|
|||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| 551 to 600 of 1,622 |
|
| Garuneh Lasandarman |
|
Super Awesome Vudrani Druid 3 Stats:
Init +2 Per + 10| AC 14/12/12 HP 24/24 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7 |
|
Garuneh walks towards Durnolf, following Gunder, and concentrates again across the pit. He mutters something that sounds decidedly un-serene in Vudrani.
Surge against the snake thing: 1d20 + 5 ⇒ (17) + 5 = 22
trying to knock it back into the pit. It has demonstrated that it can climb up, so I'm not disposing of it, but it can buy us time to shake-wake the shaken. ...and that might have done it...
| GM Idyll |
|
|
Garuneh's surge washes over the skeleton snake, and, much like the smaller snake before it, is swept into the pit. However, after only a second, you hear the sound of bone on stone - it appears the skeletal reptile has landed on a ledge a few dozen feet below.
1d20 ⇒ 5
Elizabeth - 1d20 + 4 ⇒ (4) + 4 = 8
Garuneh - 1d20 + 8 ⇒ (13) + 8 = 21
Durnolf - 1d20 + 1 ⇒ (5) + 1 = 6
Tina - 1d20 + 6 ⇒ (14) + 6 = 20
Aldous - 1d20 + 6 ⇒ (8) + 6 = 14
Gunder - 1d20 + 2 ⇒ (11) + 2 = 13
Almost immediately after impact, you hear the familiar scrape of bone on stone, but it moves with more urgency than before.
Round 5
Initiative Order:
Tina (move only - 3/7 rounds remaining)
Elizabeth
Durnolf (dazed - 2/6 rounds remaining)
Ruckus (dazed - 1/5 rounds remaining)
Gunder (move only - 2/6 rounds remaining)
Aldous
Garuneh
Snake
| Aldous Mor'esti |
| Male Elf Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
|
"Not sure what I can achieve, but I will follow your recommendation," Aldous moves over towards Durnolf (next to him, if possible) and sheathes his bow. He keeps the prepared oil-flask grenade in hand and ready.
| Garuneh Lasandarman |
|
Super Awesome Vudrani Druid 3 Stats:
Init +2 Per + 10| AC 14/12/12 HP 24/24 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7 |
|
I think I moved closer to Gunder in the last round...
"It's just 20 feet below us, in the shadows of the pit!" cries out Garuneh. He runs to Gunder and takes one of his torches, intending to continue on to Durnolf.
I think the strategy could be for me to knock it down again if we don't have enough time to wake/heal everyone, then go for the torch throwing.
| Gunder Undertable |
| male Halfling Oracle 3 |
|
Gunder continues to walk towards Durnolf, but he is still dazed and mutters incoherently: "... so we flushed a regular snake down the pit - and then a large skeleton snake comes out of the pit. Maybe this is a magical pit of enlarge and skeletonize snakes? ... "
(Should be at G27 now)
| ElizabethArdoc |
| Female Human Rogue 3 (Favored-Skill Points) F2/R6/W1 HP 20/20 AC 17/13/14 |
|
I think the strategy could be for me to knock it down again if we don't have enough time to wake/heal everyone, then go for the torch throwing.
Sounds like a plan, arrows don't seem to do much good so we could beat it down.
Elizabeth did get a look at it and wonders if it is something other than undead.
Int or Relevent skill: 1d20 + 3 ⇒ (19) + 3 = 22
| ElizabethArdoc |
| Female Human Rogue 3 (Favored-Skill Points) F2/R6/W1 HP 20/20 AC 17/13/14 |
|
I just remembered something! That thing is a construct like a golem so holy water will not work! So we will need to start bashing.
You won't need to climb Tina, it is coming up after us.
Unless Tina says otherwise it looks like she is staying put. Next round?
| Gunder Undertable |
| male Halfling Oracle 3 |
|
"What?! Who would build something like that? Or maybe my theory was right after all: mechanical snake in, large mechanical skeleton snake out: pit of enlarge and skeletonize. It is still a construct, because it is still the same mechanical snake that we flung down... "
Unfortunately all my mind affecting spells work on constructs no more than they work on undead.
By the way, didn't we want to spread out? Looks like we are all gravitating towards Durnolf.
| GM Idyll |
|
|
The sound of bone on stone suddenly comes to a stop and the chamber is silent.
1d20 ⇒ 20
Round 6
Initiative Order
Tina (move only - 2/7 rounds remaining)
Elizabeth
Durnolf (dazed - 1/6 rounds remaining)
Ruckus (dazed - 0/5 rounds remaining)
Gunder (move only - 1/6 rounds remaining)
Aldous
Garuneh
Snake
The "rounds remaining" refers to the number AFTER this round.
| Gunder Undertable |
| male Halfling Oracle 3 |
|
Thanks, Tina. I somehow misinterpreted "dash space one" as "minus one".
Gunder realizes that he has been daydreaming about lighting his torch and clubbing the mechanical snake with it. He tries to get his act together and moves the last two steps towards Durnolf. (should be at H25 now)
| ElizabethArdoc |
| Female Human Rogue 3 (Favored-Skill Points) F2/R6/W1 HP 20/20 AC 17/13/14 |
|
Garuneh Get ready to knock it back into the pit!
Elizaeth moves to I-22 and gets her club ready to strike at at snake when//if it pops up.
Aldous! Do you have anything that can hurt the snake? Or pour a healing potion down Durnolf's throat.
| Garuneh Lasandarman |
|
Super Awesome Vudrani Druid 3 Stats:
Init +2 Per + 10| AC 14/12/12 HP 24/24 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7 |
|
"Fire first, then water!" shouts Garuneh. "'Ware the snake, Durnolf and Aldous!"
Although the rules don't say anything about Surge extinguishing torches, you'd think it would. I should have a torch from Gunder at this point, so I'm thinking I should use that and then Surge the next round. Cool? ...this is like one of those video games where you have to keep knocking the boss down. The room makes me think of (this shows you how old I am) Tempest. Anyone play Tempest?
| Aldous Mor'esti |
| Male Elf Diviner 3 Init +10 | AC 14, T13, FF 11 | HP 18/18 | Fort +2, Ref +4, Will +4 | Longbow +4, 1d8-1 | |
|
"Aye, fire it is! Aldous 5' steps out of reach, and chucks his held grenade at the beasty. 1d20 + 3 ⇒ (5) + 3 = 8 touch. Damage 1d6 ⇒ 6fire 1d6 ⇒ 3. Chance to light (high is good) 1d100 ⇒ 32
Snakey can take a full round action to put himself out, DC 15 Reflex
"He's coming up, ready to blast it back, Garuneh!"
| GM Idyll |
|
|
Aldous, eager to damage the snake doesn't put enough strength into the throw and the grenade falls harmlessly into the pit. You see a small flash as it explodes hundreds of feet below you.
The snake crawls further up the wall and shifts slightly towards a smaller prey. It raises up and lashes out at Gunder.
1d20 + 6 ⇒ (5) + 6 = 11 for 1d8 + 4 ⇒ (3) + 4 = 7
Gunder manages to stumble out of the way of the creature's sharp fangs.
Round 7
Initiative Order
Tina (move only - 1/7 rounds remaining)
Elizabeth
Durnolf (dazed - 0/6 rounds remaining)
Ruckus
Gunder (move only - 0/6 rounds remaining)
Aldous
Garuneh
Snake
Durnolf, I'll allow you to act for Ruckus.
| Garuneh Lasandarman |
|
Super Awesome Vudrani Druid 3 Stats:
Init +2 Per + 10| AC 14/12/12 HP 24/24 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7 |
|
"...this is going to be the cleanest construct these catacombs have ever seen...water, then fire it is, as we don't have our companions ready yet," mutters Garuneh through gritted teeth. He moves to Gunder's position and takes a torch. Another wave splashes out at the snake.
Surge: 1d20 + 5 ⇒ (2) + 5 = 7
Well, better than wasting a thrown torch.
| GM Idyll |
|
|
Ruckus takes a small bite out of the skeleton, but does only minor damage. It cannot be tripped.
The water surge doesn't do anything this time, simply cleaning off the stone floor beneath it.
Elizabeth, I didn't update the map correctly, so you can't actually move next to Durnolf - what would you prefer to do?
Gunder, you can draw a weapon.
| 551 to 600 of 1,622 |
|
| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / City of Strangers - Gameplay | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







