Citadel of Flame T2 (Inactive)

Game Master Baerlie

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Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"That was very odd. I could have swore that was real, but apparently it was not. I thought I had a keener eye than that. At least I was the only one tricked by that illusion."

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar tries looking through the view port. "The question is, who is creating these illusions?" she asks.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"What is the magic? Someone who plays with the minds of those around them. I find this to be very cowardly." Sen says giving himself a little shake.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

When looking at the weapons and armor:
These are all newly crafted items.

Through the viewport Evenstar sees a human face which disappears in the moment she looks through.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar nods at Seinaru. "A coward, without doubt," she says. "Watching us through this hole and running away when we see 'em. Let's keep going and find this runner."

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Best WE go find this illusionist, rather than wait for them to come to us. ONWARD!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Where do you want to go next?

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"Let's go east, then," Evenstar suggests.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg not intent on starting another fight with the human woman merely nods.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Evenstar opens the double door to the east. Behind that door is a bigger room. Against the east wall sits an ornate brass throne, sculpted to resemble an enormous hand of flame. Wood painted to resemble tendrils of smoke rising from behind the throne merge into a detailed mural of Moloch’s idol on the wall.

Beautiful tapestries line the other walls, depicting a grand battle between soldiers of flame and the dervishes of Sarenrae.

After entering this room you suddenly hear a large squadron of soldiers approaching behind the door to the south-west.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"Indeed, Lead the way." Sen says following Evenstar.

-------------
Sen clutches his mace waiting for their foes to appear.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg hoists up his Longspear ready to fend off any assault but wondering if they are being tricked again.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Illusion or not, is everyone ready for what's coming?"

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen nods to the monk, "Let them come."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The marching stops and you hear men arguing about an even larger squad outside the temple and if it's time to attack already.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki quietly asks the rest of the party, "Squad outside the temple? Does anyone think this is another sort of illusion, perhaps replaying history?"

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar frowns. "I do not know, but if it is an army, we are ill-equipped to deal with those numbers. Let us deal with this room to the southwest before we are overwhelmed."

Should we hurry and open this southwest door before more come?

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"It may very well be an echo from the past playing out again. We may want to move on though. We dont want to disturbe the ghosts of the past." Sen says.

That may be a good idea. Also Sen gives you all rings and you feel connected to the Oracle.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

What do you want to do? Wait? Move somewhere else? Open the door? Search the throne room?

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Open the door i think is the idea

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Perception 1d20 + 11 ⇒ (10) + 11 = 21

Frg examines the door for any mechanismsm before opening it.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Yes, open the door to the southwest.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You open the door, but you see nobody on the other side.

Although formerly full of finery, this large hall has been completely ransacked. Scarlet drapes lie in tatters on the floor, obsidian pedestals are smashed, and shards of red and black clay cover the floor. The southeast corner is the only exception — a large table sits there undisturbed. On it, the cultists have reconstructed an idol of Moloch: a large, armored flame creature with the head of a bull. Three torches line the chamber, but they are near the end of their lives, casting only dim light.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar looks into the room, a perpetual scowl on her face.

"I was hoping our little illusionist friend would be in here, but I guess we'll have to look elsewhere."

perception: 1d20 + 10 ⇒ (2) + 10 = 12

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Even if he was we might not see him...illusionsist tend to be good at that kind of thing.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You enter the room and once everybody is inside suddenly the door closes behind you. You hear a chuckling coming from the other side of the northern wall and a second later a flaming sphere appears in the room.

GM:

1d20 + 3 ⇒ (12) + 3 = 15
1d4 ⇒ 4

The flaming sphere gets really close to Seinaru, he can already feel the heat. DC 16 reflex save

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Is this a trap of some kind?

knowledge: Arcana: 1d20 + 5 ⇒ (3) + 5 = 8

"Look out Seinaru!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

No trap, casted by somebody, 'flaming sphere' from a scroll

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"Bah!" Evenstar shouts. She moves to try to open the door they had just come through.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

reflex: 1d20 + 2 ⇒ (12) + 2 = 14

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg joins Evenstar but uses his wits instead of his muscle in attempting to open the door.

Disable Device1d20 + 12 ⇒ (16) + 12 = 28

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Seinaru tries to move out of the way of the sphere, but he's too slow and gets hit. Fire Damage: 3d6 ⇒ (5, 2, 4) = 11

Opening the door to the throne room is easy, the door is not locked or trapped. Behind that door a man awaits you, grinning. "Welcome, intruders. Now it's time to meet Moloch." he says.

GM:

Ini Evenstar: 1d20 + 2 ⇒ (19) + 2 = 21
Ini Farg: 1d20 + 2 ⇒ (17) + 2 = 19
Ini Kavaki: 1d20 + 4 ⇒ (20) + 4 = 24
Ini Seinaru: 1d20 + 1 ⇒ (16) + 1 = 17
Ini Gali: 1d20 + 2 ⇒ (19) + 2 = 21

Round 1
Kavaki
Evenstar
Gali
Farg
Seinaru

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Let's see if THIS one is real!"

Kavaki moves into the room and passes by the enemy (drawing AoO). Getting to the other side to set up flanking for one of his teammates.

if enemy takes AoO...

Redirection:
Redirection(flowing monk): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

redirection: trip: 1d20 + 10 ⇒ (11) + 10 = 21 DC:14 reflex, fail = sickened 2 rounds, success = sickened 1 round

if trip succeeds...

vicious stomp:
Vicious Stomp(3rd lvl):[/b] Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

vicious stomp: 1d20 + 7 ⇒ (18) + 7 = 25 -4 enemy AC for prone

damage: 1d8 + 4 ⇒ (3) + 4 = 7

Unbalanced counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC:14 reflex, fail = flat-footed

Once in position Kavaki will attempt to trip again if trip failed or AoO was not taken, or attack if enemy is already prone.

attack: 1d20 + 7 ⇒ (2) + 7 = 9 -4 enemy AC for prone, or +3 if not prone and making trip attack

damage: 1d8 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar charges after the monk into the room. Her anger boils over into a barbaric rage.

"RaaHHAAAAAA!!!"

rage

MW Greatsword Power Attack: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26 for Greatsword damage: 2d6 + 9 + 3 ⇒ (2, 2) + 9 + 3 = 16 Bonuses for flanking and rage...if there are any others granted by what Kavaki does, please add in.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

If i have time before we open the door i would use my CLW wand twice.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Otherwise

Sen says a quick chant then casts a spell.

Cast Bless on the party

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Awaiting the results of Kavaki's trip check. Then again I might as well roll my attack... Activate Archaeologists luck.

Farg enterd the chamber his fangs barred and his Longspear gripped tightly. As his companions rush the man he delays for just a moment to stab with his spear.

Attack PA1d20 + 11 ⇒ (1) + 11 = 12 Damage 1d8 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Healing before opening the door is fine, I'm sure everybody would have waited before opening it.

AoO Gali
Gali uses his dagger to stab Kavaki while he passes.
Dagger: 1d20 + 3 ⇒ (5) + 3 = 8

Reflex DC14 Stomp: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex DC14 Counter: 1d20 + 4 ⇒ (8) + 4 = 12

Kavaki moves beside Gali and trips the sorcerer. With another kick in Gali's stomach Gali starts to caugh. With a mighty swing with her greatsword Evenstar injures the caughing sorcerer more.

Gali drops his dagger and tries to get up.
Aoos for Kavaki/Evenstar

Farg tries to hit Gali with his spear, but the movement in front of him makes it hard to aim.

Round 1
Kavaki Aoo
Evenstar Aoo
Gali -23HP FF sickened 2R
Farg
Seinaru

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar swings at the sorcerer so powerfully that she throws herself off balance.

MW Greatsword Power Attack AoO: 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12 for Greatsword damage: 2d6 + 9 + 3 ⇒ (3, 6) + 9 + 3 = 21

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen moves up and swings his mace at the sorcerer.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 2 ⇒ (8) + 2 = 10

"Surrender you cannot win!" Sen roars at the sorcerer.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Bad move, Moloch does not smile upon you!"

AoO: 1d20 + 7 ⇒ (20) + 7 = 27 -4 AC for prone

damage: 1d8 + 4 ⇒ (4) + 4 = 8

Confirm crit: 1d20 + 7 ⇒ (14) + 7 = 21 -4 AC for prone

crit damage: 1d8 + 4 ⇒ (1) + 4 = 5

Unbalanced Counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC:14 reflex

Hex Strike:
Hex Strike (5th lvl): Benefit: When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen hex to that opponent. Doing so does not provoke attacks of opportunity. Evil Eye

Hex (witch): Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

DC:13 Will = -2 AC, 4 rounds (fail), 1 round (success)

Kavaki takes the opportunity to summon the power of his patron and deal a devastating, debilitating blow to the enemy.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg is wielding a longspear thus threatens an AoO as well. Aoo 1d20 + 11 ⇒ (18) + 11 = 29 Damage 1d8 + 11 ⇒ (5) + 11 = 16. Lingering Refrain kicks in to extend archaeologiusts luck. 5 foot step and full attack.

The savage Tiefling thrusts his spear once more att he human as he attempts to rise and atehn drops his spear and steps in looking to shread the human to bits.

Claw PA1d20 + 11 ⇒ (6) + 11 = 17 Damage 1d4 + 9 ⇒ (3) + 9 = 12
Claw PA1d20 + 11 ⇒ (4) + 11 = 15 Damage 1d4 + 9 ⇒ (3) + 9 = 12
Bite PA1d20 + 11 ⇒ (17) + 11 = 28 Damage 1d4 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki, Evenstar and Seinaru attack the sorcerer and Kavaki and Seinaru both hit their target. The sorcerer moans and drops to the ground.

Combat over

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen casts stabilize on the sorcerer. "Do we want to interrogate him? He asks the group.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Waiting on a decision :)

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"More information and understanding is never a poor choice."

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Moloch smiles at you today fool...

Farg grumbles as he ties up the man's hands. You boys sure you want to queston an illusionist?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

To push a bit :)

You tie up the illusionist, one of you always keeps an eye on his hands. Once he opens his eyes again he says "I'm not going to tell you anything but this: you are going to die in the citadel!"

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar glares at the illusionist.

"That's one thing we have in common, then," she says with a menacing voice.

"Who do you work for?" she asks, brandishing her greatsword.

intimidate: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Edit. I got ninja'd by an angry barbarian.

"Now, now there is no reason to be like that." Sen says to Star resting his hand lightly on her shoulder as he does. "You help us and we can help you." Sen says smiling to the mage.

Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"I'm working for Hafshi, cleric of Moloch! How can you help me?" the illusionist asks.

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