Come Hell & High Water: Skull & Shackles

Game Master Westphalian_Musketeer

Pirates and raiders of The Shackles have always been a notorious nuisance for merchants and generals across the Inner Sea. In the wake of recent efforts of Cheliax to quell the disruptive and unlawful goings-on of The Shackles, several new men and women have been pressed into the service of Captain Barnabas Harrigan's ship the Wormwood. Now these hapless souls are embroiled in a tale of the high seas, pitted against monsters of the deep, and treachery of their fellow pirates.


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Grand Lodge

Emerald Spire Map Link Level 1 GM

Hello recruits, this is the discussion thread for Come Hell & High Water, for OOC conversations regarding the game.

To start things off if you have a picture you'd like to be used for your Token in Roll20 other than what your Forum Avatar is, please post a link to the image.

In addition, here is the link to the Roll20 game: https://app.roll20.net/join/733540/7cEhBg


Checking in. Thanks for choosing me!

I'm fine using either the token I found or the Profile picture if that would be less confusing for everyone.


Male Catfolk HP (46/46) Subdual (46/46)
Stats:
AC18/Touch18/Flat 17 | Fort+8/Ref+9/Will +9 | Init +5
Skills:
Stealth + 12, Perception +9, Sense Motive +11, Survival + 4,
Class (Monk) (6)

Rrruh checking in! as Friend Kila said thank you for the selection!


Male Catfolk HP (46/46) Subdual (46/46)
Stats:
AC18/Touch18/Flat 17 | Fort+8/Ref+9/Will +9 | Init +5
Skills:
Stealth + 12, Perception +9, Sense Motive +11, Survival + 4,
Class (Monk) (6)

AS I have yet to find a picture I like... or that is male (evidently if you are a cat ninja one must be a girl ...) I am just fine with the profile picture being chosen as well. I swear I though I had a drawing of Rrruh, but I cant find it anywhere at the moment >^.^<

On a side note, I am sure Rrruh's excitableness about our current situation will die down and quickly too.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Checking in and excited to join the party. Can't wait to see how catty and ratty get along.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

I'm fine with my forum avatar being my map token.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Alright, now two more things:

1. What are your guys's Roll20 usernames so I can link up control of your tokens to each of you?
2. Are there any specific requests for the GMPC your characters will be meeting shortly?


Username: Lee D.

Request: I'm thinking some combination of party buffing and/or status removal would be helpful, and free up Tik Tik to go with whatever spells he wants. Perhaps a bard or evangelist cleric or something along those lines?


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Username: Jay H.

If we could get someone who can help with party healing so I am not the sole provider, that might go better. That would allow me fill the controller role better.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Are our weapons the only things that were removed from us? Do we still have our packs and other carried equipment (especially in my case my familiar?).


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

And lastly, for now ;), what all would you like in our summary stat block that always displays?

Grand Lodge

Emerald Spire Map Link Level 1 GM
Tik Tik Scaletail wrote:
And lastly, for now ;), what all would you like in our summary stat block that always displays?

Initiative, Attack Modifier, AC, Perception and saves will suffice.

Tik Tik Scaletail wrote:
Are our weapons the only things that were removed from us? Do we still have our packs and other carried equipment (especially in my case my familiar?).

Your familiar would still be with you in your pack, albeit a little water-logged.


Male Catfolk HP (46/46) Subdual (46/46)
Stats:
AC18/Touch18/Flat 17 | Fort+8/Ref+9/Will +9 | Init +5
Skills:
Stealth + 12, Perception +9, Sense Motive +11, Survival + 4,
Class (Monk) (6)

User name Casey A.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

1) My Roll20 username should be ♠Spade♠.

2) No real preference aside from agreeing with Tik Tik to an extant. I can heal eventually if necessary, but kinetic healing is really pretty lame.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Condition removal and additional healing.

How does a Vanaran Cleric of Skode sound? Heroism and Light Subdomains, along with longbow use.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Sounds good.


Male Catfolk HP (46/46) Subdual (46/46)
Stats:
AC18/Touch18/Flat 17 | Fort+8/Ref+9/Will +9 | Init +5
Skills:
Stealth + 12, Perception +9, Sense Motive +11, Survival + 4,
Class (Monk) (6)

indeed what friend tik tik said yes yes


Sounds fine to me

Grand Lodge

Emerald Spire Map Link Level 1 GM

Alright, if everyone could click "Join Game" while they are on the Roll20 page so they can see the map, that will let me finalize the tokens. Roll20 is finicky in that way.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Calah you here?


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Who are we waiting on?


Just Calah, I think, unless I wasn't clear that I was taking 10 the whole way up and down, perhaps :\

Grand Lodge

Emerald Spire Map Link Level 1 GM

Just Calah, I'm sending a PM to them today.

Grand Lodge

Emerald Spire Map Link Level 1 GM

No response from Calah, given their strength score, they can't complete the task by taking 10, so posting Plugg's response appropriately.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

Sorry for the absence. I'm working two jobs and one of them dumped a bunch of surprise overtime on me.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Who are we waiting on now?


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

I am going to assume that this campaign is dead if I don't hear from anyone by Saturday, a week after the last post in gameplay.


I'm still here. I'm hoping that isn't the case :\

Grand Lodge

Emerald Spire Map Link Level 1 GM

Sorry for the delay, work piledrived me recently.


As a heads-up, I'm going to be traveling this weekend. I'll definitely not be able to post sat/sun, and probably most of monday, too

Grand Lodge

Emerald Spire Map Link Level 1 GM

Noted, and thank you for the advanced notice.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

When the new day comes, Tik Tik spends some quality time with his familiar and switches out his memorized spells as reflected in his character sheet.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Okay, it's day 2 in-game, I've relayed the opening events in the gameplay thread, and moved everyone's tokens into what I'm guessing would be the preferred marching order. Feel free at this moment to adjust things accordingly on Roll20, and let me know if any of you have trouble moving your character token.


Male Catfolk HP (46/46) Subdual (46/46)
Stats:
AC18/Touch18/Flat 17 | Fort+8/Ref+9/Will +9 | Init +5
Skills:
Stealth + 12, Perception +9, Sense Motive +11, Survival + 4,
Class (Monk) (6)

yup cant move my poor kitteh token

Grand Lodge

Emerald Spire Map Link Level 1 GM

Should work now for you, Rrruh.


HP 9/12; Init +3; Melee -1; Ranged +4; AC 13 (13T, 10FF); Perc +6; Fort +6; Ref +5; Will +2

So...do we have an actual plan here? I doubt we'll be able to fight off the whole ship.

Also, I can't move any tokens on the map, much less my own.


Male Catfolk HP (46/46) Subdual (46/46)
Stats:
AC18/Touch18/Flat 17 | Fort+8/Ref+9/Will +9 | Init +5
Skills:
Stealth + 12, Perception +9, Sense Motive +11, Survival + 4,
Class (Monk) (6)

Rruhs plan will be to make a nuisance of his unarmed self/run like hell for the deck.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

I think this is another test. We scare these off and we should be fine.


Do they look like they're wearing armor? If not I'll probably try non-lethal damage until that one with the dagger cuts me.

Grand Lodge

Emerald Spire Map Link Level 1 GM

They're all unarmored, and unarmed except for the one that drew a knife, the one that drew the knife looks like he wishes to fight one-on-one with Kila.


Understood, thanks! Since he beat me in initiative, I'd like to wait to see what he does before I post my own actions for round 1.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

I'll stop casting. I think I still lose the spell though.

Grand Lodge

Emerald Spire Map Link Level 1 GM
Tik Tik Scaletail wrote:
I'll stop casting. I think I still lose the spell though.

Your turn hadn't come up yet in initiative, so I'm counting it that you hadn't yet started casting, so you still have the spell.


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Cool.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Posting the daytime and nighttime activity options for future reference

Extra Daytime Options
Work Diligently: Gain a +4 bonus on any one check for a job’s daily task
Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC
Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection)
Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store
Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered.

Nighttime Actions
- Sleep: Go to bed early and sleep through the night (automatically recover from fatigue)
- Gamble: Play or gamble on a game of chance or pirate entertainment.
- Entertain: Make one Perform check to entertain the crew
- Influence: Attempt to influence a single crew member
- Sneak: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.
- Steal: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.
- Gather Information: Make a diplomacy check to glean information on a specific topic. Possible topics include Mr. Plugg, Master Scourge, Where your weapons might be kept, Ambrose Kroop, Captain Harrigan, the current location and heading of the ship, or the auburn-haired woman.


Male Catfolk HP (46/46) Subdual (46/46)
Stats:
AC18/Touch18/Flat 17 | Fort+8/Ref+9/Will +9 | Init +5
Skills:
Stealth + 12, Perception +9, Sense Motive +11, Survival + 4,
Class (Monk) (6)

Is there a list of people to speak to? Or would you prefer us to just make a general introduction to someone of your choosing?

Grand Lodge

Emerald Spire Map Link Level 1 GM

Yeah, you can just give some generalities of what character you speak with, and I can fill it in from there.


I'm not entirely sure how to proceed from there. Should we start posting the next day's actions, perhaps?


Init +1; BAB +0; AC 12 (T 12 FF 11) Perception +6; F4 R1 W3

Yes, I too am waiting for further direction.

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