Citadel of Flame T1 (Inactive)

Game Master Baerlie

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Grand Lodge

Male Ifrit Sorcerer 2, HP 14, Spells (1/6), AC 13/13/10, Saves 2/3/3, Init +3, Perception -1, Fire ray 7/7

Gregory will move into the corner of the room. He will have a readied action: If the enemies are more than one, and if Gregory can get at least three in a fifteen-foot cone, then he will cast color spray against them.

DC will save = 15 for color spray

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"Is this another trick??? Come on.. If its not, I want a wall and some options between us and them!Awen asks no one in particular. He then does his best to open the hidden door to give himself someplace to run in case its not a trick
Perception: 1d20 + 11 ⇒ (15) + 11 = 26 Quick glance for traps or whatever may be on the other side. Awen seriously wants a chokepoint between him and any "hordes" that may be incoming. And as an aside.. I forgot.. as a Tiefling, I have spell resist 25%, and resist fire 5. Do any of these matter on that fireball, or do I just get a lesson about not forgetting racial bonuses lol?

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax moves to the side of the hidden door opposite Gregory, waiting for the masses to appear, his axe at the ready.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

If you have fire resist 5 reduce the damage by 5.

Sorry, not sure. Which door do you want to open, Awen? The one behind the tapestries or the one behind the throne where the noise is coming from?

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

the one away from the noise..

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Awen opens the hidden door behind the tapestries. Behind the door is a small hidden passage and in this room sits a single man preparing for a fight. In his fire red robes he looks like a sorcerer.

The noise behind the other hidden door stops.

GM:

Ini Arthrax: 1d20 + 1 ⇒ (12) + 1 = 13
Ini Awen: 1d20 + 3 ⇒ (13) + 3 = 16
Ini Gregory: 1d20 + 3 ⇒ (19) + 3 = 22
Ini Lone: 1d20 + 0 ⇒ (18) + 0 = 18
Ini Winella: 1d20 + 8 ⇒ (17) + 8 = 25
Ini Gali Sinquil: 1d20 + 2 ⇒ (15) + 2 = 17

Round 1
Winella
Gregory
Lone
Gali
Awen
Arthrax

Grand Lodge

Male Ifrit Sorcerer 2, HP 14, Spells (1/6), AC 13/13/10, Saves 2/3/3, Init +3, Perception -1, Fire ray 7/7

Gregory will cast sleep on the man.

DC 15 will save

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

"Im beginning to think there may be an illusionist..."
Do I think that the volume of noise could fit in a small room such as this? Rolls to disbelieve?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

According to the scenario a Sense Motive check would be appropriate. Here I already rolled the Bluff (28). You did not open the secret door to the east so you don't know how big the room behind that door is ;)

Gregory casts sleep on the sorcerer and the man falls asleep.
Will: 1d20 + 3 ⇒ (5) + 3 = 8

Round 1
Winella
Gregory
Lone
Gali sleeping
Awen
Arthrax

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Awen looks around the room before moving in to tie up the sorcerer. He also shoves a gag into his mouth, then searches the man thoroughly and carefully
"Let's get him secure before the soldiers crash the party!"

-Posted with Wayfinder

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax glances around nervously before going into the room after Awen, his sharp axe at the ready, should the man wake up and start chanting.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Winella begins searching the man
"I wonder what we have here?
I thought you meant this tiny middle room... misread

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Awen and Winella search the room and the man. The room is empty, but the man carries a lot of useful stuff: a token, two potions, two scrolls, two smokesticks, a dagger, a hand of the mage, a holy symbol (Moloch) and a key.

Awen ties the man up.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Spellcraft on potions:
Two potions of cure light wounds

Spellcraft on scroll 1:
Scroll of flaming sphere

Spellcraft on scroll 2:
Scroll of shield

Spellcraft on token:
Feather token (whip)

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

So lone readies to come the the soldiers, He looks along the door behind the throne.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Once the man is secure, Arthrax takes up a position by the door behind the throne. When everyone seems ready, he motions to Lone to open the door. If the cleric doesn't, Arthrax will do so himself, axe leading as always.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Spell craft: 1d20 + 5 ⇒ (3) + 5 = 8
Awen just shrugs at the scrolls and potions. "I have no idea what these are.. anybody else?"

-Posted with Wayfinder

Grand Lodge

Male Ifrit Sorcerer 2, HP 14, Spells (1/6), AC 13/13/10, Saves 2/3/3, Init +3, Perception -1, Fire ray 7/7

"Here, I'll look them over."
spellcraft on potions: 1d20 + 5 ⇒ (18) + 5 = 23
spellcraft on scroll 1: 1d20 + 5 ⇒ (15) + 5 = 20
spellcraft on scroll 2: 1d20 + 5 ⇒ (5) + 5 = 10
spellcraft on token: 1d20 + 5 ⇒ (16) + 5 = 21

"Well, these are potions of cure light wounds."
"Well, this is a scroll of flaming sphere. If you don't mind I'll hold onto that."
"And, this is a feather token to form of a whip."

"I can't quite make out what this second scroll is. Perhaps we can check tomorrow."

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"Well, this leaves us with a question.. do we go up or do we try the other secret door?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Waiting on a decision :)

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Lone was investigating the secret door, and I stated Arthrax would open it if Lone didn't...I'll go with the group vote, though, if they decide on the stairs.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Spellcraft scroll 2: 1d20 + 9 ⇒ (6) + 9 = 15
"I say the not so secret door."

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

"I vote to try other secret door." Lone says with a nod.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

The majority having spoken, Arthrax opens the door, ready to encounter whatever might lie beyond.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Awen follows Arthrax through the secret door

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The secret door opens onto a covered bridge forty feet across. The entire structure appears to be carved from a single red stone, but the centuries-long burial in sand has levied its toll. Long cracks line the walls and ceiling, and twenty feet along the bridge a seven-foot gash splits the floor in two, through which the dark orange stone of the valley below is visible. Spaced every ten feet on the walls are a series of massive carved heads: a pair of screaming fire elementals, a pair of humans clad in armor, and a pair of bull-headed men, each flanked by massive torches. The arch’s far end is carved into the shape of a massive leering face, with golden double doors in place of its mouth.

The carved faces are actually stylized windows. The numerous openings to the outside make this chamber relatively cool compared to the rest of the Citadel.

I would say you spent more than one hour in the citadel already, please do a fortitude save against the heat. DC 15, -4 penalty if you are wearing heavy armor.

GM:

1d20 + 13 ⇒ (14) + 13 = 27

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Fort: 1d20 + 5 ⇒ (12) + 5 = 17 With banded mail that's going to be a fail.

Sweating profusely beneath his heavy armor, Arthrax grumbles as he goes forward, his mood deteriorating by the minute. The sooner they were out of this hell-hole the better. He looks around to make sure the bridge seems somewhat sturdy.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Ifrit Sorcerer 2, HP 14, Spells (1/6), AC 13/13/10, Saves 2/3/3, Init +3, Perception -1, Fire ray 7/7

Fortitude save: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Lone follows after Arthrax and Awen.
Fortitude save: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20
"I told you it was warm in here! I say this way is safe enough for now, shall we go up the stairs?"

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Fort save vs Heat: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14
+5 for Tiefling elemental resistance
Ouch.. almost missed that..
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Awen peers up the tunnel, not sure if it is safe with all of the cracks. "Maybe we can send one person at a time across and string a rope up. The floor doesn't look too safe."

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

"Should we check the stairs first? Assuming we can go back that is."

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax's shoulders sag as the heat threatens to overwhelm him. He nods to the witch. "Aye, the stairs, then." He starts to double back, heading towards the stairs, and up them if there are no objections.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

"Yeah, I would like to leave this floor. " Lone nods, nods, nods. :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

NL Damage (Heat) Arthrax: 1d4 ⇒ 2
NL Damage (Heat) Lone: 1d4 ⇒ 3

It's not a problem to head back. A set of graceful spiral stairs, constructed of black marble veined with scarlet, wind upward. The bonfire in the entry hall sends waves of intense heat flowing upwards, along with thick black smoke. Directly above the flame, at the level of the chamber’s ceiling, is a wide capstone concealing the interior of the hall’s large minaret. The stairs wrap around the capstone and end in a small landing adjacent to an egg-shaped enclosure suspended inside the minaret. The chamber’s exterior walls are wreathed in smoke flowing in wide ribbons toward the minaret’s peak. A squat stone door leads inside.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Awen peers around through the smoke trying to find anything dangerus or odd.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax follows the ranger upwards, trusting the other man's keen eyes to find any trouble. If given the all clear, the burly warrior will attempt to open the portal and press inside, attempting to escape the oppressive heat.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Winella follows the brave men up the stairs knowing they will stand between her and danger should it come to that.
I bought warm weather clothes do those apply for my next heat save assuming there will be one or is it just normal heat like a desert?

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Anyone heard from the GM?

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Not since Monday

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, everything I did last weak was work, eat and sleep. Husband was sick and I worked from early morning until late. Should not happen any more soon.

The door is not locked and Awen can't see any traps installed. Arthrax opens the door and suddenly a big fireball comes out of the room.
burning hands trap Fire damage: 2d4 ⇒ (4, 2) = 6 DC11 Reflex for half

This chamber is a ceremonial heat trap, or dry sauna, holy to Qadira’s Moloch cultists, whose priests used it as a test of their dedication and fortitude as well as for other rituals. The bonfire below heats the floor, which is cleverly designed to radiate its heat throughout the chamber. As such, the sauna is nearly 120 degrees.

The sauna itself is dark and bare of any furnishings, although the walls are decorated with a large mural of the Qadiran desert and a second large mural that’s a perfect copy of the battle tapestry of the one in the reception chamber. Arcane sigils decorate the ceiling. Blood stains the floor, and any liquid spilled on it boils in a small gout of flame.

Severe heat in this room, normal heat like in a desert on the other rooms, with a hot weather outfit you get a +2 on fortitude saves against heat

Kn. Geography DC20:
You recognize key landmarks in the Qadiran desert mural, several of which are obscured by sandstorms.

Linguistics DC20:
You determine that the battle mural is a complicated series of coded glyphs that detail complicated instructions for using the Sacred Sauna (and a blood sacrifice) to summon sandstorms.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Reflex Save: 1d20 + 2 ⇒ (15) + 2 = 17

Arthrax rolls away from the door as the wave of heat and flames extends outwards, his already red face turning crimson from the heat.

Not sure where exactly we are.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Linguistics: 1d20 + 5 ⇒ (20) + 5 = 25
"So THIS is how they make the sandstorms!"Awen says, explaining the glyphs to the party.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Reflex: 1d20 + 8 ⇒ (17) + 8 = 25
The three gets eaten by my 5dr fire, so I dont think I take any damage..If I am wrong, let me know.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You went up the spiral staircase in the entrance room. It is a very small room, just enough space for all of you. Only Arthrax is affected by the fire trap, the others were around the corner. I added the map, scroll down and you will see it :)

And please tell me how long you want to spend in this room.

Kn. Arcana DC 15:
The room is the center of a ceremony requiring a blood sacrifice.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"It doesnt look like there is much up here other than the murals. The Venture Captain will be interested in this knowledge, but I dont think that there is anything much up here for us. Lets go back down and across the bridge."

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

Arthrax nods at Awen, leading the others down and to the bridge, attempting to cross it.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

"I agree." Lone follows after Awen and Arthrax.

Grand Lodge

F Human Witch 1 [hp 8] [Init +8] [AC 12, T12, FF10] [Fort +1, Ref +2, Will +2][CMB-2, CMD 10] [Perc +6]

Knowledge Arcana: 1d20 + 9 ⇒ (9) + 9 = 18
With a gasp and putting her hand over her mouth as to catch herself in shock.
"This room is for blood sacrifice!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After searching the room and taking notes about the ritual and summoning of sand storms you head down the stairs back to the entrance and through the rooms to the secret door behind the throne.

The secret door opens onto a covered bridge forty feet across. The entire structure appears to be carved from a single red stone, but the centuries-long burial in sand has levied its toll. Long cracks line the walls and ceiling, and twenty feet along the bridge a seven-foot gash splits the floor in two, through which the dark orange stone of the valley below is visible. Spaced every ten feet on the walls are a series of massive carved heads: a pair of screaming fire elementals, a pair of humans clad in armor, and a pair of bull-headed men, each flanked by massive torches. The arch’s far end is carved into the shape of a massive leering face, with golden double doors in place of its mouth.

This bridge links the Ember Halls with the inner sanctum of Moloch’s cult, the Inferno Heart. The carved faces are actually stylized windows. The numerous openings to the outside make this chamber relatively cool compared to the rest of the Citadel and provide bright illumination.

On the other side of the bridge you see a small creature hovering in front of the golden door.

Grand Lodge

Male Human Fighter 4 / AC 25 T 12 FF 23 / HP 40/40 / F+7 R+3 W+2 / Init+1 / Perception+1

The burly warrior begins to cross the bridge, keeping his eyes on the diminutive beast as he strides forward. His axe and shield are at the ready, should it speed forward to attack.

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