out the positive action all day, he breaks into a nearly manic laughter. His yellowing teeth being barred to those watching him as his head rolls back. He springs from the ladder and unto the floor, landing soundly on his feet. "Ha! Illusions! We're dealing with an illusionist of some kind. I am willing to bet 10 golden coins that the dragon is nothing more than a Ghost Sound spell."

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