Citadel of Flame T2 (Inactive)

Game Master Baerlie

Map


201 to 250 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar rolls her eyes at the more diplomatic approach, but cannot deny its effectiveness.

"Where can we find this 'Hafshi'?" she asks.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"You have to pass the bridge behind this door and you will reach the Inferno Heart." he answers while pointing at the wall behind the throne.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"And how do we get through the door to cross the bridge to see this Hafshi?" Sen asks smiling. "As to how we can help you, you can still be redeemed and live as a normal man. No one ever truely wants to work for a demon unless they are exceedingly evil or stupid. And you dont strike me as either. Plus we help you by letting you live and leave this place."

Diplomacy take 10: 10 + 12 = 22

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"There is a secret door behind the throne, it's unlocked."

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg looks from the man to his companions

Are we finished with this fellow? The Tiefling inquires as he raises a fist to knock the man out.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Let me look away for a moment. I could swear I saw something interesting... um.... over here."

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg delivers the Knockout punch as Kavaki looks away. Then he gags the man and leaves him hear, to pick up later.

What's wrong with subdueing a defeated foe? the Tiefling inquires of the tian man.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"It just seems evil, dishonorable, or wrong for some reason. I would agree though, a non-lethal blow is allowable vs the alternative."

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar frowns.

"I agree with the tielfling on this one. We either kill an unarmed man, let a dangerous foe loose at our backs, or disable him. I think it was the right choice," she nods.

"Let's keep going then...let's find this secret door behind the throne."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Farg knocks the illusionist unconscious again. Evenstar is able to find the secret door behind the throne. It's unlocked.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"We can bring him with us when we leave. I hope he can still be saved after the evil he has done. Someone should tie him up though. Just in case." Sen says as he moves over to the door.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Seinaru inspects the door, it is not trapped and feels colder than the wall.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"Let's go in," Evenstar suggests, then pushes open the secret door.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"Lead the way my dear. I will watch you back" Sen says following Evenstar.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

I think our marching order puts some more well-armored fighters in the front...so whatever we had been doing, let's just stick with.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Agreed, wise decision."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The secret door opens onto a covered bridge forty feet across. The entire structure appears to be carved from a single red stone, but the centuries-long burial in sand has levied its toll. Long cracks line the walls and ceiling, and twenty feet along the bridge a seven-foot gash splits the floor in two, through which the dark orange stone of the valley below is visible. Spaced every ten feet on the walls are a series of massive carved heads: a pair of screaming fire elementals, a pair of humans clad in armor, and a pair of bull-headed men, each flanked by massive torches. The arch’s far end is carved into the shape of a massive leering face, with golden double doors in place of its mouth.

This bridge links the Ember Halls with the inner sanctum of Moloch’s cult, the Inferno Heart. The carved faces are actually stylized windows. The numerous openings to the outside make this chamber relatively cool compared to the rest of the Citadel.

On the other side you see a creature hovering in front of the golden double doors.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Ho! Guardian! Farg calls out nonchalantly. We have come to defile the inner sanctum of Moloch's temple! Care to give us a hand?

Not quite sure if I understand the map correctly. Can we walk onto the bridge? And possibly hop over the breach?

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

What knowledge is it for the creature?

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar holds her greatsword before her and watches the creature warily.

She smirks at the tielfling's bravado.

Sounds like something I would say...

perception: 1d20 + 10 ⇒ (1) + 10 = 11

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, you can walk onto the bridge and hop over the breach. It's seven feet wide. Knowlede Planes for the creature.

The creature looks at Farg. "Although defiling sounds fun you are not going to pass! I'm here to kill every intruder and you don't look like worshippers of Moloch!" the crature shrieks.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Know Planes: 1d20 + 4 ⇒ (19) + 4 = 23

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki retrieves a potion from a bandolier hanging across his body, and quickly drinks it.

potion of enlarge person

"Not going to pass? We'll see about that."

buff up everyone. I plan on attacking next round and repositioning the enemy behind me. putting me in his location and leaving him to be flanked by any of you.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"You will be groveling at our feet like a worshiper once we're done with you!" Evenstar says as she moves to attack.

I'll follow you in and flank once you complete your maneauver, Kavaki.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Planes1d20 + 8 ⇒ (17) + 8 = 25

Yeah down on your knees Biatch! Farg curses the guardian as he jpins his companions in attack.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Since we don't have initiative yet, can I go ahead and initiate?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The creature in front of you is a Magaav, a Greater Host Devil. Twin pairs of mangy, disease-riddled vulture wings f lap in concert, keeping this lean raptor fiend aloft. Twisted horns rise from a head like a monstrous skull and noxious fumes leak from between its yellowed fangs. Hovering with impossible control, its vicious foottalons clench and unclench, while its clawed hands wield a long, three-pointed ranseur. It's immune against fire and poison and resists acid and cold 10 Normal weapons don't do as much damage as good weapons DR 5/good

GM:

Ini Magaav: 1d20 + 4 ⇒ (3) + 4 = 7
Ini Evenstar: 1d20 + 2 ⇒ (1) + 2 = 3
Ini Farg: 1d20 + 2 ⇒ (20) + 2 = 22
Ini Kavaki: 1d20 + 4 ⇒ (19) + 4 = 23
Ini Seinaru: 1d20 + 1 ⇒ (5) + 1 = 6

Surprise
Kavaki

Round 1
Kavaki
Farg
Magaav
Seinaru
Evenstar

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Surprise: move halfway done the bridge.

Round 1 move: move up to enemy, then back up 1 (draw AoO), then back adjacent.

if enemy takes AoO... (if enemy does not take AoO, skip to trip attack and replace with reposition combat maneuver)

redirection:
Redirection(flowing monk): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

reposition: 1d20 + 8 ⇒ (13) + 8 = 21 (dc:14 reflex=sickened 2 rounds, success=1 round)

if successful...

Unbalanced Counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC:14 reflex, fail=flat footed

trade positions with enemy. (put Kavaki adjacent to doors and enemy on left side of Kavaki. Attack enemy with trip attack.

trip: 1d20 + 10 ⇒ (15) + 10 = 25 (flat footed?)

if successful...

vicious stomp:
Vicious Stomp(3rd lvl): Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Vicious Stomp: 1d20 + 7 ⇒ (12) + 7 = 19 (flat footed?), -4 enemy AC for prone

damage: 1d8 + 4 ⇒ (4) + 4 = 8

hex strike:
Hex Strike (5th lvl): Benefit: When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen hex to that opponent. Doing so does not provoke attacks of opportunity. Evil Eye

Hex (witch): Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4. DC:13 Will = 4 rounds (fail), 1 round (success)

DC:13 will, fail=4 rounds, success=1 round, -2 AC

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki crosses the gap and gets close to the devil only to step back and force the devil to attack.
Aoo devil w. claws: 1d20 + 11 ⇒ (1) + 11 = 12

The devil's attack misses terribly and Kavaki tries to reposition the devil. The devil moves aside and Kavaki's attempt to bring the devil down is not successfull. CMD25

The rest of the attacks do not happen, because the devil is not prone, correct?

Round 1
Kavaki
Farg
Magaav
Seinaru
Evenstar

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

This thing is nasty. I wish i was level 4 then i could do fun things.... :(

Sen moves up casting a spell.

Move cast bless.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar advances toward the creature, but seems unsure how to reach it given that her massive companion takes up the entire passage.

She readies an attack should the creature come near her.

Readied MW Greatsword Power Attack: 1d20 + 7 ⇒ (20) + 7 = 27 for Greatsword damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
crit?: 1d20 + 7 ⇒ (4) + 7 = 11 for Greatsword damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17

Not seeing a way to get around here, so I guess you will either need to back up or try your maneuver again.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

yes, if he's not prone then the vicious stomp did not occur. Did the reposition succeed? If not then the trip attack would be a 2nd reposition attempt. Either way Kavaki should be against the wall, and the enemy on the opposite side.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

If his CMD is 25 the trip should have worked

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

+ flat footed, if reposition hit, and enemy failed reflex. whatever the GM resolves is cool. That's why HE is the GM. lol.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Move and em do nothing. The way the battle field is set you are gonna have to solo the goon Kavaki. Best of luck on that... Farg has feather fall should Kavaki accidentally fall off the bridge.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Actually the GM is female, lol. And she sometimes does not know how things work. Seinaru is right, the trip works, mixed something up because I thought it happens only if the reposition was successfull, missed that it's the normal attack. Sorry!

Kavaki slips behind the devil, grabs the flying creature, pushes it to the ground and kicks the creature while it's prone. But this is not enough, while Kavaki kicks the devil he also hexes it with the evil eye.
Will DC13: 1d20 + 3 ⇒ (3) + 3 = 6

Farg moves up to the gap.

The devil tries to get up from the floor and attacks Kavaki with its claws.
Aoo for Kavaki
Claws vs. Kavaki: 1d20 + 11 ⇒ (7) + 11 = 18

Round 1
Kavaki
Farg
Magaav -3HP, -4AC prone, -2AC hex 4R
Seinaru
Evenstar

I think this one is the hardest encounter in this scenario, even harder than the final encounter.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

I had cast bless so just Evenstar is up. Sorry i posted out of order.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

AoO: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 -4 AC prone, -2 AC hex

damage: 1d10 + 4 ⇒ (9) + 4 = 13

crit confirm: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 -4 AC prone, -2 AC hex

damage: 1d10 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

The square to my left is a half-square...can I stand on it? If so, do I need to make a check to do so?

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

If I can reach the target by standing in the half-square to my east, I'd like to just move up and attack. I had already rolled above (a crit that likely didn't confirm for 17 dmg). If I'm not able to reach it or you want me to roll again, let me know...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry for the late replay. Yes, you can stand on the half square and reach the devil which should be only 5ft away.

Kavaki uses another chance to hit the devil on the ground. He breaks one of its wings. Evenstar swings her greatsword and cuts a deep wound in the devil's flash. Although the wounds close partly you can see the creature already weakened a bit. Seinaru casts bless in the meantime.

Round 2
Kavaki
Farg
Magaav -31HP, -2AC hex 3R
Seinaru
Evenstar

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Flurry of blows

1st Attack = trip

flurry: trip: 1d20 + 10 + 2 - 2 + 2 ⇒ (5) + 10 + 2 - 2 + 2 = 17 (+2 flurry, -2 dex for large, +2 flanking) + flat footed?, -2 AC hex

if successful...

vicious stomp: 1d20 + 7 - 2 + 2 ⇒ (6) + 7 - 2 + 2 = 13 -4 AC prone, -2 AC hex, flat footed?

damage: 1d10 + 4 ⇒ (4) + 4 = 8

Unbalancing Counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC:14 reflex fail=flat footed

if trip unsuccessful, 2nd trip. (replace with attack if 1st trip was successful)

flurry: 2nd trip: 1d20 + 10 + 2 - 2 + 2 ⇒ (17) + 10 + 2 - 2 + 2 = 29

if successful, use vicious stomp above.

use ki point for addtl attack

ki attack: 1d20 + 7 - 2 + 2 ⇒ (6) + 7 - 2 + 2 = 13 -4 enemy AC for prone, -2 AC hex, flat footed?

damage: 1d10 + 4 ⇒ (3) + 4 = 7

"Finish him Farg!"

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Assuming I can stand on the half square. Activate Archaeologists luck here.

Farg lunges over the chasm and savegly lashes out at the Demon.

Attack Claw PA1d20 + 12 ⇒ (1) + 12 = 13Damage1d4 + 9 ⇒ (4) + 9 = 13

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

I think the baddie us up before I am...I'll just wait until it goes.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki trips the devil once more but his kicks miss the target. Farg tries to hit the devil on the ground but his claws scratch along the bridge's wall.

The devil takes a deep breath and exhales. Suddenly Kavaki smells a disguisting mixture of rotten fish and sulfur.
Noxious Breath, DC16 Fortitude save or sickened for 1d4 ⇒ 2 rounds

Round 2
Kavaki
Farg
Magaav -31HP, -4AC prone, -2AC hex 3R
Seinaru
Evenstar

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen begins chanting and casts a spell at Magaav.

Dc15 Will save vs forbid action-attack

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Raging and flanking, Evenstar lets the creature have it.

MW Greatsword Power Attack: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28 for Greatsword damage: 2d6 + 9 + 3 ⇒ (5, 6) + 9 + 3 = 23

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Seinaru casts a spell at Magaav Evenstar takes a last mighty swing at the creature. She hits it and cuts it into pieces.

combat over

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

BOOM! Nice job Evenstar!

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Twas a good hit! Thx!

Evenstar looks brutal as she is covered in the beast's gore. She doesn't bother to wipe her blade or her face as they move forward. She looks fatigued, however, by her exertions.

"Your quick maneuver made that creature an easy kill, monk. Without that, things would have been much more difficult."

She jumps over the broken walkway and checks out the next door.

Take 10 acrobatics with running jump, then take 20 perception on the door for 30 total

201 to 250 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Citadel of Flame T2 All Messageboards

Want to post a reply? Sign in.