Claim to Salvation (Inactive)

Game Master Nik B.

MAP


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Dark Archive

Divert Power will restore restore shields equal to 5% of the ship's PCU. There is a typo in the book however, which has been fixed in the FAQ.

Raia, you still made that check, but don't forget to add the ship's +4 bonus from the sensors.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Do we have a Science Officer yet? Keskodai could do that.


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

We can multiple science officers, so feel free to try scanning a different ship or doing another science officer action, if GM Aeon is alright with it not being during the helm phase.

Dark Archive

Play by post requires some flexibility in timing. As long as you aren't trying to fix something that was damaged in the Gunnery Phase I'm fine with it.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Keskodai will scan another one of the goblin ships (whichever is the closest that hasn't been scanned?)
Computers (not including bonus from sensors): 1d20 + 5 ⇒ (19) + 5 = 24

Dark Archive

Botting slightly

Obozaya blasts one of the goblins with the turret

Obozaya, with computer aid: 1d20 + 7 + 2 + 2 - 2 ⇒ (10) + 7 + 2 + 2 - 2 = 19
Damage: 3d6 ⇒ (2, 6, 1) = 9
Arc: 1d4 ⇒ 2

Round 2 Engineering and Helm Phases
The goblins have no actions for Engineering. Quig diverts some power to the shields and gets the port side covered again.

Blue Initiative: 1d20 + 10 ⇒ (8) + 10 = 18
Green Initiative: 1d20 + 10 ⇒ (15) + 10 = 25
Iseph's Initiative: 1d20 + 14 ⇒ (18) + 14 = 32

Blue Evade, DC 12: 1d20 + 10 ⇒ (16) + 10 = 26
Green Evade, DC 12: 1d20 + 10 ⇒ (20) + 10 = 30

Current Status
HP 63, Shields 15 F, 9 P, 15 S, 15 R

Red Junkracer HP 16/20, 5 F, 0 P, 5 S, 5 R, Starboard weapons malfunctioning

Dark Archive

The jankracer Keskodai scans is identical to the first.

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Guess I'm late. Quite a bit of posting today.

Obozaya carefully aims the ship's guns ready to blast the space goblins out of the system...

Obozaya next gunnery check: 1d20 + 7 ⇒ (19) + 7 = 26And please apply whatever modifiers required, ofc


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"Pesky buggers, stay where I can see ya..."

Iseph continues to steer the vessel, moving helm control as he dips and dives to avoid incoming attacks.

Evade again

Pilot: 1d20 + 10 ⇒ (3) + 10 = 13


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Iseph, there's no way you can turn us around to so our second best weapon (our front weapon) is facing an enemy? Seeing as no one else is shooting, I thought maybe Navasi could take a shot at it, also if they get behind us, we can only shoot at them via the turret.

Navasi, seeing that things are running smoothly and that no one has manned a second weeapon, decides to head down to one of the weapon bays. Opens the general comms and anounces, "I'm going to help Obozaya take out another of the ships, If someone could help get a target lock on one of them that would be amazing. I'll be back in the command chair shortly. If anything goes wrong, Keskodai has the bridge. Also I'm going to use one of the nodes from the computer!"

She then briskly walks down to the gun best able to target the goblin's junker ship and gleefully opens fire. As she lands a hit, she accidentally flips on a comms, channel. Mid-cheer her voice starts broadcasting. "-EEEESSSSS! Take that SUCKERS! Oh this is such a good stress relief!" After her cheering she starts making few laser fire sounds before sighing, "Well, that was fun, but I should probably get back to the bridge."

_____

So I'm not affecting Raia's decisions:

Gunnery: 1d20 + 7 + 2 - 2 ⇒ (17) + 7 + 2 - 2 = 24
And depending on the facing
damage: 2d6 ⇒ (2, 1) = 31d6 ⇒ 1

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Raia continues to scan for weaknesses in the enemies weapon systems

Computer check: 1d20 + 14 ⇒ (12) + 14 = 26

We'll crit on a 19-20 and crit their weapons

Dark Archive

I'll double check the map in a bit, my connection at work doesn't load it very quick, but it does look like you're not in a good firing position at the moment.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

If the map I'm looking at is accurate at the moment then we can shoot at the green or even the blue one with our ..starboard? - not sure what's it called, it's the left one - gun, the red enemy is out unless we have back facing weapons


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

It looks like we didn't move at all, because we could/should be in a more tactically advantageous position as we won the initiative... Also GM would you mind putting a link up on the top of the page, in your header or on the campaign tab so we don't have to keep going back a page to get to it?


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Kind of hard for me to see the facing, Iseph is trying to get the ship in a good firing arc. Please correct my move to try and get forward acrs in line with enemy ship. Will maintain evasive tactic while doing so.

Dark Archive

I got you. Map linked up top now as well.

One of the junkracers pelts you with its flak thrower, but fails to penetrate your shields. Suddenly your sensor detect a tractor beam trying to grab hold of you, but it fails to connect.

Obozaya's Damage: 3d6 ⇒ (1, 2, 2) = 5
Critted arc: 1d4 ⇒ 2
Second Crit: 1d100 ⇒ 58
Critted arc: 1d4 ⇒ 3

Red Flak Thrower: 1d20 + 5 + 1 - 2 - 2 - 2 ⇒ (17) + 5 + 1 - 2 - 2 - 2 = 17
Damage: 3d4 ⇒ (3, 4, 4) = 11
Green Flak Thrower: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Blue Flak Thrower: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Round 3 Engineering and Helm Phases
The goblins have no Engineering actions.

Iseph, you're up for movement.

Tractor Beam!: 1d20 + 4 ⇒ (12) + 4 = 16

Red: 1d20 + 10 ⇒ (5) + 10 = 15
Green: 1d20 + 10 ⇒ (13) + 10 = 23
Blue: 1d20 + 10 ⇒ (6) + 10 = 16
Iseph's Piloting: 1d20 + 14 ⇒ (12) + 14 = 26

Current Status
HP 63, Shields 4 F, 9 P, 15 S, 15 R

Red Junkracer HP 12/20, 5 F, 0 P, 0 S, 5 R, Starboard weapons malfunctioning, port and rear weapons glitching
Green Weapons glitching
Blue Weapkns glitching

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

"Time to go BOOM you stupid critters!" shouts 'Zaya as she takes aim once more...

Gunnery check: 1d20 + 7 ⇒ (13) + 7 = 20 As before add the appropriate modifiers, please


Male Ysoki Bounty Hunter Mechanic 4 | SP 30/32 | HP 26/26 | RP 5/5 | EAC 17; KAC 17 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8; Darkvision
Scout:
HP 40/40 | EAC 17; KAC 17 | Fort +1; Ref +6; Will +0 | Perc: +8; Darkvision, Low-Light Vision

Quig diverts power to restore some of the forward shields..

Engin: 1d20 + 15 ⇒ (15) + 15 = 30

Dark Archive

Current Status
HP 63, Shields 12 F, 9 P, 15 S, 15 R

Red Junkracer HP 12/20, 5 F, 0 P, 0 S, 5 R, Starboard weapons malfunctioning, port and rear weapons glitching
Green Weapons glitching
Blue Weapons glitching

Obozaya, I'll apply your Gunnery result once the ship has moved.


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Navasi takes up the captain's chair again, a little out of breath from having run to and from the gunner cockpit, but after a few seconds of calm breathing, looks over to Raia. "Raia, when you get a moment, can you open a channel to the junkership with the blue coloring? I'm going to try knocking some sense into their gunners."

Once she has an open channel she starts speaking in a calm and almost disinterested voice. "You know those last shots were just pitiful. one of the barely grazed our shields and the rest, well I think you know they went so wide you could fly another ship between them and us. Good try though, but maybe you should read an instruction manual."

________

the ooc things:

Discourage on the blue ship's gunnery phase. I hope the goblin dislike of words hasn't disappeared with their push into space.
Taunt DC 17?: 1d20 + 9 ⇒ (9) + 9 = 18
Success! Penalty for: 1d4 ⇒ 3 rounds


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

I have no idea how Keskodai can be useful at the moment. Any suggestions? :-S


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph pushes the helm controls forward, cutting the stick to dodge incoming blasts.

"Let's even the odds. Take those fighters down!"

Pilot: 1d20 + 10 ⇒ (18) + 10 = 28

Iseph will stay on the two fighters and use evade to try to dodge incoming fire from the fighter port side.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6
Cartmanbeck's Pregen Alias wrote:
I have no idea how Keskodai can be useful at the moment. Any suggestions? :-S

Man an extra gun and hope for a high roll..or assist our gunner?..there might be something better you could do..but you can't go wrong with adding more fire power ;), if we can get into a position that we can add another available gun arc we might take them down quicker.


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

There's three weapons we can fire this round: the turret the front arc and the port arc weapons. I'm assuming Obozaya is manning the turret, so you can take your pick of targeting the port enemy or one of the two in front of us. And if you want I can give up the captain's chair to be mad gunner woman extraordinaire! Wahahaha!

Dark Archive

Keskodai, you could run the computers to get some targetting bonuses or restore shields, or man a gun.

Obozaya fires the particle beam turret at the junkracer again. The goblin ship shudders and then begins drifting aimlessly.

Light particle beam: 3d6 ⇒ (2, 2, 6) = 10
Crit 1: 1d100 ⇒ 24
Crit 2: 1d100 ⇒ 14

Current Status
HP 63, Shields 12 F, 9 P, 15 S, 15 R

Red Junkracer HP 22/20, 5 F, 0 P, 0 S, 5 R, Starboard weapons and sensors malfunctioning , port and rear weapons glitching, disabled
Green Weapons glitching
Blue Weapons glitching


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Keskodai dashes to the nearest computer terminal to try to restore some shields.
Computers: 1d20 + 5 ⇒ (13) + 5 = 18


Male Ysoki Bounty Hunter Mechanic 4 | SP 30/32 | HP 26/26 | RP 5/5 | EAC 17; KAC 17 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8; Darkvision
Scout:
HP 40/40 | EAC 17; KAC 17 | Fort +1; Ref +6; Will +0 | Perc: +8; Darkvision, Low-Light Vision

Just realized my robot can be taking an action as well.. Will do in future rounds.

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

"Shall we erase those noxious baloonheaded fools from the face of the galaxy? What do you say, crew? asks Obozaya setting her cannons of the disabled ship...

Gunnery check if needed:
Gunnery check: 1d20 + 7 ⇒ (13) + 7 = 20


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Obozaya, we probably don't need to shoot the red ship anymore, based on the amount of damage we've dealt it, it should be at -2/20 not 22/20 and is just adrift without power. No need to shoot it anymore. Blue or Green however...


Male Ysoki Bounty Hunter Mechanic 4 | SP 30/32 | HP 26/26 | RP 5/5 | EAC 17; KAC 17 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8; Darkvision
Scout:
HP 40/40 | EAC 17; KAC 17 | Fort +1; Ref +6; Will +0 | Perc: +8; Darkvision, Low-Light Vision

Cough.. GM?

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Computer, status update"

Just showing I'm still around


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

"Oh, good somebody is still on the comms, everything went quiet there for a moment it was worrying me."
Same, I'm still here."


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

"These little fighters are highly annoying." Iseph readies to bank the ship once again to avoid incoming fire.

Also still here.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Also still around.

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Hey! Still here ofc


VC - Sydney, Australia

/dot


VC - Sydney, Australia

With one enemy fighter trashed and the other two already heavily damaged, the battle ends predictably with the small Goblin fighter turning into space debris. The enemy fighters dealt with, the science station pings repeatedly as your sensors detect an anomalous signal coming from the false moon's surface.

The ship vibrates faintly as you penetrate the moon's atmosphere. The environmental readout informs you that the atmosphere is thin and the gravity is low. Iseph is able to identify several safe landing sights, ultimately choosing one that provides sufficient cover from prying eyes or wandering goblin scavengers.

As you make your way across the moon's hard surface, you spy a large hangar with a ship crashed through the backside.

You are now planetside, on foot, and well back from the building - you may prep anything relevant before entering...


Male Ysoki Bounty Hunter Mechanic 4 | SP 30/32 | HP 26/26 | RP 5/5 | EAC 17; KAC 17 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8; Darkvision
Scout:
HP 40/40 | EAC 17; KAC 17 | Fort +1; Ref +6; Will +0 | Perc: +8; Darkvision, Low-Light Vision

"Let me send in Scout for a closer look.."

The flying bot has a range of 2500 feet for relaying information. My goal is to get a closer look without getting to close with it. Flying 60' up or so may help it go unnoticed.. It is tiny afterall. Taking 10 it gets an 18 perception and 21 stealth.


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Keskodai casts reflecting armor as the group approaches the building. Lasts 40 minutes. He also readies his pistol.


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Navasi nods that the ysoki's words as she squints a the large structure.
"Quig that sounds like a great idea. Let's see if that ship is the one Livewire's crew crashed in. If it is, we should probably go there first and get her tool belt before we start exploring any further. Also did anyone see where that tractor beam was shooting from? We might also want to take a look at that, too."

Acquisitives

Female Human Soldier 04 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +7 | Perc: +0; Low Light Vision

Obozaya embraces her autotarget rifle and scans the surroundings...

Perception check: 1d20 ⇒ 12


VC - Sydney, Australia

Remember, for the drone to be able to make a stealth check it will need to have some kind of concealment, if it is sitting 60' in the air it is in plain sight

A shattered spacecraft covers the entry area and back end of this immense hangar. The remains of the ship spread across the exposed northern bulkhead. Several sparks flash amid exposed wiring. The telltale shrieks of goblin songs ring out from the hangar’s rear, accompanied by the recognizable bangs and whirrs of a salvaging crew. A ship hull plate sits discarded near the entrance. Just below a number designation, in bold red letters, reads the ship’s call sign: Archer

You are not in the hangar, nor able to see more than what is on the map...

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Raia follows after the others

"Sounds like goblins in there?"


M Android Ace Pilot Operative 4|Init +6 Per +9| FORT +1 REF +8 WILL +4

Iseph nods to Revvy. [b]"Let me take a look and see if I can assess the strength of the opposing force."[/c] Isaeph checks the terrain and attempts to sneak close enough to scout the area.

Stealth: 1d20 + 14 ⇒ (6) + 14 = 20


VC - Sydney, Australia

Iseph plans on pushing forward...

How far back are the others planning to be?


Booker Karr Male versatile human Gunslinger 3 | HP 38/38 | AC 20 | F: +8, R: +10, W: +7, (reroll failed saves vs. Control effects one round later) | Perc. +7 E | 25 feet | 1 hero point | Exploration activity: Scout | Active Conditions: none

Navasi stays a good 300 feet back form the complex, with her gun drawn. She gives Iseph a nod. "Okay go ahead and take a look, but if you run into trouble or are spotted let us know immediately! We'll come into help."

She then stay in her spot unmoving, listening for signs Iseph might have encountered trouble.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Sending in a scout seems tactically sound. Let me know if you want back-up..I can makes some invisible for a short amount of time"

Standing next to Navasi until we get a report back on the situation..or all heck breaks loose and we have to come running


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Keskodai sticks with Navasi as well.


VC - Sydney, Australia

Inside the hangar you spot a walkway, some 20 feet up from the floor. A few bored goblins on the walkway are tossing down pieces of scrap on the goblins that are salvaging things from the Archer.

To the left you notice a stairway going up to the walkway, that leads to a closed door. A defensive laser gun sticks out from what is likely some kind of control room.

You think you could probably make it relatively safely to the yellow line, perhaps the red line if you were particularly stealthy...


Male Ysoki Bounty Hunter Mechanic 4 | SP 30/32 | HP 26/26 | RP 5/5 | EAC 17; KAC 17 | Fort +5; Ref +6; Will +2 | Init: +2 | Perc: +8; Darkvision
Scout:
HP 40/40 | EAC 17; KAC 17 | Fort +1; Ref +6; Will +0 | Perc: +8; Darkvision, Low-Light Vision

Quig brings the bot back with the news of not much.. Seeing Iseph move up safely..

We can probably get a bit closer without mich issues..

Take 10 for a 20 stealth and move up to 100 feet..

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