Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


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Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Thanks franti!


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Dang Horgey, flawless protect while I get up. Horgus and I are best friends now.
Franti's love is as follows: Opaline > Horgus == Cobblepaw > You all > Aravashnial > Anevia.


Map of the Marchlands | Wintersun Hall

I decided to have him aid instead of attack, because Wenduag has a high AC and I didn't think Horgus would be able to hit her. Then I saw the roll and he could have hit her. Might have put her into negatives. Perhaps better for you players to finish her off anyway.

While we're at it, Franti will have to move to another square as soon as his turn comes around, at least if Karas is still in the same square. That's why I had Horgus aid Franti's AC, so if Wenduag gets an AOO, it won't be as likely to put Franti back negative. He'll have to crawl 5 feet before he can stand. And crawling provokes an AOO since it doesn't count as a 5-foot step.


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Unrelated to my present predicament:
Is there a doll / puppet item somewhere? I will need to be putting Craft to use in the future, and am wondering what the Gold cost of such items would be. Can I just adjust it based on the materials/how well I want these puppets to look?

By the end, I'd like some fine looking puppets, all masterwork if not something more. This is up there in my end goals for the campaign.


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The closest thing I found was shadow stencils.

A quick look at the tools in Ultimate Equipment indicates that masterwork items are roughly two to twenty times the cost of their common counterparts and generally give a +2 bonus to relevant skills.


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Map of the Marchlands | Wintersun Hall

There is a construct called a "Soulbound Doll" which is a doll that has had another creature's soul bound to it. The construction requirements state: "A soulbound doll’s body is made from wood, stone, or porcelain, with one exquisite item worth at least 300 gp to serve as the soul focus."

Assuming this is masterwork quality and Tauni's note, this would give a round estimate of the cost of a non-masterwork doll at 15 to 150 gp. Obviously a doll need not cost much at all, so this assume there is some care given to the construction, such as working joints and materials that will be able to take some knocking about.


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Okay, so when everyone dies, be sure to tell me beforehand so I can soul-bound you to make the most convincing puppet theater in Golarion. Then we will have the big reveal that Franti is the Storyteller, and it is all done through puppets. This is essential to my character arc, so you have to do it.

On a side note: NEATHHOLM! NEATH AS IN UNDERNEATH! HOLM AS IN A SMALL ISLAND! I GET IT!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Franti the Fool wrote:
On a side note: NEATHHOLM! NEATH AS IN UNDERNEATH! HOLM AS IN A SMALL ISLAND! I GET IT!

I had a similar reaction when I noticed this.

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I'm heading out of town for a convention first thing in the morning and wont be getting back until late Sunday night. I might have some time in the evenings for a quick post, but you can otherwise assume I'm indisposed.

Me being indisposed has nothing to do with discovering /r/armored women. Absolutely nothing.

*wistful sigh*

Nothing at all.

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

*quietly subscribes to that subreddit*

You might not think it from her "light chain shirt and robes" aesthetic right now, but Anarya's going to move up to Full Plate as she grows in power. I'm pretty excited for her Celestial Armor revelation, which makes her armor weigh "as light as a feather," and takes on a gleaming golden appearance. Not to mention giving her armor training and heavy armor proficiency.

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Oooh, fancy! Avelina approves! Which means I approve! :P

Avelina is in many ways a more extreme, parodic version of me, so she likes many of the things I do, just...more so.

Lady Knights in shining armor is one that I don't really have to exaggerate much on *swoon*


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

...Silver Deathclaw with wings :p


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I'm just worried if there are going to be any of us lady knights left alive after this Hosilla gets done with us!


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Map of the Marchlands | Wintersun Hall

Have faith!


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Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

What a fight, GM! Great job. Talk about pushing us to the brink! That was a very good story and scenarios you laid out...

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Yeah, that ws a great fight! One to go down through the ages as a legend of great honor and bravery.

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

If any of you all are interested in playing in Hell's Vengeance (the evil adventure path!), I am GMing a game of it on the forums and looking for players. Recruitment Thread Here. I know all of you would be excellent players from personal experience, so I'd love to see you guys apply!

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I can't play Hell's Vengeance. I can (and have!) played in an evil campaign and had fun before, but I could never have fun 1. Playing a loyal servant of House Thrune and 2. FIGHTING THE SERVANTS OF IOMEDAE *sobs*. I just would have absolutely no fun and bring everyone else down D:

I seriously think I might buy Hell's Vengeance and perspective flip it so you play as the Glorious Reclamation, as that would be amazing for me.


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

I might apply as one of my other games has stopped recently. I've been wanting to play an Unchained Summoner, maybe I'll make a Neutral-y character who gradually becomes corrupted by the powers of his Div/Devil/Demon eidolon. Maybe an "honorable" Griffin-from-Berserker like cavalier.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I've always wanted to run a Hellknight Signifier. I'll try to get the outline together this weekend! The direct opposite of Ellena, lol.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Franti the Fool wrote:
I might apply as one of my other games has stopped recently. I've been wanting to play an Unchained Summoner, maybe I'll make a Neutral-y character who gradually becomes corrupted by the powers of his Div/Devil/Demon eidolon. Maybe an "honorable" Griffin-from-Berserker like cavalier.

I love this idea. You should definitely make this character.

I also have some homebrew content for the Unchained Summoner I'm allowing, if you like the idea - including a Kyton eidolon model and an archetype. The link is in the recruitment thread. :)


I'm definitely intrigued. I've tried many times to get in a Way of the Wicked game that could go the distance. I've been interested in the sorcerer pit-touched variant for a while now; this might be the type of game to try it. Do you think a halfling could be successful, or is their role as slaves in Cheliax too dominant to be workable?


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Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I'll consider an application. Tauni, that is circumvented fairly easily. Be 'owned' by another player.

I have to run my Iron Gods game tonight though so I may be delayed lol.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I could certainly see a LE aligned cleric/hell knight signifier owning a halfling slave!


Map of the Marchlands | Wintersun Hall

I don't think I would have fun in a campaign like that. I'd have too much sympathy for the resistance. The only way it might work is if I could play a good guy who's pretending to be evil as an under-cover effort to infiltrate the ranks of House Thrune. Even then, I'm not sure I'd have the time to add another game. I'm struggling now to post every day in all my other games.


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

All we need is an Undercover Cop Paladin archetype. It would solve so much of my Paladin problems.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Halfling could work, but it'd be an uphill battle against society to fight for respect (or fear) in a nation which considers you to be less than a person.


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Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Perform Comedy: 1d20 + 7 ⇒ (13) + 7 = 20
"By Chelaxian law, they'd be half a person, actually. That is why they call them Halflings, afterall."

I just squandered a good roll for that. Now my upcoming intimidate check is going to be a Natural 1, I just know it.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

I'll be doing two checks, the second of which will be an intimidate. If someone would like to Aid me in my Intimidate Check, feel free to be as imposing as you like.

If we get an aid another in, it'll be a 1d20+10 vs. 10+HD+Wis Mod of the target, which I'd say gives us a good chance.

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Anarya has a racial +2 to intimidate against evil creatures. ;)


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

I'm about to run my intimidate check on Wenduag, see what we can get out of him. If someone wants to roll an aid another now, I'd appreciate it.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Sorry for kinda sidetracking while you're about to do your interrogation, Franti. Anarya will roll her aid another after you make your check - I'd like to see how your check goes before deciding how I roleplay my aid.

In any case, with the other prisoners moved out of the way, Anarya can revive Wenduag for you.

Channel Energy: 1d6 ⇒ 4 GM, does 4 healing wake Wenduag up?


Map of the Marchlands | Wintersun Hall

Either amount of healing will revive Wenduag.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Looking at this page, though I know not of its credibility, it states about the Shoanti language:

Page wrote:
Spoken by the Shoanti people of Varisia, this language has many similarities to Varisian, Hallit, and ancient Thassilonian. A person who speaks any of these three language can communicate basic ideas to a Shoanti, although learning the language is necessary to truly earn these proud people's trust.

Assuming Wenduag can speak the language, I could communicate to her through Varisian, yes, albeit a bit stifled?

EDIT: Opened up the ol' campaign setting book, found it to be true, will it be allowed, and if so, will I just get the "explained like I was five" version?

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Well, my vision has literally gone blurry from staring at a computer screen so long, but despite that I felt I needed to make the post I just did. I've never felt so strongly about a character's motivations as I do about Anarya right now - she did something completely against her principles and almost immediately was shown why she should have stuck to them.

Sorry for the gigantic wall of text. There was a lot to include.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

It was an awesome moment. Screaming angry teifling to apologetic sorrowful aasimar.


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Map of the Marchlands | Wintersun Hall

Wow! Loving the RP. It will be afternoon before I have a chance to compose something that matches the deep level of moral ambiguity everybody, perhaps even Wenduag, is feeling. I should mention that I have a PhD in Social Ethics, so this is the kind of thing that I've thought about a lot, from many different angles, both religious and philosophical. So this is so up my alley. Good job.

FYI: I pretty much have played this section of the AP as written, not adding anything to what the authors provide. But with Wenduag, I'm inventing the backstory as I go.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Well, I for one feel guilty now, especially as I'm the one who started this endeavor, even though Franti was only going for scare tactics and was not going to make true on any of his threats. Hosilla seems to be the main baddie, and as a spellcaster, letting her be able to speak may end badly. If we bring these three up with us, and they are freed or escape, we may be doing more harm than good. Someone with a higher CMB than I should secure their bindings.

Silver Crusade

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Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Clebsch GM wrote:

Wow! Loving the RP. It will be afternoon before I have a chance to compose something that matches the deep level of moral ambiguity everybody, perhaps even Wenduag, is feeling. I should mention that I have a PhD in Social Ethics, so this is the kind of thing that I've thought about a lot, from many different angles, both religious and philosophical. So this is so up my alley. Good job.

FYI: I pretty much have played this section of the AP as written, not adding anything to what the authors provide. But with Wenduag, I'm inventing the backstory as I go.

For the WotR I'm GMing, my players eviscerated every mongrel and coup de graced every survivor. That's the big difference you get when your pissed-off tiefling is neutral, and your paladin worships Ragathiel, not Iomedae.

I'm glad we're doing it this way.


Map of the Marchlands | Wintersun Hall
Franti the Fool wrote:

Looking at this page, though I know not of its credibility, it states about the Shoanti language:

Page wrote:
Spoken by the Shoanti people of Varisia, this language has many similarities to Varisian, Hallit, and ancient Thassilonian. A person who speaks any of these three language can communicate basic ideas to a Shoanti, although learning the language is necessary to truly earn these proud people's trust.

Assuming Wenduag can speak the language, I could communicate to her through Varisian, yes, albeit a bit stifled?

EDIT: Opened up the ol' campaign setting book, found it to be true, will it be allowed, and if so, will I just get the "explained like I was five" version?

Reviewing the statistics in the AP, the language should have been Hallit, not Shoanti. That makes sense, as the Hallit are the indigenous people of the area that was destroyed by the Worldwound. The Hallit people have not always been well treated by the crusades.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I think the language is Hallit, but the ethnicity is Kellid, unless I am misremembering something.

Silver Crusade

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AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3
Anarya wrote:
Clebsch GM wrote:

Wow! Loving the RP. It will be afternoon before I have a chance to compose something that matches the deep level of moral ambiguity everybody, perhaps even Wenduag, is feeling. I should mention that I have a PhD in Social Ethics, so this is the kind of thing that I've thought about a lot, from many different angles, both religious and philosophical. So this is so up my alley. Good job.

FYI: I pretty much have played this section of the AP as written, not adding anything to what the authors provide. But with Wenduag, I'm inventing the backstory as I go.

For the WotR I'm GMing, my players eviscerated every mongrel and coup de graced every survivor. That's the big difference you get when your pissed-off tiefling is neutral, and your paladin worships Ragathiel, not Iomedae.

I'm glad we're doing it this way.

You have no idea how happy I am that our characters are doing things the right way! It makes me happy deep in my heart.


Map of the Marchlands | Wintersun Hall

Correct: Language of the Kellid people is Hallit.

I too am happy people are getting in the spirit of doing what it takes do things as expected of people of good alignment. One reason I like the WOTR AP is that is focuses on the difference between good and evil in a way that parallels classic religious myths about the same moral issues. Most religions support self defense and using violence to stop violence, but some go further and advocate limiting violence and in some cases refusing to use violence, even in self-defense.

These religions include all Buddhists and Jains, and some Christians, Hindus, and Taoists. The classic Christian version is Jesus who said to turn the other cheek, go the extra mile, forgive those who persecute you, and so on. Many Christians ignore these and consider them maybe only appropriate to saints, but my father and mother practiced the same principles and have stories to tell about enemies were sometimes made into friends.

I think the WOTR plot is a mythological version of this challenge about how to oppose those who are evil and who want to do violence to others. In mythological terms, one does not run from the challenge, hence the noble battles against demons and so on. But when battling those who might be redeemed, some restraint may result in an enemy becoming an ally and perhaps even a friend.

So I applaud the fact that the PCs did not finish off the enemies defeated in this section and are even actively trying to convince at least one to start on the road to redemption. There will be rewards for such attempts, even if they fail sometimes.

I would suggest that Anarya GM the PCs who are taking a more brutal approach so they experience some repercussions that might give them some motivation to act with more virtue. It's worth pointing out that even in the conduct of war in our imperfect world, it is considered a seriously immoral act to execute prisoners or to let them die by not providing medical help when needed.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I absolutely applaud your handling of Wendaug/Hokona, GM. It shouldn't be easy to redeem someone, and I look forward to the long task of bringing her back to good.

I have never been religious at all, but I have always been a total goody-goody, so I very much like that the AP suits my sentiments so well.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Agreed with the above. Glad we even got a Hok-Duag alias.

As far as the Potion vs. the Channel, if we are going to rest, the channels we be restored, but if we want out of these caves now, we should save it and just use the potion.

Are we going to rest? I'm fine as far as Health and Scale uses, it is just a matter of if we can make the last push or not with the remaining spells and SLAs we got. Thoughts?


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Map of the Marchlands | Wintersun Hall

There is still the matter of what to do with the other mongrels who are all critically wounded and who will need looking after. Keep in mind the hamlet of Neathholm is just a 30 minute walk through the tunnels, where there are plenty who can come to carry the wounded back and attend to them and to decide what their fate should be.

They probably won't want to look after Hosilla or Uziel, so they need to be attended to in some way. There is one more room to explore to the south and the matter of the small door off the upper level room. And the presumed path to the surface goes through a door you stopped up.

There are a few other loose ends to take care of but they can wait until you decide what to do about the wounded and whether to rest or move on.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Hey guys, off to kill zombies for the w3ekend. Karas will follow the others lost in his thoughts after Avelina's words. I'll return late Sunday :)

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Anarya doesn't know what to do with the human/tiefling cultists, but she's going to channel energy to heal the defeated mongrels (and the humans), to get them back on their feet. I do want to bring the mongrels back to Neatholm, with our testimony to the chief Sull and recommendation they be shown leniency.

As for me, I'm also going to be gone all weekend, so this is likely my last post until Monday.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

I can give the full loot breakdown shortly. If there is an item you want, post it so I can mark it on the loot sheet to give the best breakdown. Can I get an appraisal of the Sweet Sword and the Kobold Cloak?

I think we should keep all the unholy symbols and texts, they are rather good evidence, and we have four symbols and an evil bible now,


Nothing there of specific interest to Tauni, though as a group I think we should keep at least the potions.

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