City of Ashes (Inactive)

Game Master Grimmy

Round 4
Fire Mephit (steals the amulet)
Uurnir (scorpion style)
Magma Elementals (attack)
Lilia (magic missile)
Ronen <<<<
Ares <<<<
Priscilla <<<<

Battle Map

Campaign Map | Equipment Sheet | Campaign Journal


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Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

"Um how am I suppose to hit anything with all of you guys in front of me? Wait do we even know whats coming after us?" She says as she looks at them a bit confused


Ronen Carst wrote:


I'm not sure of the space but is it possible to have the party positioned so that we can three of us facing one opponent in this area? Where Priscilla is currently located if we move about five feet in seems like we can create that bottleneck. Sorry btw I only have access to my phone so cant move my counter.

Yeah it looks like in between Pricilla and Uurnir, there is a narrow space where only one character can pass at a time. I'll move token for you.

Uurnir Init Reroll: 1d20 + 2 ⇒ (4) + 2 = 6


Rund 1 - Mudmen

Bringing up the rear, Lueck see's the mudmen approaching. As they come closer, he sees them seem to drop through the cavern floor, disappearing.

Perception:
Ares: 1d20 + 4 ⇒ (3) + 4 = 7
Priscilla: 1d20 + 11 ⇒ (3) + 11 = 14
Urrnir: 1d20 + 7 ⇒ (1) + 7 = 8
Lilia: 1d20 + 4 ⇒ (19) + 4 = 23
Cairenn: 1d20 + 7 ⇒ (16) + 7 = 23
Ronen: 1d20 + 8 ⇒ (16) + 8 = 24

Ronen, Cairenn, Lilia:
You three notice they are burrowing to get under the party. They haven't gotten too close yet, they travel slowly when they burrow. Move speed ten.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

"Augh, they are burrowing underneath us...make a tight circle, so they can't break our ranks! They aren't going to let us put them into a nice orderly line!"


Round 1

Urrnir draws her longbow but, with nothing to fire at, hesitates. As Lilia delivers the news she attempts to maneuver into a better position within the corridor. At the same time she speaks hurriedly, still trying to spot the advancing mudmen.

"They may still attack us from below. I think we should move ahead still, try and find more advantageous ground."


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Can Cairenn make a KN check on the mud-men, or was Lueck the only one to actually see them?

"They're moving slowly-- we might able to outrun them, but who knows what we'd run into?" Cairenn says in frustration.

In Necril, he shouts to the skeletal mage: "Are you prevented from attacking the guardians? For the mission of our Dark Prince is in jeopardy, if they destroy us..."

Bluff check if needed: 1d20 + 7 ⇒ (3) + 7 = 10

For my actual action, probably moving down the corridor with the group, buuuut gonna see if Cairenn knows anything about mudmen first.


Cairenn can knowledge check, he was in the rear guard when they first emerged. Lueck was the only one to see them meld down and start burrowing. Knowledge:Planes is the relevant check.

Sense Motive: 1d20 + 9 ⇒ (1) + 9 = 10 holy crap you are lucky

The skeletal mage replies in Necril: "If the guardians disturb my tomb, I will defend it. Otherwise, I will remain dormant so as not to raise their ire. If you fall, our Prince will send more like you to finish what you started."


Knowledge Planes DC 18:
Elemental Traits Immune: Acid Special Earth Glide, Entrap


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

(phew re that sense motive!)

Kn Planes: 1d20 + 6 ⇒ (13) + 6 = 19

"If you've acid spells, don't bother with them," Cairenn yells. "--and watch your footing, they can try and entrap you with mud, dragging you down and keeping you from moving! We might be able to lure them into the tomb areas of the skeletons-- I believe the skeletons will act to defend their tombs from the guardians."

Cairenn darts to the head of the group, trying to put distance between himself and the mud creatures, his bow drawn and an arrow nocked.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

"Will those evil skeletons help us? If so, I think that's a great idea, Cairenn! Maybe we should all move toward the closest one."


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

"As much as loathe fighting next to one of these abominations, that tatic would save on resources and might get two birds with one stone as the saying goes." The aasimar tightens his grip on his blade willing up the strength to fight along side one of the Dark Princes allies. "It will also help us guage its strength."


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

"If it takes quite a bit of punishment, maybe we can finish it off quickly!"


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

"You know the things after us are probably gaurdians as well and the two might not fight each other, How ever Would it be harder for them to attack us on the cobble stones? Or should we try clinging to the ceiling again"Priss asks as she looks about to see anysign of movement on the ground.

perception: 1d20 + 11 ⇒ (4) + 11 = 15


Perception:

Ares: 1d20 + 4 ⇒ (3) + 4 = 7
Priscilla: 1d20 + 11 ⇒ (7) + 11 = 18
Urrnir: 1d20 + 7 ⇒ (11) + 7 = 18
Lilia: 1d20 + 4 ⇒ (2) + 4 = 6
Cairenn: 1d20 + 7 ⇒ (9) + 7 = 16
Ronen: 1d20 + 8 ⇒ (10) + 8 = 18
Lueck: 1d20 + 14 ⇒ (20) + 14 = 34

Round 1 - Lueck
Priscilla is too far away to notice it, but after hearing her suggestion and looking at the walls and floor himself, Lueck notices a slight ripple behind the wall.

"They are coming at us through the walls, not the floor!" Lueck cries. Before Cairenn moves to the end of the line he hands off his spear and draws his bow.


Ok that first round got kind of confusing. Maybe I rolled initiative too soon. Everyone take an extra standard or move action. I'm not sure anyone but Cairenn really actually took any actions that whole round. Sorry there's no grid co-ordinates, if you need me to move your token just describe where you want to move to. Use the headers so I know when everyone has gone, then I'll open round 2.

The monsters are still burrowing so I guess just get in position or buff or whatever.

I kinda moved people to the formation Ares and Ronen described I just need you to sign off on it pretty much. And make any changes you want to make based on what the skill checks have revealed.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 1?

"I didn't say he'd help us-- I said he'd defend his tomb," Cairenn says drily. "Slight difference."

He takes the spear from Lueck with a frown for the other half-elf's words. "Be careful!" he shouts, when he sees what Lueck is getting ready to attempt.

Not really moving anywhere or tacking actions, since I moved to the place I meant to, already.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Round 1

"It's a sound plan. Everyone head to the chamber if the guardians and Demon's caretaker fight against one another all the better for us. The rest of you set up near the abomination. Somewhere that will force the creature to defend it's tomb. Brother Valorn, Urrnir and I will lure the guardians inside. Lady Lilia you still have my crossbow use it as you see fit. There should be twenty bolts in the quiver."

Ronem will move closer to the tunnel leading to the skeleton priest. Probably about 10 ft from the tunnel. He will keep an eye on the walls to try to avoid being surprised.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Lilia will make sure Ronen's crossbow is loaded, as she was still fairly low on spells.


Sorry about the hold up guys I got myself all mixed up about who had acted.

Round 1 - Mudmen

Two of the creatures burst from the tunnel walls to flank Lueck, but Ronen is at the ready to assist his new friend.

Round 2 Go


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round 2

Lilia reacts quickly, firing the crossbow at the northernmost creature, just before it entered melee.

Crossbow attack 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d8 ⇒ 4

DM, if I fire before either side attacks the other, I don't think it officially counts as being in melee. If I am wrong, please take four off the attack roll for me.


I think you may be wrong about that as it is threatening with it's melee attack but I am not the best with rules knowledge. Someone as can clear this up for the sake of discussion. However that is still a miss!

Mudmen AC 16


Round 1 - Lueck

Lueck tries to dash past the mudmen to get himself at the mouth of the tomb and draw them in so the skeletal mage will join the fray.

Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16

Lueck trips as he makes the attempt, and both of the guardians bludgeon him with their mucky fists.

Slam: 1d20 + 7 ⇒ (17) + 7 = 24
Slam: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

As they pound Lueck with their fists, mud splatters and flows, the arms themselves becoming torrents of liquid rock, encasing Lueck.

Lueck Fort vs Entrap: 1d20 + 7 ⇒ (18) + 7 = 25
Lueck Fort vs Entrap: 1d20 + 7 ⇒ (15) + 7 = 22

But the half-elf is heartier than he looks... his body rejects the extra-planar substance and he bursts free of the cocoon.

Lueck took 14 damage and made no progress past the guardian, but he is not entangled.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

The penalty would still apply for Lilia.

SRD wrote:

Benefit (of Precise Shot): You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other.

Ergo, the 'threatens' part of the equation is the important part, not whether or not either of them has actually attacked the other yet.

"Lueck!" Cairenn shouts in genuine worry as he hears his friend yell in pain. "Hang on!"

Standard to start bardic performance, +1/+1 to everyone for to-hit and damage.

Cairenn angles, trying to see the mudman attacking Lueck, biting his lip in concern for someone else, for once.


Round 2

Urrnir can't see around the corner and has no real idea of what's become of Lueck. On top of that she's trapped, unable to move forward or back unless the rest of the group makes room.

I don't thing there's anything I can do but feel free to correct me if I'm wrong.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 2

Priscilla looks about the tunnel behind the others to make sure nothing was gonna come after them.

perception: 1d20 + 11 ⇒ (9) + 11 = 20


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Uurnir wrote:
I don't thing there's anything I can do but feel free to correct me if I'm wrong.

In my personal opinion I tend to think there is almost always something to do that is better than forfeiting a turn. That is not a criticism though, just my personal philosophy . I might consider aid another, total defense, acrobatics to move through the enemy square, or a combat maneuver (bull rush would be the right one here I'm guessing) against the enemy to force him into the sarcophagus. Another good option is to delay and co-ordinate with team-mates IC. Again not a criticism just my take on the question since it is one that also interests me as a fellow gamer.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round 2

"Ronen slip past, give us some more room." He looks back to Urrnir after as he leans down ready to give her a boost. "Bodyguard, think you can make the leap over?"

Ares ready to help a jump check to go over the other two.


Round 2

Still unable to maneuver to any effect, Urrnir instead focuses on preparing herself in case the creatures attack here next.

Urrnir: Total Defense action.


Priscilla Springheel wrote:

Round 2

[dice=perception]1d20+11

Coast is clear. Looks like Ronen is up.


Ares Valorn wrote:

Round 2

Ares ready to help a jump check to go over the other two.

FYI you don't need any kind of check to move past or around your allies, just your enemies.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Round 2

Watching as Lueck gets punished for trying to get past the mud creatures Ronen slices at the closest one.

temple sword: 1d20 + 6 ⇒ (2) + 6 = 8
temple sword dmg: 1d8 + 3 ⇒ (4) + 3 = 7

As the blade erringly misses the creature Ronen shifts 5 feet over towards the skeleton guardian's chamber


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Wow we didnt get far from my past post


Round 2

Seeing one of the nearby walls shift mysteriously, Urrnir prepares herself for the possibility of one of the mudmen making an appearance.

Urrnir: Readied Action to attack if the Mudmen move to the space directly to the right of my token (empty space).


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round 2

Ares moves past lilia taking up the spot Ronen just left, then slahes at the creature with his sword.

Bastard Sword slash:1d20 + 5 ⇒ (13) + 5 = 18
Damage:1d10 + 3 ⇒ (3) + 3 = 6


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Im confused. What round are we on? There's several posts from people taking two different actions in round two, it seems, and I'm not sure who's up, and what round it is.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

I actually think it is the DM's turn and then rd 3 starts


Yup, Ronen is correct.

There may be multiple entries for some folks, but the action economy mostly seems to add up. Everyone took one turn worth of actions in round 2.

It seems Ronen's movement does take him through an enemies space though, and require a move action not a 5' step. So I will take the liberty of tossing an acrobatics check for him.

Ronen Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15 Success

Also Uurnir posted twice, once declaring total defense and a second time declaring readied action to attack. I will take the second post (more recent) as her official turn.

After slicing unsuccessfully at the mudman, Ronen deftly maneuvers past him into the opening of the skeletal mage's tomb.

Ares advances, slashing with his bastard sword and scoring a hit.

Uurnir stands at the ready, as another pair of mud creatures burst forth from the walls!


Round 2 - Mudmen

Uurnir's readied action triggers.

The other two mudmen burst into the tunnel adjacent to Uurnir and Lilia.

All four of them heave sludgy fists at the closest intruders.

Slams:
vs Lueck: 1d20 + 6 ⇒ (6) + 6 = 12
vs Ares: 1d20 + 6 ⇒ (11) + 6 = 17
vs Lilia: 1d20 + 6 ⇒ (1) + 6 = 7
vs Uurnir: 1d20 + 6 ⇒ (1) + 6 = 7

Damage vs Ares: 1d6 + 4 ⇒ (3) + 4 = 7 + DC14 Entrap

disregard hit if your shield was up Ares, couldn't tell from your post if you used your sword one or two handed.


GO


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

(round 3)

Cairenn chants quick words in Necril, and points at furthest behemoth of mud. "Flee, you base creature of mud!"

Casting Cause Fear on the red mudman, Will save DC 15.

"Lueck! I'll try and make one of the ones near you run! Draw back here with us if you can!"

Last round of bardic performance. +1/+1 hit and damage


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round 3

Being pinned in, Lilia tried to cast a spell without the mudmen threatening her being able to punch through her defenses.

Spell craft check versus 17 1d20 + 9 ⇒ (2) + 9 = 11

If successful, Magic Missile damage 2d4 + 2 ⇒ (4, 1) + 2 = 7

Unfortunately for her, the spell fizzles.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 3

Priscilla Loads her sling and waits for an opening. Seeing one she fires hoping to miss her companion.

attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 ⇒ 3


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Round 3

As Ronen comes out of his roll his successful Acrobatics chk he watches as the abominations surround the others.

"We do not help ourselves if we focus on each abomination seperately. Team up where possible."

With that being said Ronen launches himself at the mud creature now engaged with Brother Valorn. The blade slashes with a fury slashes.

Temple Sword Flurry#1: 1d20 + 5 ⇒ (9) + 5 = 14
temple sword dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Temple Sword Flurry#2: 1d20 + 5 ⇒ (6) + 5 = 11
temple sword dmg: 1d8 + 2 ⇒ (8) + 2 = 10


Round 3

The Mudman bursts from the wall with a clumsy swing at Urrnir and she retaliates in due kind, pounding at the sticky surface of the creature.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Urrnir: Swift Action to enter Dragon/Scorpion style, Standard Action to attack green Mudman.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round 3

I have had my shield out the whole time, that's what I have been casting light on it.

He fends off the mudman's attack, and brings down his sword on it again. "Lueck! fall back over here!"

Sword Strike:1d20 + 6 ⇒ (2) + 6 = 8
Damage:1d10 + 4 ⇒ (2) + 4 = 6


Round 3 - Lueck

Mudman Will: 1d20 + 1 ⇒ (3) + 1 = 4

The mudman stricken with fear by Cairenn's magic retreats, burrowing into the wall.

Provokes from Ares and Ronen I think?

Seeing his opening, Lueck dashes into the crypt.

Withdraw action to avoid provoking AoO from the yellow mudman.


Round 3 Mudmen

As luck withdraws into the crypt, the mudman consider following him...

Attack or Follow: 1d100 ⇒ 98

...but the senseless guardians continue to hoist pounding slurpy blows on his companions instead.

vs Ronen: 1d20 + 6 ⇒ (17) + 6 = 23
vs Lilia: 1d20 + 6 ⇒ (8) + 6 = 14
vs Uurnir: 1d20 + 6 ⇒ (8) + 6 = 14

Damage vs Ronen: 1d6 + 4 ⇒ (1) + 4 = 5 DC 14 Reflex vs Entrap

Damage vs Lilia (in case mage armor is down): 1d6 + 4 ⇒ (5) + 4 = 9

description of entrap ability


Round 4 Go

unfortunately I believe all of you missed your targets in round 3, unless Uurnir might have forgotten the +1 from Cairenn's performance? Mudmen have AC 16.

And we still have Uurnir's round 2 AoO incoming.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Round 3 cont'd
AOO temple sword: 1d20 + 7 ⇒ (16) + 7 = 23
Temple sword dmg: 1d8 + 3 ⇒ (5) + 3 = 8

Reflex save: 1d20 + 5 ⇒ (17) + 5 = 22


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

DM, would more than an hour have passed since entering the graveyard?

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