Sister Mara |
After handing the items to the wizard, Mara searches the small room for any other means of egress.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
"So where to next?" Mara asks her companions. "Shall we still investigate the albino dwarves and spiders to the south and west before tackling the necromancer to the east?"
Yangzhun Chen |
Sister Mara carefully removes the medallion and bracers from the body within the sarcophagus and hands the items to Master Chen.
I may not be the best to identify, in all honesty. Divination is an opposition school; I know detect magic (bought the scroll to scribe), but don't have idetify and am only +4 on Appraise. Anyone else got a better shot at it?
Appraise 1d20 + 4 ⇒ (13) + 4 = 17 medallion
Appraise 1d20 + 4 ⇒ (17) + 4 = 21 bracers
Sister Mara |
Mara can cast detect magic, but paired with her low spellcraft she will have difficulty identifying things.
Yeah, I don't have any ranks in Spellcraft, and it can't be used untrained. I mainly use detect magic to look for magical traps.
But we definitely don't have to worry about stumbling around in the dark with this crew. One would almost think we're scared of the dark...
Warden of Doors |
Apologies for the hold-up; ladyfriend's birthday, then grandma's 90th and father's day and forgot the module at the apartment. But now we're groovy!
The party exits the secret sarcophagus chamber and walks back down the hallway where you fought the "ghoul-dogs" or festrogs the previous day. Passing the mysterious black monolith, you turn right and head south down a long ten foot wide hallway. For approximately 85 feet, you continue steadily south down the silent hallway until you have to descend a flight of stairs- from the top of the stairway you can see a matching stair on the opposite side returning to your present elevation. At the bottom of the stairs (about ten feet) there is another descending stairway on your right, leading east and down about 30 feet to a set of double doors.
Straight in front of you is another stairwell leading ten feet up again and continuing south.
Warden of Doors |
Looking up into the ceiling, Kua can tell that he stands beneath a corridor running north to south, but it's difficult to discern any other details.
The Duskwarden is startled as something in the pile of corpse bits starts stirring! Shortly thereafter, three severed hands crawl spider-like out of the reeking pile!
Roll initiative, please!
Warden of Doors |
Detressa: 1d20 + 1 ⇒ (5) + 1 = 6
Crawling Hands: 1d20 ⇒ 7
Waya: 1d20 + 2 ⇒ (14) + 2 = 16
It's cool with me to use individual initiative. That way everyone has a chance of acting first sometimes.
Initiative- Round 1
Kua- 18
Uwais and Waya- 16
Sister Mara- 15
Yang- 11
Crawling Hands- 7
Detressa- 6
Actions, please. It's a ten foot wide staircase down to a landing, Kua is right by the crawling hands.
The cadaverous limbs skuttle across the tiles on the floor. You can pick out one with a tattoo ont he back: a stylized owl.
Knowledge- Local DC 15:
Detressa Venci |
"Hmm. It would seem to be we have found some person's trash." He turns to Detressa. "Is this not unusual for this part of the tomb? That the parts are ... fresher?" He thinks a bit. "Of course, if other bodies have the gentle repose, that could be ..."
“It is,” Detressa agreed. “They must be bodies taken from the newer levels.”
Before she has a chance to expound further, the pile begins to crawl with moving hands!
Detressa will try to move within thirty feet of the pile – without getting into the front line – and channel positive energy to harm undead. 1d6 ⇒ 3 DC 11 Will save for half damage.
The priestess holds forth her holy symbol, calling on Pharasma to dispel the unlife from these abominations. Know, religion: 1d20 + 6 ⇒ (6) + 6 = 12 to identify them.
Sister Mara |
Godsmouth Ossuary Catacombs Map
Round One:
Startled by the sudden appearance of the crawling hands, Sister Mara takes a step back up the stairs and calls upon the blessings of the Everlight to launch a ray of holy energy at one of the creatures.
5 ft step back to square AV-28. Standard action to cast Disrupt Undead at the claw in square AT-28.
Ranged Touch Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 6
Knowledge (religion) to identify the crawling hands: 1d20 + 4 ⇒ (18) + 4 = 22
Uwais Freedman |
Uwais gives a commanding growl to Waya as he loads his sling. He touches Kua's back, giving him a bit of divine guidance.
Guidance on Kua for the attack, order Waya to attack, loads sling. Waya moves to AU28 and attacks.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Warden of Doors |
Knowledge- Religion DC 11:
Kua's axe splits the foremost hand in twain as it skitters toward him, but its cohort easily evades Waya's jaws. It displays less luck, however, in evading the Sister's divine ray of positive energy. The other diminutive extremity dodges Yang's similar ray.
The wounded hand with the owl tattoo claws at Kua, while its unwounded ally goes for Waya.
Claw vs. Kua: 1d20 + 5 ⇒ (11) + 5 = 16
Claw vs. Waya: 1d20 + 5 ⇒ (13) + 5 = 18
Both the wolf and the half-orc feel brittle nails dig into their flesh as the hands crawl for their necks! Take 2 damage each and the hands attempt to grapple you.
Grapple vs. Kua: 1d20 ⇒ 15
Grapple vs. Waya: 1d20 ⇒ 3
Waya shakes the clinging hand from her fur with a growl as Kua yanks his own assailant off with a rather similar growl.
A wave of gray light answers Detressa's prayer, searing into the crawling hands.
Will save 1: 1d20 + 2 ⇒ (6) + 2 = 8
Will save 2: 1d20 + 2 ⇒ (3) + 2 = 5
The tattooed hand falls apart, the undead flesh flensed from the bones. The other continues its spastic assault, though somewhat worse for wear.
Round 2
Uwais Freedman |
Uwais lays another hand on Kua, calling on nature's guidance to aid his ally. "Well hit, Kua - now see if you can do that again," the halfling gently teases. He moves back behind Yang and Detressa. "I'll get out of your way now," he says to the two of them.
As Waya shakes her attacker off, she growls and bristles, snapping at it before it can attack her again.
Another Guidance on Kua for the attack. Uwais moves to AX 27. Waya attacks.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Warden of Doors |
Yoda in a man-suit appears and possesses Kua...
Kua swings his greataxe in another brutal arc!
Greataxe vs. remaining hand: 1d20 + 5 ⇒ (17) + 5 = 221d12 + 4 ⇒ (11) + 4 = 15
And cleaves the sentient severed appendage in twain! The remaining pile of body parts remains still, having learned their lesson that movement or shenanigans of any kind will not be tolerated.
150 XP each!
Detressa Venci |
“Crawling Hands,” answers Detressa grimly. “Undead assassins with the ability to mark a specific creature as their quarry and hunt them through some extra-sensory ability, even climbing walls and ceilings to assault their quarry. Usually they simply strangle their target in the unfortunate creature's sleep.”
Sister Mara |
Godsmouth Ossuary Catacombs Map
While Kua pokes at the heap of bodies, Sister Mara casts a Light spell on a silver coin and tosses it up through the opening in the ceiling into the north-south trending passageway above. With the area above (hopefully) better illuminated, she looks for a suitable place to secure a rope or other means to ascend to the upper passageway. "Does anyone have any rope?" she asks.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Warden of Doors |
DM Screen:
Sister Mara:
Even illuminated, it's difficult to tell what's up there. The opening in the ceiling is about ten feet square and it reaches to each side of the corridor above. Sister Mara works out that there must be a very narrow ledge on one side of the pit.
Sister Mara |
"Wait, Kua," Sister Mara halts the ranger as he pokes through the remains. "There in the pile... there's a severed hand with a gold ring on its finger. See it? It's set with an emerald in it."
As Kua continues to poke through the pile, Mara continues to examine the opening in the ceiling with a critical eye. "You know, I might be able to climb up there and secure a rope for the rest of you to use to climb up," she says consideringly. "Kua, do you think you could give me a boost?"
Kua |
Kua pulls the ring off of the severed hand, huffs a few breaths on the emerald and wipes it on his sleeve. "Not sure where the line between aiding our cause and grave robbing stands. I'll leave that to up to you priestess." Kua flips the jewelry over to Detressa.
Detressa, were you going to use any healing? If so, now may be the time before I boost Mara into this deep dark opening.