Chyrone |
Yes and no, on these things' account.
They don't outright go for the throat, but let me describe what happens if they manage to kiss you.
A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out.
Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs.
During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect.
The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.
Chyrone |
Phase 1: 1d6 ⇒ 1
Phase 2: 1d6 ⇒ 2
Phase 3: 1d6 ⇒ 1
Phase 4: 1d6 ⇒ 6
10 hours.
The scenario assumes you arrive at night, so 12:00 at earliest.
You'll lose your hair before you're back at the lodge, and probably start expanding wings near your ears before you get a healer to help you.
Fortunately, the intro suggests you are, give or take, a mere hour away from the briefing at the lodge.
Greydrake |
I think there is a particularly rich heritage of RPG gaming in the Midwest. I find a lot of my PbP games have at least one or two folks from the Midwest. We have a pretty strong PFS contingent here in the Chicago area too.
As for Gen Con...
I pretty much stick to PFS. I'm GMing 8 slots this year and it has been 7-8 slots for the last few years. It has been amazing to see PFS grow over that time from a relatively modest room to taking over the Sagamore Ballroom. The Specials are the real highlight for me. I'll be GMing Thursday night and playing Friday night. Having an enormous gaming hall with hundreds of tables all playing the same scenario really is Special with a capital S.
But the con also offers a really rich and diverse set of games if you want to play a bunch of different games or if you want to check some new things out in the gaming hall.
Greydrake |
Yes! Thanks a ton Chyrone! This was very well run. Congrats on your excellent PbP Gming. No new level for me yet, but this opens up Greydrake just in time for tonight's Special. Not sure if I'll play him or not, but thinking about it. I'm sure he'll be back for more PbP too.
I don't want to clutter Gameplay with Faction Journal Card "stuff", but want to see if Nigel is a possible candidate for one of two faction goals for Greydrake. I'll give you his angle and rolls for each here.
Season 6 Goal
Recruit a named NPC merchant, trader, smuggler, or similar figure to cooperate with the Exchange. Doing so requires a successful Diplomacy or Profession (merchant) check with a DC equal to 15 plus your character level. (DC 17)
After freeing Aldain and walking with him to the entrance, Greydrake pulls him aside. "You know Aldain, I don't think the Society and the Blakros have always worked so well together, but now that we've helped you out, maybe you can help us out. The Trade Prince could be a valuable ally, even if you still wish to keep the Society at arm's length."
Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4
or
Season 7 Goal
Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Intimidate or Profession (merchant) check with a DC equal to 15 plus your character level. (DC 17)
After freeing Aldain and walking with him to the entrance, Greydrake pulls him aside. "Let this be a lesson to you Aldain. We came to your rescue this time, but you'd better start cooperating better with the Trade Prince and the Society in the future. Next time I might be sent to take care if you in a different way if you catch my meaning. We get the best goods. You make do with the leftovers."
Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23
Chyrone |
Thanks for the credits, this was a fun group too. :)
If it's undermining merchants, there's season 2: Shadow's Last stand, where one of the leads is a shady merchant.
Nigel here doesn't fall into one of those categories, he's just the curator in charge of the museum.
The GM in another scenario, mentioned to our half-orc (exchange), that Scions (in mwangi expanse) has opportunities for the exchange, maybe worth looking into?
Kutukan |
Sweet! I had a great time, excellent work Chyrone.
I just did a scenario last night where the 2nd PP required the party not to set off more than one or two traps... we didn't have a rogue or anybody who was good at disabling devices, and managed to hit every trap in the place. It was all good fun, though.
Also, I'm down 1 PP to get the curse removed, right?