[PFS] GM Brew's The Confirmation 05-08 (Inactive)

Game Master Wicked Brew

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Opening the discussion thread for this scenario. Recruitment is closed. Please check in and I will open the gameplay thread.

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

I didn't realize I had the choice to check in as me or my character. Sorry.

Edit:
I delete the other post.

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

Test:

Someone said wrote:
Quoted material here....

This is bold and italics and strikethrough.

Go to Paizo Inc..

Contact customer.service@paizo.com

  • one
  • two

This is bigger and this is smaller.

This is out-of-character commentary for play-by-post threads.

Movie plot spoiler:
This is a spoiler, such as revealing who really did frame Roger Rabbit.

Perception: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (1) + 2 = 3 This is a dice expression.


Welcome aboard! As you have already tried, the formatting here is fairly straightforward.

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

Copy that. All the basics seem to be covered.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Alright, here we go :)

I am not sure if I know completely know what I am doing. My profiles does not show that I am in any campaigns or have been recruited to this one, but we will take it one step at a time.

My guess is that this is where the game occurs and that the other site is for RP discussion, etc...

The Exchange

Female Elf Rogue (Unchained) / 3

One step at a time is good.

And of course, I'm in.


No worries Havelock, once I start the actual gameplay thread, you all will automatically be added to the game roster and it will show up under your current campaigns. As soon as Isador checks in, we can start.

Just a few guidelines when posting. Character actions should be posted using normal script like you are reading now. When your character is speaking in game, that should be in bold. Out of Character chatter can either be done on this thread or using the OOC tag. Dice rolls should use the dice expression. All samples of text codes are laid out on the bottom of the page that says text format.

Here is an example of a post using the above rules:

The Terminator (my character for this example) walks into the doors of the local police station. Slowly and deliberately, he walks up to the desk sergeant. I am looking for Sarah Conner! Not getting the response he wanted from the desk jockey, he leans in slightly. I'll be back!

Intimidate: 1d20 + 15 ⇒ (11) + 15 = 26

Arnold eat your heart out.

*end of example*

Also, one of the nice features of this site is that your dice roll will not change, even if you have to edit. Once you type out a dice expression and hit preview, you roll the dice and it sticks. Very handy when you roll a crit chance then have to go back and roll a confirmation. Feel free to play around with the various codes in this thread to get the hang of it.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

I am here but, like Havelockk, I am not quite sure what to do next. Do I need to do anything else to check in?

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

Awesome, we are all here. I am really looking forward to this.


Great! Everyone is present and accounted for. Isador, you are all good. Next step will be for me to fire up the gameplay thread. You should see at the top of the page several tabs. One of them says gameplay. Once I open that thread, that is where you will make all of your in game posts. Once you post there, you are added to the game. I have to get dinner for the fam and will get the kick off post up as soon as I can. I will try my best to get it posted tonight, but it may not be until tomorrow. I am also excited to get started.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Ok let me see if I get a dice roll correct.

Perception: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (6) + 2 = 8 This is a dice expression.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

So, in order to make a roll of the dice we are supposed to used the specified formatting below is that correct?

I understand the first set of numbers/ formula, but I am to sure share the second set does.


Arklore wrote:

So, in order to make a roll of the dice we are supposed to used the specified formatting below is that correct?

I understand the first set of numbers/ formula, but I am to sure share the second set does.

Yes, but you do not need to add "this is a dice expression" at the end of the code.


The Game Thread is open!

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

So if I throw my pilum and hit some poor jack ass that wishes to die for their cause then it looks like this?

Pilum throw: 1d20 + 1 ⇒ (19) + 1 = 201d8 + 2 ⇒ (4) + 2 = 6 This is a dice express where the first result is my attack roll, and if I hit, the second result would be the damage that is inflicted.


Not exactly. Attack and damage looks like this.

Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

A crit would look like this

Attack: 1d20 + 1 ⇒ (9) + 1 = 10 assume this roll is a critical threat
Critical Confirm: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 2d6 + 1 ⇒ (6, 6) + 1 = 13

Grand Lodge

1 person marked this as a favorite.
Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Hey folks I have no idea what I'm doing. Will work on creating a guy tonight. Same name 'Caoilte'. It's Irish and the name is famous for being the guy who killed then ate the last Mr Potato Head. jim

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

So for combat in pathfinder, do we do a seperate roll to see if we have a critical threat?

So it looks like we have three dice rolls.

1. Attack roll to hit.
2. Damage roll.
3. Critical threat roll.


Yes, but you only have to include a critical confirm check if you roll a critical threat. I suggest, really for every post, that you preview it before hitting send. Gives you a chance to review and also lets you know what your roll is, so you can roll, check your threat, roll again and then go ahead with appropriate damage then submit the final post. The fact that your roll is static helps tremendously. Here is an example:

I attack a goblin so I roll my attack:

Attack: 1d20 + 1 ⇒ (9) + 1 = 10

*hits preview*

ok, I rolled a 10, likely not enough to hit, so I can now just stop there, If I rolled better, I could include damage. Also, now that I know my result, I can RP it or curse my luck OOC. Now I hit submit. I hope I am not confusing everybody.


Who is Caoilte? Jim McA?


Brew,

Is there any way to "subscribe" to threads so that we can get email notifications when new posts are added?

Ben


Caoilte is a friend and member of our old gaming group who will be playing with us. He brings our group to five. He has some work issues that will limit his ability to post, but we are going to work with him as best we can.

I do not think there is a way to subscribe to the posts so that you will get a notification. I do know that your game threads will appear under your account under campaigns and there it will indicate when a new post has been made.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27
btrhoads wrote:
Who is Caoilte? Jim McA?

Yes.. It is he, the one who cannot be named ; )

I was sure that the "humor" would be a dead give away.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

I thought that the proper way to add any modifiers to a dice roll was to use the following syntax:

Quote:
[d ice=Knowledge - Geography]1d20 + 2[/d ice] (untrained)

Where +2 would be my int modifier.

But..

in my post I get an additional +2 added...

Knowledge - Geography: 1d20 + 2 ⇒ (11) + 2 = 13 (untrained)

Anyone know why?


Isador Kane wrote:

I thought that the proper way to add any modifiers to a dice roll was to use the following syntax:

Quote:
[d ice=Knowledge - Geography]1d20 + 2[/d ice] (untrained)

Where +2 would be my int modifier.

But..

in my post I get an additional +2 added...

[dice=Knowledge - Geography]1d20 + 2 (untrained)

Anyone know why?

Looks like the roll was ok from where I am sitting. You are right to add your mod to the roll. In both examples looks like the appropriate modifier was added. Am I missing it?


Isador Kane wrote:

I thought that the proper way to add any modifiers to a dice roll was to use the following syntax:

Quote:
[d ice=Knowledge - Geography]1d20 + 2[/d ice] (untrained)

Where +2 would be my int modifier.

But..

in my post I get an additional +2 added...

[dice=Knowledge - Geography]1d20 + 2 (untrained)

Anyone know why?

Looks good to me. The 11 in your example is the number on the D20 and the +2 is your modifier.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27
btrhoads wrote:
Isador Kane wrote:

I thought that the proper way to add any modifiers to a dice roll was to use the following syntax:

Quote:
[d ice=Knowledge - Geography]1d20 + 2[/d ice] (untrained)

Where +2 would be my int modifier.

But..

in my post I get an additional +2 added...

[dice=Knowledge - Geography]1d20 + 2 (untrained)

Anyone know why?

Looks good to me. The 11 in your example is the number on the D20 and the +2 is your modifier.

Thanks... it was just the read out stated it was 1D20 + 2 = 11 Why was the additional +2 inserted before the second +2 was added...

I just want to be sure that I am not doing it incorrectly.

Thanks


Sample combat round.

Ok folks, there has been a request for a sample combat round so we all get get a bit more familiar with the system and how it plays out in pbp. So here is the scenario, the party is facing an Ogre. Eloriand and Havelock are facing the beast squarely, essentially face to face. Both Isador and Kat are flanking the behemoth. Normally, I would post a map, but I will not in this instance. We will do one round of combat. Here are the initiative rolls and combat order:

Kat: 1d20 + 4 ⇒ (6) + 4 = 10
Havelock: 1d20 + 3 ⇒ (14) + 3 = 17
Isador: 1d20 + 4 ⇒ (3) + 4 = 7
Eloriand: 1d20 + 9 ⇒ (20) + 9 = 29
Ogre: 1d20 - 1 ⇒ (9) - 1 = 8

So initiative order will be:

  • Eloriand
  • Havelock
  • Kat
  • Ogre
  • Isador

Ok, initiative order set, Eloriand acts first. Assume Kat and Isador are flanking the Ogre, so they both get an added +2 to melee attacks and may add their sneak attack damage if they score a hit.

When posting your actions, you may want to break them down using game terminology for the round. For example, GM Brew uses a full round action to make a full attack, or GM Brew uses a move action to move forward one space and a standard action to make an attack. You should hide the technical jargon in a spolier tag and RP the action. Here is an example:

*begin example*

GM Brew runs toward the snarling Ogre, sword in hand. He takes a mighty stab at the beast.

Actions:
GM Brew takes a move action to move two spaces to engage the Ogre in melee (I avoided the attack of opportunity for this example) and a standard action to make an attack.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d20 + 2 ⇒ (15) + 2 = 17

*end example*

You should roll both attack and damage, and crit confirm if necesary. I will let you now if you hit and will apply damage if appropriate. As far as breaking down the actions, you will not need to do this on every attack, only if you start doing something more complicated that swinging a sword or making an attack. You may spell out your actions if you choose even if it is just to get the hang of it. Again, I hope I am not confusing you all or making this seem overly complicated.

So, have at it boys and girl. Let's see how you do.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Looking at the beast I raise my left hand cast magic missile at the creature.

Since I am so close I think this will cause a attack of opportunity and if I am hit I need to make a concentration check.

Magic missile: 1d4 + 1 ⇒ (3) + 1 = 4
concentration: 1d20 + 4 ⇒ (3) + 4 = 7

Using the feat of spell combat I then would follow up with a stab from the gladius.

Attack : 1d20 - 2 + 2 ⇒ (1) - 2 + 2 = 11d6 + 2 ⇒ (4) + 2 = 6

If the attack of opportunity does occur it looks like I will lose the spell, and my swordsmanship is lacking this round

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador raises his bow and watches the ogre to obtain a sense of its timing. He is concerned about the proximity of Eloriand and Havelock so he waits for the ogre to lift its arm before taking his shot. He hopes the arrow will find its mark deep in the Ogre’s shoulder.

Actions:
Isador takes a move action to move three spaces to flank the Ogre and a standard action to make an attack with his short bow.
His Dexterity bonus (+4) negates the (-4) penalty for firing at target engaged in melee with a friendly character but his Point Blank Shot feat gives him a +1 to hit at this range.

Attack: 1d20 + 1 ⇒ (9) + 1 = 10

Damage: 1d6 ⇒ 2

Sneak Attack Damage: 1d6 ⇒ 3


Alright, you guys are getting the hang of it. Isador, that is pretty much how you should be posting your attacks. You would in that circumstance, however, face an attack of opportunity from the Ogre. So be aware of that. Like I said before, if your actions are obvious, you do not necessarily have to post your actions specifically, though it helps to think of your attack round in those terms and is probably a good idea as we all get more used to the system again. I know it helps me out.

'lock, on the other hand, is a hot mess. I kid of course, but the magus is particularly difficult to get a handle on. Let's take it step by step:

First, when you are casting a spell while threatened by an opponent, here the Orge threatens you, you have two options. One, cast the spell as normal which would then give the Ogre an attack of opportunity. If the Ogre hits you, then you would have to make a concentration check or lose the spell as well as take damage from the attack. Option two is to cast the spell defensively. If you cast defensively, the Ogre would not get an attack of opportunity, but you would have to make a concentration check. The DC if you were injured while casting would be 10+damage+spell level. Defensive DC would be 15 + double spell level (so 17 in this instance). Additionally, if you are using the Spell Combat class feature, all attacks are made with a -2 penalty. You may also take and additional to hit penalty, up to your INT bonus, and add that to your concentration check.

Now, in this instance, the Ogre would make only one AOO. Which means Havelock would get the boom since his action came first. Isador, you can avoid taking an AOO by either using a 5 foot step OR the withdraw action for the movement you described.

In any event you both rolled like crap, so you both missed anyway. Let's wait to see what happens after Kat and Eloriand resolve their actions. Havelock, go ahead and re-post your action for the round given the info I just laid out.

I am new at this stuff as well. This is my first real attempt at GMing in well over 20 years so I am no doubt rusty. Please correct me if I misstate any rules or if you have a question regarding one of my rulings. So, we are all learning this together and I gotta say it has been fun thus far.

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Eloriand attacks the Ogre with his long sword.

Actions:
Assuming face-to-face means Eloriand is within melee range, he will take a move action to draw his long sword and then perform a standard action to attack. The Ogre is large which gives Eloriand a +1 size modifier.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

The Exchange

Female Elf Rogue (Unchained) / 3

Kat scrabbles to find a better vantage point in which she can take a longer draw with her longbow. Once set, she carefully aims to avoid hitting her companions in case the ogre moves unexpectedly before loosing an arrow.

Actions::
Takes a move action to get into a position where she is flanking the ogre at a distance where she does not take a distance penalty for close-range combat then perform a standard action to attack. Firing into melee is a mod of -4, which washes the +4 attack mod, though I still get the +1 size difference.

Attack:: 1d20 + 1 ⇒ (5) + 1 = 6
Damage:: 1d8 ⇒ 3
Sneak Attack:: 1d6 ⇒ 5


Alright, let's resolve this round.

Eloriand acts first, drawing his sword and taking a mighty swing at the Ogre but his blade merely bounces off the creatures thick hide.

Havelock takes a stab at the fell monster, but his attack is also deflected. But the crafty magus was only using that attack to disguise his true attack, for from his free hand collects a blue ball of arcane energy. Seeing this, the Orge swats at Havelock, landing a mighty blow. The Magus crumples to the ground in a pool of blood, with more seeping out in rivets. (Havelock is at -5 hp and will perish in 5 rounds if not stabilized).

AOO: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 2d8 + 7 ⇒ (3, 8) + 7 = 18

Kat acts next. She fires her bow, missing the target completely.

The Ogre, enraged by Eloriand's attack, swings his club at him, striking a heavy blow on his arm, the force of the blow rendering Elorian unconscious and dying. (-2 hp)

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 2d8 + 7 ⇒ (5, 1) + 7 = 13

Isador finishes the round by getting into a firing postion, but also missing the target.

---

Ok, well the Ogre was being used more for his size and luckily the scenario is better scaled that this encounter. However, this is basically how the combat rounds will proceed. Questions?

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Just for clarification, if we actually encounter an Ogre, Eloriand would prefer to use his bow .... from a distance .... :-]

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Ok, let me just practice a dice roll

attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 3 ⇒ (6) + 3 = 9

So I missed anything but a kobald on crutches but had I hit, would have done 9 points of damage

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Well, if this is any indication of how well we fight.... It is going to be a short adventure.

The next champaign will focus on finding out what happened to the last party sent out to investigate the gillmen : )

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Checking in

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

i lie in pool my own blood, doing my best impression of can of smashed ass while I remind myself maybe a defensive cast would have been better while on the front line until I can make it to second level ...assuming somebody remembers there truing and stops the massive bleeding first...makes sure I have a airway...tends to minor bleeding...and then my overall circulation. I not I guess I all be meeting Mithras/Sharenrae a lot sooner than I thought I would

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

[ on my kindle, just trying out some of the special text actions

action:
Caoilte dances a merry jig, engaging the nearest orc with a flaming +3 wet noodle

attack: 1d20 + 6 ⇒ (11) + 6 = 17


In case anyone is interested:
http://www.mapsofgolarion.com


I found a very good post regarding pbp posts. Check it out here when you get the chance.


Just a random thought. Has anyone given any thought as to where their characters are from? It may be an idea as it will flesh out your character background and ground the characters to Golarion. Thanks for posting the map by the way Ben. I know you guys are not familiar with the world, but if you tell me the type of area or nation your character would hail from, I can put together a list of options to choose from. Not a mandatory thing at all, just offering to help further sculpt the characters if anyone wants to choose that option.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

My backstory was supposed to be one of a mercenary in a company that had been defeated/disbanded. Wherever you'd find heavily armored infantry like in Western Europe. The gray shield without a device is supposed to denote a mercenary for hire.

I didn't try developing it any more than I had because I didn't want to say "I was...uhm....at the battle of...uhm...pancreatic bridge when my company was defeated in the ...uhm...uh...gastrointestinal civil war. Yeah, yeah, that's it."

Now I have a map.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Ok, first let me say this game is GREAT! I am so enjoying this media.

Dave, thanks for DMing the game, it is a lot of work I am sure; Awesome Job so far!

Now for the real reason for this post... etiquette. When we first started the rules were that we needed to post once per day.. as you can see, in my excitement I have posted more than that.

Am I posting too much? Should I only post once until everyone has had a chance to make a post?

I try not to move the story ahead but I feel like a junkie waiting for my next fix.

Please let me know if I need to scale it back a little.

Thanks again to all of you!

The Exchange

Female Elf Rogue (Unchained) / 3

I'm the same, but part of that is due to no real life to speak of. Personally I don't mind multiple posts per day so long as it doesn't demand more than people can give with trying to fit in odd schedules. So long as we can keep moving forward (which would be everyone trying to post at least once a day) and not trying to 'speak' for someone who hasn't posted yet I think we're good.

But that's just me.

And I had a nice little 'scare' tonight. My modem stopped working and where I live... yeah, not so much an easy task to get a new one.

I seriously missed BSing with you guys. You rawk.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

This has been a lot of fun and I have actually ordered the core rule book and ultimate magic books to help myself and anyone else out for that matter.

I think the goal is one post a day, but depending on the situation, and time, we may actually be posting a little bit more, especially on weekends or days off.

We are all friends here, so no worries on my end if we have triple posts from some and one one or none from others. There will be some bleed over and stepping on one another accidentally with posts.

I have missed a few minor things already due to reading or postig from my iPhone...or iPad instead of my lap top. It will happen a lot more I am sure and quite frankly, I am too happy and having too much fun to even sweat or worry if have a bit of confusion now and then.

Dave, you have been dong a suburb job and with your analytical skills, I am sure that when we do do step over each other, like a bunch of truck drivers on a CB radio or a bunch of excited infantrymen in their first firefight on a ASIP radio, you will make the right call as to who did what and when, etc, etc, etc...

This has been really enjoyable and I have been actually writing some background of my PC in both the in game posts and on the Obsidian portal.

As far as where exactly are we from and some of the other details in this campaign world, its a bit hard to say for me because I am so new to Pathfinder and any of its campaign worlds. suffice to say, my PC joined the military at a very young age, and after a few battles was discovered to have both a martial and arcane skill set that has allowed him to pursue the Magus class and potentially the black blade subset/archetype.

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