F. Castor |
According to his May 6th update (it mistakenly says April I think):
It's that time of year again!
FInals....blarg.
I give no guarantees for when updates will come and for which games for this week, as the alternative, is failing classes or losing time and money.
Apologies all, hope to be back soon!
DM Default |
IM BACK! THE CLUTCHES OF ACADEMIA HAVE RELEASED ME!
To clarify, some of my courses were a bit behind so the weeks leading up to finals were spent rushing through material, homework, and test before the actual finals.
yay
But I'm back now, and we shall resume!
Triad. |
Kestrel - in case you missed it, Kjersti offered you a stick of juicy fruit before the challenge. :)
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Using Spellcasting to create the following: Binding Blaster: Burst Area Affliction 6 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Homing: 1 extra attempt, Increased Range: ranged, Multiattack; Limited Degree) [25 points]
Homing and multiattack don't work on areas because you aren't making attack checks. What you want is the cloud area. It's only 15' radius, but it persists for a round. Two attempts on your original targets, plus you get to target anybody who moves or is moved into the area. Without multiattack, you can bring it up to your original 30' radius. Or you can add cumulative, so that people that fail two saves barely are still immobile.
Triad. |
Area effects don't roll to hit. The victims get a dodge save at power +10 (DC 16) in this case. If they have the evasion advantage, they get a bonus on this. If they fail the Dodge save, then they roll the effect. In this case, damage. DC 21. If they succeed on the Dodge save, then they roll against the damage at half power level. DC 18.
DM Default |
Hey guys, this might be my overwhelming paranoia (hyperbole) but I just want to make sure this isn't a thing that's going on.
No one is rolling the dice, seeing its bad, then changing their actions to work around that right?
It's happened to me in games before, so I might just be overly cautious. If everyone is playing straight, then I can breathe easy.
So yeah, just checking so I can put my fears to rest.
Allison Hazel, the Undying Magi |
Well, I've just been avoiding rolls in general, in part because I'm still not too experienced in this system and trying to avoid an obvious muck-up. With, uh, not as much success as I might have hoped, actually. *Glances up the thread*
The other part is that Allison really is trying to show off a little, and that happens to involve slightly bigger, flashier things instead of narrow stuff. If you'd like me to do more dice rolls, though, I'd be happy to come up with ideas to support that. ^^ One thing I'm not lacking is flexibility, and I'm sure I can come up with something that'd balance out a request for more die and Allison's plausible behavior. XD
DM Default |
Honestly Allison, it's mostly my paranoia. The system allows for people to be flexible so I shouldn't be worried about some weird all-in-my-head "cheating" going on.
Blarg, sometimes I get too into my headspace.
Allison Hazel, the Undying Magi |
For what it's worth, I plan to avoid anything really disruptive, like too much divination or any time travel shenanigans (unless you want those to be used, anyway). ^^ Nothing, y'know, truly cheat-like even if its, and I quote, "legal" as-written.
I'm much more interested in the sorts of shenanigans these kids'll get up to. XD
Elsibeth Mathers |
Not much I can do about bad rolls. Not sure when I can avoid a roll or not, so bleh. On the ones I did, I either succeeded or failed based on the DC, and had no idea whether they did or not (the design things). The placing of the car was in response to your request, I just lucked out. Wasn't sure if I needed a paper control roll or an attack roll or some other roll, so waited for you to tell me what to roll.
Elsibeth Mathers |
Now, what I will do is if I know a roll failed, I'll edit my post to take that into account. Same if I know it succeeded wildly (IE: rolling a 20). However, that requires me to know more about the rolls than I do now, so, for now, just posting what I'm doing and the rolls, and letting the GM handle the results. (IE: If I roll a 1 on an attack, I'm pretty sure that's a miss, so I can just post it as a miss, same with 20, pretty sure that's a hit, etc).
F. Castor |
I usually roll the dice in the order of their respective IC actions, come what may. So, for example, I roll saves and defenses first and attacks second, reasoning that when my character's turn begins he first has to resolve any attacks and such that were made against him before attacking himself.
Other than that, I do try -not always, mind uou- to build the fluff of my post around the crunch when there is an obvious miss, say a roll of 1 or 2, or a definite hit, say a 20.
That said, this is an entirely new system for me and a GM I have not played with before (plus, English is not my first language, though I do believe I speak and write it quite well if I do say so myself), so I will on occasion prefer to ask for clarification (for example, my question about throwable objects) before posting an action that may need retconning afterwards due to misunderstanding things or overstepping.
Triad. |
One thing to remember about artificing is that the things it creates should be picked before you go out. If you have to make on on the fly you need the right weight of paper and the time to rebuild it.
Using it too much like a utility belt is like getting a huge variable pool for a single point and some skill ranks. It's a huge point cost savings.
(sorry, I'm a bit of a rules lawyer, but I'm ethical. I call 'em for and against us.)
Elsibeth Mathers |
There's no way to make it 'on the fly' unless we have a lot of down time. It takes 4 hours per point to make something that's equipment. So unless it's a 1 point power, it's going to take way more time than an adventure is going to allow.
Making the car takes 48 hours of work. That's not 48 hours straight, since Elsi has to sleep and eat, that's basically a full week to rebuild it at 8 hours a day (six days). And if she drops it out of her equipment load out, she's basically taking the psychic imprint off it, which means it collapses into a pile of colored paper with some wind shields in it.
Now, she can make multiples of the same thing, like a car and a bike, and have both of those stay active by paying 1 point for the additional vehicle, per the base rules, but if she drops one from the equipment, she only gets a few points back, not the whole amount, unless she drops both.
This is not really all that different from dropping a regular car from her equipment allotment. She could just go buy brand new car every adventure and drive it into a bad guy if she wanted to. :) That would actually be cheaper for her.
DM Default |
Thanks guys :)
I just wanted to hear from you all to assuage my fears. Sometimes things look funny and the doubts wear down my motivation and creativity. No need to change anything on my account, if you're being honest with your rolls, I'm fine with what you're doing.
As for Elsibeth's devices/equipment/constructs, she and I have talked and worked out a few things in regards to how she approaches the system.
Triad. |
Each pillar of stone is 3 ft x 3ft x 10 ft. They are composed of limestone, and with the average density weight of 150 per cubic foot, each individual pillar weighs roughly 13,500 lbs.
Perhaps if you'd have said the size at the beginning, we might have had a different idea. After all, we are limited with what information we get.
Elsibeth Mathers |
I have to admit, I was thinking more along the lines of decorative marble pillars, not stonehinge pillars.
DM Default |
Apologies. I thought that since most folks can’t assess how heavy a large stone pillar is by sight, leaving the info for later would be more accurate.
Triad. |
Apologies. I thought that since most folks can’t assess how heavy a large stone pillar is by sight, leaving the info for later would be more accurate.
Oh, not giving the exact weight was good, but the dimensions are something we can see. :)
Since tone doesn't come across well online, this is the "friendly advice for the future" instead of "if you do that again, I will track you down."
Elsibeth Mathers |
Yeah, not complaining over much, just commenting that there's a difference when looking between pretty marble column (1x1x8) and stonehenge (3x3x10). Normally no big deal, just if we're timed, more information is better. Or even better yet, a picture link is worth a thousand words in PbP games! (Like above).
Note, this is not telling you how to run the game, just friendly suggestions! (As stated above, tone is hard to convey via text).
DM Default |
I like suggestions!
Sometimes I'm not sure where to tread the line between too much info, and not enough.
I'll apologize for any miscommunication, and thank you for any advice :D.
DM Default |
We'll really get the heights sorted out when you guys are arrested for the first time ;D
Triad. |
They call taking 10 a "Routine Check" in M&M3
So now we have to worry about our paper mage releasing a bioplague on the world?