Coming of the Elves, Kingmaker Alternate campaign (Inactive)

Game Master ElfChampion466

This is the second thread to my alternate path for Kingmaker.


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Grand Lodge

LN Female Highborn Elf Forester 2/Herb Witch 3 | HP: 35/35 | AC: 22 (Tch: 15;FF: 17) | CMB: +4; CMD: 19 | F: +3; R: +9; W: +9 | Init: +10 | Perc: +10 | Speed 40 ft | Active Conditions: none |

My background involves me being injured after poisoning an enemy camp... poisoning woodcutter's camps is kind of my bread and butter.

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Maybe it's something you should flesh in character


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Male Elf Arcanist 1 [ HP 50/50 | AC 20/14/16 , Fort +3, Ref +8, Will +8 | Init +10; Perception +12 (low-light vision)]

Maybe that is exactly what she is doing. Revealing her backstory by her reactions to current happenings...


Male Elven Intermediate God DM

As the group conducts their own mission operatives, the RedWardancers are beginning to gather up from their watch and seem to be packing what few provisions they have. They are uninterested in your war meeting, or so you think.

IT IS NOW THE MORNING HOUR OF 9. THE WEATHER IS CLOUDY, WITH WINDS MOVING EAST, SOUTHEAST AT ABOUT 7MPH. NO PRECIPITATION, BUT EVERYTHING IS DAMP. THE NARLMARCHES IS COMING ALIVE WITH ANIMAL SOUNDS. TEMPERATURE IS CURRENTLY 43-DEGREES. YOU ARE ALL RESTED, FED, AND HYDRATED.

I shall have an Elonalryn Doctrine made up in about a week or so. I will say that poisoning individuals is perfectly fine, but natural water sources is forbidden. Food? Well, that up to the situation.

Grand Lodge

LN Female Highborn Elf Forester 2/Herb Witch 3 | HP: 35/35 | AC: 22 (Tch: 15;FF: 17) | CMB: +4; CMD: 19 | F: +3; R: +9; W: +9 | Init: +10 | Perc: +10 | Speed 40 ft | Active Conditions: none |

I wouldn't poison natural bodies of water (ponds, rivers, streams, etc). I am an elf after all! But food supplies or stored water/beer supplies are free game.

Especially when it comes to those damned woodcutters... Adrienne blurts out seemingly unaware of what she said or if anyone was even listening.


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

"This more than a splendid idea. Weaken them, terrorise them and then take care of the rest!"
Celebrindal beams in joy as Adrienne makes her proposal.

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Goinin sucks in a breathe as if in pain.

"The problem with that is if we use it on the woodcutters, we can't use it against the Town."

Dark Archive

CAMPAIGN COMPLETE

"With no town there are no woodcutters. They cut down the trees for profit. Remove the avenues of commerce and remove the industry."

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

"Yes, but I'd rather not let them see us as we are just yet."


Male Elven Intermediate God DM

Keep posting folks, this is good stuff.


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

Celebrindal strokes his chin. "Maybe there are other methods to make the woodcutters give up their job. I mean it is a dangerous job and the forest is full of dangers!"

Grand Lodge

LN Female Highborn Elf Forester 2/Herb Witch 3 | HP: 35/35 | AC: 22 (Tch: 15;FF: 17) | CMB: +4; CMD: 19 | F: +3; R: +9; W: +9 | Init: +10 | Perc: +10 | Speed 40 ft | Active Conditions: none |

Are we dealing with the woodcutters first then? Adrienne says with a smile and a glint in her eye. Maybe we should move to scout the area first, we can come up with a more concrete course of action.

Goinin has a point though. We may not want to show ourselves just yet. I think taking out the woodcutter's camp would allow us to make a statement and stay unknown. Attacking a town seems bold this early in our time here.


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

Nodding Celebrindal replies."Indeed. First we have to get our own intel. It would be stupid to not know all we can firsthand. What do you think, a week, two to get a feeling for the land."

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Goinin raises one hand to his chin. Then he raise the other and says

"I have an idea, does anybody know rusting grasp?"


Male Elven Intermediate God DM

TIME: 9AM
WEATHER: Cold, winds of 6mph moving west-southwest, small breaks in the overcast but cloudy. Damp and cold, roughly 44-degrees.
SITUATION: The Narlmarches are beginning to come alive with the typical sounds of wildlife. Nothing overwhelming or alarming.
CONDITIONS: Everyone is fed, and hydrated. The warmth of the fire keeps you in good physical condition.
THREATS: None.

Dark Archive

CAMPAIGN COMPLETE

With more than enough planning done, Lidras walks out into the wilderness, bow in hand. He has woodcutters to visit.


Male Elven Intermediate God DM

I want to make sure which lumbermen you are talking about. There is the recently active on in Kinneth to your northeast, and the "inactive" one to the southeast. Am I correct to believe the group is talking about the lumber camp?

As Lidras begins to leave the campsite, the Malkythel team stops what they are doing and looks straight at Lidras in complete puzzlement and concern.

Lidras, moving out on your own is a BAD BAD BAD IDEA. But if you insist...

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

"Talk about half-cocked, he?, She? Hear what I said."


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

"Lidras, after you have done your morning business, please help us so that we can move out! And yes from now on, you do not even take a shit without a weapon, and that should be the only thing you do alone!"
Although his voice is jolly, there is steel in Celebrindals words.

Dark Archive

CAMPAIGN COMPLETE

Lidras' eyes narrowed as he held his bow up. "We have spent what seems like an age sitting around talking. If you are done pontificating, I believe that we were sent here to do a job. Or perhaps you would just like the humans to die of old age?"

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Goinin wittily interjects

"Well, while they are always doing that. It doesn't seem like the best of plans."

Making serveral jesture with hand to get the others attention he says

"I think we should foul their tools in the middle of thge night, then shadow them on the way back to town for more tools and make it look like they back the plaque. After which we head back and deal with the rest in a convincing manor."

Dark Archive

CAMPAIGN COMPLETE

"And I think that we should go get eyes on the target. See what we are actually dealing with and move from there."


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

We just arrived, slept and had a briefing. That is pretty fast. We have not tarried! But I understand your impatience!
"We will move out after everyone has gathered his items. Prepare for march! We need to make our own reconaissance."


Male Elven Intermediate God DM

The Malkythel squad walks up to the campfire, which is beginning to slowly die down. Lord Lyrondreth steps up to Celebrindal.

"We are ready to move out to our pick up location for an aerial drop to the west. From here on, this area is yours to operate. Just remember that as elves, we have time. But also know that you are effectively alone and any immediate help will be unavailable. If you have questions or need occasional advice, give me a direct message with the crystal. Don't take for granted the notion that the higher ups are watching you, so do your best and be your best. Good luck."

With a salute, the elders move into a single file formation and head out. Fiavia gives a wink to the males in the group. Claeledar points his first two fingers at his eyes and swings them back to your group with a serious look. Kethelis offers a silent prayer to you all, but you are not entirely certain if the blessing was in full sincerity or in sarcasm. Amual waves goodbye, and Daelynn offers a modest smile. Adarion leads the formation. Like a spark, they go from jovial and playful to business. Professionals. Veterans. They know their stuff, hence the reason you heard rumors back in training of them being the best. Weapons drawn, spells ready, eyes and ears alert the moment they exit the confines of the camp. Graceful and dangerous. Beautiful to watch and terrible to behold.

unless you guys conduct any comments or, follow them to the pick up point, the RedWardancers are out of sight within seconds.

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Goinin winks back at Fiavia.


Male Elf Arcanist 1 [ HP 50/50 | AC 20/14/16 , Fort +3, Ref +8, Will +8 | Init +10; Perception +12 (low-light vision)]

Fellorian prepares her gear for the day ahead, then simply waits patiently for the others to be ready.

When the Malkythel leave, she gives them a respectful salute.

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Goinin sees Felllorian and decides he better do the same.


Male Elven Intermediate God DM

Now that the veterans have left the area, you are all now in complete control of the adventure. If this was a story, you would all see shimmering words hovering in the air that would say, "CHAPTER TWO."


Male Elven Intermediate God DM
ElfChampion466 wrote:

Now that the veterans have left the area, you are all now in complete control of the adventure. If this was a story, you would all see shimmering words hovering in the air that would say, "CHAPTER TWO."

So, what shall the group do now?

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Goinin whip out some oil and excises in the nude his body glistening in the moonlight.


Male Elf Arcanist 1 [ HP 50/50 | AC 20/14/16 , Fort +3, Ref +8, Will +8 | Init +10; Perception +12 (low-light vision)]

Fellorian will wait for the order to move out and ignore the idiocy of certain other elves.


Male Elven Intermediate God DM

Goinin, when you remove your armor and clothing, you almost instantly become very cold.

Goinin: roll a FORT save.

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Fort: 1d20 + 5 ⇒ (3) + 5 = 8


Male Elven Intermediate God DM

@Goinin: you suffer 4 points of damage (1d6). If you continue being nude, you will suffer more damage with each hour. Also, add in your survival bonus to your FORT roll; +2 if moving up to half your base speed or +4 if stationary.

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

Define Stationary, think sexy nude tai chi/yoga. So that makes my Fort >= 16?

Goinin yells as he shuffles toward his discarded cloths.

"Oooo ow ow, What was that?"

Survival: 1d20 + 6 ⇒ (11) + 6 = 17


Male Elven Intermediate God DM

Goinin looks bitterly cold in this blistering morning, took him less than fifteen minutes to suffer what looks like near frostbit conditions.

@Goinin, on your NEXT hour of exposure, add just your +2 FORT bonus plus the Survival check. For THIS hour, you are pop-cicle. But you still failed the FORT save to avoid cold damage, nonlethal.

What is the rest of the party doing? Fellorian is packed and ready to roll upon command, as is Lidras. Goinin is freezing, Celebrindal and Adrienne are ???

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

"Talk about blue balls, its freezing out here."


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

Shaking his head Celebrindal looks at Goinin. "Soldier, what do you do? You were issued equipment to fend of cold for a reason. You are of no use if you are sick."

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]
Celebrindal wrote:
Shaking his head Celebrindal looks at Goinin. "Soldier, what do you do? You were issued equipment to fend of cold for a reason. You are of no use if you are sick."

As Goinin slides into is cloths he says.

"Its relative"


Male Elven Intermediate God DM

Is the group ready to roll?

Grand Lodge

Male Elf(High/Sylvan) Forester Lv1, Monk Lv 1, Magus Lv 3 - HP 40/40 | AC 25/24/13 , Fort +5, Ref +10, Will +8 | Init +5; Perception +6 (low-light vision)]

What roll?

Dark Archive

CAMPAIGN COMPLETE

Roll out. And the answer is yes


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

Let´s rock!


Male Elven Intermediate God DM

Give me a marching formation, travel speed, weapons and spells ready, any spells active if any, and boosted stats/skills. Start with your leader, Celebrindal since he is in charge and will order the formation and position of team members.

TIME: 10AM
WEATHER: Cold, winds of 6mph moving west-southwest, small breaks in the overcast but cloudy. Damp and cold, roughly 45-degrees.
SITUATION: The area is full of wildlife sounds.
CONDITIONS: Everyone remains fed, and hydrated. Goinin has 4 points of nonlethal damage on him. The campfire you are about to leave is now hot embers. The overhead canopy is keeping much of the light from touching ground so it's a bit dark but not too terribly bad against your low light vision.
THREATS: None that you are aware of.


female
Crunch:
HP 10/10 AC 16 T 14 FF12 Perc +9 Ini 4
Elf Magus (Kensai/Blackblade) 1

Scout team leads, Celebrindal in the middle Lidras and Goinin are Backguard.
Travel speed is dictated by the slowest member, Goinin.
Active Spells =Ant Haul
Weapons at the ready = Bow
Spells at the ready = Shield Extract
Boosted Stats/Skills = Str (Only for carrying capacity)


Male Elf Arcanist 1 [ HP 50/50 | AC 20/14/16 , Fort +3, Ref +8, Will +8 | Init +10; Perception +12 (low-light vision)]

Scout Team: Fellorian on left front, Adrienne on the right, ranging from 30 to 500 feet ahead of the main group.

For Fellorian:

Spells:
Active: Endure Elements (duration 24 hours)

Active Skills:
Stealth: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 39
Perception: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33

Readied Weapons:
Bogda Mor Greatbow of Distance


Male Elven Intermediate God DM

So, the formation is an X pattern which moving Eastward (left to right), will be:

Lidras.................Fellorian
.......Celebrindal
Goinin.................Adrienne

The ground foliage will slow everyone down to 30-feet per turn unless you have an ability to move unhindered which I think all of you do possess. Line-of-sight ranges anywhere from 120 feet down to as close as 20 feet, most of the shrubs and small trees are as tall if not taller than all of you. Ther will be times where LOS between each other will be lost if you maintain such distances, as you have already begun to experience this once your march began. If you want to be stealthy and maximize your alertness, you will need to travel slower. Think of it this way: If you move slower, it's easier to detect, tougher to be detected, but takes longer to get to your destination. If you move normal, it's tougher to detect, easier to be detected, but you get there at a good time. It all depends on your goal. Just remember your Elonalryn doctrine: stealth and diversions are your best friends.

According to your maps and best information given to you, it will take the squad about 3 days to reach the Thorn River Camp converted into the logging camp. If you wish, you may chance at heading to the Temple of the Elk which a full 2 days away. Either way, the direction to go is East-NorthEast; with the temple being slightly north by about 10-degrees by way of compass in relation to heading straight for Thorn River Camp. You will be crossing the Skunk River by sundown or so if all goes well.


Male Elf Arcanist 1 [ HP 50/50 | AC 20/14/16 , Fort +3, Ref +8, Will +8 | Init +10; Perception +12 (low-light vision)]

Fellorian suffers no penalties to moving at full speed an maintaining stealth. So she will be moving at full speed, ranging forward to scout and falling back to report as the group moves forward.

Mobile Stealth wrote:
The forester can make a Stealth skill check with no penalty even when moving at full speed, so long as she is not observed and is wearing no armor or light armor.


Male Elven Intermediate God DM

It simply means that if you want to move at full speed and be stealthy about it, you suffer no negative modifiers. But you still need to make a stealth check. Ah, the wonders of the out-of-print Forester class, which was originally called the Scout in 3.0. Nevertheless, all of you should be ok for now.

Next up will be a few wandering monster checks


Male Elven Intermediate God DM

Right. So, the squad covered a full day's journey with no extraordinary events other than player nonsense. You estimate (Survival Roll if you wish) about a full league was covered and you feel confident that you are going in the precise direction of travel desired.

It is almost nightfall. Everyone is slightly tired and thirsty but not necessarily hungry (you're elves after all). The dampness of the forest foliage has made everyone a bit wet, but a small fire or other preparations can fix this.

TIME: Evening hour of 8.
WEATHER: Cold, temperature of about 44-degrees, winds 7 mph true west. Lots of cloud cover, but no indications of precipitation.
CONDITIONS: wet, and dark. Your low-light vision is good to 200 feet max.
SITUATION: No threats to your knowledge. Wildlife is transitioning from day to night.

What will you do?

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