Raevanis "Raven" Dwin'Alir |
"Well," Raven quips as he catches his breath between acts, "who knew that being an actor would be such hard, not to mention life-threatening, work?"
"At least we are reaching the grand finale, so to speak. We did pretty well so far. No need to change things now, yes?"
As requested...
Perform (Act) 1d20 + 1 + 6 + 3 ⇒ (11) + 1 + 6 + 3 = 21
Marius Goddon |
Maruis carefully checks all his weapons.."Best to be prepared for anything..I hope for our sakes it isn't something stupid like a Gorgon or a Chimera"
Perform 1d20 + 4 ⇒ (10) + 4 = 14
Marius has been improving all through the play and Fiosa's spell helps him to an adequate performance in this final act
Last Vestige of Aroden |
You play well through the dialogue. Haanderthane condemns you to the trial by combat. You hear the heavy wood door of the crate slide open while Millech fashions an illusory gate to hell.
Out of the illusions steps a huge skeleton with a scorpion-like tail. It would be at least eight feet tall if it wasn't stooped over. A second one follows and through the illusionary gate you can see the movement of more.
Initiatives are in order I guess.
Drovalid 1d20 + 2 ⇒ (7) + 2 = 9
Calseinica 1d20 ⇒ 4
Foes 1d20 + 2 ⇒ (17) + 2 = 19
Raevanis "Raven" Dwin'Alir |
Initiative 1d20 + 6 ⇒ (3) + 6 = 9
Zarabeta |
Initiative 1d20 + 7 ⇒ (16) + 7 = 23
As her message cantrip will remain active for another half hour or so, Zarabeta whispers to Calsienca, "Call upon the hounds of justice, milady!"
She then begins casting summon monster II to call 1d3 celestial hounds. full round casting 1d3 ⇒ 1
Last Vestige of Aroden |
Marius, Initiative 1d20 + 3 ⇒ (8) + 3 = 11
Round 1.
Zarabeta 23
Skeletal Devils 19
Marius 11
Raven 9
Waifrin 9
Drovalid 9
Fiosa 7
Calseinica 4
Zarabeta begins casting. Calseinica knows the value of a timely prompt and invokes the hounds of justice.
The skeletons lurch surprisingly quickly toward Drovalid. The first one slashes at him with a long-armed swing and snaps at him with blunted fangs.
Bite 1d20 + 8 ⇒ (9) + 8 = 17 ... damage 1d8 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 8 ⇒ (18) + 8 = 26 ... damage 1d6 + 5 ⇒ (3) + 5 = 8
Claw 1d20 + 8 ⇒ (9) + 8 = 17 ... damage 1d6 + 5 ⇒ (5) + 5 = 10
It seizes Drovalid in rending claws and rips a chunk from his throat. The man screams briefly. Then the skeleton tosses the body aside and fastens its gaze on Raven.
Poor Drovalid. Leather armor just doesn't look like enough against these beasts.
Two skeletons in play here now. The third hasn't made it onto the stage proper yet. The second skeleton didn't quite reach anyone and so can't attack this round.
Marius Goddon |
Marius draws his Morning star hefting it in both hands snaps a hasty "Run girl" to Calsienca and charges the nearest Devil knowing this fight is heavily weighted against them.
Seriously...3 huge Skeletons..against 3 off us.Sometimes I wonder if the DM ever reads the rules about balanced encounters
M.Star 1d20 + 10 ⇒ (17) + 10 = 27
Damage.1d8 + 6 ⇒ (8) + 6 = 14
well thats a good start
Waifrin Goddon |
Seeing as Plan A just went belly-up, Waifrin turns to the next skeleton not engaged and cuts loose with all she has. Drawing herself up, flames crackle around her, and she hits the huge set of bones with a blast of fire.
Energy ray (fire), augmented to 4 pp and wild-surged.
Attack (ranged touch): 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 6d6 + 6 ⇒ (6, 1, 2, 2, 4, 1) + 6 = 22
Enervation (15%): 1d100 ⇒ 30%
Last Vestige of Aroden |
Marius' morning star cracks into the lead skeleton, sending ribs flying, but the bone behemoth keeps moving inexorably toward Raven. Waifrin's ray of fire engulfs the second skeleton and leaves it crumbled and charred.
Osyluth, Osyluth, where are you now?
Raevanis "Raven" Dwin'Alir |
Seeing Drovalid's fate and the skeletal creature moving towards him, Raven takes a deep breath to steady himself and concentrates his efforts entirely on defending himself. 'My weapon is ineffective against bones, but I can still parry with it,' he briefly ponders as he assumes a more defensive stance.
Total defense (+6 dodge bonus to AC, -4 penalty on attacks, cannot make AoOs)
Zarabeta |
A single golden furred celestial hound appears, and Zarabeta winces at how un-fiendish the creature appears, improvising furiously as it attacks one of the skeletons facing the players.
Hounds have AC 13 and 17 hp. She creates it directly behind the skeleton, opposite Marius, to give both him and it flanking bonuses, and it smites as it attacks. Round 1 of 4.
bite attack, +2 for flank added 1d20 + 7 ⇒ (7) + 7 = 14
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (1) + 8 = 9
free trip 1d20 + 7 ⇒ (5) + 7 = 12
Desperate to rationalize the creature's less-than-fiendish appearance, she whispers to Calseinca, through message, "Thank Mammon for their aid, since it looks golden..." before returning to her conjuring.
Begin casting summon monster II again, hoping for more celestial hounds than just one, this time!
1d3 ⇒ 3
Woo hoo!
Last Vestige of Aroden |
The big lead skeleton ignores Marius and the hound as it bears down on Raven. It's claws flash scythelike at his chest and legs and it bites at his head.
Bite 1d20 + 8 ⇒ (3) + 8 = 11 ... damage 1d8 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 8 ⇒ (5) + 8 = 13 ... damage 1d6 + 5 ⇒ (5) + 5 = 10
Claw 1d20 + 8 ⇒ (14) + 8 = 22 ... damage 1d6 + 5 ⇒ (3) + 5 = 8
The third skeleton moves into the fray, choosing 1d4 ⇒ 2 Marius as its target. This one is slightly smaller and round-headed without the great fangs of the first.
Claw 1d20 + 7 ⇒ (9) + 7 = 16 ... damage 1d6 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 7 ⇒ (12) + 7 = 19 ... damage 1d6 + 5 ⇒ (3) + 5 = 8
Waifrin Goddon |
Waifrin tries to sight past Raven at his attacker. She is euphoric with her initial success, but not so much that she will waster her power in blind blasting.
1 point energy ray wild surged to 3d6+5, +1 surging euphoria, +1 from Fiosa's playing, -4 shooting into melee
Attack (ranged touch): 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 3d6 + 5 ⇒ (6, 5, 3) + 5 = 19 Fire
Last Vestige of Aroden |
Raven? Still full defending?
The big skeleton rears up when the flames hit it. It's bones turn black and charred. It's tendon are mere frayed threads, but it stays on its feet.
How many more of those does Waifrin have?
Following Zarabeta's cue, Calsienica adlibs golden aid from Mammon, but to the knowing ear she sounds like one of the half-crazed, homeless prophets that occasional harangue the crowds in the squares of Westcrown.
Raevanis "Raven" Dwin'Alir |
Evading and parrying the skeleton's claws and fangs, Raven continues to stay on the defensive, although he does attempt a strike against his large opponent.
Total defense (+6 dodge bonus to AC, -4 penalty on attacks, cannot make AoOs)
Melee attack (masterwork rapier) 1d20 + 8 + 1 - 4 ⇒ (3) + 8 + 1 - 4 = 8
Damage (piercing) 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Last Vestige of Aroden |
Raven misses.
At least you're staying alive.
Zarabeta's up, and what could be better for a pack of celestial hounds than two piles of bones?
Waifrin Goddon |
How many more of those does Waifrin have?
She's down to 15 power points, plenty left, but I forgot to check for enervation.
Enervation 15%: 1d100 ⇒ 91
She's been charmed on these so far, failing a check loses her level in power points and dazzles her for two rounds.
Zarabeta |
Three more celestial hounds appear, this time having heads like hawks and looking a bit less 'heavenly,' to Zarabeta's relief. As they appear, they emit cries like eagles, before attacking silently.
The original hound continues to attempt to harry the one it was attacking, while the others appear flanking a second skeleton attacking Raven or Marius, as space permits.
All smite. Feel free to remove flank bonus from any that can't set up a flank either with another hound or with Marius or Raven, due to spacing restrictions
Golden hound, round 2 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (8) + 7 = 15
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (4) + 8 = 12
free trip 1d20 + 7 ⇒ (4) + 7 = 11
Hawk-headed hound 1, round 1 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (4) + 7 = 11
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (5) + 8 = 13
free trip 1d20 + 7 ⇒ (7) + 7 = 14
Hawk-headed hound 2, round 1 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (18) + 7 = 25
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (2) + 8 = 10
free trip 1d20 + 7 ⇒ (7) + 7 = 14
Hawk-headed hound 3, round 1 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (14) + 7 = 21
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (4) + 8 = 12
free trip 1d20 + 7 ⇒ (20) + 7 = 27
Last Vestige of Aroden |
Growling, barking, snapping, the dogs close in on the two skeletons. One dog manages a hold on the first skeleton's ankle which snaps ligaments and topples the bony undead to the stage where the impact bursts its weakened ligaments. It shatters into pieces which slide across the stage.
Another dog latches onto the last skeleton's fore arm. Despite the dog's weight, the skeleton lurches forward to batter Raven.
1d20 + 7 ⇒ (9) + 7 = 16 ... damage 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 7 ⇒ (3) + 7 = 10 ... damage 1d6 + 5 ⇒ (3) + 5 = 8
Somebody put it out of its misery. Looks like you're getting through this one alive. Should have used more skeletons.
Last Vestige of Aroden |
Marius' blow glances off the skeleton's skull,
but smashes through collarbone, ribcage, and spine. The skeleton collapses. The crowd goes wild. The curtain drops on this act.
While Delour sings, there's a round of quiet back-slapping amongst the crew. The deadly portions of the play are over. The final act is pure drama.
Actions before the last act?
Waifrin Goddon |
"That wasn't much fun," Waifrin looks tired, and massages her brow before she shakes herself and goes to see if Drovalid is still alive - there is a chance, if Fiosa's healing reached him in time, but there is blood everywhere which is not a good sign.
Raevanis "Raven" Dwin'Alir |
Glad that this last act is over with, especially having survived it unscathed, Raven nevertheless turns his attention to Millech, looking questioningly at the other man and echoing Waifrin's question. "I should think dying is generally a bad thing, my friend. Certainly only rarely is it a kindness. What makes you say that it is a good thing this time?"
Waifrin Goddon |
Waifrin follows Millech's gaze toward the back of the stage.
"What can he have done to annoy a priest of Asmodeus?" she murmurs softly, wondering whether Drovalid is a potential ally or a criminal. "And if he did, why wouldn't they just have the hellknight's seize him?"
Last Vestige of Aroden |
On his way to his mark for the last scene, Robahl says, "Keep Drovalid off the stage. Even at bows. This crowd will be better pleased if they think he's seriously hurt or dead."
The curtain opens on the last scene. Thesing's performance as the Magistrate rings with genuine pique, even anger that Larazod and company have survived. Robahl is sober and convincing as Hell's Archduke. The curtain closes to huge applause and shouting. You can see the curtain move, pushed by flying objects and you hear the thump of objects hitting the stage. A number of coins roll under the curtain. Definitely a success.
The crew gets to work striking the set. Millech has a barrel of stout on a small table in the corner. After the heavy flying pieces are down, the crew has a celebratory round, then it's back to work.
The actors retire to the green room where iced wine, sherbet and fruit await. In cushioned comfort you lounge while Robahl, regales you with imaginary reviews in rhyming superlatives. Thesing glowers at Raven while Calseinica hangs on his arm. Delour hangs on Marius' arm and glares down her nose at the beaming starlet.
Eventually two porters enter with a brass bound chest, the company's share of the night's take.