Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I agree Clebsch. It's hard to keep a campaign going when there are only two or three active players. I'm fine with you recruiting players you know. It always seems to work out for the best when that happens.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I'm still here! Apologies, I've been busy as you said. I still check the thread regularly, just haven't had the time to post in a few days.


I trust your judgment when it comes to whether to bring in new players, and who to bring in. Franti's player added so much flavor to the story so it seems a shame, but it looks like he hasn't posted under any aliases for at least three months.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I, too, absolutely adore Franti and his player. I'm afraid we don't have much choice, especially since it's better to introduce someone new earlier in the game.

I trust your judgement, GM, and I will support whatever decision you go with.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I agree with all the above. He's awesome and I hope he's ok but I'm perfectly willing to go with your choices.


Map of the Marchlands | Wintersun Hall

Thanks for the input. I'll put out feeler posts and see if we can find someone reliable and creative. I sent Franti a PM over a week ago but haven't heard back.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I may know someone perfect. I'll float it to them


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Map of the Marchlands | Wintersun Hall

I'm going to be out of town for a few days on a camping trip with only cell phone posting possible, so I probably won't post anything for a few days. Role play intra-character reactions to the developments and we'll assume the party withdraws in an orderly way, taking whatever prisoners they choose to return for justice/redemption, as well as the valuables the party wants to preserve. The leadership of the crusaders will be grateful for your salvaging the property of Terendelev, particularly the young one. Karas will be considered the owner of anything brought back and he can distribute it as he wishes.

I want to add a few magic items to the stuff found in the last room, but I won't have those ready until the weekend. I'd like to let people look for items they want to keep or sell/buy but then we'll move on to the next section. There were a few other safe houses to check out, but we can assume the leadership can send others to check on that as they will want to explore an important possible way of saving the city and your party will be getting the green light to attempt it. This will lead to the boss battle and conclusion of the book.

RPG Superstar 2015 Top 16

Hiya, folks. I'm Avelina's friend and I'd be interested in helping fill in. I've tried to play Wrath several times now but the campaign always falls apart before hitting level 2.

Full disclosure to GM:
I've also soooooort of played a little bit of the very end of the campaign-- I stepped in when a face to face group lost a player near the end of book six, and they had me take on Arueshalae as a quasi-PC just so the party wasn't three PCs versus demon lords, etc, heh. To be honest I don't remember a whole lot of the plot at that level, just back to back ridiculous high-level mythic fights, so I don't even think meta-gaming would be an issue, but I'm faithful about not meta-gaming anyway. Still, I'd just as soon you know that I have a little OOC knowledge of the end-game, in case that would bother you.

I have no issues playing a rogue or a bard. I'll toss together a concept and post once I have something so you can decide if I'll be a good fit!


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Hey dien! I've gamed with Conan and Magna...so glad to see you express an interest!

RPG Superstar 2015 Top 16

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Hey Gerald, good to see you again. :) Conan just retired actually. I'll miss inflicting his terrible jokes on people.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

As I said, I have no problem with rogues or bards, but as I was browsing classes, this concept jumped out at me. If you'd prefer something closer to Franzi's jester style character, I can start with something more classically trickster, but, here's my notion anyway:

Submitting Raine a'Thiel, a human (urban) ranger. The basic concept is a young Kenebran woman whose father's over-protectiveness meant that she was never really allowed to go wage war against the demons... but of course, the war has come to Kenabres, and there's no longer any 'home' to stay safe at.

At the moment no particular plans to multi-class or prestige class, but I don't rule it out. Normal human, no alt traits/etc.

Mechanical Statblock:
Raine a'Thiel
Human ranger (urban ranger) 4
NG Medium humanoid (human)
Init +4; Senses Perception +14
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 35 (4d10+7)
Fort +5, Ref +8, Will +3; +2 vs. Mind-Affecting effects of Evil Outsiders.
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +1 composite longbow +9 (1d8+3/×3)
Special Attacks combat style (archery), favored enemy (evil outsiders +2)
Ranger (Urban Ranger) Spells Prepared (CL 1st; concentration +3)
. . 1st—heightened awareness
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 11, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Nimble Moves, Point-Blank Shot, Precise Shot, Rapid Shot
Traits child of the crusades, demon-proof mind, scholar of the great beyond
Skills Acrobatics +4, Climb +6, Disable Device +14, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (local) +4, Knowledge (planes) +8, Perception +14, Profession (Local guide) +6, Ride +7, Spellcraft +4, Stealth +10, Survival +8, Swim +6
Languages Common
SQ favored community (Kenabres +2), hunter's bond (companions), oppressive expectations, track +2, trapfinding +2, wild empathy +4
Combat Gear potion of cure light wounds, scroll of cure light wounds; Other Gear mwk chain shirt, +1 composite longbow (+2 Str), cracked mossy disk ioun stone, eyes of the eagle, bedroll, flint and steel, grappling hook, masterwork backpack, masterwork thieves' tools, mess kit, silk rope (50 ft.), string or twine, torch, 212 gp, 6 sp, 8 cp
Still finalizing gear purchases
--------------------
Special Abilities
--------------------
Favored Community (Kenabres +2) (Ex) +2 to rolls when in kenabres terrain.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +2 Add the listed bonus to survival checks made to track.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Now the fun stuff!

Background:
The a'Thiel name is not unknown in Kenabres. The Taldan a'Thiels, a minor noble house (very minor~) answered the call of the First Crusade and sent some of their best and brightest sons and daughters north to help battle the demons; some of them stayed to help secure the border. The sons and daughters married other crusaders, and children were born to the line. Through each successive crusade, there was always at least one a'Thiel present on the front lines, taking the battle to the demonic hordes with steel and valor, riding under the family's standard of a red hawk on a white field. But the crusades have become harder and harsher things, over the years, with less of the triumph of victory, and more dead names to inscribe in the family's copy of Iomedaen holy writ.

In the Fourth Crusade, the family was especially hard hit. Melara a'Thiel was lost on the front lines, as were her two oldest children, Ryen and Rodien. Melara's husband Artien was badly injured in the same demonic strike that slew his wife-- a leg withered to ash by demonic fire, an eye destroyed. But the true defeat of his spirit came when, while recovering in the temples, he was told of the death of both his sons. All that was left to him was the youngest child: Raine, only a girl of eight at the time.

Artien swore that his daughter would not perish the same way as the rest of his family. He determined that she would live a safe life behind Kenabres's walls, and forbade her joining the Crusades. As Raine grew older, she had different ideas... but found her every attempt to join gently but firmly blocked by sergeants and lieutenants who knew her father, and who agreed, as a kindness to the aging cripple, to keep his daughter out of the field.

Raine chafed under this restriction for years, bearing it with bitter resignation. She wished to carry on the family's honor, not spend her days serving as a nurse to her crippled and emotionally-broken father. She loves him dearly, but it galled her spirit to know that while she was whole of body and as willing to fight as any, she was consigned to a dull and valorless life, while others in worse shape than she rode out to patrol the Worldwound's edges. But she was not willing to outright defy her heartbroken father's wishes. Confined to Kenabres, she became an expert on it: on every back alley, each hidden stair that led to the rampart walls, the bars filled with carousing mercenaries and the inns to which would-be Crusaders could be guided, for a bit of coin. She haunted the temple of Iomedae as much as she could, less out of a pious faith than for the chance to at least practice martial drills, for the Iomedaeans know that even if one is to stay behind a wall it does not mean one is fully safe. Raine loves Kenabres, simply and fiercely: she knows the city like an old friend, and has favorite buildings as others have favorite companions.

And she was devastated when it fell.

Raine's first priority when the wardstones fell was not to fight with demons in the streets, but to get her crippled father to safety. Perhaps if that had not been her first concern, her life might have gone very differently-- perhaps she might have been among the handful of travelers who Terendelev protected as they fell into the earth. But instead, Raine hauled her father into one of the hiding places she knew, an old cellar, and guarded him during the initial demonic rampage, weeping with her helplessness as Kenabres fell.

In the time since, Raine has remained in her city: no longer a safe fortress, but occupied territory. The front line has come to her, despite her father's wishes. Raine's knowledge of the city has served her well as she has picked her way through old tunnels and collapsed buildings, scavenging food, weapons, and supplies, and carefully avoiding the red eyes of demonic occupiers. Her father still lives-- more broken than ever by the city's collapse, raving to himself with only occasional moments of lucidity. Raine struggles to keep him safe and hidden, as well as herself. But her other goal is vengeance.

She has returned once to her family's old home, a fraught and perilous mission, but one that rewarded her with two old family heirlooms: the bow and quiver of arrows her mother had taken into battle, and a pair of enchanted goggles worn by one of her brothers. Raine strikes down demons when she can: from a distance, from the shadows, picking off lone targets with her arrows before melting into the city's rubble once more. The arrows are red-fletched: it is not the same as riding under the banner of the red hawk on an open field, but it is what Raine can do. For as long as there are demons, there will be an a'Thiel to fight them... or so Raine swears.

I'm making guesstimations on the current state of Kenabres; they could be wildly off-base. If things need reworking, please let me know.

Appearance:
Raine is wiry, of middling height, and has chin-length dark red hair, gray eyes, and a fine "resting-b&~*#" face. Her expressions flicker quickly across her face with little guile-- it's always easy to tell if she's angry, happy, sad... At one time, she enjoyed dressing in jewel tones, but the necessities of life in Kenabres these days merit dark colors, better suited to disappearing down an alley in. She dresses very practically now: sturdy boots and gloves, canvas trousers, a chain shirt with its links darkened with soot and a tunic over that as well to hide any betraying glint of steel. She often will smear ash over her pale face as well, to keep a flash of fair skin from interrupting the shadows. She has not had a bath since Kenabres fell, and currently stinks of old sweat and blood and grunge. A well-made bow is slung over one shouler, and a quiver at her hip.

Alignment, personality:
Raised on tales of the great threat of evil of the demons, Raine has from childhood dreamt of being a hero and vanquishing evil. Of course, it's very easy to form a romantic view of that simplistic way to go about 'heroism,' and to miss the quieter daily tests of one's integrity-- to chafe against a father's fears, for instance. But Raine's heart is good, even if she's young. She has a certain ingrained respect for law and order due to her upbringing in Kenabres (where survival has often hinged on whether or not people obey the dictates of Kenabres), but she is not fanatical about it, and she has also heard of the stories of the Third Crusade, and the excesses of law-followed-too-strictly-and-too-blindly. Therefore I place her in "neutral" on the law-chaos axis. Her inclinations are solidly good-aligned, but she does have a temper and a strong desire for vengeance right now, fueled by her recent trauma and the presumed death of most people in Kenabres she knows in her day-to-day-life. She would be somewhat hard-lined about 'redemption' -- especially if she felt the people to be redeemed had anything to do with the fall of Kenabres-- but she's capable of showing mercy, and would call on the memory of one of her brothers, a fundamentally gentle man, in such moments, to temper her own thirst for judgment.

Her personality prior to the fall of Kenabres was a young woman who was both driven but also somewhat immature, with a penchant for sarcasm and occasional flippancy. She's gotten much more grim over the last few weeks, due to circumstances, but ideally she'll heal towards being a wiser version of her old self: optimistic, determined, a pithy quip when times are dark.

She'll be going for the Marshal path, most likely, unless as the GM you really want someone taking on the Trickster role.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Welcome!

I like the character you've created. She'll be a very good addition to the team! She seems like she'll be a perfect fit, and bring a new perspective to the party.

And mechanically, it'll be very nice to have a martial character who likes to work at range!

What deity does she worship? We're a bit oversaturated with Iomedeans at the moment - I hope it's someone different, haha.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

3 iomedaens, 1 abadaran, and 1 devotee to Apsu lol

I'll have a good long post up tomorrow. There's some feels to come lol


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Raine does say prayers to Iomedae but more in a 'well that's who my parents worshipped and... anti-demons, yay?' than with any sort of strong personal connection or true piety. I'd not be adverse to her having a religious experience with a different god and gaining some conviction/faith there, hahah. But for now, I'd be temporarily adding to your Iomedan glut ;)

GM: I've been reading through some of the gameplay thread to get a better idea of what's going in Kenabres-- still got catch up to do, but I'd say that Raine and her father would, if possible, be stuck in the demon-occupied part of the city-- Raine might be able to make it to crusader-held parts on her own, but it would mean having to leave her father, so she wouldn't willingly do that.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Darn. Pathfinderwiki doesn't have an adjective form of Apsu.

...Apsurian? Apsan? Apsurite? Heh.

Raine a'Thiel wrote:
Raine does say prayers to Iomedae but more in a 'well that's who my parents worshipped and... anti-demons, yay?' than with any sort of strong personal connection or true piety. I'd not be adverse to her having a religious experience with a different god and gaining some conviction/faith there, hahah. But for now, I'd be temporarily adding to your Iomedan glut ;)

I feel like with this much Iomedean worship going around, you might fall deeper into the Inheritor's faith, heh.

RPG Superstar 2015 Top 16

My vote is Apsan.

Anarya wrote:
...you might fall deeper into the Inheritor's faith, heh.

I hear that's a risk. :P

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I don't know...I could definitely see Avelina driving someone AWAY from it, too....


Map of the Marchlands | Wintersun Hall

A big welcome to dien/Raine. I will look over the proposed character soon, but I'll be out of my usual computer access environment, accessing the actual environment for a few days. I've put out feelers to a few other players who have run with Franti in a couple of his campaigns, but your prompt response means you'll have priority if all looks good.

RPG Superstar 2015 Top 16

Avelina of House Galfrey wrote:
I don't know...I could definitely see Avelina driving someone AWAY from it, too....

Hey. you said it not me...

Clebsch wrote:
etc!

Thanks, GM. No rush from my end. Also if Franti resurfaces, I'll obviously fade back to the shadows since you guys have such an established play history with his being part of the group.


Hey, Dien! Good to cross paths with you again. :)


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

After getting a good read over of your character dien I think it looks really good :)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I'd be comfortable keeping an expanded group with one additional member if Franti returns. This group moves smoothly, one more person won't mess that up.

Karas, if you don't mind sharing the details (keep secret whatever you wish to keep secret of course):

What is Karas's blood relationship to Terendelev? Is he her adopted son? Is he descended from her distantly or closely, or does his silver dragon bloodline stem from another dragon in his lineage?

And where does the tiefling part come in? Is he half-human (with a bit of dragon), half-demon? Or more distant there as well?


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Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

So its actually less complicated that it seems.

He is distantly descended from Terendelev herself. Diluted enough to not make him a half dragon but not enough that he cant draw power from it as a bloodrager. This was also kind of amplified by a ritual in his background and campaign trait that is what left him branded with the mark of Baphomet.

The teifling comes in as the latent energies of the worldwound tainting his pregnant crusader mother (who carried the dragon bloodline) causig him to be born teifling of 2 human parents.

After he broke out of his imprisonment and into the guards prison proper. Terendelev found and reintegrated him to society. He looks at her like his mother since his real one was slain 60+ years ago when he was taken.

(His background in his profile actually details this from his own perspective if you want to read it :) )

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Thanks! I think I'd read that before but it was a long time ago. October 2015... wow.

I don't know if you've read Anarya's backstory in depth, but her lineage (and the source of her power) is mentioned in the Excerpts from The History and Future of Humanity on her profile. Her aasimar heritage, and particularly her Scion of Humanity trait, represent her divine connection to humanity itself rather than the blood of a celestial. I am really hoping she doesn't die before I get to explore that section of her story. I've got all kinds of ideas for how she'll progress once she (and the world) realizes her destiny.

RPG Superstar 2015 Top 16

Heyyy, small world Tauni/Lueck/etc! Nice to see you again too.

Karas Argentus wrote:
After getting a good read over of your character dien I think it looks really good :)

Thanks Karas!

I've been enjoying reading people's bios!


Map of the Marchlands | Wintersun Hall

I've looked over the character of Raine a'Thiel and it looks good. One thing to consider, after the first book ends, there will little or no action back in Kenabres, so the community aspect will not do Raine a lot of good after that. The second book takes place in Drezen, another crusade city that it will be the job of the party to help retake from the demons. So I'd allow the community to extend to any crusader city, if that seems in line with the intent of the archetype. After the second book, however, things will go into demon held territory, other planes even, so that won't help then. Of course, by then, you'll have some mythic levels.

I would prefer to have all the mythic paths covered, ideally, but that isn't something I want to force on you. The book Mythic Adventures suggests that rangers will find useful and compatible abilities in the trickster path. Rangers are not mentioned in the marshal path, although that certainly doesn't prevent a ranger from choosing the path. Just look over the options available on the Trickster Path. If it's not for Raine, then be prepared to coordinate with the other person on the Marshal path, (currently, that would be Avelina, who is related to the queen), so you take advantage of different potentials in the Marshal path.

Another Iomedae follower is no problem, as there are obviously many amount crusaders. If you're of a mind, consider mixing things up a bit with one of the other prominent good deities represented by crusaders, such as Cayden Cailean, Desna, Saranrae, or Shelyn. Some others possibilities exist, such as Kurgess, Milani, and Chaldira Zuzaristan, as well as Empyreal Lords, such as Ragathiel, Arqueros, and Kelinahat. Again, I don't want to force it, but there are other options besides Iomedae.

Background looks good. It will be a simple matter to connect Raine to the other PCs when people are chosen for an important mission, where Raine's familiarity with the city will be an asset. If Franti has not resumed his character, he will have a reason to leave for the time being.

I haven't heard anything from the others I notified, and since your character looks good and you come well recommended, I have no problem having you join the campaign. Welcome and I appreciate your willingness to step in. Let me know if you have any other questions about the character.

For hit points, I'm allowing each level (after 1st) the player can roll his or her character's hit die but if the result is below the average +1 (same as in Pathfinder Society) that becomes the hit points for the level.

We are also using hero points, so I'll a lot a random number up to 4 at some point before you join the action.


Plaguestone Map | Gallows of Madness Combat Map

Wooo, thanks Clebsch! And everyone else for the warm welcomes.

Re: Kenabres/favored community:
Yeah, I'm aware that Kenabres is not likely to be the long-term site of further stuff; I don't terribly mind not getting much further mechanical use out of favored community. While I really loved the flavor/concept for that and it inspired a lot of Raine's backstory, the aspect of normal ranger that it replaces (favored terrain) is one that I rarely find valuable anyway, so to me, it was trading out one little-used mechanical class feature for another little-used mechanical class feature (but picking up trapfinding). In short, I'm not heartbroken to just run it straight as is, with the full knowledge that I won't be in Kenabres that much; but if you're being generous enough to do a generalized 'crusader city' thing, I'm not gonna turn that down. ;) (I will get an additional community at level 8 for what it's worth.)

I'll take another look at Trickster. I'm not outright opposed to the Trickster mythic path, honestly, but I like the trait 'child of the crusades' much better for Raine's story and background than I do the 'chance encounter' trait. If you'd allow my taking the Child of the Crusades trait, but going Trickster path, that could work?

Regarding gods... I have some notions there. I want to flesh out a little more of the IC reason why Raine knows her way around traps, locks, etc, beyond just 'the party needs a disabler', haha... so I'm going to do some minor background revisions, and that might lead to a religious tie-in. I'll do some mulling over there.

I just took the PFS method for Raine's HP as listed; if the rolling for HP is optional I'll stick with the HP of half-plus-one instead. Otherwise I'll roll some HP up!

Sounds great!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

You should definitely roll. Any result that's below the PFS method gets bumped up to the PFS method - it's win-win!

RPG Superstar 2015 Top 16

Oh well in that case. :P

Level 2: 1d8 ⇒ 7
Level 3: 1d8 ⇒ 1
Level 4: 1d8 ⇒ 7

RPG Superstar 2015 Top 16

I'd say "good rolls" except I forgot rangers get a d10, not a d8. Good work, self.

Let's try that again, level 2: 1d10 ⇒ 8
level 3: 1d10 ⇒ 7
level 4: 1d10 ⇒ 5

Still good work! So, the 5 becomes a 6 due to the half-plus-one rules?


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Okay, Raine has undergone some minor rejiggering, both story wise and a little bit statwise (swapped out a trait, bought some gear, lowered CHA by 1 and boosted INT by 1, possibly other things I'm forgetting). The full version's on her profile, let me know if anything still needs tweaking!

GM: based on what is in the game so far mentioning Raine, it sounds like Raine is already aware of/working with the other defenders to some extent?

I was loosely envisioning that Raine could agree to help the others if they agree to help get her father to 'safe' territory, but I also don't want to bog down the game with 'NEW PLAYER WANTS YOU TO HAVE TO IMPROVISE STUFF AND RUN A SIDEQUEST' so I'm totally fine assuming that she's either already gotten her father to defender-held territory, or in handwaving that rescue bit, whatever will make the game go most smoothly.

And now, to post. Excited!


Map of the Marchlands | Wintersun Hall

Based on Raine's backstory, I assumed she would have found the crusaders holed up in the Defender's Heart. See posts starting at this one for the details of the Defender's Heart if you are not familiar with that from past games.

The PCs of this adventure have already helped a number of people holed up in various buildings in the city get to safety, so some other crusader's could have helped Raine with her father, particularly if he is a revered member of the crusaders past campaigns. You can imagine that as you wish. That would also make you privy to gossip and news and that would have exposed you to the general story of the people who emerged from over a week underground to rescue some people at the Blackwing library, saved a woman who was about to be sacrificed by some unhinged crusaders who thought it would create a holy weapon, helped escort Horgus Gwerm back to his manor to check on his possessions, saved Anevia Tirabade, wife of current leader of the resistance, Irabeth Tirabade from a half-orc seeking revenge for being captured by Irabeth before she got to Kenabres, helped Anevia reunite with her wife, and cleared out a safehouse of a cult of Baphomet called the Templars of the Ivory Labyrinth, recovering some documents.

I'm just now remembering that the party dealt with the Topaz Solutions shop, which I said Raine had done in the gameplay thread yesterday, so ignore that. But Raine could have taken care of the last known safehouse for the Crusaders while the PCs were doing what they are just getting back from doing, which they can explain.

There's nothing from the AP that you need to know about this last safehouse except it was called the Tower of Estrod, it was partly destroyed during the battle, and the leader of the cult, Faxon, was a tiefling witch who was down in the basement. After dispatching him, Raine would have found the said documents.

I think that should get things moving and allow Raine to integrate into the group.

Check the campaign tab for a list of house rules. Nothing major, but a few things that might help in certain melee situations.

Also, narration in the gameplay posts is in past tense. I think this reads better than present tense. No problem if you forget and write in present tense. I do that from time to time also.

You can get a sense of how I run things by looking at any posts and following a melee along. I roll certain things for the players to speed things up. Anything "Behind the screen" is for GM's eyes only, usually things like perception checks and knowledge checks, so you can look at them if you want after the situation has changed, just to see what the results were. Other rolls are for everyone to see but spoilered under "On the Table" to keep the posts tidy.


NG Ranger 9 * HP 98/98 * AC 24 (or higher in magic circle)|T14|FF20 * CMD 27 * F+7 [See Feats] R+12 W+5 * Init +8 Per +19 (+4 vs traps) |

Sure, I don't want to hold things up RPwise, so I'm fine assuming Raine's already partnered up with the Defender's Heart crusaders/gotten her father to safety, etc.

Yeah, I've read through the houserules and such. Good stuff!


Can someone refresh my memory on how we were tracking treasure? This coming rest may be a good point to divide (and sell and buy where appropriate). Right now, Tauni is nearly at the same equipment level she was when we started.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

It was in a spreadsheet franti was maintaining. A Google doc. We may need to reevaluate it


Map of the Marchlands | Wintersun Hall

I'll see if I can download it and put it in my Google Docs with a new link, so we don't lose that info.

See link at top of campaign tab. You can edit so do with it as you please. I'd rather you all keep track of the stuff. Let me know if you need any help.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

An idea for raine's mythic path.

If you like marshal, consider dual pathing marshal and trickster?

I'll be doing the same with archmage and champion

RPG Superstar 2015 Top 16

It's not so much that I like marshal, it's that I like the Child of the Crusades trait. (Not for mechanics; for backstory)

So far I'm not really delighted with most of the trickster powers, as most of them involve sneak attack or bluffing or various other things that don't really fit Raine. She'd get the most mechanical use out of straight-Champion, probably. But honestly, mythic's a long way off, and maybe how I see Raine may change by then, or maybe I'll dual path Champion, or something. :P

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Okay. So, at least for the time being, I am volunteering to take over managing the loot. We can't very well make purchases without knowing what we have, and I get the feeling we won't be wanting to head off to the BBEG without purchasing things

I looked over Franti's sheet and the gameplay thread, and I've gotten all the items accounted for, I believe. I'm currently working on getting everything priced out. I also need to look over to see how much money we should each have from our adventures before the point at which he stopped tracking.

@GM Unless I missed something, I have not seen any spellcraft/appraise data for the items in this post


Map of the Marchlands | Wintersun Hall

While in the Defender's Heart, lots of people can help with the spellcraft/appraise, so if you prefer, just assume you know what the items are and what they're worth. If the value of any item is unstated, I'll provide it. From the loot spreadsheet, it looks as if most everything is identified and priced, so let me know what, if anything, still needs to be provided.

When you know what you want, just post in the discussion thread the item and then roll [dice=1-75 available, 76-100 not]1d100[_dice], provided the item has a cost of between 100 and 2500gp.


Thank you for taking that on. I'll work on the purchases for Tauni, and roll for them and finalize when I know how much she has to spend.

Avelina, I am assuming Tauni returned the wand to you after we left the manor.


Map of the Marchlands | Wintersun Hall
Avelina of House Galfrey wrote:
@GM Unless I missed something, I have not seen any spellcraft/appraise data for the items in this post

Potion of Feather Step (Sell for 25 gp)

Potion of Protection From Evil (Sell for 25 gp)
Scroll of Protection From Chaos (Sell for 12.5 gp)
Scroll of Touch of Fatigue (Sell for 6.25 gp)


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I'll have a post worked out tomorrow. Sorry, got a bit run over today,

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3
Clebsch GM wrote:
Avelina of House Galfrey wrote:
@GM Unless I missed something, I have not seen any spellcraft/appraise data for the items in this post

Potion of Feather Step (Sell for 25 gp)

Potion of Protection From Evil (Sell for 25 gp)
Scroll of Protection From Chaos (Sell for 12.5 gp)
Scroll of Touch of Fatigue (Sell for 6.25 gp)

Thank you! The coins, mundane items and art...did we leave those or did we take any with us? Just want to make sure I'm getting the numbers right.

Also, sorry I haven't posted the number yet. Today has been really crazy. My wife-to-be and I are trying to find a place in San Francisco for the fall (when I start grad school), and it's being a giant pain. I'm in need of a break, so I'll get back to work on this stuff now

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Here's an updated loot tracker with the values of all the items we've gotten up to now.

Please look through and see if there is anything you would like to keep.

I'm holding the handy haversack at the moment, but I would recommend giving it to whoever has the most consumables amongst the casters.

I recommend selling the bracers of armor, as we have plenty of access to mage armor. The rings of protection should prioritize the frontliners, if they don't have any.

The masterwork half plate would be an armor upgrade for Ellena, but otherwise we could probably sell all the mundane weapons and armor.

As far as selling the poisons and drugs, since I don't imagine any of us are that keen on selling them to be used, perhaps we could sell them to temple healers who are looking to use them as materials for creating antidotes?

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

It's been a difficult week for me with a lot of ups and downs, so I struggled to get much of a post in. Things are in a good place now though! I had some pretty significant conversations with my family about the stuff I'm going through. They're still struggling to understand but they'll come around. I'm finally taking a big step towards something very important for me. :)

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I'm glad to hear things a progressing for you! Educating parents can definitely be an arduous process.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

If we sell everything I've marked for sale, each of us (minus Raine) will get 2287.35 gp. We also currently have 6 unclaimed Cure Light Wounds potions, so I'm gonna say we just give one to each of us.

I couldn't find any pricing data for Waters of the Whispering River (one of the drugs/poisons), since it's apparently from a module.


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Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

First off, congrats Anarya. Hope things go well for you!

Second, thanks Avelina for your hard work on the list. Hope you find an awesome place!

I wrote Ellena down for the masterwork half plate, one of the rings of protection +1, the +4 composite longbow and the 20'cold iron arrows. I assume Karas and I are the only two that can use that bow and if he would like it instead, I'm fine with him taking it. I didn't see a reason for one of us to not have it though.

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