Climbing the Rainbow Bridge

Game Master Chris Banks


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Okay, we have a proper discussion thread for the campaign. Please note that this is invitation-only, simply because I've probably got too many interested parties already.

With that said, the information I've provided so far:

Essentially, I’ve gone post-apocalyptic. Or rather, post-ragnarok. The Twilight of the Gods has been and gone. A wolf devoured the sun, armies of the dead set sail on ships of fingernails, and a lot more besides. Fimbulwinter descended and Midgard perished in a cold and endless night. Thankfully, Midgard was not the only world. Some few mortal survivors were able to traverse the chaos and destruction of Ragnarok and find refuge upon the Rainbow Bridge.

Some five years have passed since then. Though the scars of Ragnarok still linger, the people are prospering in their new home, and are doing their best to rebuild their fallen civilisation, salvaging or reassembling whatever scraps of knowledge they can. There’s considerable scope for adventurous types to chart the limits of the Bifrost, or to become involved in politics as old divisions, set aside in the name of survival, reassert themselves.

The Bifrost is a tropical realm of eternal sunlight and indeterminate size, rich in plants, animals and natural resources, but seemingly devoid of intelligent life. People have begun to modify the terrain around the settlement of Ragnfeld, establishing dwellings and agriculture, but the Bridge is sparsely populated and explorations have been limited to date. Thus far, mineral resources are scarce, providing an impetus for exploration.

Ragnfeld itself, originally a small frontier outpost, is rapidly becoming a sizable town, with some thirty thousand people living there or scattered across the surrounding countryside. Its population consists primarily of humans and kobolds, with other races represented to greater or lesser extents. Some of Midgard’s common races are not represented at all, having failed to escape Ragnarok. The demographics are also a tad shot, being skewed towards women and the young, such people having been more likely to be sent through the portal to the Bridge, rather than fighting to defend it.

Culturally, the people are primarily Ascomi, a fantasy analogue of the Norse, and sharing the Norse pantheon. Other cultures and pantheons held sway in different regions of Midgard, and there is a certain resentment among survivors of those cultures that the Ascomi gods took the rest of the world down with them.

Quite aside from the push to gather knowledge and resources to rebuild, there are some decidedly ambitious people around, determined to make their mark upon the new world, whether as leaders or explorers. Others are more focused upon teaching or training the younger generation, or seeing to the readiness of a militia. Ragnarok is, after all, a recent memory, and being ready to fight and survive never goes amiss.

------------------------------

Character Creation:

I’ll be going with a high fantasy points buy (ie 20 points), with a starting level of 3. I’m open to most character classes, so long as I have access to them, and may well be willing to discuss tweaking depending on character concepts. Starting wealth is equivalent to 4,000 gp.

In terms of backgrounds, you’re wide open. You might be Ascomi, or a traveller from elsewhere on fallen Midgard. You might be one of the initial explorers of the Rainbow Bridge, or a refugee from Ragnarok. You might be of a common race, a small remnant, or the last of your kind.

Although the gods have been silent since Ragnarok, clerics still have access to divine spells and powers, though it’s a mystery where they’re drawing that power from. People are free to select their own pantheons.

On the topic of wealth, it’s worth noting that Ragnfeld is not a gold-heavy economy, running more on barter, favours and social credit. There are also a few artifacts from Midgard available for general use, the most notable being the Changestone, a statue able to transmute people into mer-kin (or mer-kobolds, as the case may be). Very handy for exploring the ocean.

----------------------

In response to Min's question about Triaxians and dragonriders:

In terms of cosmology, I'd been intending to use the nine worlds of Norse mythology, rather than alien worlds per se. At least in terms of worlds connected to Midgard. That said, the nine worlds are very much open to interpretation, source material on them being rather limited.

So, if you wanted to reskin the Triaxians to be a race with variant morphologies depending on which world they were born on (say, for instance, Niflheim versus Muspelheim), with perhaps a history of migration across the worlds, that might work quite well. Alternatively, a case might be made for one of the worlds having a variable climate, or an entire region oscillating between worlds.

Whether the same connections held sway in other regions on Midgard, or whether different cosmologies were found depending on the culture or pantheons of a region is a question I'll be leaving ambiguous for now. Or perhaps the cultures and pantheons themselves were shaped by a region's connections to other worlds.

On the topic of dragonriders, I'll give it some thought. My inclination is, if and when dragons do turn up in the campaign, they'll be a very different kettle of fish to your standard D&D dragon, but that isn't an insurmountable difficulty. Indeed, I already have some thoughts as to how to work one in. I come from a very freestyle background when it comes to character creation, so my instinct is to do a bit of tweaking to allow concepts, rather than vetoing them because they clash with my vision.

I'm pretty open in terms of races. I haven't nailed down which races existed on Midgard and the nine worlds to begin with, which leaves things open for people to nominate their own favoured races, and perhaps histories to go with them.

Various races could be tied in with Norse mythology, or they could hail from other regions of Midgard, where different paradigms held sway. I think the only races which might present difficulties are those which hail from alien worlds or have a sci-fi feel to them, and even then they might be able to be reskinned or have backgrounds tweaked. Ragnarok may also provide an excuse for interesting races.

Just on the topic of races, I'm declaring that kobolds get -2 STR, +2 DEX and +2 CHA, simply because I don't think I should declare they're a common race and then penalise anyone who decides to play one with bad stats.

--------------------------

As far as equipment goes, I'm not putting any restrictions on what you can spend your starting wealth on - I trust people to exercise common sense there. Bear in mind that big ticket items will mean gaps in other equipment which won't necessarily be easy to fill later on.

Any further questions, feel free to ask.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

I will repost Vaynard in a moment. Reading your discussion thread boss man. :)


I'll need a bit to forge my character a-proper. Busy day in KoL and realtime in my own RP elsewheres. But it'll get done, even if I have to punch Idran to do it for me~

Also hello peoples!


Just as a quick note, the "invitation only" bit is to screen out any casual readers who might be perusing the forum.

Invitations are open to all participants in DRA's campaigns, as well as a couple of old friends. Quite what I'm going to do if everybody signs up, I'm not sure. It may be that I see how I go trying to run two campaigns at once, or I might see if anybody else want to flex their GMing muscles.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Checking in


Edyssa mostly ready just need to adjust items and background.


Aasimar Paladin (Shining Knight) L11 | AC29 (t11,ff28) | CMD28 | hp 133/133 | Save F17 R11 W13 | Percep +2 (Nouhves Percep +6)

Camris checking in!


Greetings! Character in progress.


Male Dwarf Fighter 7/Barbarian 2 AC29 HP128 F+14 W+6 R+6 Perception +14

Is there a fey like race?

I could play a small Norse fey rogue.

I could play a cleric viking type.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

The Nephilim are a relatively unknown race that somehow survive in the realm of frost and fog itself, in the world of Niflheim. They are a hard people, survivors to the bone and known to drive outsiders off when they proved to not have their tribes best interest at heart. Indeed the frozen corpses of many a merchant riddle the valleys and mountainsides of the the frozen realm as the Nepilim are a people who respect and honor their word and the words of others when deals are made with their people.

It is believed they survive around root of Yggdrasil that exists there, harvesting from the tree of lifes roots. Siphoning off its raw magic and forging weapons that can fend off the forst monsters of Niflheim. Those few who have survived to meet this rare and secluded people describe them to be tall and lanky. Built more for speed and dexterity, to hope from one cliff face to another and wielding bows to hunt for their meat.

To survive the brutal cold they have a coat of fur much like a deer or stag and it comes in an array of colors that blend well with fog, snow and stone. Making them not only great hunters but feared skirmishers.

Vaynard:
"White Wolf of Niflheim"[/b]

Triaxian (Winterborn) Dragonrider 3

LN Medium humanoid (triaxian)

Hero Points 1

Init +2; Senses low-light vision; Perception +9

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Defense

--------------------

AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)

hp 36 (3d10+6)

Fort +5, Ref +5, Will +4

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Offense

--------------------

Speed 30 ft.

Melee masterwork cold iron longsword +5 (1d8+1/19-20)

Ranged masterwork composite longbow +7 (1d8+1/×3)

--------------------

Statistics

--------------------

Str 12, Dex 14, Con 14, Int 12, Wis 13, Cha 14

Base Atk +3; CMB +4; CMD 16

Feats Point-Blank Shot, Rapid Shot, Weapon Focus (longbow)

Traits armor expert, blood of dragons, orphaned

Skills Climb +5, Craft (armor) +5, Craft (weapons) +5, Diplomacy +6, Fly +6, Handle Animal +6, Intimidate +6, Knowledge (geography) +5, Perception +9, Ride +6, Survival +6; Racial Modifiers +2 Perception

Languages Trade Tongue, Triaxian

SQ bonded dragon steed, hero points, link, loner, low-light vision, martial weapons, resist energy, seasoned, status

Combat Gear masterwork cold iron arrows (50); Other Gear masterwork living steel chain shirt, masterwork living steel buckler, masterwork cold iron longsword, masterwork composite longbow, ioun torch ioun stone, muleback cords, 1,595 gp

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Special Abilities

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Armor Expert -1 Armor check penalty.

Bonded Dragon Steed (Ex) A dragonrider has a mystic bond with a youthful true dragon, a bond that guarantees the dragons loyalty to the rider (as long as it is treated with respect), and allows the dragonrider to tap into some of the bonded steed's arcane power. A character

Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.

Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp

Link (Ex) A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.

Loner -1 to AC and attack when adjacent to ally or using aid another.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Low-Light Vision 4x (Ex) As the bond between dragonrider and dragon strengthens, it eventually grants the dragonrider some of his steeds amazing senses. At 2nd level, the dragonrider gains low-light vision. If the dragonrider already has natural low-light vision, the range o

Martial Weapons (Longsword, Longbow) A dragonrider is proficient with all simple weapons, plus any one martial melee weapon and one martial ranged weapon.

Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction

Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Resist Energy 5 (Su) Beginning at 3rd level, a dragonrider gains a natural resistance to damage of the same energy type as the damage of his bonded dragon steed's breath weapon. This begins at energy resistance 5, and increase by 5 every 5 levels, to a maximum of energy

Seasoned (Winter) Can exist comfortably between 40 and -20 degrees. Check once per hr in severe cold.

Status: 6 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute.

He is almost done.

His armor is made of Living Steel, an idea I stole from the harvesting from Yggdrasil's roots. More or less what little forests that exist in Niflheim would have to be powerful trees that are able to resist the cold by healing themselves constantly. Hence Living steel fit fairly well and was within the 25% budget. :)

As always up to you boss! Seeing as normal dragonrider only gets Light Armor proficiency I thought I would get the best armor, masterwork it and make it somewhat story cool~

Thats one reskin I can think of.

Question: The Minotaur and Dragonmen (Of course I like scaly races~) caught my eye. Are They viable races as well?

Edit:

Changed his alignment to Lawful neutral. Made more sense to be an honor bound people with a hard set of laws they follow. Hence why they kill oathbreakers, its not because of malice, its because the clan is all and those who threaten or betray the clan may cause the clan to die and become their enemies on the spot. Its survivle in Niflheim...

Survival of the fittest.

Let me know what is viable so I can build somethig else. If you want a background let me know I didn't want to hammer too much into it if it wasn't going to work out Know what I mean?

Also his dragon mount isn't done yet as I wanted/need to know if I am doing my revamp or the normal drangonrider. I can provide links to my stuff and show you what I did if you want boss man! Looking forward to your thoughts. I'd like to go the route the Triaxian's normally take but that would require 12th lvl and leadership to make viable. The Dragonkin are waaaaaay cool. But very strong. :/


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Speaking of dragons...were you aware they just released a Dragonmancer class? It's also got info for ALL dragons imperial, outer, primal...etc

Ohh, viking cleric...then you could be Floki...


Dot


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

How are we doing hit points?


Hurin: It occurs to me that gnomes do have distinctly fey connections these days. You could perhaps have a check through the alternate racial traits and customise them so that you get the right feel. I'm quite happy with the idea of fey Norse gnomes. Not sure there are any specifically fey races in the SRD, though you could always reskin one.

Min: Vaynard seems reasonable (see my PM for thoughts on running a dragonrider). Minotaurs are viable, but definitely not Norse in flavour, so a bit of thought as to where and how they fit into the wider world wouldn't go amiss (fairly bare-bones is fine; I can work with that). It's worth remembering that I'm running a homebrew version of Midgard, so races' roles in the world won't necessarily match the published Kobold Press version.

As to dragonkin, I do have a preference for non-standard dragons, which makes races with strong connections to them a tad problematic, but so long as those connections are obscured in the mists of time, they should be okay.

Elric: Hit points are maximum for first level and rolled thereafter.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

HP Rolls: 10 + 2d10 + 3 ⇒ 10 + (10, 7) + 3 = 30


Hitpoints: 10 + 2d10 + 6 ⇒ 10 + (5, 5) + 6 = 26
...hmmm


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Uderstood, checking PM's :)

On Races Was just seeing what else was available, good to know and will remember in the future.

Glad to hear Vaynard isn't too bad, tried to keep everything within the 25% range. +/- 1% As gp never always falls perfectly in line~


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

So, Edyssa will go with Killing Flourish Intimidate the remaining enemies and I'll use shatter defenses for free sneak attacks and voila ranged sneak attacks instead of only on the first round.


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

Camris here, Sir Justahls player.

Testing an ascomi Warpriest of Thor.

HP: 1d8 ⇒ 7
HP: 1d8 ⇒ 4


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

2d8 ⇒ (5, 8) = 13

Bit under the weather but I will have Vaynard done soonish once I hear back form our GM on my more recent PM. ;)

Looking forward to this, if I don't get picked I am happy I was invited. :D


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

Thorfinn was a warrior, a devoted soldier of Thor and a fierce enemy of the giants. When Ragnarok arrived, he fought fiercely on the side of the Aesir... until he died.

He awoke already on the bifrost, but without any memory of how he got here. He was expecting... valhalla? Niflheim? Why was he here?

He still serves his town and Jarl, protecting them from the monstrous enemies that yet survive. He still uses his talents at the forge to arm and armor fellow warriors. But his faith was shaken. Even with the power of the prayers that still flow through him, he wonders why he was raised and no one else he knew. He prays for answers, but there is no reply.


So is this the sort of gonzo-madness super-fantasy that was encouraged by DM DRA?

Captain Damian Lamorak remains one of my all-time favorite characters.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Hmmm divine entities aren't answering yet spells are given...I'm thinking dragonlance...


So my basic concept is an aasimar swashbuckler - a demigod who survived Ragnorak by having his divinity stripped by his father as a last ditch effort to save him. Details to come.

Do we have any info on the pre-Ragnorak pantheon?

1d10 + 1d10 ⇒ (5) + (10) = 15


DM Barcas here. Profile created.


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

running into issues, will have Vaynard up by saturday at the latest. Heading back to work with an injury so its gonna be a cruddy coouple of days. Just FYI.

Sent a PM to you GM Behind the Curtain, if you have any questions please ask away! :D


Oh, I'm quite open to gonzo stuff. Midgard was, in its day, trending towards the High Fantasy end of things, and even if few of civilisation's... shall we say, higher-end creations made it through Ragnarok, some few of them did, and there's still the memory of them to strive towards.

As far as the pre-Ragnarok pantheon goes, I've essentially imported the Norse pantheon and their associated mythology. This does mean that they don't come with neatly ascribed alignments or domains, but I'm sure a bit of common sense will see us right when picking out which domains worshippers might have access to. Given that there isn't much material on some of the deities, I may wind up elaborating and filling in gaps if it becomes important.

In terms of what's known about the gods by mere mortals, I'm erring on the side of mystery. Yes, there are tales everybody knows, but it's an open question how much of it is myth or allegory. Historically, they haven't been above meddling in mortal affairs, whether by bossing the priesthood about or through less direct means, but these have been rare events.

Outright conflict with other pantheons has been a rare thing, given the potential for it to escalate to a world-threatening catastrophe. Which hasn't precluded lesser conflicts, or even cold wars where there's entrenched enmity.


GM Behind the Curtain wrote:
Outright conflict with other pantheons has been a rare thing, given the potential for it to escalate to a world-threatening catastrophe. Which hasn't precluded lesser conflicts, or even cold wars where there's entrenched enmity.

Aren't we a bit past that point?


Just a little bit. But it does give a feel for the pre-Ragnarok world and the gods' places in it.


Dice format experiments!

Buttes: 1d10 + 1 ⇒ (7) + 1 = 8
Mesas: 3d20 + 1 ⇒ (5, 6, 16) + 1 = 28

Edit: Tags are to be closed!
Edit 2: Now let's look for magic?
Edit 3: More magic?
Edit:4: Magic 3: Back in the Habit


Now with science concluded: Dem HPs

Me:
Level 2 HP: 1d8 + 2 ⇒ (6) + 2 = 8
Level 3 HP: 1d8 + 2 ⇒ (6) + 2 = 8

Social Links Social Links Social Links:
Level 2 HP: 1d10 + 1 ⇒ (4) + 1 = 5
Level 3 HP: 1d10 + 1 ⇒ (9) + 1 = 10


Same here, since HP is cool.

Me:
Level 1: 1d8 ⇒ 4
Level 2: 1d8 ⇒ 4

A Terrible Thing:
Level 1: 1d10 ⇒ 7
Level 2: 1d10 ⇒ 8


The above should read level 2 and 3, both times, but I'm dumb at copying and pasting


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

^....?


Mysterious occurrences!


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

Say, is the Earthbreaker an available weapon here? In Golarion it's exotic and from Varisia.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

I'd think so it is a real weapon I believe, it's just a big hammer really.


Earthbreaker....have you seen Thunder and Fang?

Thunder and Fang:

Prerequisites: Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar)

Benefit: You can use an earth breaker as though it were a one-handed weapon. When using an earth breaker in one hand and a klar in your off hand, you retain the shield bonus your klar grants to your Armor Class even when you use it to attack. Treat your klar as a light weapon for the purposes of determining your two-weapon fighting penalty.

Normal: An earth breaker is a two-handed weapon, preventing the use of a klar in one hand without imposing penalties for using the earth breaker one-handed. A klar can be used either as a one-handed weapon or a shield; it does not grant a bonus to AC during rounds in which it is used as a weapon.

Special: This is a combat feat, and may be selected with class features that grant bonus combat feats.


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

Oh my; this may require a rebuild...;)


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Working on Vaynard, work is being hectic. Apologies. :(


Thorfinn: It looks as if the Earth Breaker is listed as a martial weapon in the reference document, so you're all good to use one without the need for an exotic weapon feat. Same for the klar.

Min: No worries, I don't think we've got any completed character sheets yet. A few empty background sections, if nothing else. I still need to work my way through the sheets we've gotten so far and check them over.

It looks as if we've got eight people signed up, which is a bit unwieldy for a single party. I may wind up splitting the campaign into two threads and seeing how we get along. Any thoughts?


Gladiatorial combat!


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

For those who are about to die we salute you?


Only if I get to sabotage the other party.


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

Would we all know each other to begin with? Same clan, slaves chained together, barflys that meet each Friday?


Male DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6 Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Sounds good. :)


Male Human Barbarian (Titan Mauler) L1 | hp 16/16 | AC 16 (t11ff15) | Saves F5R1W-2 | Init +1 | Percep -2 | Rage 7/7 | Status: OK

OK, rebuilt with Thunder and Fang.


Table 1 Slayer 3 FC 3/6 Slayer Talent (HP 30/30 AC 19, T 14, Flat 13 F+5 R+6 W+2 Init +4 Per +4

Bump or something?


Male Human |Perc: +5 Init: +2 |AC: 16/12/14 (20 with Buff) |Saves: F+3/R+3/W+5

Might I suggest a CI-ish thing for characters who are finished, or perhaps mostly finished, as an incentive to get people moving a little faster and a reward for those who are mostly done?


Apologies, all. I've been a tad distracted with the elections, and then with working out another suitable opening adventure.

Thorfinn: Yes, I imagine people characters are at least somewhat familiar with each other. It's a reasonably small community, and they may have claims to fame/infamy/weirdness among the citizens of Ragnfeld. Feel free to collaborate on any preexisting relationships beyond that.

Still waiting on a couple of sheets, from Capntastic and Hurin. Also background sections from some people, which would be welcome, but we could easily get started without those and let people fill in as we go along.

Capntastic has been in touch, and will hopefully have his sheet done soon. I've also dropped Hurin a line. I'm inclined to let them have a little longer, rather than starting up a character interaction thread which would just be superceded.

I do still need to check over peoples' sheets properly, so expect some messages in your inboxes as I work my way through.

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