Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Anyone is welcome to roll any part of it, and you may assist others on the survival check. However, you may not decide after someone has rolled their check whether you wish to assist them or not. You must decide before.

As for the DC, that is my business. It's more degrees of success than risk of failure, however, so don't fret about it.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

k, well i'll roll survival, I'm betting Vic's geography is better then mine but that part is individually done so I'll roll that too.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

You may now commence the complete worship of my person. I have not only learned of the existence of the riches, but I can also pinpoint the exact location on any map.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

yes, yes you can


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Now greenskin, lead the way towards the gold!

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

it still Friday, have to wait till tomorrow, but then we march!


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

lol. 21 posts in 2 hours XD
also, Victor. you could state something like Over my dead body! but that might not be all that wise considering the current party XD
hmmm. how creepy would it be if we gang-killed a party member and i started taking vestigal limbs, and parasetic twin (the second head discovery) discoveries and the "parts" turn out to be from our dear, departed Victor? would that be a little much for the Doc?


I'd be worried he might try to mind-control you.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

hehe :)
well thankfully i got this caveat

parasitic twin wrote:
The twin is helpless, fully subservient to the alchemist

wellp. I just managed to roll higher... we will be swimming in wealth lads!

Doc wrote:
it was something about great wealth and potential for either great knowledge or mind control. It was kinda hard to make out.

was worded something close to what you were hoping for? more generic, but lots of room for interpretation on your part?

Edit. K. Gotchya! I can do something more to that effect in the future :)


Well, I would have preferred just "something for great knowledge" or "something for mind-control", but I'll work with it this time.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal, how would you like us to handle mundane purchases. Just announce them in discussion and then make our changes?


Indeed, that should do fine. Just as long as you're not shopping while away on a quest.

-Posted with Wayfinder


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Does it seem too early to consider what manner of prestige class I can pick in the future?


Does it matter right now?

-Posted with Wayfinder


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Admittedly, it means very little. In fact, some might see the question as insignificant. On another topic, are the heroes classical do-gooders or are they more of the good Samaritan type? I have caught myself wanting to look at their deeds more than once, fortunately my iron will has saved me.


I don't know the differentiating factors in your mind, but they are LG to NG (mostly) just as you are LE/NE.

-Posted with Wayfinder


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Another question. We have the option on the weekend to intercept the heroes. As of now we are unaware of them, correct? When will this be a viable option?


I expect you to learn of each other when one of you takes the Finders' Keep (and uses it all wrong).


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Beware the loose steps, they are the heralds of the end times!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

You know, I might have a minor suggestion on how we can maximize our own gain on this "clean up the tower and gain cash" gig. We should bring back evidence and act as if we are great heroes. A positive reputation could make us far harder to prosecute by the heroes, any LG heroes would drag us to the court and if we are known as innocent and upstanding adventures of the town then they might be unable to land us in jail.

We can be the worst, most corrupt and insane villains in Golarian and yetkeep a good public image for the benefits it entails.

A bit like Lex Luthor, if you will.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Ummmm, Victor? I was just torturing someone to death in my basement. I'd rather not parade around town until we own it, k? LOL


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Plan B: You keep the blood flowing and I will play the role of the kindly old man. How does that sound?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Deal.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Note to self, woodcutter ax, invest in the docs potions.
Doc can you make potions of infernal healing?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I can make a scroll of infernal healing if you need one. Still, that does require UMD ranks.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

I can pay for them but I'd need you to cast them


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

If this is about your damage from the stairs then I do have two scrolls of cure light wounds.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

When did mending get a 10 min casting time!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

It is outrageous, however, according to my core book the mending spell takes 10 minutes.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

It is, infernal healing does more if we have the time, and I was going to go look for the logs so that's why I thought of it


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Lots happened while i slept :)
I can create potions of Infernal healing at 25gp a pop if victor supplies the spell, no UMD check required.
Also, Sarcon i suggest you sit still for an hour while Victor mends the boards. Healing skill is not the most efficent, especially timewise but i intend to make the most of it :)
I like the idea of beeing seen as a hero! Altho i also have a tourture chamber in my basement, its not something the public needs to know about :)


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Mundane healing really is pathetic :)
Mundane takes 1 hour, heals 2-3 hps, costs 20gp and requires a check.
Magical healing takes 1 round, heals 2-9 hps and costs 25gp....
Still, i intend to keep doing it ^__^

Ok, so i have 10ft of chain, alchemists glue, a streacher (if you want to get creative) and 1 spider sac (think lasso).
What can we do with these?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Replace it with magical healing items?

Or stick to your character flavor.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

It is kinda sad, but I do appreciate it. Can we just tie longer sticks to the stretcher and use it as a bridge?


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Ill probably do both, usually any time i heal someone it will be a mix of the healing skill and a potion or whatnot. Still, most of my healing will be coming from potions (and extracts if i take infusion)
I like the flavour,o however i am aware of its shortcomings :)

Edit. Yup. We can do that :) if we put 2 planks inside the streatcher and wrap it around them, that should work if someone holds it at each end.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

im buying a folding ladder when we get back to town


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

XP don't bother. When we get back I'm making a bunch of spider sacs. Everyone can be freaking spiderman -_-
Btw, a spider sac is a one-shot grappling hook that you only need to hit a DC 5 to use :) 15gp a pop tho.


Fate, can you check out my "status line" spoiler in my profile and add some stat data to your race & class lines?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

This decides it! I am making a boatload of Scrolls of Spider Climb from now on.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

hooray symmetry!

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Deleted the post that didn't happen and am running around hoping to run into whatever is hiding up here


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Unless he is invisible, in that case we're screwed.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

I think he is, I don't see anything up here and didn't hear any casting, so I'm gonna Zamboni the roof in my attempt to run into him


If Doc doesn't show up tonight, I'll act for him.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Sorry! Really busy, i just acted :)

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

is there a door on the roof, I didn't have to open one on the way up


There is, and it was already open.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

ill wait to see what he does first


I can see that I am good at confusing people. Apologies. I'll work more on this in the future.

-Posted with Wayfinder

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

so is it a new round yet? where did the spell casting come from? can I get a perception check to try and hear him casting grease?

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