Chummy's Mask (Inactive)

Game Master chubbs

Please post once per day, best you can on weekends, during combat I will automatically bot if 24 hours have past since the start of combat, combat will be grouped together.

Wati.
Caravan.
Necropolis.


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Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Badhru will also happily coordinate learning/known extracts later on, but for me that'll have to wait until I get Infusion, which would be at level 7 at the earliest (my first two talents are already earmarked for other things).


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none
DM Chubbleston wrote:
has everyone updated their backgrounds based upon the info you as a group decided on in your character history.

@DM Chubbleston - yes, background is up to date.

@Everyone - Neve's full name is part of her past; she would have introduced herself to you as Neve. Sorry if that was unclear.


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

@DM Chubbleston - The part about Badhru is added to my background, just waiting for approval from Teos about his mentor's past. If approved, I'll add it and be done.


Male Human Fighter 5; AC: 19; HP: 49/49; Saves: F+7 R+2 W+4 (+1 vs. Fear); Int +5; CMB +10 CMD 21

Go ahead and use Peren in your story...it is a good link between us! As to the hot weather gear, sorry I missed that you actually had a set. Yes, like he did with others, he would advise Rani on the gear's proper use. And he would never think Ranni stupid, just not use to the desert and in need of guidance.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

@DM - not yet, I would've done it last night but I fell asleep on the sofa. :) I'll wrangle it in there ASAP.


Female NG Human Witch (Medium) 4 | HP: 36/36 | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +6, R: +5, W: +5 | Init: +7 | Perc: +5, SM: +2 | Speed 30'

I'm not sure if there's anything I would need to add to Sefanit's background? Or is the idea to bring the background exactly up to the caravan?

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

@Sefanit - I just added a running campaign journal at the end of my profile.

@Everyone - If anything is wrong, or any of you feel my descriptors are off in the journal please let me know. I'd like it as accurate as possible as I will be referring to it pretty often.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

@Gabs - I like the journal! I hope you update it as our adventure progresses.

@Dhru - good to see you get the sucky dice rolls out the way before combat starts :p

As for our group:

1. Name (?)

2. Group leader (any volunteers?)

3. Possible patron (Neve has a priest NPC she knows pretty well, Father Reptahar. Other than that, not sure)


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

@Teos, - No problem, So it's done background added.

@GM Chubbleston, I'm complete except for standard spell prep. Think I'll have separate ones depending on what Rani expects to do for that day.


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

This is my tentative list for default prepared spells. I'd currently be in travelling mode.

Traveling/The wilds
Level 0
Prestidigitation
Light
Acid Splash

Level 1
Mage Armor
Endure Elements
Comprehend Languages

Exploring
Level 0
Prestidigitation
Dancing Lights
Message

Level 1
Mage Armor
Magic Missile
Detect Secret Doors

At "home"
Level 0
Prestidigitation
Mage hand
Light

Level 1
Endure Elements
Unseen Servant
Comprehend Languages

Please ask questions and make comments. My full spell list is in my profile.


GM, speaking just for myself, I say ditch the iPad, go have an awesome beach time, we'll talk to you Sunday night or whenever, and Happy Anniversary, man!


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

^ +1


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

What allowing important real life matters like family to interfere with gaming with a group of strangers? Where are your priorities?

In the right place of course, forget about us and enjoy your vacation!

And given the board troubles of today, we didn't miss much anyway. Good time to take off.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

No doubt. I tried all morning trying to see what yall were up to in the desert. It seems it's been worse than normal lately, or is this a pretty common occurrence?

On an unrelated note, I'm considering taking a 4 levels of Alchemy for Bomb Missile. Is there anyone with experience with a gunslinger? Or is this a stupid idea? I thought about taking the 1st Alchemy level at my 5th level. But have never multiclassed before and didn't know if it was worth it. Not just missile bomb, but that's the last thing I'd need from the class. I thought about going tinkerer or just the base class. I'm really on the fence about it so I need a little push one way or the other.


Male Human Fighter 5; AC: 19; HP: 49/49; Saves: F+7 R+2 W+4 (+1 vs. Fear); Int +5; CMB +10 CMD 21

I played a gnome gunslinger (experimental gunsmith) for awhile in an Iron God's campaign. He was pretty good being able to deal large amounts of damage with his +1 thundering pepperbox rifle. He made his rife recoilless and attached a vial launcher underneath the barrel (using a powerful firebomb concoction). The pepperbox gave him multiple shots before reloading, and having the launcher allowed for a nice area-effect attack.
All in all, I liked him and finally was able to become a shieldmarshal which gave hime all new powers. Ultimately it is up to you, but it could be a powerful character!


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

I have no practical experience with Gunslingers, but what I've read implies that after you get Dex to damage at level 5, it's a class that is very forgiving of a run in another direction.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

Thanks for the help! You talked me into it :) I'll probably wait until 6th level to start taking Alchemy then. If I don't take just one level of Alchemy at 2 to get used to the mixed Abilities.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

@Dhru - Don't forget I gave you a desert plant that'll cure your sunburn, or heal 1d4 damage later. I couldn't remember if you noticed I gave it to you.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None
Gabradon Thelos wrote:
Thanks for the help! You talked me into it :) I'll probably wait until 6th level to start taking Alchemy then. If I don't take just one level of Alchemy at 2 to get used to the mixed Abilities.

I'm not saying don't, but I am saying, adding your Dex to damage has a pretty high value. Getting it at 5 vs 6 can make a difference, possibly more than that single level of Alchemist. Just food for thought.


Female NG Human Witch (Medium) 4 | HP: 36/36 | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +6, R: +5, W: +5 | Init: +7 | Perc: +5, SM: +2 | Speed 30'

I've never played a gunslinger and haven't really seen them played, but from what I've read it seems multiclassing is pretty common with the transition usually at level (after dex to damage), or level 7 to grab another deed.

Mostly those are not dips but switching to another class and not coming back.

I am playing a grenadier alchemist in another game, (but going two-handed fighting) and it's worth remembering the limited number of bombs you'd have. Explosive missile is good extra damage when you need it but not all the time. In your shoes I think I'd go for dex to damage for the constant damage boost first, then top it up with explosive missile after.

Also you don't need to hurry to decide. You can see how things are going and make the decision based on whether you're happy with the damage you're doing when the time comes.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

And yeah Gab, it's funny, I made a post in which I acknowledged the plant, but forgot to roll for it. I aim to have another Gameplay post up as opportunity permits (today/tonight), in which I'll make that roll.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

I don't really want to take it to optimize. I just think it would fit the character well. Since he doesn't have the CON or ST most gunslingers do. I thought about going Alchemist (Tinkerer) to stick with his love of all things mechanical. (Plus the clockwork spy sounds awesome.)
I think I'm going to wait for Dex to dam. And then go to pick up missile. I'm just envisioning pistol + missile + up close and personal. Or go with poison bullets for a little extra kick. But it's a long time away so I'm in no rush. I may a have totally new idea when the time comes. But thanks you guys :)

And I knew I didn't see the roll for it Dhru I didn't remember you saying anything about it.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

One more rookie question and I'm done. I'm just confused on the wording a little:

Up Close and Deadly (Ex) At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit.

Is this saying I can choose to apply after its a confirmed hit and even if it misses I can choose to apply the bonus at 1/2? Or I apply with damage roll and if it's a miss I still get 1/2?


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

@ Dm Chubbleston I left the bonded object somewhat vague deliberately but it is in the background as a ring. Since it doesn't seem useful now as a plot hook, I added a bit of description to one of my game posts. A better written version is below. The ring is a signet ring and as per the rules for a bonded object it's masterwork. I intend for it to someday be a Ring of Arcane Signets. I bought a signet ring and combined the the qualities together for a value of 155 G.P. if that is okay. The equipment list does not yet reflect this.

Rani has a masterwork gold signet ring with symbols and writing in Ancient Osiriani on it, indicating a graduate of some arcane school, unlikely anyone has heard of. The main signet is that of the sun shining on a green doompalm. In Ancient Osiriani Ra-Ni would translate as something like Sunshine or Brilliant.

I thought about a melee weapon but the wizard proficient weapons are not impressive.


after I posted I realize you already told me sorry. I was re reading everyone's backgrounds to see how I can have enemies that you would run into be melded with backgrounds. I have a few ideas.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

Ha, yeah - if the wizard charges into melee, it's because (s)he wants to be remembered for dying that way...

In other news, Paizo forums appear to have adopted Californian working hours - bad news for me as our time zones aren't in sync >.<


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

Apologies - still at work. I'll post tomorrow, please bot if I'm holding things up.


letting everyone know starting a new recruitment tab- jade regent.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None
DM Chubbleston wrote:
letting everyone know starting a new recruitment tab- jade regent.

Tempting, but I'm full-up, thanks.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

I've actually been looking for something me and my wife could apply as a duo for to get her involved, but she wouldn't get on board with the circus premise. It sounds really cool though and I'll be stalking it to see how it turns out.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

It never goes smooth. Why don't it ever go smooth?

Sorry all, will try and post tomorrow, assuming there's a government by then (and frankly, that's in the top 10 of sentences I never thought I'd post).

@DM - thanks for the invite, but I'm a little busy right now...


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

To keep from being overloaded I limit myself to two online campaigns at a time. Thanks for telling us though.

Hope the situation clears up for you in the UK Neve.


np I just let all my players know when I start one. every concept isn't for everyone.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

Where are we in relation to Namaru and her escort and the Scorched Hand as far as marching order goes? Nothing planned really but it may open something up


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

@DM Chubbleston Okay I'm worried. I read your post bowing out from the Jade Regent campaign because of having taken on a bit too much. That happens and it's good you were up front about it there.

You mentioned the possibility of other threads stalling out. This is happening here but only because of limited DM posts. We're ready to play but if you can not support this campaign please let us know. The only thing I ever ask of a DM is letting his players know what is going on. If this campaign is continuing please let us know when you plan to resume extensive posting. If you cannot do so let us know and gracefully end it.

Thank you.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

Agreed. I was pretty excited for the campaign but real life stuff happens dude. If you just need a small hiatus that works for me too.


lol, I was actually waiting on yall to post more. Ill just move forward to the next scene tonight. Dont worry I'm in for long hall. I check every day. because I was the last one to post I thought someone else would add something.


Female Human Bard 1 | HP 9/9 | AC 18 [T 12 FF 16] | F: +0 R: +4 W: +3 | Initiative +2 | Perception +4 | Bardic Performance 11 rounds/day | Active conditions: none

I've been slowing things up - stuff here is pretty crazy right now and that makes my work more intense.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

It's coming down to the wire on a name for the group. How about everyone make three or four suggestions, then everyone pick two of their favorites. First round will be everyone's suggestions. I'll go first

1.Honor's Eye
2.Wayward Souls
3.Keepers of the Faith


Male Human Fighter 5; AC: 19; HP: 49/49; Saves: F+7 R+2 W+4 (+1 vs. Fear); Int +5; CMB +10 CMD 21

Thought we were going with The Scarlet Scorpions or something like that?


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

Yeah, The Scarlet Scorpion(s) was fine by me. Wayward Souls and Keepers of the Faith sound too religious for this varied group. Honor's Eye is okay too, but we should move this along quickly. I have no more suggestions of my own.

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

Haha oops. Nevermind. I'm glad that's outta the way. I thought the conversation just kinda fizzled out. Just ignore me. I like Scarlet Scorpions


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

I was a little inaccessible over the weekend, thread went and blew up on me. :) I'll lget caught up and posted today.


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

Extending the conversation a bit, Teos, Rani is an untrusting soul. He is sure that everyone, especially the rich, has an angle.


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

Sorry my computer's issue has cropped up again, video system issues, I can only log on in safe mode which is odd.

May be a bit spotty in posting, of course this happens on the holiday weekend. Computers are so inconsiderate. :)

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

Moving the conversation to appropriate thread

It makes me wonder if the creators were trying to convey a "drugs are bad" undertone with the pricing and addiction. It seems like it might have been frowned upon if they made drugs look awesome. So they made drugs look expensive and detrimental, even with one use. Looking through the samples I really couldn't justify using any of them.


Male NN Human Wizard(Diviner) 1 HP: 7/7 | AC:11 (T:11, F:10) w/Mage Armor AC:15 (T:15, F:14) | Perc & Surv:+5 | F: +1, R: +1, W: +2 | Init: +2 | CMB: 2, CMD: 13 | Condition: Normal

Could be Gab. The problem with most drugs as it's not that expensive to start. Then they take everything from you. (Family experience, sadly).

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

I'm right there with you, I too have seen what hard drugs can do. I guess it's for the best that they don't have drugs reflecting real drugs in the world. Spending a few silver on speed would probably give a lopsided advantage especially at lower levels. I'm guessing they want you buying drugs at levels where you're high enough to easily remove addiction and the stat increase doesn't make as much of a difference.


I don't judge, so if anyone wants to buy "pipeweed" you can , its relatively cheep and then RP relaxing. lol :-)

Liberty's Edge

M Human Gunslinger 1 | HP 11/11 | Init +3 | Per +7 | AC 16 : T 13 : FF 13 : CMD +15 : CMB +1 | Fort +2 : Ref +6 : Will +3 | Bardiche +2(1d10/19-20×2), Pistol +4 (1d8×4), Chakram +4 (1d8×2) | Grit=3

Actually I think I'll do that lol I couldn't find a price but I'd like to have gotten a pipe, tobacco, and "pipeweed" for special occasions.

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