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| Garuneh Lasandarman |
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Super Awesome Vudrani Druid 3 Stats:
Init +2 Per + 10| AC 14/12/12 HP 24/24 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7 |
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"Apologies, Tina-ji." Hmm, can't get up there easily without provoking AoO.
"Watch your eyes, my friends." Garuneh makes mystical gestures and utters something.
Flare on the spider at AS-24.
| GM Idyll |
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The flare lights before the spider's eyes. It becomes dazzled by the bright lights.
Spider Fort Save: 1d20 + 2 ⇒ (6) + 2 = 8
Tina's attacks are too slow and the spider easily avoids them.
Gunder successfully identifies and isolates the poison.
Elizabeth gets +4 bonus to next Fort save, but she is still poisoned.
| Aldous Mor'esti |
| Male Elf Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
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"Curse these toxic arachnids," Aldous then touches Ruckus and delivers a brief insight into the near future. "Strike true, good wolf!"
Diviners touch, +1 insight to attack/saves/skill checks for Ruckus's next turn. 5/7 remaining for the day.
| Durnolf Banderswel |
| M Halfling Order of the Dragon Gendarme Cavalier 1 |
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poison can be knifed out, right?
Durnolf attempts to fight off the nausea while he continues to swing wildly with his oversized meat tenderizer at ar23.
fort: 1d20 + 5 ⇒ (17) + 5 = 22
attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d10 + 6 ⇒ (7) + 6 = 13
Ruckus turns and bites at as24 with profound insight.
bite: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 1 ⇒ (1) + 1 = 2
| Garuneh Lasandarman |
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Super Awesome Vudrani Druid 3 Stats:
Init +2 Per + 10| AC 14/12/12 HP 24/24 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7 |
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here come the spiders, one blind and one wounded. Can we take 'em? :D I'm going to be out for the evening soon. If it gets to my turn I'll Flare the other spider. Not much else worth doing from the back! I have a strange urge to listen to Ziggy Stardust now...
| GM Idyll |
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As she passes, the spider lashes out at Elizabeth.
AOO: 1d20 ⇒ 4
But she easily avoids the attack. Elizabeth is unable to damage the small spider, however.
The remaining spider turns to Tina and snaps with its pincers.
1d2 ⇒ 2
But she easily avoids the attack.
Round 4
Garuneh
Aldous
Elizabeth
Tina
Gunder
Durnolf
Spiders
| Aldous Mor'esti |
| Male Elf Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
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"Enough with these blasted spiders!" Aldous grants another flash of insight to Tina with a brief touch.
"Finish it off Ms. Valerius!"
Aldous uses diviner's touch on Tina, granting her +1 insight to attack/saves/skill checks for the next round.
| Durnolf Banderswel |
| M Halfling Order of the Dragon Gendarme Cavalier 1 |
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If any spider remains, Ruckus bites at it and Durnolf takes special care to lime up his swing this time, sacrificing some power for a bit of additional accuracy (no power attack)
Durnolf's attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d10 + 3 ⇒ (5) + 3 = 8
ruckus: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 1 ⇒ (1) + 1 = 2
| GM Idyll |
| Aldous Mor'esti |
| Male Elf Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
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"Well struck, Ms. Valerius. Well struck, indeed.
" Aldous casts detect magic again and scans the room, especially those unreadable markings noted earlier.
"Did anyone else, perchance, notice those markings over there?" Aldous points towards the inscriptions on the wall. "If writing, they are in no language I understand."
| GM Idyll |
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The doors open with a push. You emerge from the hallway into a much larger room.
The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. The room is filled with an eerie, blue light. You enter on a wide stone bridge with an elaborately carved railing. It arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber, 40' below the bridge, contains an inlaid spiral symbol and is recessed into the floor, with eight staircases leading up to a wide ledge that encircles the room. On this ledge stand bronze doors to the east and west. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.
The only way to proceed is north across the bridge, but I'll let you take in this room and do some perception/knowledge checks.
| Aldous Mor'esti |
| Male Elf Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
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"Indeed, Ms. Valerius, this does seem a bit...overlarge...for the area. I wonder what other surprises await us down here." Aldous continues to concentrate on detect magic and scans the room.
Perception 1d20 + 6 ⇒ (1) + 6 = 7.
Knowledge(arcana) 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge(local) 1d20 + 8 ⇒ (9) + 8 = 17
"What in the world is the purpose of this room, do you think?
| Garuneh Lasandarman |
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Super Awesome Vudrani Druid 3 Stats:
Init +2 Per + 10| AC 14/12/12 HP 24/24 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7 |
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Garuneh scans the ceiling for darkmantles and other creepy-crawlies.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
"It certainly isn't wise to linger on the bridge to take in the sights, lovely as the statues are," chuckles Garuneh.
"I'll never understand crypts, personally," he continues in a low voice. "Why hide this beauty for no one to see and keep the dead from being reclaimed by natural decay? Then again, we bury our dead in the depths of the sea where I come from, to give life back to the waters...I suppose that is strange to many here."
He smiles. "Drop me in the nearest ocean if I am overcome in this place."
| Gunder Undertable |
| male Halfling Oracle 3 |
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"Wow, indeed. Space is scarce in this city. So there is a natural tendency of places intersecting and changing purpose over time. It wouldn't surprise me if this room had been more than just a crypt, once."
Gunder tries to make out the source of the blue light.
Perception (on the blue light): 1d20 + 2 ⇒ (6) + 2 = 8
"I wish we could have gotten some rope. Then we could climb down there. Or climb back up if we get down there by another way and find ourselves in need of a quick retreat."
He looks at the statues. A slight fear that they might suddenly come alive and attack him overcomes him. At least we are out of their reach, up here.
What do the statues look like? Do they resemble humans? What clothes are they wearing? Do they have weapons? Are there any noticable differences between them (except for one being black and the others being white)?
Perception (on the statues): 1d20 + 2 ⇒ (17) + 2 = 19
| Aldous Mor'esti |
| Male Elf Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
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"Fair point, Ser Lasandarman. Just a moment, then," Aldous will continue to concentrate for 3 rounds and scan the room. If he does not find anything magical (or anything that jumps out and says "boo!"), he will drop detect magic and cast dancing lights up at the ceiling level, as Garuneh suggested.
Sadly, I did not prepare that exact spell today, but this one should suffice." Aldous continues to keep a wary eye out, bow drawn and arrow ready to be nocked & fired.
Shame we don't have Knowledge (Religion) about now...probably would be helpful.
| ElizabethArdoc |
| Female Human Rogue 3 (Favored-Skill Points) F2/R6/W1 HP 20/20 AC 17/13/14 |
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Elizabeth blows a soft whistle as she takes in the stonework. This is really something, check out that stonework and design.
Perception=: 1d20 + 4 ⇒ (5) + 4 = 9
Know-Engineering: 1d20 + 8 ⇒ (11) + 8 = 19
Yea this is pretty awesome, I'd like to get a better look at those statues to see how they were made. Elizabeth stows her rapier and pulls out her bow.
| GM Idyll |
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Nothing else comes to you about the space.
There appear to be no Darkmantles on the ceiling above you.
The statues appear to be humanoid, but you're unable to discern any unique features from this far up.
Yes, Aldous, it would indeed!
| ElizabethArdoc |
| Female Human Rogue 3 (Favored-Skill Points) F2/R6/W1 HP 20/20 AC 17/13/14 |
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Elizabeth squees over the bridge. Look at this! No apparent support and this looks to be much older than anything I have encountered. Hmph! My brothers are nothing compared to those who made this chamber.
Elizabeth looks out over the bridge. Shall we keep going?
| GM Idyll |
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The group makes its way north to the next set of double doors. Much like the ones into the grand chamber, these too push open easily. You move down another narrow hallway - this one, however, has no alcoves for spiders. It is also pitch black. After about 40', you come to a fork in the hallway. You can go either left or right.
To the left, you see doors set in the north and south of the hallway; to the right you see a single door.
| 201 to 250 of 1,622 |
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