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City of Nine Stars -- City of Twilight
Game Master therealthom

Council of Thieves


Gameplay

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Qadira (F Human Wizard (Conjuror) 4)

Waifrin Goddon wrote:
"Yes, but they aren't supposed to be hurt much by fire," Waifrin reminds her.

"Ah," Zarabeta says, clearly having not recalled that. "And acid would be pointless, since the important issue is illumination..."

(Male Human (Chelish-Azlanti) Cleric 4)

"It'll be a challenge to be sure," Akorian notes, "But we can handle it. We've faced Hellknights in the tight confines of Westcrown's sewers. And we rescued Arael from an entire escort of armigers on their way to Citadel Rivad. We can do this. We just need time to prepare and a bit of manufactured luck on our part."


Just checking in to see if you need more info or anything. Carry on.

Set, does your mother-in-law have power yet? Also Zara does well to worry about how darkness-light stacking/interference works. I'm not sure I've quite figured it out.

Andoran (Male Human Fighter 4(Favoured Class))

still no home net access..it seems the main server has been fried..posting from work but access limited so posting may be a bit spotty until things are back to normal

"4 bags and 2 sunrods should be sufficient..the best thing about the rods is they don't go out if you drop one and its easy to pop them in a bag if you want to mask the light."

(Male Human (Chelish-Azlanti) Cleric 4)

Last Vestige of Aroden wrote:
...Also Zara does well to worry about how darkness-light stacking/interference works. I'm not sure I've quite figured it out.

Here's the rules interpretation as I've managed to understand it...

Spoiler:

Tieflings can inherently generate darkness as a spell-like ability once per day out to a 20-foot radius on any object they touch. That means they target someone at range with it unless they're willing to throw the object that's generating the darkness. Meanwhile, the darkness spell itself states it causes the illumination level in an area to drop one step...from bright light to normal light, from normal light to dim light, or from dim light to darkness.

Now, in a dark area, a sunrod sheds normal light in a 30-foot radius and then dim light in an additional 30-foot radius beyond that. A hooded lantern does pretty much the same thing. The only advantage to a sunrod is that it's not flammable and doesn't require fuel.

Once you overlap these two effects, the net result is that a darkness spell will reduce the light by one category. So, the immediate area around a sunrod or lantern (i.e., the 30-foot radius) will drop to dim light rather than normal light. Dim light grants concealment (20% miss chance) to everyone. And, beyond the 30-foot radius, the light from a sunrod or lantern would drop from dim light to darkness, which grants total concealment (50% miss chance), which is the same as invisibility, which means you'll have to somehow determine what square an opponent occupies before you can target them...and, even then, there's a 50% chance your attack will miss because you can't see them clearly.

This situation gets magnified if we use torches or light spells. Both only provide normal light in a 20-foot radius and dim light out to 40-feet. So, if a tiefling generated darkness on top of us, it would limit our vision to just 20-feet in front of us...and, anything we encountered would still get concealment and a 20% miss chance. Meanwhile, the tieflings won't be bothered with the concealment problem at all...not even from long-range. So, they can sit back and pop us with missile fire without ever having to engage us head-on. And, we won't be able to see them, much less target them unless we hurry forward or corner them somewhere so we can at least get them within the radius of dim light from a sunrod, lantern, or torch. Alternatively, we could cast light on an object that we would then throw in their general direction, but a spellcaster can only have one light spell going at any given time. If he or she attempts to cast another one, the first one winks out.

So, our best bet is to definitely bring along lots of light sources, maybe even a few we can throw ahead of us. And, be ready to charge down any tieflings that present themselves so they can't do hit-and-run tactics on us.

Andoran (Female Human Wilder 4th)

"I have a feeling we'll need more than a few sunrods ... several each, maybe. If we don't use them here, we can always use them against the shadow-creatures, they seem to fear light."

(Male Human (Chelish-Azlanti) Cleric 4)

"Very well," Akorian nods.

"Marius?" he calls out to the big warrior, "I've done what I can to use my contacts and learn everything possible about the tactics these tieflings might employ against us. But I'm putting my faith in you to plan this raid for us. We've all got talents or information we can provide. Just tell us where best to apply them..."

It's obvious based on his conversations with both Waifrin and Marius that he's intentionally deferring to the warrior in this instance.

Qadira (F Human Wizard (Conjuror) 4)

Last Vestige of Aroden wrote:
Set, does your mother-in-law have power yet? Also Zara does well to worry about how darkness-light stacking/interference works. I'm not sure I've quite figured it out.

All is well, her, her gabby parrot, and the mysterious rodent-in-a-glass-tank that I didn't see are all back in their native environment. :) The nature of darkness appears to reduce ambient light levels by 1 category, and new non-magical light brought into the area doesn't increase light.


Akorian Henderthane wrote:
Last Vestige of Aroden wrote:
...Also Zara does well to worry about how darkness-light stacking/interference works. I'm not sure I've quite figured it out.

Here's the rules interpretation as I've managed to understand it...

** spoiler omitted **...

Thanks, Neil. So if 50 tieflings jump you and half use their darkness ....

Qadira (F Human Wizard (Conjuror) 4)

Last Vestige of Aroden wrote:
Thanks, Neil. So if 50 tieflings jump you and half use their darkness ....

It gets so dark that it goes back around and becomes light again?

Or possibly the universe explodes and we are all accelerated to Warp Eight. Depends on whether or not you are supposed to carry the two...

(This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7)

now I wish I'd taken control light as a power instead ...

"So, cousin, I propose we sneak into some buildings, secure them and watch the tieflings if we can for a day or two at least. If we can find a way to surprise them, then we do that - if we can, attack from two directions, or else drive them into a trap."

Andoran (Female Human Wilder 4th)

now I wish I'd taken control light as a power instead ... and posting in quick succession in several threads seems to have caused me some identity confusion too!

"So, cousin, I propose we sneak into some buildings, secure them and watch the tieflings if we can for a day or two at least. If we can find a way to surprise them, then we do that - if we can, attack from two directions, or else drive them into a trap."


In another thread, Wellard said posting might be slow for him. His home internet is down. TO keep things moving ...

Marius grunts. "This map is good, thanks, Sclavos. But it doesn't tell us everything we need to know. Waifrin is right, we should scout the ground over there before making a plan of attack."

"Let's go ahead and buy the gear we think we'll need. We can camp in a nearby house and watch the bastards for a few days."

Andoran (Male Human Fighter 4(Favoured Class))

LOL ninjaed by my own GM..that's almost exactly what i was going to say

"Just remember" Marius adds "no plan survives first contact with the enemy..we might have to..improvise so lets not get to wedded to any one train of thought[/ooc]


So does that mean you're off into the Dospera? What time of day will you try to cross? Does anyone have anything particular they want to do in preparation. Will you use the crossing that Waif and Akorian know or will you try another route?

Andoran (Female Human Wilder 4th)

If we aren't breaking curfew, is the Dospora hard to get into? Even if the gate to it is closed we could always go out of one of the other gates and enter the Dospora from outside the city.

Andoran (Male Human Fighter 4(Favoured Class))

"We need to find a back alley I think..then a nearby tavern we can use till near dusk..go over the wall just as it gets dark.. besides we have our new equipment to secure first.."


"I could take care of that I suppose," the elf offers readily. "It should not take me too much time to gather it all. I could go now and I believe I should be back in an hour or two."

Andoran (Female Human Wilder 4th)

"Yes, cousin, but darkness is no advantage to us, remember? That said, I suppose they won't actually be doing much by day, so there's nothing to see."


Gates to the Dospera are closed at dusk and the walls are patrolled, but it's not too hard to cross anyway. There's a lot of wall for the dottari to cover. There's a popular night-time black market whose name escapes me right now that floats around the Dospera.

If you get caught there will be questions at best, or possibly a trip to the local hoosegow. Technically you shouldn't be breaking curfew or crossing the wall.

Regarding curfew -- reading the Westcrown description again, it seems the dottari are often pretty easy about it, often escorting you home or to an inn rather than hauling you off to jail. Of course a few coins or a pretty face can affect what tack the dottari take.

Crossing the wall at night would be more serious, but something overly testosteroned young men might try on a dare, so again there's a sliding scale of response. If you get caught crossing, I'd advise evaluating the situation before trying to buy your way out.

Waif's idea of going around the outside of the city is also quite feasible. No unseemly climbing and skulking about in shadows, but more wear on the old shoe-leather.

Qadira (F Human Wizard (Conjuror) 4)

"The less confrontation with the dottari, the better. With every encounter we leave more and more individuals able to recognize us, if not by face, then by gear and fighting style. Going outside of the city walls and around seems preferable to risking yet another pointless dance with foes that tax our resources and will return to vex us again the next day." Zarabeta says, tossing nuts to her raven familiar, who is catching them out of the air.

"We will, of course, be fighting utterly in the dark, and unable to see our foes, if we attack them at night, as there is no amount of artificial light we can bring to bear against their magical darkness. Without the sun as our ally, we must prepare to fight them on their terms."

She's clearly thinking out loud at this point, "Perhaps fighting defensively would be an option, allowing them to make the first strike, so that we can at least have some idea of their position before we retaliate..." She looks to Marius, "Does this seem like a workable tactic?"

Andoran (Female Human Wilder 4th)

"We'd lose any element of surprise," Waifrin points out. "These tieflings are not few or stupid - if we take the defensive, they will pick their time and place and attack with overwhelming force. We might be able to lure them into a trap, once, but that's a risky tactic."

(Male Human (Chelish-Azlanti) Cleric 4)

"How about nets?" Akorian offers, "If we can lure even one of them into a trap, maybe we can capture it in a net. That way, any darkness it conjures won't avail it very much. And, once we have it subdued, maybe we can interrogate it fully enough that we learn a better approach to attacking their lair?"

Andoran (Male Human Fighter 4(Favoured Class))

"Nets are good..but it takes skill to cast one with accuracy.In the pits there were few netmen lived to see more than a few fights"

Marius falls silent at this statement his eyes taking on a slightly distant look as if reliving some distasteful memories

Andoran (Male Human Fighter 4(Favoured Class))

OK that’s it for me. .I’m away from work till Wednesday and unless my ISP is restored before then I won’t be posting. Please play me as a DMPC for combats and interactions

Andoran (Male Human Fighter 4(Favoured Class))

back

Andoran (Female Human Wilder 4th)

"Nets are good for rigging traps, certainly," Waifrin nods, "They might be a handy fall-back."


Your conversation seems to be dwindling. May I suggest someone draft a shopping list and buy supplies out of the common fund at Jerrick's, and that someone set the party's course for getting to the Bastards?

There are plenty of empty buildings in the Rego Dospera. If you would rather camp out in one farther away while you scout, that would be possible.

Andoran (Female Human Wilder 4th)

We need several sunrods, tanglefoot bags and nets ... I believe Raven was out Happy Shopper ...


Unfortunately I will not be able to post for the next few days due to some work and family matters. Thom, you may use Raven as you see fit. I should be back in action come this weekend. Sorry guys.


Right then. Does this list suit?

2 nets
6 sunrods
4 tanglefoot bags

Andoran (Male Human Fighter 4(Favoured Class))

that sounds about right

Marius is happy with the decision to go over the outer wallrather than the patrolled inner ones.."Let's try and keep the Dottari from taking to overt an interest in us..hmm? Oh and don't worry about the light being dim..I have good eyes"

Marius has the trait that enables him to ignore the 20% miss chance in dim lighting conditions

Qadira (F Human Wizard (Conjuror) 4)

Marius Goddon wrote:
Marius has the trait that enables him to ignore the 20% miss chance in dim lighting conditions

Handy! Between the sewers and this. Zarabeta has the trait that gives her Diplomacy as a class skill, which you'd never suspect from how well she gets along with people... :)

Andoran (Female Human Wilder 4th)

Waifrin is happy with the plan and the list, and is in favour of moving as soon as we are able.


Last Vestige of Aroden wrote:

Right then. Does this list suit?

2 nets
6 sunrods
4 tanglefoot bags

sunrods 12gp, tanglefoot 200 gp, nets 20 gp. You may adjust your purchases until we start the next combat. You'll need 4 days of food -- 12 gp.

Net Rules:

Spoiler:
Net: A net is used to entangle enemies. When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a nonproficient one to do so.


Zara --

Spoiler:
What do you do overnight? Do you go back to your boarding house?

Last chance to buy anything before you go into the Dospera. Or make other arrangements.

The next day you head out of the city in small groups. After meeting up out of sight of the gate you make your way along a narrow wooded lane to a gate into the realtively deserted Dospera.

It's not completely deserted. As you walk into the Dospera you catch glimpses of ragged people of various races. Humans, gnomes, halfings predominate. An elf, two dwarves, and a goblin also show up. Usually they are hidden or well distant from you and watching you in turn. Not one of them greets you or even waves.


Zarabeta remains the current location until the team is ready to move out, spells are changed appropriately and she's finally healed the last of the Torble damage!

As they walk into the Dospara, Zarabeta asks, "Should we be wearing our special hoods for this mission, to spread the 'masked revolutionary / hero of the people' notion?"

Uqabi has taken flight and is circling about 90 ft. over the party, lazily attempting to use any rising warmth from the morning sun to coast, rather than exert himself with too much flapping of the wings. He is not terribly clear on what they are looking for. Unless he sees figures acting 'suspiciously' (running around, waving weapons, etc.) he'll blithely overlook what Zarabeta might find alarming. The sight of abandoned food, or apparently unattended shiny baubles may distract him from his mission.

Andoran (Male Human Fighter 4(Favoured Class))

Marius checks his equipment..takes 2 off the tanglefoot bags and makes sure that they are easily accessible and pronounces himself ready. he is wary off anyone they meet in the Dospera but takes no overt action unless the party is threatened.He does tend to hover near the ladies..wanting to ensure their safety in this lawless place

Andoran (Female Human Wilder 4th)

"Let's mask ourselves when we get close," Waifrin suggests, making sure she has a sunrod or two. She moves confidently through the Dospora, as if she knows her way around.

Qadira (F Human Wizard (Conjuror) 4)

Zarabeta takes a single tanglefoot bag and a single sunrod from the cache of gear procured for this endeavor. She clutches the five pound bag like a small bag of flour, unsure as to how to stow such a weighty item for quick access, while the sunrod she gently places into the top of her blouse, apparently unconcerned with propriety for the moment.


You make your way through the Dospera, lifting your feet to clear various debris, sidestepping to avoid patches of uprooted cobbles, once scrambling over three overturned carts which formed a rough, but broken down, barricade. In places the streets are bare; in others, choked with rubble.

Everywhere weeds and grass send tiny tendrils of life between the cobblestones. Vines shroud the facades of some buildings.

For a single block the street is swept clean and two large piles of ashes, the remains of bonfires, sit at either end.

Uqabi sees nothing to distract him, but a pair of raptors rising from an overgrown area sends him winging back to Zarabeta's shoulder for a few moments.

Do you want to go straight to one of the buildings on the map or somewhere else?

Andoran (Female Human Wilder 4th)

I believe our intention is to mask up and approach the selected building from the rear (away from the temple).


Who are you, what have you done with Waifrin, and why are you throwing rocks in my glass house?

Map

You were headed for the tenement in the lower left corner of the map yah?

Zara; can't remember if I said so before, I don't see your summoned dog breaking anything. You can summon it instead of a miniature poodle.

Spellcasters in general -- Spells all selected?

Qadira (F Human Wizard (Conjuror) 4)

Last Vestige of Aroden wrote:
Zara; can't remember if I said so before, I don't see your summoned dog breaking anything. You can summon it instead of a miniature poodle.

You're my hero!

Quote:
Spellcasters in general -- Spells all selected?

Capacitors are charged, photons in the tubes, cap'n.

Andoran (Female Human Wilder 4th)

I think that was one option, the other was the Carpenters around B-1. Sorry about the mis-post above, I use tabbed browsing and sometimes a post written in one tab skips into another for unknown reasons. Only happens on Paizo's site though ...

Waifrin opens out the map before they come within sight of the area to check the details.

"Marius, were any of our family merchants? There's a 'Goddon' mentioned here on the map," she points it out curiously, it isn't a common name. "Maybe we should look into it, later."

She traces the areas.

"The tenement is closer to the temple, and is here. The carpenter's is further away, here. We're less likely to see much from there, but then it's more likely we'll go unobserved."

Andoran (Male Human Fighter 4(Favoured Class))

Marius thinks hard "I don't know Waif...I think my father mentioned once that wwe were not always nobility and that our rise came at about the time of Arodens fall..but what attention does a nine year old pay to such matters...it's been a century since anyone was recorded as living here isn't it?"

Qadira (F Human Wizard (Conjuror) 4)

Zarabeta feeds Uqabi a grape, to distract him from the presence of the birds of prey. Hearing Waifrin and Marius speak of the possibility that their family once lived here, she is reminded that she is not the only one who has lost family to the devil-worshippers...

Andoran (Female Human Wilder 4th)

"We need to know more," Waifrin grimaces. "Who knows, perhaps that building holds clues."

She shrugs and turns back to the map, returning her mind to the business at hand.

"Either way, the carpenter's or the tenement?"

(Male Human (Chelish-Azlanti) Cleric 4)

Waifrin Goddon wrote:
"Either way, the carpenter's or the tenement?"

"Depends on whether we think we'll find the Bastards using a ruined tenement as a base of operations or a carpenter's shop," Akorian notes, having kept unusually quiet for most of the walk into the Dospera, "I'm sure most of these places have been looted long, long ago. So I doubt there's much to interest them at the carpenter's place...though, if it was built well by its original owner, it might be one of the few structures that's still reliably stable."

He scans the windows of the buildings, looking for any would-be lookouts...or, at least positions that might give a good enough view of the Dospera to make for a good location for posting a lookout. He also scans the approaches to the buildings for a sign that someone might have used one recently.

Perception check... 1d20 + 3 ⇒ (20) + 3 = 23

EDIT: Wow. That's surprisingly good for Akorian. However, I can't quite shake the feeling it would have been better to save that natural-20 for when we face some actual tieflings. ;-)

Andoran (Female Human Wilder 4th)

"The carpenter's, then - if the tenement building is a better lookout position for the Bastards, we don't want to run slap into them just yet."

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