Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |
The Good Doc wrote:
hello. Just a warning.
My internet at my house has gone out and my landlord is making no attempt to fix it. I may be without home access for a while. Maybe...
If thats the case, I have to go across town to the University (im there right now) or make a stop at Tim Hortons :)
Posting may/may not be sporadic in the immediate future.
Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |
Spells and Critical Hits
A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit. If a spell causes ability damage or drain (see Special Abilities), the damage or drain is doubled on a critical hit.
So i took a shot at both Victor and Sarcon here X)
I should be able to do everything here in 1 round.
I have drawn my suplies, applied Troll Septic, poped in a barbarians chew into his mouth and placed smelling salts under his nose.
Resourse expended so far: 1 potion of CLW, Troll Septic, Barbarians Chew.
rules:
Troll Septic
Spoiler:
A witch's brew of troll blood, powdered plant extracts, and alchemical binders, troll styptic is intended as a field treatment for wounds and bleeding, particularly where magical healing is not available. This powder is stored in small packets, and when applied directly to wounds grants a living creature fast healing 2 for 2d4 rounds, as well as closing any open wounds the subject has or receives while the styptic is active, preventing ongoing damage from bleeding. This is a painful cure and requires the target to make a DC 15 Fortitude save to avoid being sickened for the duration of the fast healing.
Barbarians Chew
Spoiler:
This bitter red chew comes from dried leaves of a stunted bush found in northern climates. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round.
Smelling Salts
Spoiler:
These sharply scented gray crystals cause people inhaling them to regain consciousness. Smelling salts grant you a new saving throw to resist any spell or effect that has already rendered you unconscious or staggered. If exposed to smelling salts while dying, you immediately become conscious and staggered, but must still make stabilization checks each round; if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act and fall unconscious again. A container of smelling salts has dozens of uses if stoppered after each use, but depletes in a matter of hours if left opened.
Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |
I feel like we should start using headers that say what round we do things in, i went back to read the fight and keep losing track of when things are happening.
Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |
<Round 1>
HP: 6/32
"I will not be taken down that easily!"
Sarcon shouts as the blows have clearly taken there toll.
attack the not weak one!: 1d20 + 9 ⇒ (1) + 9 = 10
fck me...nice known ya.
So I raged, attacked, then 5ft step out of flank.
<Round 2>
HP: 4/32
Attack the one that keeps hitting me: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d4 + 9 ⇒ (3, 4) + 9 = 16
hey look! i can crit too!
confirm: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 2d4 + 9 ⇒ (3, 2) + 9 = 14
<Round 3>
HP: 1/32
attack the big one
attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 2d4 + 9 ⇒ (2, 1) + 9 = 12
RaR!
See, Vic is on his 4th command so Fate should be able to misfortune the DC 17 Command undead.
Seekers of secrets apparently :)
I was just surfing the goods and services tab on the d20 site, but i agree. It is neat! (even if it is slow and overpriced like all mundane healing :p)
Ok, now i finish off patching up Sarcon. You guys mind waiting for an hour IC while i work the slow, cool way?
Also, when you say ruined, does that mean covered in runes or wrecked?
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5
Crystal would normally fight for it, but Sarcon by far needs it worse than she does. I'm willing to step aside and let you and Sarcon flip for it, if need be. If Sarcon is not interested, I'll flip with you. Sound fair?