Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Map of the Marchlands | Wintersun Hall

Sorry for the delay in posting. The middle of the week is always challenging for me because of work and this week is the last week of a term, which makes it harder still. Next week starts a new term and I'll be teaching an extra class, but I don't think it will make much of change in my posting. Thanks for being patient.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

This week is a bad week for me too. I'm sitting in a deposition right now that I expect to run all day. It'll probably be the weekend before I can make a legit post.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Currently am medium, which is throwing off my groove, but I've yet to actively change it.

No worries, busy time for me as well. I'll be moving homes in the next month, so I'll keep you all alert to that drop of responsiveness as it occurs.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

...is that a G Gundam reference? Lol

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

...maybe :3c

Oh, and I forgot I'm only CL 4, so take the fifth d4 off that burning hands


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Just a note, I took into account using lethal damage against the ice man, indicating both in the attack and damage roll that Franti'd be using lethal damage, despite the non lethal clause at the end (copy-pasted, forgot to remove that bit). I'm okay with no lethal and the failure of the attack (a fool, after all), and I'll use it to make Franti more aware of lethal/non lethal when facing constructs in the future.

Fool me once, shame on you, Fool me twice, shame on me ;)


Map of the Marchlands | Wintersun Hall

I'll post a change in the gameplay thread. I just scanned to the end of line to see the attack result and damage, saw the reference to non-lethal and did not spot the stuff at the start. Had I noticed, I would have queried to clear up the question.

Silver Crusade

1 person marked this as a favorite.
AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I can't Red Roaring Hands of Victory Burning Hands again without including Franti in the area of effect. With his evasion and crazy good reflex save, he could probably avoid the damage, but I feel I should ask permission from him before I do anything.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Hit me with your best shot ;)

Can't say I've ever had a sorceress ask before lighting me up in the blast zone of a spell.

Silver Crusade

1 person marked this as a favorite.
AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

A good habit I picked up from PFS, as you always have to ask permission before such things.


Map of the Marchlands | Wintersun Hall

Years ago, playing 3rd edition D&D, I lost a valued character when another player cast a fireball on a vampire that also damaged my character. He said he assumed I could deal with the damage, but it was enough to kill me off. So it is nice to get permission to avoid hard feelings if things could potentially go wrong.

By the way, I'll be extra busy during the week this term (5 weeks) as I'm teaching in the evening plus a day class on Tuesday and Thursday. So I won't likely be posting between Monday afternoon and Tuesday night and again between Wednesday afternoon and Thursday night.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

This is gonna be a good scene I can tell :) yay riddles. I'm gonna have something up after work tomorrow

Silver Crusade

1 person marked this as a favorite.
AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Okay, so our kind GM said that we had found clues earlier, so I went and looked back over our investigations in the manor.

Here's my theory:

We know the riddle is based on the draconic creation myth. The creation legend speaks of salt water, fresh water, and the mixture of both creating life. The chessboards are white, grey, and black. I submit that white corresponds to fresh water, black to salt water, and grey to their mixture. In addition, I propose that we are supposed to place items we have found throughout our explorations that correspond to each board.

Sentimental Cup represents fresh water, as it's made to be drunk from. Telendrev probably intended to tell Karas about this hidden place later, as indicated by the note, and gave him the cup with that intention.

Azlanti Coin represents salt water, as their civilization was underwater. The coin's singing also spoke of creation, and the words had been changed.

Miniature Tree represents the meeting of the two creating life. Like the dragons in the legend, it can change from a metal to a color. It's also been notably and suspiciously brought down here, away from it's normal location.

We place Sentimental Cup on the white board, Miniature Tree on the grey one and Azlanti Coin on the black one.


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Map of the Marchlands | Wintersun Hall

You're warm. Try a few things and I'll give you some indications of which are in the right direction. I don't want to drag this out too long, but see what else you can think of. By all means have fun.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Awesome!

Avelina isn't really clever enough to put all that together herself, so one of the other characters should get to come up with it in-character. Honestly, with that 7 wisdom, she's probably already forgotten half the things we picked up.


2 people marked this as a favorite.

I love the montage fashion you used to present the clues we would realistically be able to put together. It has been exceptionally hectic at work over the last week and consuming all my time like a AD&D fireball in a small room, but I will look at this later today when I can give it the attention it deserves.


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Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I figure discussing it here can be summarized in the IC thread later to save some time lol.

This is everything I can find in the house that can relate in my mind

"To enter ever into brightest wonder, create, create, and create again, always keeping your thoughts and prayers on the gods and goddesses to come."

Cup

Journal

Coin

Note

Fork

In the bathroom is a pile of loot, apparently placed here for later pick-up. In addition to a bunch of coins (copper, silver, and platinum, no gold for some reason), 3 crystal eggs, shaped like dragon eggs on decorative stands, 2 decorated silver plates, a platinum scarab with glyphs form ancient Osirian (non-magical), an assortment of mostly clear gemstones, a platinum holy symbol of Apsu, two paintings, one of Queen Galifrey, one of Iomedae, a masterwork battle ax, and a masterwork heavy crossbow. None of the above is magical.

Plant


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Map of the Marchlands | Wintersun Hall

All the key clues are in Karas' summary, plus a fair amount of stuff that has no bearing. Karas would know that silver dragons, as might be expected, prefer silver (and platinum) to gold and clear gemstones to those with color.

I think of riddles as more suited to the Intelligence attribute than wisdom, so Avelina is no slouch when it comes to reasoning skills (Int 12).

As for Anarya's comment on assisting knowledge, it is sometimes possible to aid another on knowledge skills, but it's always the GM's call if the particular task at hand can be aided. In this case, the roll was mainly a test of memory and happenstance of whether or not, in all the different situations where religious knowledge was picked up, the character actually learned the key details that are relevant here.

Once you've discussed ideas, I'll have everyone roll intelligence rolls and the highest result will be the base and others that exceed 10 can aid. It's important that you all succeed to get to the next part so don't sweat it too much; just have fun and we'll move on once the key ideas have been put forth.

Make sure you remember to heal up before heading on.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

If you think it's okay, GM, then I'll write up a post trying out some stuff in a bit when I get back to my computer.


1 person marked this as a favorite.
Avelina of House Galfrey wrote:


We place Sentimental Cup on the white board, Miniature Tree on the grey one and Azlanti Coin on the black one.

I think the hymn is the key. It was given to Karas from a magic mouth spell from her. She gave us the different lyrics telling us to create, create and create again. We have three work benches. I think we need to take those items that Avelina laid out to their respective work benches and sing the hymn at each of them. I think the chess board tells us either the order that we need to place the items, or the order of the desks to perform at. I am guessing this will open up the seal to reveal a passage below, since Franti could tell it was a door of some type and Cobblepaw could smell earthen scents below it.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Making my revelation public, I'm pretty sure I interpreted it right, but feel free to edit my reaction as needed DM.

Got to admit, reading the gameplay post first (and being stumped on what to do) then coming here to see some good, logical summaries of our clues was nice.

DM wrote:
Make sure you remember to heal up before heading on.

Well... time to turn small soon ;)

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

That's great, Tauni! I went ahead and posted Avelina trying her idea. Tauni can jump in with--what sounds to me like--the correct idea.

re: healing
I think Anarya's channel got most of us to full. A couple of us (Avelina included) are still down a couple.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Tauni 's idea makes a lot of sense as well.

Baisically, I see Elena scratching her chin and not ocntributing much here. Int and Wis aren't my strong suit!


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

(@Tauni, Strange Aeons game is back, just making the post in case you missed it!)


Map of the Marchlands | Wintersun Hall

Dealing with some bad weather and possible power outages at the moment. I'm working on a post, but it won't go up until this afternoon. Sorry for the delay.


1 person marked this as a favorite.

Stay safe and warm.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Avelina will be behind Ellena, as usual, and her longsword will be drawn with a light spell on the crossguard.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Franti will still be near the front, just in case. Can't trust a giant-paper-thing to tell me that we won't be setting off all the traps ;)

Think now is a good time as ever to turn small. 1 = Kobold, 2 = Goblin

1d2: 1d2 ⇒ 2, Goblin it is. I'll mark a use of my scale off my header info.


Map of the Marchlands | Wintersun Hall

Sorry, but I haven't been able to post as soon as I thought I would. I've got a nasty sore throat and head cold that is taking a lot out o me and I haven't been able to get the energy to work on PBP. I'll try to get something up tomorrow.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Take your time, DM.


Map of the Marchlands | Wintersun Hall

Still suffering from a sore throat and needing lots of rest. Thanks for your patience.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

No problem! It's worth the wait <3


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

We're hooked GM. Going nowhere :)

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

@Anarya I believe we still have a fair amount of damage on the party that a channel would probably be able to clear. I'm just anxious

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Roger that! I forgot to heal after the last fight but definitely intended to! I'll clear that up.


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Map of the Marchlands | Wintersun Hall

I'm hoping to get posts up on Friday, once I've had a good night's rest and some breakfast. Feeling somewhat better, finally.


1 person marked this as a favorite.
Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Good. Take your time and get healthy first. Don't rush back for us. Everything is fine on our end.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Take your time! I'll be heading out of town Sunday-Wednesday to visit the grad school I'm going to be entering in the fall, so my posting will probably be limited then


Yep, what everyone else has said. Real life always comes first. Sometimes that's taking care of a family, a job or an education. But it always means taking care of yourself. We've got vivid storytelling and well flushed out characters here; we can pick up easily when you are ready.


Map of the Marchlands | Wintersun Hall

I'm back. It will take me some time to get a few things in order for the next part of the adventure, but I hope I'll have things posted tonight, tomorrow at the latest.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Strategically, it was a dumb decision to charge in. Like, plain ol' bad choice.

I actually wrote up the post forgetting elementals are immune to precision damage, and felt it unfair to redact my action. If I was at the table, I woulda went straight in for the fight.

I also don't think Franti would know they're immune to his sneak attack. That's more of a player knowledge thing I remembered.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Karas, are you injured? Looks like your statline has you at 40/48. I channeled for six before the fight, and was gonna do it again if we needed more but no one said they needed extra healing.

Silver Crusade

Female Half-orc Paladin/Bard

According to our GM's listing of wound levels, everyone should be topped off now


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I had thought that I was only up to 30 after that channel. 8 down isn't too bad when I have fast healing. Assuming these things do cold damage I should be ok.


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Map of the Marchlands | Wintersun Hall

Once again, I must beg patience as I go a while without posting. Should be the last week where this will be a problem. I hope I'll have something up no later than Friday. Then my schedule shifts back to 2 classes, Monday through Thursday, from about 8 to 3 PM. Should mean daily posts again.

Regarding wounds, check the end of each melee for my record of wounds. By my reckoning, Anarya's last channel brought everyone up to full.


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Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Understood, I will modify :). Also thanks for the heads up but I don't think you have to worry about us going anywhere!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Clebsch GM wrote:
While one can make a charge when limited to a standard action, the rules state one cannot draw a weapon during the movement without the quick draw feat. So the attack did not go off.

Always trying to expand my rules knowledge - I know you can draw a weapon while charging, but I wasn't aware you were further restricted on a partial charge. Where is that established? That's a rather common action to take and I'd like to be able to cite something if I bring it up in an in-person game.


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Map of the Marchlands | Wintersun Hall

It's part of the rules for charging.

Core Rulebook, p. 198 wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn.

The rules as written are a little inconsistent, since they also say regarding the charge as a full round action: "If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1." It would seem that should say "If you move a distance equal to your speed or more," since then you'd technically have more time, so for the future, I'll think about amending one aspect or the other of that rule.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I think it's intentional. Drawing a weapon is a sort of "pseudo" move action in this case, and if you move more than your speed, you're getting the equivalent of two full round actions by charging - Move (move 30 ft.), Move (move 30 ft.), Move (draw weapon), Standard (Attack).

Charge intentionally lets you get more than you normally would (move, move, attack), but if you add in drawing a weapon too, on a particularly long charge, you're getting even more.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I'll wait to post until Tauni's spell is resolved, as the result might affect my action

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