City of Nine Stars -- City of Twilight (Inactive)

Game Master therealthom

Council of Thieves


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This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I know - fun, isn't it? Fortunately, Waifrin's still a teenager, and these things can be fleeting.


Note Marius last post..he isn't worried about Akorian paying Zara attention as he's pretty sure he can charm her whenever he wants...well he does worship Cayden Cailen after all.


Male Human

I find these exchanges between characters very interesting indeed!

Also, on another note: Wellard, you should level up Marius to 4th level. We got two level-ups! :-)


Well then here we go for wpn spec.shortsword.
hit points level 41d10 + 2 ⇒ (6) + 2 = 8


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
F. Castor wrote:

I find these exchanges between characters very interesting indeed!

ME too. The PC interactions in this game are huge fun.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

So ... any further comments on the division of loot or of things people want to buy? Should we divvy up or should we invest a large part and get Marius a +1 short sword, for example?


Male Human
Dabbler wrote:

Well that brings the total to around 4000gp of party funds if we included the assorted gems & jewellery, and the 500gp credit in the store.

What I would suggest (currently) is a stipend from that of 500 gp per person, with Zara getting an extra 500 gp for her to buy spells with, and keep back 1000gp for any special requirements in the future, as well as returns to the original owners should we find them. Some items, like the jewelled short-sword, may be easier to identify and return than others.

I haven't accounted for the masterwork items there, I am guessing Raven would like the masterwork rapier, and Zarabeta can have the dagger as she has had precious little else so far.

Your post there pretty much sums things up for me as well. But since we may have to return some of the loot to previous owners (the contents of the chest are the most probable candidates for that), I think we should wait until we are done with that little bit before we do the final dividing of the loot.

SO FAR:
Akorian: +1 morningstar, masterwork light crossbow, wand of cure light wounds (10 charges)
Marius: +1 breastplate
Raven: Masterwork studded leather, masterwork thieves’ tools
Waifrin: Masterwork studded leather, potion of disguise self, potion of cure serious wounds
Zarabeta: Tanglefoot bag

(The tanglefoot bag going to Zarabeta is just a suggestion so that she has a means of hindering a foe or helping her retreat once her spells are spent)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Dabbler wrote:
So ... any further comments on the division of loot or of things people want to buy? Should we divvy up or should we invest a large part and get Marius a +1 short sword, for example?

Marius doesn't need a +anything sword. He's deadly enough as is. I suggest buying as many bouquets of flowers as you can afford to lay on the Bastards graves.

Spoiler:
Completely spurious statement.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

LOL, well there is that - he's very effective now, but once we start running into things with DR it's going to get tougher for him. For most fighters, low levels are the glory days.

And the Bastards don't deserve flowers. I'm in two minds about the graves ...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

metagame hint:

Spoiler:
Well, you will be fighting many foes later in the AP where enchanted weapons will be necessary. It's probably not a bad idea to start accumulating some now.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Grapple

As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

Pin: You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.

Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is flat-footed. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.


Male Human

Relevant to the post above me. :-)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Thanks, for that Castor. I'm effectively 15 minutes later for work now.

Funny stuff. I'd never seen DM of the Rings either.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

real life cropping up. slow/no posting today or tomorrow.

Dark Archive

Some dude

Zarabeta's rough draft thoughts on the Plane of Shadow, which I just pulled from my butt, so might need some polishing...

Spoiler:
Plane of Shadow – is what scholars call a ‘transitive’ plane, in that it serves as a sort of crossroads between our world and other realms, such as the elemental plane of fire, where the Ifrit rule from the City of Brass, or the Nine Hells, where Asmodeus sits on his throne of black basalt and ruddy iron. Lore varies, and I believe that the plane of shadow itself is a wavering uncertain thing, much like your real shadow, dancing on the floor behind you, from the effects of the torchlight. It is said that a colorless reflection of many things, if not all things, can be found on the plane of shadow, even duplicates of entire cities, with Absalom itself having a shadowy twin on the plane of shadow, inhabited by dark mirror-twins of its people, although it is unclear what relationship these shadow-men have to the real living men. It is possible that living men and shadow man are two halves of a whole being, and that they see us as their reflections, and who can possibly know the truth of the matter? As a ‘transitive’ plane, dark reflections not just of Golarion, but of other worlds exist, and a bold traveler can cross from the shadow of this world to the shadow of another plane entirely, and then step forth into that plane from its own shadow-counterpart. The routes, however, are not linear, and, like the motion of shadows in candlelight, can move and shift unpredictably, so that things that seemed at hand, suddenly grow distant, or inaccessible, making it a fickle and uncertain means of transport for those who lack a native guide, or some magic to help them find their way.

The First World of the fey is said to be as different from the world we know as the shadow plane, but in the opposite direction. Colors are brighter, like the hair of the gnomish folk, vibrant and unnatural to our eyes, sounds more exuberant, fires burn hotter, passions inflame to heights rarely seen in our world, and so forth. I wonder if perhaps our world lies in the center of an oppositional relationship between the First World of the fey, and the Plane of Shadow, with the First World being a more colorful and energetic place, perhaps closer to the source of life, the positive energy plane, and the plane of shadow being a less colorful and energetic place, perhaps being closer to the negative energy plane, the oblivion to which all things go to die. The whispers out of Nidal, that the Kuthonites entreat with ‘dark fey,’ suggests to me that the shadow plane might not be a dark reflection of our world, but a dark reflection of the First World, with us in the middle, equal parts color and shadow. Still, this is all supposition on my part.

What is known is that dark reflections of some, but not all, persons, places and things can be found in the plane of shadow, but that they are distorted and muted things, existing only in shades of black, white and gray. The exact nature of these shadowy duplicates, or those inhabitants of the shadow plane who have no direct analogue here in Golarion, is unclear, but they seem to be less inclined to strong moral behavior. Not just less inclined to *goodly* behavior, but less inclined to strong or overt demonstrations of any sort, perhaps with passions as muted as their coloration. The impressions I have read suggest that the inhabitants are grim and humorless, perhaps with an inclination towards fatalism, again, suggesting that they are very much the opposite of the gnomes of the First World...

Some postulate that the shadow-doubles are fractions of ourselves, and that by communing with them, we can learn more of our greater selves and the darker parts of our own natures. That seems unlikely to me. After all, are we not the colorful dopplegangers to them, and do you feel any special insights into the shadow-man? I certainly would have little special insight to offer a shadow-double of myself, and so the idea of calling her up to ask her about myself seems as useless an exercise as interrogating my reflection in the water.

Indeed, it is possible that my shadow-twin, if I even have one, could not fully manifest safely within the world of Golarion. The colors and light of this world might prove corrosive to her shadow-substance, just as the nature of Golarion proves unhealthy in the long-term to the gnomish fey, causing them to lose their coloration, and with it, often their will to live. It is possible that the only safe method of manifestation here in our world for a shadow-person would be in the form of shadow itself, as ephemeral as a cool breeze and with no more substance than a passing fancy, a shadowy reflection of an entity that may itself be a shadowy reflection...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Brilliant, Set, and fast too. Would you please feed that to Raven? Not all in one bite. I wouldn't want him to choke.

Dark Archive

Some dude
therealthom wrote:
Brilliant, Set, and fast too. Would you please feed that to Raven? Not all in one bite. I wouldn't want him to choke.

Oh, hey, I have The Great Beyond! I might as well stop making stuff up and see if there is any real info I can impart... :)

Tomorrow-ish. For now, off to work.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

But it's so much more fun to make stuff up.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7
therealthom wrote:
But it's so much more fun to make stuff up.

I wish you'd said that before ... the things I could come up with :D !


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Well, Just 'cause Paizo publishes it, don't make it so in my campaign. But there should be uncertainty in things like other planes.

Dabbler, invent away. Won't say I'll use it, but I'll certainly look with interest.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Well, I've thrown a few ideas your way in an e-mail, make of them what you will!

Dark Archive

Some dude

Raven and therealthom (and anybody else who wants to read it, obviously...).

Zarabeta's explanation of the nature of the Plane of Shadow.

Spoiler:

The problem with trying to definitively discuss the planes of existence, is that we can’t step outside of them to view them, and get a sense of their nature. We are like ants crawling across a great tapestry, able to taste the threads and the pigments, but with no ability to see the larger picture.

If I were to tell you that Cheliax is south of Osirion, you would laugh and show me a map that proves this is not so. But if I were to tell you that the Plane of Shadow is above the negative energy plane, or below the plane that contains Golarion, or is wrapped around all of the planes like a great blanket, you could not point to a map and say, ‘Not so.’ Nobody has stood outside of the planes, to view them as a bird views the land and the sea, and so the Osirioni believe that the universe is a river called Duat, the remnants of the great dark ocean that predated the formation of the planes, and that each plane is an island upon that great river, while the Ulfen see the cosmos as a vast tree that they call Yig-Drah-Sul, and see the planes as fruit-bearing branches of that tree, and the Vudrani describe the universe similarly to how I heard it described in Qadira, as a great wheel, always spinning, although the Vudrani go a step further and claim that the various planes always move and change position, less like a wheel and more like a complicated orrery, with planes sometimes moving closer to one another, or farther apart, depending on the movements of the great dance.

My teacher said this one thing of wisdom to me. “It’s all true, Zarabeta. Ulfen magic works. Osirioni magic works. Qadiri magic works. We may describe the universe differently, but the conjurings of an Irriseni witch or a Mwangi shaman will prove no less effective than your own, so do not think that those whose teachings are different than yours are savages or unenlightened.”

The Plane of Shadow is called by some a ‘transitive’ plane, in that it serves as a sort of crossroads between our world and other realms, such as the elemental plane of fire, where the Ifrit rule from the City of Brass, or the Nine Hells, where Asmodeus sits on his throne of black basalt and ruddy iron. Lore varies, and I believe that the plane of shadow itself is a wavering uncertain thing, much like your real shadow, dancing on the floor behind you, from the effects of the torchlight. It is said that a colorless reflection of many things, if not all things, can be found on the plane of shadow, even duplicates of entire cities, with Absalom itself having a shadowy twin on the plane of shadow, inhabited by dark men called ‘fetches,’ or ‘fetchlings,’ who are said by some to be shadowy reflections of people living in the mortal world, and by others said to be the shadow-touched descendents of mortals who have become lost within the Plane of Shadow, and remained. With the words of my mentor lingering on my tongue, perhaps both things are true, at least partially…

It is possible that living men and shadow man are two halves of a whole being, and that they see us as their reflections, and who can possibly know the truth of the matter? As a ‘transitive’ plane, dark reflections not just of Golarion, but of other worlds exist, and a bold traveler can cross from the shadow of this world to the shadow of another plane entirely, and then step forth into that plane from its own shadow-counterpart. The routes, however, are not linear, and, like the motion of shadows in candlelight, can move and shift unpredictably, so that things that seemed at hand, suddenly grow distant, or inaccessible, making it a fickle and uncertain means of transport for those who lack a native guide, or some magic to help them find their way. It is this uncertainty that leads to some becoming lost, but surely, so few have the magical potential to traverse these paths, that the great populations of ‘fetches’ could not be accounted for by the descendents of these travelers, unless, at some time in the past, there was some great exodus into the Plane of Shadow, perhaps to escape Earthfall, or some similar disaster or uncertainty… It is certainly a mystery, if the fetchlings are not shadowy reflections of mortal men, how there could be so many of them! In any event, the longer the journey in the Plane of Shadow, the greater the chance of becoming lost, perhaps forever, due to the distortions and alien geometries, which is why journeyman level magics often take only small steps through such transitive spaces, perhaps a handful of paces at a time, only skipping lightly across the plane, and not risking full contact, or an encounter with some of the planes’ more dangerous inhabitants.

This part is relevant to the Shadow Dancers ability to shadow jump in small increments.

The First World of the fey is said to be as different from the world we know as the shadow plane, but in the opposite direction. Colors are brighter, like the hair of the gnomish folk, vibrant and unnatural to our eyes, sounds more exuberant, fires burn hotter, passions inflame to heights rarely seen in our world, and so forth. I wonder if perhaps our world lies in the center of an oppositional relationship between the First World of the fey, and the Plane of Shadow, with the First World being a more colorful and energetic place, perhaps closer to the source of life, the positive energy plane, and the plane of shadow being a less colorful and energetic place, perhaps being closer to the negative energy plane, the oblivion to which all things go to die. The whispers out of Nidal, that the Kuthonites entreat with ‘dark fey,’ suggests to me that the shadow plane might not be a dark reflection of our world, but a dark reflection of the First World, with us in the middle, equal parts color and shadow. Still, this is all supposition on my part.

What is known is that dark reflections of some, but not all, persons, places and things can be found in the plane of shadow, but that they are distorted and muted things, existing only in shades of black, white and gray. The exact nature of these shadowy duplicates, or those inhabitants of the shadow plane who have no direct analogue here in Golarion, is unclear, but they seem to be less inclined to strong moral behavior. Not just less inclined to *goodly* behavior, but less inclined to strong or overt demonstrations of any sort, perhaps with passions as muted as their coloration. The impressions I have read suggest that the inhabitants are grim and humorless, perhaps with an inclination towards fatalism, again, suggesting that they are very much the opposite of the gnomes of the First World...

Some postulate that the shadow-doubles are fractions of ourselves, and that by communing with them, we can learn more of our greater selves and the darker parts of our own natures. That seems unlikely to me. After all, are we not the colorful dopplegangers to them, and do you feel any special insights into the shadow-man? I certainly would have little special insight to offer a shadow-double of myself, and so the idea of calling her up to ask her about myself seems as useless an exercise as interrogating my reflection in the water.

Indeed, it is possible that my shadow-twin, if I even have one, could not fully manifest safely within the world of Golarion. The colors and light of this world might prove corrosive to her shadow-substance, just as the nature of Golarion proves unhealthy in the long-term to the gnomish fey, causing them to lose their coloration, and with it, often their will to live. It is possible that the only safe method of manifestation here in our world for a shadow-person would be in the form of shadow itself, as ephemeral as a cool breeze and with no more substance than a passing fancy, a shadowy reflection of an entity that may itself be a shadowy reflection...

This last paragraph alludes to the potential to conjure a non-evil shadow companion. Once we get to the levels where Raven will actually be attempting to make contact, Zarabeta can go through a summoning ritual to call up a shadowy denizen for Raven to attempt to contact, or just show Raven how to do such a ritual himself. Less spell, more Incantation, and pure fluff, although, if therealthom is feeling puckish, it could turn into a combat with an actual undead shadow, or something… :)


Male Human

Wow! Just... Wow!

Thank you very much indeed Set for going into all this trouble for me! Far above and beyond indeed! :-)

Dark Archive

Some dude
F. Castor wrote:

Wow! Just... Wow!

Thank you very much indeed Set for going into all this trouble for me! Far above and beyond indeed! :-)

No worries, I love that sort of stuff. If you want to interject some questions or channel the discussion in a particular direction, feel free. I just sort of info-dumped, although I tried to tailor it towards the sort of information that would lead to ideas related to the Shadow Dancer abilities of shadow jump and the shadow companion.

If you've ever seen Babylon 5, the notion of giving the shadow companion(s) a vaguely insectoid appearance (similar to the D'ziriak or whatever, from the Great Beyond) could take this in a Mister Morden direction...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

GUys, sorry, words have sort of failed me the last few days.

Travelling for work 3-4 days this week. Should have evening internet. Probably 1 post from me per day.

dabbler, will check that email tonight.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

No worries, it happens sometimes. Better to catch up when you can and do it well than rush things.

Don't worry about the e-mail too much, it's largely me brainstorming ideas more than anything else.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Spectre avatar

FIred up about posting again. Got stalled on flights yesterday, didn't get home til late. WOrk's messy. Tonight.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Yay!


Male Human

CURRENT PARTY FUNDS
1,333 gp
180 sp
‘Fair Jerrick’s Fair Deals’ store credit (worth 500 gp)
2 small gems (worth 3 gp each)

TO BE SOLD
17 daggers (from tieflings and ‘mummies’) - 34 gp / 17 gp if sold
1 spear (from tiefling) - 2 gp / 1 gp if sold
6 light crossbows (from tieflings) - 210 gp / 105 gp if sold
1 heavy crossbow (from Waifrin) - 50 gp / 25 gp if sold
2 suits of leather armor (from Raven and Waifrin) - 20 gp / 10 gp if sold
2 suits of studded leather (from tieflings) - 50 gp / 25 gp if sold
1 masterwork breastplate (from Dravano) - 350 gp / 175 gp if sold
4 sets of thieves’ tools (from tieflings and Raven) - 120 gp / 60 gp if sold
Total: 836 gp / 418 gp if sold

MISCELLANEOUS ITEMS
Leather sack with 60 wooden coins (demonic profile on one side, woman’s face on the other)
Silver holy symbol of Asmodeus (from Shanwen)
Iron holy symbol of Asmodeus (from Palaveen)

TO BE DECIDED (CHEST IN BASTARDS' HIDEOUT)
Masterwork dagger
Masterwork rapier
Jeweled short sword (worth 150 gp)
Large pearl (worth 100 gp)
Many small gems and assorted jewelry (worth 1,400 gp in total)

ALREADY DIVIDED
Akorian: +1 morningstar, masterwork light crossbow, wand of cure light wounds (10 charges)
Marius: +1 breastplate
Raven: Masterwork studded leather, masterwork thieves’ tools
Waifrin: Masterwork studded leather, potion of disguise self, potion of cure serious wounds
Zarabeta: Tanglefoot bag


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Jammed at work. Houseguest tonight. Should be able to post Sat.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Dabbler, been meaning to ask how your Runelord's playtest is going?

I thought hard about pitching for a spot, but decided another PbP, especially one where I'd be checking rules all the time, would be too much.

Still, I am interested in how that goes, and the fate of your potential psionics publication.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Well, they have pushed through the first three encounters about as well I would have expected - certainly I wouldn't say they found it tougher or easier than a conventional party would have. I beefed up the encounters by numbers and hit points for a party of seven, and the wilder and psion were about on a par with your average spell-casters in terms of effectiveness (there is an Oracle in the party for comparison). While they couldn't dish out effects like colour spray or sleep they made up for it by being able to target leaders with some respectable damage effects, although the wilder also managed some 'collateral damage', of course.

Fighting wise the psychic warriors pulled their weight about as well as fighters would be expected to. The two half-giants (one psychic warrior, one monk) are dishing out some serious damage, but it didn't make a huge difference to the progression of the encounters. Certainly Gornak doesn't seem to be any worse than Marius in the damage stakes ...

So far, it looks mechanically pretty well balanced, but it's early days yet.

RP wise, I have some great players who are already throwing me some curve-balls to incorporate into the plot. Some are 'normal' within the framework I provided, and some are very off-centre but very stimulating too.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I thought doing the play would take too long in PbP, at least as written with rehearsals, the sneak preview, and performance, it could have been months IRL.

So I devised this plan instead. If you want to, you can hang out backstage and try to save the cast ; if anyone wants to take part in the play as a cast member that can be arranged.

Also, the play as written makes me feel nauseous. Nick may have hit several marks -- setting, story of play matching the playwright's patron's probable interests, and stilted dialogue reminiscent of Oedipus Rex, but I'm not wowed.

Anyway, if you want roles, that can be arranged, contingency plans are in place but I'd like a super-majority of at least four.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Dabbler, glad to hear it's going well. Inventive players are a joy and a pain to work with, always mucking up your (or the Ap's) neat story line, but the twists they throw are fun.

What are you doing as a control? Is the oracle your only benchmark against the base classes? I might suggest checking Wellard's Runelord's game to see how base classes fared. (although the game started in 3.5)

Dark Archive

Some dude
therealthom wrote:
Anyway, if you want roles, that can be arranged, contingency plans are in place but I'd like a super-majority of at least four.

I'm a little bewildered by the turn the AP has already taken, wiping out traditional foes / rivals of the Hellknights, for instance, and pretty much doing their work for them (in the raid on the tieflings), and now the play thing.

If it's a 'murder-play,' and acknowledged as such, who are the 'actors' going to be? Condemned prisoners? How would one convince them, short of domination spells, to actually speak their lines, knowing that the reward for doing it right is getting a sword in the face? It's not like a snuff film where the victim is unaware of how the story ends, since there's like, lines and a script and stuff, and it's already spreading through town that this is going to be a 'murder-play'...

I'm definitely missing something here. From what I've heard, it makes no sense at all that such a thing would really happen, barring powerful magic, possession, etc. and, if it did, saving the actors might be impossible, since whatever is compelling them to stand up there to be killed could compel them to just kill themselves.

The only non-magical option I could see is for people who have been so endebted that they are willing to sell their lives in return for a certain amount of cash to go to pay off family debts (or secure the release of captive / imprisoned family), might volunter to participate in a certain-death spectacle, to get their loved ones out of indentured servitude / captivity. In which case, 'saving' them has the end result of dooming their families, and probably won't earn the Children / Heavensent much in the way of gratitude...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Set, I can't argue about motivations. About the best I can offer is these folks must drawn to the footlights like moths to a flame.

Also, you're not there just to save the actors. You're there to save the performance, a much harder task.

Doing my best to rework this so the AP isn't just ,"You, PCs, go do what Arael and Janiven say," and to minimize PCs having to djinn up motivation to follow their orders and do ridiculous (by my lights) things like act in this play. It seems Akorian wants to go there on his own, and I can't wait to see what he has in mind.

Rest assured, Zara's upcoming appointment is part of my master plan to provide decent motivation and to further reduce the "Arael says" nature of this chapter of the AP.


Male Human

Raven did indeed voice his disbelief at managing to find enough actors to pull it off, yet his friend who is in charge of backstage assured him that the producer had indeed found said actors, a 'bunch of idiots who can only see the footlights' or something to that effect as he put it.

There is a Greek saying that roughly translated says something along the lines of "Although many may not want money, all want glory", or "Riches have been hated by many, glory by none" for a more word-for-word translation. These actors certainly live up to that.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

To be honest, I think the idea of the characters being in the cast and re-writing the performance (maybe on the fly on the night) to deliver our political message is the best (most realistic) incentive for us to take part. A neat way of doing it might be to have the existing actors pull out as they realise the danger is mounting and the director scrabble around for cast members ...

... that said, having had Waifrin described as a 'goddess' in the first section kind of sums up her appearances effect on most people (20 Charisma will do that), and I cannot imagine any director missing out on the crowd-pulling power of that. I'm perfectly OK with Waifrin being dragged into the cast, although she'll take some convincing. Most dangerous is that it will place her in the 'public eye' ...

As for the controls in my game, we currently have a rogue, a monk and an oracle as the non-psionic party members (the monk is a half-giant, though, and will likely split monk/psychic warrior). Interestingly the rogue - using Improve Unarmed Strike and Improved Grapple - took on and took out almost as many goblins as the half-giant monk, after RPing that his character wouldn't have his armour or weapons with him.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Dabbler wrote:
To be honest, I think the idea of the characters being in the cast and re-writing the performance (maybe on the fly on the night) to deliver our political message is the best (most realistic) incentive for us to take part. A neat way of doing it might be to have the existing actors pull out as they realise the danger is mounting and the director scrabble around for cast members ...

This was the direction I had imagined. As a contributor to the various APs (and a part-time GM), I'm already familiar enough with Council of Thieves that I understand the setup for the play and the reasons why the PCs are supposed to get involved. Personally, I was a little underwhelmed by it as well. But, in the interests of the game (and the story), I was trying to look for a way to spin it so it makes more sense for us. I don't want to go overboard with these "assists" from inside the game, though. I try very much to keep my knowledge separate from Akorian's knowledge of the game world.

I think Dabbler's got the right of it. If the original actors back out and we're on hand as backstage supporters with a political axe to grind, perhaps we can take advantage of the director's dilemma and insert ourselves. Then, we work out a way to change the play a bit so that it's not only survivable, but serves our purpose of changing the hearts and minds of Westcrown's elite in addition to the average citizen.

Just my two-cents,
--Neil


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

If you're going to change the play, everyone who wants to help should have a copy. I can provide a copy for anyone without one.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Yes please! I'm sure we can have a lot of fun with it ...

Dark Archive

Some dude

I could use a copy, and, gosh, I'm playing a character with an 18 Intelligence, so I better think of something so clever you could put a tail on it and call it a weasel!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I will send out copies tonight then.

While it's on my mind -- Tomorrow (Thursday, I'm leaving for my parents. Mom's 70th birthday.) I might be able to get somewhere with internet once a day, but even that is unlikely. I return home late Sunday.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

SOrry, guys, I didn't get the scripts out. Had to do some work from home last night and pack. I'll try this morning.

Edit: Although I established internet access here at the airport, I am unable to download the file. I will send the scripts when I return home.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

No rush, thom. It's not like pour characters have their sweaty paws on it yet ...


Male Human

Now, the following does not have anything to do with our game, but simply being curious about something concerning our otherwise civil and friendly Paizo forums.

I would like to think that I do not post all that much, but when the magus playtest started, I have to admit that I was drawn in a bit due to my liking fighter/mage classes, mostly reading the various threads but also posting a few times. Now, my question is: Are some posters physically and mentally incapable of having a civil conversation without 'getting in your face' or is that a trait of just the playtest forums?

I thought to ask out of curiosity you guys, seeing as you seem pretty well-adjusted and well-spoken to me. :-)

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Any open playtest brings out the rules-lawyers who, by their very nature, tend be a bit more argumentative than most. And, when it comes to designing something like a blended fighter/mage class, lots of people have very strong and differing opinions on what it should be. Sides were pretty much chosen awhile back when the whole "gish" explosion occurred. There's another thread that goes on and on about that, as well. The magus has now reopened that wound, I suspect. Though I have no dog in either of those fights...

Just my two-cents,
--Neil


F. Castor wrote:
Now, my question is: Are some posters physically and mentally incapable of having a civil conversation without 'getting in your face' or is that a trait of just the playtest forums?

I think that some folks have raised concerns in a civil and thoughtful manner, but the squeaky wheel gets the grease...


Male Human

Actually, I would say that most posters... err... well, post in a civil and thoughtful manner, with only a small minority being unable to do so without resorting to in-your-faceness. At least, that has been my experience.

I am unfamiliar with the phrase 'the squeaky wheel gets the grease' I am afraid... :-)

Ah, well, whatever. I was just curious is all.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

You do get some people like that, but the Paizo forums are actually the most polite I have yet encountered, the vast majority of posters are civil, polite and reasoned. But there are one or two ...

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