Citizens of Absalom

Game Master rknop

The PCs are citizens in Absalom, owners of organizations (using the Ultimate Campaign) downtime.


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Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

I hope things get better for you!


F Human (Taldan) (Arcane Healer) Bard 7

Thank you. Things are definitely calmer. We're just over here taking it one day at a time.

Silver Crusade

Male Human Things/20

GM: i may have responded more, but as GenCon is here i have no time to post, so I'm saying the librarian is being dramatically late :-P

Turanerra: I hope things stay calmer for you, things blowing up is no fun


F Human (Taldan) (Arcane Healer) Bard 7

Thank you so much. Things are a lot better now -- I'm actually at GenCon at the moment, but it's just me instead of the family trip we expected.

I thought I'd be able to post from here but hadn't realized how huge this really was -- please bot me until I get back on Tuesday.


Okay, so, I dunno exactly what I should have Dolgrin do.

Being the straight forward personality that he is, he has done what he had came here to do, and would head back to his Smithy and go about his normal day to day business.

However, I feel like that would basically be just walking him right out of the first real "encounter" we are having. It's part of the reason why I've been so quiet in game the past while.

I don't want you guys to think that Dolgrin only cares about crafting: he definitely has other interests, but regarding this ship and the captain, he has nothing left really holding him here. The accusations against the man have so far only proven to be rumor (in Dolgrin's eyes), and not a single person on the dock has any authority to really do anything (again, in Dolgrin's eyes). So aside from just standing back and watching the show while having a good smoke of his pipe, the only thing he would really be looking to do was make sure no innocent bystanders got hurt in any potential ruckus and/or intervene if anyone present appears truly villainous.


Male Lizardman HP:43/43|AC:15/19|T:13|FF:12/16|CMB:+7|CMD:20|Fort:+5|Ref:+5|Will:+5|Init:+ 3 |Perc:+15/18|

Seems ok to me atm persist a bit more...can't be easy working out the dynamics of this group to progress the story.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

It's fine if Dolgrin wants to go away.

If you want to introduce a story thing as well, Dolgrin can go looking for other trouble, contacts, or opportunity as well.

I anticipate that pretty soon Amara may have information for the rest of you, or not... we shall see.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Hey guys -- sorry about the silence this week. Last week before the first week of the semester, and there've been a lot of random events and such, in addition to the rush of getting ready for next week. I've actually still got a thing this evening, and then have a face-to-face gameday tomorrow, but I will definitely be catching up on Sunday.


Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

It's cool. Hope things get better for you. Take your time.


Male Lizardman HP:43/43|AC:15/19|T:13|FF:12/16|CMB:+7|CMD:20|Fort:+5|Ref:+5|Will:+5|Init:+ 3 |Perc:+15/18|

Hey all, I'll have limited posting ability for the next 4 days, when I can it'll be phone only.


Male Lizardman HP:43/43|AC:15/19|T:13|FF:12/16|CMB:+7|CMD:20|Fort:+5|Ref:+5|Will:+5|Init:+ 3 |Perc:+15/18|

i'm trying but not sure how to do the rolls and how to work ut the effect of influence, labour etc if I chose to go for them instead?

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

As far as your own effort goes, yes, earning capital is way more efficient than directly earning gold through skilled work.

Remember also that you get to roll the Income phase for your buildings and organizations that allow you to bring in some gold and some capital.

During the next "month" in-game, there will be the opportunity to earn some gold through adventuring, in case your gp income from your business isn't enough to allow you to realize your capital just yet.

Also, do keep track of the time it takes to build things. If you start stuff that's going to take more than a month, keep track somewhere of how far along it is.


My downtime stuff look legit Rknop?


Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

Still trying to figure out how the downtime rules works.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Sirith -- do you have specific questions you want to ask?

Dolgrin -- I'll check it out tomorrow and let you know.


Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

Been busy with work lately so I have had a whole lot of time to work on it. Just trying to figure out how to do the rolls and basically get started is what is giving me problems. Wish they had included a detailed example of how to do this. I know that Wizards did that in some of their sourcebooks. At least I'm not calculating Thac0!


Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

One thing I'm trying to figure out is if you can generate capital for someone else but I don't see it in the rules anywhere.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Who do you want to generate capital for?

Decide if you want to start any new building or recruiting projects. You don't have to, and probably won't every month. If you have the capital for it, though, it might be worth doing.

Next, figure out what kinds of capital you want to generate. Don't worry too much about it, but take a look at what rooms or teams you might want to expand or build next, and see what kinds of capital they want. Pick something on that list, and go for it.

Look at what skills and such can be used to generate capital. Decide how many days you want to spend yourself working on it. (Give yourself weekends off!) Make the check, and based on the skill result, see the table at the top of p. 79 for how much "unrealized" capital you get. Pay the gold based on the "Earned Cost" on page 77 to realize the capital.

(You can also buy capital right out by using the "Purchased Cost" on page 77.)

Finally, figure out how much income you get by adding up the bonuses from all of the various rooms and teams you have. Let me know if you want more info on this.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Dolgrim -- what you've done looks fine. I haven't checked all the numbers to make sure it's all make sense. Let me know if you want me to audit that to check.

One comment: you can earn things other than gp if you want. For instance, a Forge is capable of earning Goods as well. That can be useful if you want to expand more. It will tend to be much more efficient to earn capital this way than it will be to earn gp and purchase it later, if I am not woefully mistaken.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Once I've got all the regular phases in, I'll report on the Event phase -- which things can be quickly resolve, and which things will involve some playing out (which will probably also mean getting your friends involved-- metagame a bit and get the other players involved, please!)


Ya, I would have generated the othe capital types, but I wanted to have the gold to pay for them before I earned them to make book keeping simpler.


Male Lizardman HP:43/43|AC:15/19|T:13|FF:12/16|CMB:+7|CMD:20|Fort:+5|Ref:+5|Will:+5|Init:+ 3 |Perc:+15/18|

I'm having a large amount of trouble working out how to create capital for the future.

Any help would be appreciated.


Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

Same here as well.


Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

Hello y'all! I want apologize for not posting as much as I used to do. Work has been very busy but I had planned to play a lot of catch up today since it was my day off. However, this morning my mom called me this morning around 8:30 am to let me know that our dog Deedee was bitten by a snake last night (I live separately from my parents in my own house but we had Deedee before I moved out). She called me about an hour or so ago to let me know that the vet thinks Deedee will make it but she'll be swollen up a good bit for a while. The snake bit her on her upper lip. But she seems to be doing okay from what my mom said. Deedee is on a great deal of medicines to help the swelling and all. We have to take her back his Friday so the vet can check her again just to be safe.

So I'm emotionally drained a bit so I apologize. I'll try and post sometime tonight hopefully. Again I just wanted to let everyone know. Thank y'all for understanding.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I'm off to a convention this weekend, so I'll be kind of busy. However, on Sunday, or early next week, I'll try to post a "Strategy Guide" style summary, with examples, for the whole capital business, that will hopefully help those of you who are struggling with it.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Gah... work is killing me today. I'm still doing it, and it's 1/2 hour past my bedtime. Apologies. Things should relax a bit tomorrow evening, so I'll post then.


Seeing as it's been nearly a month with no activity in the gameplay thread, and 11 days in this thread, I am going to humbly bow out of this game. Thank you for having me.

If you could, could you please mark me as inactive to remove this from my campaign list?

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Sorry :(

I'm not adapting well to the beginning of the term.

I still do intend to get the summary of downtime written on the Wiki, and will pick things up with the next "episode" of action. I really hope I can get to that this week.

Can everybody else please check in?


Quick Stats:
Init+6, darkvision (60 ft.); Perception +5 AC 20, T12, FF 18 hp 59 F 2, R 7, W 6, +4 vs. Bardic Performance, sonic, and language-dependent effects R Cold 5 move 30 ft. Swim 40 ft.
Female Undine Bard (Songhealer, Watersinger) 7

I'm still here. Planning on staying with this till the end.


Female Skald 5 HP: 43/43 | AC:16 T: 11 FF: 16 | Fort: +7 | Ref: +2 | Will: +6 | Perception: +9 Initiative: +2 Settlement Link

I'm still here


Male Lizardman HP:43/43|AC:15/19|T:13|FF:12/16|CMB:+7|CMD:20|Fort:+5|Ref:+5|Will:+5|Init:+ 3 |Perc:+15/18|

Hiss


Gillman Lore Oracle/7 l HP: 52/52 l AC:22, T: 15, FF: 18 l Fort: +6, Ref: +9, Will: +7 (+2vs Enchantments) l Vulnerable to Fire

*sheepishly checks in after disappearing for far too long*

I am with Sirith in that I plan to stay with this until the end, even with the Librarian's major indiscretion causing a major blow to his pride and reputation

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I'm still intending to get that help file up on the Wiki so you guys can navigate the Ultimate Campaign downtime rules.

I do have a fall break coming up a week from today, so if I don't manage to get something up this weekend, next weekend is going to be a bit of a break for me, and I should be able to do it then.


Gillman Lore Oracle/7 l HP: 52/52 l AC:22, T: 15, FF: 18 l Fort: +6, Ref: +9, Will: +7 (+2vs Enchantments) l Vulnerable to Fire

Would you be willing to give us the link for that wiki again? I seem to have misplaced it. And I definitely need that walk-through because these rules are definitely... dense.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

https://rknop.net/Citizens


Male Lizardman HP:43/43|AC:15/19|T:13|FF:12/16|CMB:+7|CMD:20|Fort:+5|Ref:+5|Will:+5|Init:+ 3 |Perc:+15/18|

Please remove my three characters from this game, i'll not be able tog et back into the inspiration again after all this time.


Again: please remove Dolgrin and Lithandra from this as well.

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