Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

whats a "no"?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Something that you should never accept, Sarcon.

Disclaimer: That opinion is not necessarily shared by the player behind Victor, especially as he just observed that it could be taken very wrongly.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I cannot help but observe that at least 7 new posts has been made in their game-play section, are they taking actions or something, things that we logically should be capable of reacting to and/or hearing?

Jesus, how many actions have they taken in contrast to us?


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

We haven't done anything worthy of reprisal from them yet. The worst we've done is fudge a bit of truth and possibly detected as evil, neither of which is a crime worthy of initiating combat.

Maybe they are just intimidated and are being paranoid >_>


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Our awe striking grace and fine appearance, especially Sarcon, lowered their self-esteem so violently that they had no choice but become aggressive.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Clearly. How uncouth.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

They must be mere brutes and barbarians, no offense meant Sarcon, you are the well-behaved barbarian.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Most unpleasent people, clearly not up to snuff with the socialites like us.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Mark lifts his nose up into the sky as he sips tea from his fine porcelain, holding up his pinkie finger while doing so. "They are clearly savages."

Aha, which reminds me. It is time for Victor von Ravenport's updated character list.

Crystal is still going for the vampire form. I'll have to call in a favor from the Whispering Way's vampire clan to get that one through.

Fate has yet to conclude what manner of undead she wants to be, I am going to assume either a ghoul or even possibly a ghost? Ghost does sound amusing. "I will hunt you from beyond the grave; IT IS YOUR FATE!"

Sarcon would lose benefits from his barbarian class, I might have to consider letting him stay alive. Bugger.

Wintrish is becoming a graveknight or skeletal champion.

I am personally going for the lich form, however, my frail flesh beckons me to become an undead before that.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I want to hit Ransaq... I'm supposed to target Wizards anyway, right?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Wizards do make tempting, squishy targets. In character I'm not sure what to think of the rest of them. They all seem capable of melee combat, though not to the extent of Marcello/Sarcon.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Well to be fair, Marcello is practically bred for combat... His social skills, as you just saw, is indeed lacking.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Are you judging my lifestyle, Crystal?! ARE YOU!?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I am saying that without the meat shields you would not be lasting long, I'm afraid. I would fair a bit better, but not by much.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I have actually come up with a perfectly good plan to resolve that little issue. I just need a thousand gold coins first.


Now Victor, how would you know that there are seven new posts in their gameplay thread?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Simple, I posted in their recruitment thread and I can see the number rise. And I noticed that it went up by seven.


Actually, that's the number since last you clicked on their gameplay.
Why are you clicking on their gameplay?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I did it back when the game began, just to check who was in, you know, back when you told us to dot. I know the fact seems suspicious as hell, but I swear, I am not looking into their gameplay.

I wouldn't want to ruin the surprise.


There have been a lot more than seven posts since then, Victor. Is there something you'd like to share with the group?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Woah there, Mister GM. I said it went up with 7 posts not that I could see 7 new posts. It is currently on 448 new posts.


Haha. Oh sure.
Remember those squid in your hair? I'm going to give Sarcon a constant "dominate animal" over those squid.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Oh come on! I am not a cheater. It is a part of the fun to not know what your opponent is doing.

Edit: Why are these squids choking me so vii-... sghgdsquz


Well sure, I believe you, but talk to Sarcon about it. He's the one with the squiddies.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Plural, eh?

How many are we talking here?

I get a +3 to swimming for each and single one of them.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I would actually like a little Calamari... Do you think that if I ask Garroth nicely, he would cook them for me?

I'm only asking because Sarcon seems to be the beefy chef, so therefore Garroth has to be fishy, right?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

But... my +12 to swim checks!

NOT THE SQUIDS!


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Sarcon is actually a tattoo artist, in case you want to switch chefs. LOL


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

So seriously, guys, are we gonna just step aside and let them In, or commence to murdalate?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Marcello votes for them to enter, but if we see them inside we can promise nothing... It all depends on how they react I suppose...

Player: Let them in, follow a bit behind and when they have fought a little bit, murder them.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

I agree! Follow, wait for weakness, then murdilate!!! I will make them unconchious, then choke them with squid!!


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Sounds like a plan, then. We just need to make sure we don't walk into an ambush.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

It seems we agree on the subject then, I will go ahead and formulate it.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

What I might have neglected to mention is that we will be the ones to harm the city in a lot of terrible ways if we are denied rulership.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Strike when they are weak. It is the way of the predator.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

-The combat alarm goes off.-

I don't think that Crystal is going to take that lightly.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

So true, Victor...but they have been the slower of the two groups, according to DM-Kal, and I don't feel like waiting a week while they open the front door. :O


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Surely we can wait for them to finish one encounter.
Just one?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I think Sarcon took my comment to heart. >:)


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Ahem... -Clears his throat.-

"SAAAAAAAACOOOOOOOOOON!"


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Seriously?! I mean, I liked the whole back and forth banter, but that's it? No big showdown!? No race to the top of the mountain?! They're just leaving!? To hell with that. While I am fully on board with the game's methodology of giving the PC's every opportunity to stay alive (and therefore not ruining anyone's fun), this is supposed to be heroes vs villains when it is all said and done. We can just beat them down and leave them groaning in the streets, but I say we jack these fools up.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

i grow tired of the elf.
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Me too Sarcon, allow me the next one!
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13

initiative: 1d20 + 1 ⇒ (4) + 1 = 5


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I think DM-Kal was strongly hinting that we should conduct our...business in the PvP arena. LOL

Although, we're evil, so we're allowed to bend and break the rules, right?

I'd like to hear from DM-Kal before continuing, but I am down with a fight happening with those heroic punks.


I didn't say that. I only mentioned it as an option if you wanted to do things the "proper" way (or if the heroes wanted to, for that matter). There's certainly nothing stopping you from laying down some smack. I may have guards jump in or something eventually however, so it's not risk-free per se. But that's more likely if I'm just getting bored with the fight.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Just noticed... I rolled double 1 on my damage .__.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

I'm for waiting. We are villains; we should never attack our enemies when they are on equal ground.

Now that we have met them, we can make preparations for our next encounter.

Delaying Fate does not change it :P

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

What Fate say is true.

A Villain should never fight the Hero unless he is sure that he won't meet his demise.
We should get to know more of them through the town and other means (Looks at Victor) and prepare it so that when we do meet in battle, we are prepared for everything they have.

Hehe Fate... Those puns.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

We're making assumptions based on them going away. What if they try to pull the same crap we were gonna do? I say we leave no enemies at our back to ambush us. However, if the group consensus says it's Keep time, I will gladly say "I told you so" later.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Crystal, m'dear. That's exactly what Victor went off to check. I have a most fantastic trick up my sleeve that will annoy them to no end if they go for the Keep. And we will be capable of beating them up from behind.

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