City of Nine Stars -- City of Twilight (Inactive)

Game Master therealthom

Council of Thieves


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Male Elf Brawler (Snakebite Striker) 1/Fighter (Weapon Master) 4; AC 18, touch 13, flat-footed 15, CMD 21 (22 vs. disarm and sunder when wielding longsword); HP 34/34; VP 3/3; Fort +6*, Ref +7*, Will +3* (+2 vs. fear, +1 vs. effects targeting longsword); Initiative +7; Perception +13 (darkvision 60 ft., low-light vision), Sense Motive +11

"Well," Raven quips as he catches his breath between acts, "who knew that being an actor would be such hard, not to mention life-threatening, work?"

"At least we are reaching the grand finale, so to speak. We did pretty well so far. No need to change things now, yes?"

As requested...

Perform (Act) 1d20 + 1 + 6 + 3 ⇒ (11) + 1 + 6 + 3 = 21

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

Forgot my Perform...

Perform (act): 1d20 + 9 ⇒ (9) + 9 = 18

Liberty's Edge

Male Human Fighter 5 (Favoured Class)

Maruis carefully checks all his weapons.."Best to be prepared for anything..I hope for our sakes it isn't something stupid like a Gorgon or a Chimera"

Perform 1d20 + 4 ⇒ (10) + 4 = 14

Marius has been improving all through the play and Fiosa's spell helps him to an adequate performance in this final act


Waifrin Goddon wrote:

Forgot my Perform...

Perform (act): 1d20+9

You can add +3 from Fiosa's Touch of Grace, if you want.


You play well through the dialogue. Haanderthane condemns you to the trial by combat. You hear the heavy wood door of the crate slide open while Millech fashions an illusory gate to hell.

Out of the illusions steps a huge skeleton with a scorpion-like tail. It would be at least eight feet tall if it wasn't stooped over. A second one follows and through the illusionary gate you can see the movement of more.

Initiatives are in order I guess.

Drovalid 1d20 + 2 ⇒ (7) + 2 = 9
Calseinica 1d20 ⇒ 4
Foes 1d20 + 2 ⇒ (17) + 2 = 19


Male Elf Brawler (Snakebite Striker) 1/Fighter (Weapon Master) 4; AC 18, touch 13, flat-footed 15, CMD 21 (22 vs. disarm and sunder when wielding longsword); HP 34/34; VP 3/3; Fort +6*, Ref +7*, Will +3* (+2 vs. fear, +1 vs. effects targeting longsword); Initiative +7; Perception +13 (darkvision 60 ft., low-light vision), Sense Motive +11

Initiative 1d20 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


1d20 + 3 ⇒ (4) + 3 = 7 init


Marius and Zara, initiatives. Hope they're high. It's not looking good for the home team right now. Oh -- regular round for round 1, no surprise. Post your actions if you beat 19.

The Exchange

F Human Wizard (Conjuror) 5

Initiative 1d20 + 7 ⇒ (16) + 7 = 23

As her message cantrip will remain active for another half hour or so, Zarabeta whispers to Calsienca, "Call upon the hounds of justice, milady!"

She then begins casting summon monster II to call 1d3 celestial hounds. full round casting 1d3 ⇒ 1

Spoiler:
Celestial Riding Dog; Medium Animal, Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8; AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural); hp 17 (2d8+8); Fort +7, Ref +6, Will +1; Speed 40 ft.; Melee bite +5 (1d6+6 plus trip); Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6; Base Atk +1; CMB +5; CMD 17 (21 vs. trip); Feats Skill Focus (perception); Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent; SQ Acid, Cold, Electricity Resistance 5, Smite Evil against one target for +2 damage for duration of encounter 1/day


Marius, Initiative 1d20 + 3 ⇒ (8) + 3 = 11

Round 1.

Zarabeta 23

Skeletal Devils 19

Marius 11
Raven 9
Waifrin 9
Drovalid 9
Fiosa 7
Calseinica 4

Zarabeta begins casting. Calseinica knows the value of a timely prompt and invokes the hounds of justice.

The skeletons lurch surprisingly quickly toward Drovalid. The first one slashes at him with a long-armed swing and snaps at him with blunted fangs.

Bite 1d20 + 8 ⇒ (9) + 8 = 17 ... damage 1d8 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 8 ⇒ (18) + 8 = 26 ... damage 1d6 + 5 ⇒ (3) + 5 = 8
Claw 1d20 + 8 ⇒ (9) + 8 = 17 ... damage 1d6 + 5 ⇒ (5) + 5 = 10

It seizes Drovalid in rending claws and rips a chunk from his throat. The man screams briefly. Then the skeleton tosses the body aside and fastens its gaze on Raven.

Poor Drovalid. Leather armor just doesn't look like enough against these beasts.

Two skeletons in play here now. The third hasn't made it onto the stage proper yet. The second skeleton didn't quite reach anyone and so can't attack this round.

Liberty's Edge

Male Human Fighter 5 (Favoured Class)

Marius draws his Morning star hefting it in both hands snaps a hasty "Run girl" to Calsienca and charges the nearest Devil knowing this fight is heavily weighted against them.

Seriously...3 huge Skeletons..against 3 off us.Sometimes I wonder if the DM ever reads the rules about balanced encounters

M.Star 1d20 + 10 ⇒ (17) + 10 = 27

Damage.1d8 + 6 ⇒ (8) + 6 = 14

well thats a good start

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

Seeing as Plan A just went belly-up, Waifrin turns to the next skeleton not engaged and cuts loose with all she has. Drawing herself up, flames crackle around her, and she hits the huge set of bones with a blast of fire.

Energy ray (fire), augmented to 4 pp and wild-surged.

Attack (ranged touch): 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 6d6 + 6 ⇒ (6, 1, 2, 2, 4, 1) + 6 = 22

Enervation (15%): 1d100 ⇒ 30%


Fiosa prays silently to Iomedae and tries to smite the skeletons with sacred energy.

channel energy: 2d6 ⇒ (1, 5) = 6, Will save 16 for 1/2


Marius' morning star cracks into the lead skeleton, sending ribs flying, but the bone behemoth keeps moving inexorably toward Raven. Waifrin's ray of fire engulfs the second skeleton and leaves it crumbled and charred.

Osyluth, Osyluth, where are you now?

Intelligence check DC 14:
The script calls for Larazod to be the focus of the attacks.
+2 on the check for the back stage crew. They're less distracted.

The Exchange

F Human Wizard (Conjuror) 5

Int check, +2 bonus 1d20 + 6 ⇒ (18) + 6 = 24

Liberty's Edge

Male Human Fighter 5 (Favoured Class)

I'd advise Raven to go on full defence here

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

Intelligence: 1d20 + 1 ⇒ (6) + 1 = 7


Male Elf Brawler (Snakebite Striker) 1/Fighter (Weapon Master) 4; AC 18, touch 13, flat-footed 15, CMD 21 (22 vs. disarm and sunder when wielding longsword); HP 34/34; VP 3/3; Fort +6*, Ref +7*, Will +3* (+2 vs. fear, +1 vs. effects targeting longsword); Initiative +7; Perception +13 (darkvision 60 ft., low-light vision), Sense Motive +11

Seeing Drovalid's fate and the skeletal creature moving towards him, Raven takes a deep breath to steady himself and concentrates his efforts entirely on defending himself. 'My weapon is ineffective against bones, but I can still parry with it,' he briefly ponders as he assumes a more defensive stance.

Total defense (+6 dodge bonus to AC, -4 penalty on attacks, cannot make AoOs)


Calseinica takes Marius' advice as well as Zarabeta's. Still shouting about hounds of justice she steps back out of the way of the skeletons.

That will bring us to the top of Round 2:

Zarabeta 23

Skeletal Devils 19

Marius 11
Raven 9
Waifrin 9
Fiosa 7
Calseinica 4

Zarabeta's up.

The Exchange

F Human Wizard (Conjuror) 5

A single golden furred celestial hound appears, and Zarabeta winces at how un-fiendish the creature appears, improvising furiously as it attacks one of the skeletons facing the players.

Hounds have AC 13 and 17 hp. She creates it directly behind the skeleton, opposite Marius, to give both him and it flanking bonuses, and it smites as it attacks. Round 1 of 4.

bite attack, +2 for flank added 1d20 + 7 ⇒ (7) + 7 = 14
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (1) + 8 = 9
free trip 1d20 + 7 ⇒ (5) + 7 = 12

Desperate to rationalize the creature's less-than-fiendish appearance, she whispers to Calseinca, through message, "Thank Mammon for their aid, since it looks golden..." before returning to her conjuring.

Begin casting summon monster II again, hoping for more celestial hounds than just one, this time!

1d3 ⇒ 3

Woo hoo!


Fiosa starts up some thrilling battle music again.

inspire courage, +1 to attack and damage


The big lead skeleton ignores Marius and the hound as it bears down on Raven. It's claws flash scythelike at his chest and legs and it bites at his head.

Bite 1d20 + 8 ⇒ (3) + 8 = 11 ... damage 1d8 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 8 ⇒ (5) + 8 = 13 ... damage 1d6 + 5 ⇒ (5) + 5 = 10
Claw 1d20 + 8 ⇒ (14) + 8 = 22 ... damage 1d6 + 5 ⇒ (3) + 5 = 8

The third skeleton moves into the fray, choosing 1d4 ⇒ 2 Marius as its target. This one is slightly smaller and round-headed without the great fangs of the first.

Claw 1d20 + 7 ⇒ (9) + 7 = 16 ... damage 1d6 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 7 ⇒ (12) + 7 = 19 ... damage 1d6 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Male Human Fighter 5 (Favoured Class)

Marius ducks and dodges the claws coming within a whisker of striking and replies with a strong blow

1d20 + 8 ⇒ (6) + 8 = 14 Damage1d8 + 6 ⇒ (5) + 6 = 11


Zarabeta's dog can't get a grip. Marius' morningstar grazes a an ulna without damage.

Raven, Waifrin, Fiosa, Calseinica. Then top of next round. Zarabeta.


Fiosa does a healing channel.

2d6 ⇒ (5, 2) = 7

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

Waifrin tries to sight past Raven at his attacker. She is euphoric with her initial success, but not so much that she will waster her power in blind blasting.

1 point energy ray wild surged to 3d6+5, +1 surging euphoria, +1 from Fiosa's playing, -4 shooting into melee

Attack (ranged touch): 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 3d6 + 5 ⇒ (6, 5, 3) + 5 = 19 Fire


Raven? Still full defending?

The big skeleton rears up when the flames hit it. It's bones turn black and charred. It's tendon are mere frayed threads, but it stays on its feet.

How many more of those does Waifrin have?

Following Zarabeta's cue, Calsienica adlibs golden aid from Mammon, but to the knowing ear she sounds like one of the half-crazed, homeless prophets that occasional harangue the crowds in the squares of Westcrown.


Male Elf Brawler (Snakebite Striker) 1/Fighter (Weapon Master) 4; AC 18, touch 13, flat-footed 15, CMD 21 (22 vs. disarm and sunder when wielding longsword); HP 34/34; VP 3/3; Fort +6*, Ref +7*, Will +3* (+2 vs. fear, +1 vs. effects targeting longsword); Initiative +7; Perception +13 (darkvision 60 ft., low-light vision), Sense Motive +11

Evading and parrying the skeleton's claws and fangs, Raven continues to stay on the defensive, although he does attempt a strike against his large opponent.

Total defense (+6 dodge bonus to AC, -4 penalty on attacks, cannot make AoOs)

Melee attack (masterwork rapier) 1d20 + 8 + 1 - 4 ⇒ (3) + 8 + 1 - 4 = 8
Damage (piercing) 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Raven misses.

At least you're staying alive.

Zarabeta's up, and what could be better for a pack of celestial hounds than two piles of bones?

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37
Last Vestige of Aroden wrote:
How many more of those does Waifrin have?

She's down to 15 power points, plenty left, but I forgot to check for enervation.

Enervation 15%: 1d100 ⇒ 91

She's been charmed on these so far, failing a check loses her level in power points and dazzles her for two rounds.

The Exchange

F Human Wizard (Conjuror) 5

Three more celestial hounds appear, this time having heads like hawks and looking a bit less 'heavenly,' to Zarabeta's relief. As they appear, they emit cries like eagles, before attacking silently.

The original hound continues to attempt to harry the one it was attacking, while the others appear flanking a second skeleton attacking Raven or Marius, as space permits.

All smite. Feel free to remove flank bonus from any that can't set up a flank either with another hound or with Marius or Raven, due to spacing restrictions

Golden hound, round 2 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (8) + 7 = 15
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (4) + 8 = 12
free trip 1d20 + 7 ⇒ (4) + 7 = 11

Hawk-headed hound 1, round 1 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (4) + 7 = 11
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (5) + 8 = 13
free trip 1d20 + 7 ⇒ (7) + 7 = 14

Hawk-headed hound 2, round 1 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (18) + 7 = 25
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (2) + 8 = 10
free trip 1d20 + 7 ⇒ (7) + 7 = 14

Hawk-headed hound 3, round 1 of 4
bite attack, +2 for flank added 1d20 + 7 ⇒ (14) + 7 = 21
bite damage, +2 for smite evil added 1d6 + 8 ⇒ (4) + 8 = 12
free trip 1d20 + 7 ⇒ (20) + 7 = 27


Growling, barking, snapping, the dogs close in on the two skeletons. One dog manages a hold on the first skeleton's ankle which snaps ligaments and topples the bony undead to the stage where the impact bursts its weakened ligaments. It shatters into pieces which slide across the stage.

Another dog latches onto the last skeleton's fore arm. Despite the dog's weight, the skeleton lurches forward to batter Raven.

1d20 + 7 ⇒ (9) + 7 = 16 ... damage 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 7 ⇒ (3) + 7 = 10 ... damage 1d6 + 5 ⇒ (3) + 5 = 8

Somebody put it out of its misery. Looks like you're getting through this one alive. Should have used more skeletons.

Liberty's Edge

Male Human Fighter 5 (Favoured Class)

Marius steps up and launches what he hopes will be the final blow of this sordid affair.

1d20 + 8 ⇒ (19) + 8 = 27 Damage1d8 + 6 ⇒ (6) + 6 = 12

Th..Th..th..that's all folks..hopefully


Fiosa keeps up her inspiring music, and readies an action to channel healing if anyone gets hurt.


Marius' blow glances off the skeleton's skull,

but smashes through collarbone, ribcage, and spine. The skeleton collapses. The crowd goes wild. The curtain drops on this act.

While Delour sings, there's a round of quiet back-slapping amongst the crew. The deadly portions of the play are over. The final act is pure drama.

Actions before the last act?

The Exchange

F Human Wizard (Conjuror) 5

Zarabeta ends the duration of her summons, starting with the trio, and then allowing the single hound to expire naturally, as she does not wish the unreliable conjurings to misinterpret an actor or audience member as an 'enemy...'

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

"That wasn't much fun," Waifrin looks tired, and massages her brow before she shakes herself and goes to see if Drovalid is still alive - there is a chance, if Fiosa's healing reached him in time, but there is blood everywhere which is not a good sign.

Liberty's Edge

Male Human Fighter 5 (Favoured Class)

Marius shoots a look at the directior that promises an interesting conversation once the final curtain has come down.

"That's the worst off it anyway" he says "Let's get it over with and then..It will be time for a strong drink...lot's of strong drink"


Drovalid is still alive, but unconscious. Even with Fiosa'a channel he's well negative.

Robahl, whether intentionally or by happenstance, doesn't meet Marius' gaze.

Millech looms over Waifrin while she bends over Drovalid. "Too bad he's dead, lass. But it may be the best thing for him."


Fiosa will sacrifice her Hold Person spell for a Cure Moderate Wounds. She prays quietly to Iomedae for Drovalid's continued health.

2d8 + 3 ⇒ (6, 3) + 3 = 12

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

"Why is that?" Waifrin asks Millech curiously. "Was he a secret serial murderer?"


Male Elf Brawler (Snakebite Striker) 1/Fighter (Weapon Master) 4; AC 18, touch 13, flat-footed 15, CMD 21 (22 vs. disarm and sunder when wielding longsword); HP 34/34; VP 3/3; Fort +6*, Ref +7*, Will +3* (+2 vs. fear, +1 vs. effects targeting longsword); Initiative +7; Perception +13 (darkvision 60 ft., low-light vision), Sense Motive +11

Glad that this last act is over with, especially having survived it unscathed, Raven nevertheless turns his attention to Millech, looking questioningly at the other man and echoing Waifrin's question. "I should think dying is generally a bad thing, my friend. Certainly only rarely is it a kindness. What makes you say that it is a good thing this time?"


Millech rumbles, "Why do you think the skeletons started with Drovalid? That ain't the script. That boy's in for a tough time, I think. Angered the wrong person." He lifts one eyebrow and jerks his head toward the backstage catwalk.

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

Waifrin follows Millech's gaze toward the back of the stage.

"What can he have done to annoy a priest of Asmodeus?" she murmurs softly, wondering whether Drovalid is a potential ally or a criminal. "And if he did, why wouldn't they just have the hellknight's seize him?"

Liberty's Edge

Male Human Fighter 5 (Favoured Class)

Marius snorts loudly "Remember cousin..it does not take much to incur the wrath of a priest of Asmodeus"


Drovalid's eyelids flutter.

Sorry for going AWOL over the weekend. Unplanned stuff came up. Starting Thursday, I'm taking next weekend off.

Liberty's Edge

Female Human Wilder 5th | AC13 | HP39 | Str 10 | Dex 15 | Con 13 | PP37/37

"Welcome back to the land of the living, friend," Waifrin kneels down next to Drovalid. "We have one act to go, and I suggest you stay behind us just in case there is any more nastiness."


On his way to his mark for the last scene, Robahl says, "Keep Drovalid off the stage. Even at bows. This crowd will be better pleased if they think he's seriously hurt or dead."

The curtain opens on the last scene. Thesing's performance as the Magistrate rings with genuine pique, even anger that Larazod and company have survived. Robahl is sober and convincing as Hell's Archduke. The curtain closes to huge applause and shouting. You can see the curtain move, pushed by flying objects and you hear the thump of objects hitting the stage. A number of coins roll under the curtain. Definitely a success.

The crew gets to work striking the set. Millech has a barrel of stout on a small table in the corner. After the heavy flying pieces are down, the crew has a celebratory round, then it's back to work.

The actors retire to the green room where iced wine, sherbet and fruit await. In cushioned comfort you lounge while Robahl, regales you with imaginary reviews in rhyming superlatives. Thesing glowers at Raven while Calseinica hangs on his arm. Delour hangs on Marius' arm and glares down her nose at the beaming starlet.

Eventually two porters enter with a brass bound chest, the company's share of the night's take.

The Exchange

F Human Wizard (Conjuror) 5

Woo, we lived! Although the morbid part of me was hoping for an excuse to say, 'I guess when you die in Westcrown, you really *die* in Westcrown...' :)

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