Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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female Tiefling 12th level Duskblade
Justin Case wrote:


Karrin, I presumed that Karrin would let the sneaks enter first, then we charge. If they flub a roll and get spotted, we STILL charge! :) Also, I would run as far as you can first round, THEN trigger your 'belt of get-bigness'. (One move action, and one standard action), Less chance of us tripping on each other that way. Just my 2 C.P. :)

Activating the belt outside of combat is best. Those standard actions are wasted attacks! Besides I doubt this room is more then 60ft wide or long, so with the haste Karrin will most certainly be able to reach her target in a single move. With Luck Karrin should be able to activate outside of Combat, perhaps she'll need to activate in the surprise round, and at worst she'll need to redo her actions. Karrin will wait until they're outside of the room so she doesn't take up too much space.


Bribes always welcome

OK, let's get this party started.

Issac, Drazek and Swire slip out the south-facing door as Merle mutters the scroll spell. The four zombies in the western lobe of the Overvault the three enter are busy polishing the black marble surfaces of the floors and walls. They seem unconcerned by the three's presence. The three hear the sound of metal hitting metal coming from the area Toranna is suppossedly in. Sounds like she is rattling cutlery.

Karrin activates her belt, instantly growing large and then kicking in the east-facing door. She runs into the domed room, and sees Toranna working with several zombies about her. As she kicks in the east-facing door Ishmael follows behind, then Justin.

The others on the stairs begin to move up to the landing, and quickly decide which door they want to emerge from.

OK, I am going to post a map tonight, just got to figure out who's going where. Post up your actions and I will get things rolling tonight. This is going to be complicated, so please bear with me, combat (especially with a brand-new ruleset) is going to be hairy, so if I skrew something up, don't hesitate to point it out to me.


Female catfolk sorceror 11

Merle should be on Init 19 then

Merle's actions for the round are to enter the room leaving room for everyone else to get by and Use the scroll of web to target one of the groups of Zombies (Preferably a group that none of the party are attacking)

Use magic device

1 d 20 + 9=16

Reflex Dc 15 to avoid being entangled


Human Wiz 12 (Evocation)

NO worries Meister Dungeon Monkey! TO avoid adding any complications on MY end, I'm not updating squat until after this scene is over! ;P

Justin blinks in surprise as Karrin activates a magic item, doubling in size, kicking in the door and moving with spell-inspired speed into the room. He blinks, and looks at Ishmael.

"Wow. Wotta woman!" He smirks, then dashes through the now-open door himself. He moves slightly to the right as he enters, clearing the door for those behind him, quickly scanning the room and trying to see where everyone, and everyTHING, is before all #@!! breaks loose.


Human Wiz 12 (Evocation)

UPDATE-My PLAN (we all know how well THOSE go!) IS to block her escape through any active portal by casting a Summon Monster II and placing it between her and the portal. I also have a charm that allows me to make any full round spell (like summon Monster) a normal/standard action, once per day. So the critter will appear in my first round! Once you get us rolling I'll post my 'actual' actions.


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

Drazek's initial focus is to use his Baleful Utterance on any object she tries to use(portal keys) shatteringit and bossibly stunning her.


Bribes always welcome

Initiatives:
Mr. Swire: 23 [sneak]
Merle: 19 [webbing]
Karrin: 18 [grappling]
Justin: 18 [mon summon II]
Drazek: 18 [wallcrawling-baleful uttererance]
Ishmael: 18
Naridre: 18
Issac: 18 [sneak]
Bethany: 18
Ekuur: 15
Toranna: 13 [surprised-no action]
Zombies: 10 [surprised-no action]

OK, you have a surprise round, as Toranna is oblivious. Sound out your surprise round actions, then you all get the regular round in, then she goes. Map will follow

Karrin kicks in the door and runs into the dome-topped room. Across a span of black marble floor is Toranna, surrounded by four zombies and wiping down some steel knives and hooks. Toranna looks up, astonished at the immense tiefling barreling into the room. Karrin grabs the cleric in a tight grip.

You have her grappled. Merle could you pick a place for your web?

Behind her Ishamael and Justin emerge. Justin chants a spell, pointing at a distant portal hoop, now inactive.

Out the south door Drazek, Issac and Mr. Swire spread


>>MAP SURPRISE RD V1.0<<

Those of you I am unsure of I have kept in stairwell. Gimmie a shoutout with your desired positions and actions..


Human Wiz 12 (Evocation)

Justin winces in sympathy as the oversized tiefling barrels into Toranna, wrapping the priestess in a steely grip. But the sympathy is fleeting, and Justin begins his chanting rhythm.

Some people think that Wizards have it easy. Just waggle your fingers, mumble a few words, and, 'POOF!', instant gratification. This is so not the case.

It takes very SPECIFIC finger movements, and carefully enunciated words, to produce a magical effect. And it takes a LOT of practice to get it right, especially in tense situations, like combat. And even then, complicated conjuration spells, like Justin was currently attempting, required a lot of buildup of magical energy, AND careful execution, to successfully cast the spell. In a fair fight, any competent opponent would make hash out of him before he was halfway through the chant. Fortunately, THIS time Justin was with friends.

And he never fought fair if he could avoid it.

Fortunately, he carried a few toys for JUST such an emergency.

As Justin gesticulated and chanted, he touched a small charm pinned to his coat collar. The small golden charm flashed briefly, and Justin's chanting somehow increased in speed, yet maintained it rhythm and meter. It was finished in about half the time it would normally have taken. Plenty of time to spring his surprise while Toranna was still figuring out what was happening. And maybe have fun to boot.

"SURPRISE INSPECTION!" Justin Called cheerfully as his chant ended, leaving him holding a small glowing ball of pulsating energy.

"Nuh uh-uh! Don't touch that Portal!" He cried as he flung the sphere across teh room to land behind Toranna, directly in front of the stairway behind her. "NObody leaves until we're done!"


Female catfolk sorceror 11
Dungeon Monkey wrote:


You have her grappled. Merle could you pick a place for your web?

Behind her Ishamael and Justin emerge. Justin chants a spell, pointing at a distant portal hoop, now inactive.

Out the south door Drazek, Issac and Mr. Swire spread

the side group of Zombies in the vicinity of O2 will do.


Bribes always welcome
Merle Barer wrote:
Dungeon Monkey wrote:


You have her grappled. Merle could you pick a place for your web?

Behind her Ishamael and Justin emerge. Justin chants a spell, pointing at a distant portal hoop, now inactive.

Out the south door Drazek, Issac and Mr. Swire spread

the side group of Zombies in the vicinity of O2 will do.

Do you mean O20? O2 is off the map ..


Female catfolk sorceror 11
Dungeon Monkey wrote:
Merle Barer wrote:
Dungeon Monkey wrote:


You have her grappled. Merle could you pick a place for your web?

Behind her Ishamael and Justin emerge. Justin chants a spell, pointing at a distant portal hoop, now inactive.

Out the south door Drazek, Issac and Mr. Swire spread

the side group of Zombies in the vicinity of O2 will do.
Do you mean O20? O2 is off the map ..

Yeah O20


Human Wiz 12 (Evocation)

Sorry, company last night, couldn't finish the post! The critter will appear at G21, between Toranna and the stairwell. I used the Chronocharm to make the summon a standard action, and what appears is a Celestial Wolf. Which can attack in the turn it appears. Can it attack Toranna without breaking Karrin's hold or accidentally hitting Karrin?


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2

Bethany enters the roomand heads over near Justin and Drazek K18, a Dragonsbreath Arrow nocked and ready to fire.


female Tiefling 12th level Duskblade
Justin Case wrote:
Sorry, company last night, couldn't finish the post! The critter will appear at G21, between Toranna and the stairwell. I used the Chronocharm to make the summon a standard action, and what appears is a Celestial Wolf. Which can attack in the turn it appears. Can it attack Toranna without breaking Karrin's hold or accidentally hitting Karrin?

I believe so. IIRC shooting into a grapple has a chance of hitting a friend but attacking into a grapple has no such risk.


Male Human (Athasian) Cleric 10

Ekuur will move into the room to g17 (behind Karrin), holding his obsidian holy symbol. Once again, with the devotion "May fire burn the rotting flesh from your bones!" a wave of heat washes over everyone within range of the energy channel. The living only experience a brief, searing sensation, but the undead nearby are burned terribly ...

channel energy to harm undead 2d6=12


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Still sneaking, Isaac will move up to j19 (60 feet movement with haste, half speed sneaking = 30 feet of movement). In the following round (assuming the zombies are still up and don't know he's there), he will take two attacks with his longspear after stepping over five feet to be in reach.
Longspear attacks: 1d20+7=15, 1d8+5=12, 1d20+7=9, 1d8+5=6 Okay, so I messed up a little when calculating things, since I thought I had a +2 for attacking with surprise, but that was wrong. I was thinking of flanking; they're actually flat-footed. I adjusted after rolling to correct; this factors in Isaac's Favored Enemy (undead) bonus.
Sneak attack: 1d6=2, 1d6=4

Otherwise, if Ekuur's channel energy succeeded in destroying them, he will march up to the (hopefully grappled) Toranna and clock her one (or two, with haste).
Unarmed + sneak attack 1: 1d20+5=11, 1d3+2=5, 1d6=6, Unarmed + sneak attack 2: 1d20+5=21, 1d3+2=5, 1d6=6


Bribes always welcome

Initiatives:
Mr. Swire: 23 [sneak]
Merle: 19 [webbing]
Karrin: 18 [grappling]
Justin: 18 [mon summon II]
Drazek: 18 [wallcrawling-baleful uttererance]
Ishmael: 18
Naridre: 18
Issac: 18 [sneak]
Bethany: 18 [arrow readied]
Ekuur: 15 [godbombing]
Toranna: 13 [surprised-no action]
Zombies: 10 [surprised-no action]

Just waiting on Ishmael, Mr. Swire's, and Naridre's actions for this round. Everyone who hasn't post up the next round's actions. Drazek, do you wish to fire off that Baleful Utterance since Karrin has Toranna in a clinch?

Karrin has reached over the metal gurney and grabbed Toranna in a tight bearhug. It has happened so quickly that Toranna hasn't even been able to move or speak yet.

Mr. Swire ghosts into the western lobe of the Overvault, his mind running over options.

Mr. Swire, your actions?

Justin lobs his ball of energy over to the doorway behind Toranna. A shining wolf appears in a flash of white light. Its ears immediately flatten and it growls at the grappled Toranna.

You can have it attack next round Justin, no worries

Drazek scuttles up the smooth black marble surface of the Overvault dome, gaining the high ground as it were.

Ekuur raises his obsidian ikon high and a wave of energy pours into the room. Ekuur can sense that somehow his power is weakened in this room. The positive energy flows sluggishly, but does have an effect. The four zombies near him shrivel a bit and their skin begins to peel off, but none fall.

Issac eels up to one of the zombies next to Toranna and jabs his spear at them gracefully. One stab misses, but the other flies true. It takes the zombie in the throat and must sever its spinal cord, for the pasty-skinned undead collapses immediately to the ground.

Merle reads a spell off a scroll and a thick webbing appears, blocking the eastern lobe of the clover-shaped room. Several zombies are trapped in the gummy fibers, and another is trapped behind it.

I placed you in a logical spot for line of sight Merle, and I centered the webbing where it would do the most snagging

Bethany positions herself with bow at the ready, flapping gracefully in the narrow vault.


>UPDATED SURPRISE ROUND<

Issac has whacked the zombie at H19


Male Human Rogue 6

Sorry. For some reason IU thought sneaking there was my action for this round.

Swire draws his cold iron dirk and advances on the nearest zombie. Just one quick slash, take out the tendons, he'll be back in the dead book before you know it. Somehow, he missed.

*Incoherent string of expletives*


Male Cat

Seph wisely decides to keep his head down and out of sight.


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

Yeah, I'll fire it off targeting an amulet or some other object she wears.


female elan Psion (Kineticist) 10

Sorry for the delay. Busy week.

Nari will try to fire at one of the zombies, expending her psionic focus to do a little bit more damage.

1d20+6=23
3d6+1=11


Bribes always welcome
Mr Swire wrote:

Sorry. For some reason IU thought sneaking there was my action for this round.

Swire draws his cold iron dirk and advances on the nearest zombie. Just one quick slash, take out the tendons, he'll be back in the dead book before you know it. Somehow, he missed.

*Incoherent string of expletives*

No worries, there will always be confusion. The precombat was just to do a little traffic management for the battle.

Mr. Swire's foot slips a bit on the highly-polished black marble floor and his dagger hits the zombie, but the angle is bad and the blow only cuts a ragged line in the creature's black padded tunic. It turns and moans softly through sewn-shut lips, its milky-orbed eyes latching on to the Cager rogue.


Bribes always welcome
Drazek Darkholme wrote:
Yeah, I'll fire it off targeting an amulet or some other object she wears.

Drazek spies the Dustman faction symbol worked into Toranna's cloak brooch. Pretty much everything else around her is hidden by Karrin's magically-augmented bulk. He utters a Word, it hangs in the air ringing. The curved black dome he crawls upon seems to augment the foul utterance's echoes as if in the caves of Pandemonium. Toranna's cloak brooch shatters into a puff of metal dust.


Bribes always welcome
Naridre Ro'Arisahshe wrote:

Sorry for the delay. Busy week.

Nari will try to fire at one of the zombies, expending her psionic focus to do a little bit more damage.

No worries. It's a holiday weekend and kidlings back in school, 'tis a most worrisome time in the parental season.

Naridre's arrow finds its mark and another zombie falls to the ground like a puppet with its strings cut.


Female Avian Harpy Avian Harpy 4 Bard (Arcane Duelist) 2

Attack Nearest Zombie with Dragonbreath Arrow. (1d20+7=16)
Damage. (1d6+1=5) 4 Damage + 1 Fire Damage = 5. The Zombie must make a DC 15 Reflex save (Good Luck) or catch on fire.

Seeing the others already on the offensive, Bethany takes aim and fires at the nearest Zombie. A low screech fills the air as the arrow leaves her bow and ingnites in the air to become flaming death to anything in it's path.


Bribes always welcome
Lady Bethany Archaise wrote:
Seeing the others already on the offensive, Bethany takes aim and fires at the nearest Zombie. A low screech fills the air as the arrow leaves her bow and ingnites in the air to become flaming death to anything in it's path.

We'll call that surprise round action, no worries

Bethany's arrow flies from her footbow, igniting in midair and leaving a thin trail of smoke as it buries itself in one of the creepy-looking undead's torso. The black woolen tunic the thing wears ignites, the flames crawling up its chest. The reflected flames dance merrily in the polished black marble walls.


Bribes always welcome

OK, I'm gonna give Fabes/Ishmael a chance to post today, if not we'll move to the first full round


Bribes always welcome

Initiatives (first full rd):
Mr. Swire: 23
Merle: 19
Karrin: 18
Justin: 18
Justin's Wolf friend: 18
Drazek: 18 [wallcrawling-action pending]
Ishmael: 18
Naridre: 18
Issac: 18
Bethany: 18
Ekuur: 15
Toranna: 13 [attacking]
Zombies: 10 [attacking]

Post up those actions. I am DMPCing Ishmael's surprise rd

Ishmael spins into action, squaring off against the final zombie left unharmed in the north lobe of the Overvault.

1d20+5=25, 1d20+5=25, 1d8+3=4, 1d6+3=8 HOLY SCHNIKIES! Fabes should go AWOL more often! LMAO

Crit confirm: 1d20+5=12, 1d20+5=18, 1d8+3=5, 1d6+3=7

Ishmael's two swords spin with a lazy grace and shear the zombie's noggin clear off its neck. The pale head tumbles acrobatically through the air, hitting the black marble curved wall with a sound like a fish hitting the bottom of a boat.

"Uneasy is the head that bears the crown," The Xaosman says cryptically.


Female catfolk sorceror 11

Merle decides to help Mr swire out by blasting the zombie In O14

Magic missile

1 d 4 + 1=2, 1 d 4 + 1=3

"She blinks a few times at the Xaosmans comments not really sure if he has made a joke or not.


Male Human Rogue 6

I just remembered, Merle cast Haste on me earlier. Also, zombie hasn't acted yet, so it's still flatfooted! Woohoo!

Swire slashes twice at the zombie, but he just can't seem to hit.

Full attack: Heh heh. HeheheheheheheheheHAHAHAHA!


Male Half-elf (Planar) Ranger 5/Rogue 2/Plane Walker 1

Snarling with disgust, Isaac jabs at the nearest zombie with magically enhanced swiftness.
Moving five feet over, two attacks at the zombie in h20; assuming he's still up? Otherwise, he will march up to the grappled Toranna and engage in some fisticuffs.
Longspear: 1d20+7=22, 1d8+5=6, 1d6=5, Longspear 2:1d20+7=14, 1d8+5=13, 1d6=5


female elan Psion (Kineticist) 10

Nari will shoot at any zombie that she can get a clear shot at.

1d20+6=22
1d6+1=3


Male Human (Athasian) Cleric 10

Hoping to end the fight quickly, Ekuur once again raises his obsidian symbol. This time however, he intones a reverant-sounding prayer to the elemental force of fire, "As the searing heat of flame fuses metal and stone alike, may it fuse the muscles and bones in your body!"

cast hold person on Toranna, DC 16


Male Human Ranger

Sorry, guys; hectic weekend! I can't seem to keep up with the pace of this game, so it's probably best if I drop out. Apologies.


Bribes always welcome
Ishmael wrote:
Sorry, guys; hectic weekend! I can't seem to keep up with the pace of this game, so it's probably best if I drop out. Apologies.

Aww, that's a shame Fabes. I liked Ishmael's character. No worries, as a Xaositect he could take off at any moment. Sorry the game wasn't a good fit for you :(


Bribes always welcome

Initiatives (first full rd):
Mr. Swire: 23 [swing and a miss]
Merle: 19 [magic missile]
Karrin: 18
Justin: 18
Justin's Wolf friend: 18
Drazek: 18 [wallcrawling-action pending]
Ishmael: 18 [moving to Toranna & readying attack]
Naridre: 18 [shooting zombies-west lobe]
Issac: 18 [hitting burning zombie]
Bethany: 18
Ekuur: 15 [Hold Person]
Toranna: 13 [attacking]
Zombies: 10 [attacking]

Merle's arcane blots fly true, striking the zombie turning to Mr Swire. The flash of the bolts hitting the zombie make it twitch unexpectedly, causing Mr. Swire's attacks to miss completely. His dirk hits the black marble wall with a clang. Swire curses, knowing he'll have a devil of a time grinding that nick out of the blade.

Naridre drifts southwards in the landing and targets the zombie facing Swire. An arrow slaps into the undead's back, buzzing like an angry wasp.

Issac's spear thrusts make short work of the final zombie in the north lobe, it's smoking corpse joining its brothers on the floor. A few moans from the other reaches of the room alert the party that the zombies are on the move to assist their mistress.

Ekuur intones a prayer to his elemental masters. The spell doesn't seem to take effect, Toranna still struggles in the grip of Karrin the Giant.

I know Rags is on vacation, and for the Americans at least it is a busy family weekend, so post up when y'all can, and hopefully in a few days we can wrap this rascal up.


Male Human Ranger
Dungeon Monkey wrote:
Ishmael wrote:
Sorry, guys; hectic weekend! I can't seem to keep up with the pace of this game, so it's probably best if I drop out. Apologies.
Aww, that's a shame Fabes. I liked Ishmael's character. No worries, as a Xaositect he could take off at any moment. Sorry the game wasn't a good fit for you :(

I'm sorry too, it really is an awesome game with a great DM and player base; I think a combo of being in a different timezone and my rustiness with 3.5/Pathfinder was to blame. Good luck with getting to the bottom of the mystery, gang. You'll have a blast.

Ishmael looks steely-eyed, and weighs his options.

"It was the best of times, it was the worst of times," he mutters, "When will we dance into the fire?"


female Tiefling 12th level Duskblade

When Karrin grapples Toranna she needs to pull her into an adjacent square. Karrin probably pulls her into G or F 19.

Attempt to maintain the grapple: CMB (1d20+10=27)

That roll needs to beat Toranna's CMD which is (10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier) except I don't believe she can add her Dex if she's flatfooted. Should Karrin beat Toranna's CMD Karrin can perform an action, for now Karrin is going to Pin her opponent.

PRD wrote:
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is flat-footed. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

I should also note that while Karrin is grappling Toranna Karrin has the grappled condition to all other people except Toranna herself.

PRD wrote:

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

To escape Toranna needs to beat Karrin's CMD which is currently at 22 because of her increased size. Unfortunately this is all Karrin can do because ALL actions in a grapple are STANDARD ACTIONS. Which means high level characters can't make multiple attacks in a grapple. Seems like a mistake to me.

"All right," Karrin snarls, "I got her. You guys get the sack!"


Bribes always welcome
Karrin Kind wrote:
Lots of good stuff

Thanks Karrin/Guy for the rundown, I needed it! Seems like you have the new rules down already.

Toranna: CMB vs Karrin 1d20+7=23

Yikes! I believe she's done it!

Toranna manages to use the gurney as leverage against Karrin as she attempts to consolidate the grip on her. She wriggles free

I'll hold it there until the others have a chance to post


>UPDATED MAP<

The zombies left unscathed will be headed your way at the bottom of the round. Nari since you were in the stairwell, I figured you'd just plink at whatever target via the doors and use the landing as your fire platform.


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

Drazek unleashes an Eldritch blast at Toranna this one swirling with motes of angry red.

1d20+7=22, 4d6+1=20Mortalbane Blast


female Tiefling 12th level Duskblade
Dungeon Monkey wrote:
Karrin Kind wrote:
Lots of good stuff
Thanks Karrin/Guy for the rundown, I needed it! Seems like you have the new rules down already.

Not entirely but I'm pretty good with rules and facts :D

Dungeon Monkey wrote:

Toranna: CMB vs Karrin 1d20+7=23

Yikes! I believe she's done it!

Toranna manages to use the gurney as leverage against Karrin as she attempts to consolidate the grip on her. She wriggles free

I'll hold it there until the others have a chance to post

Uh oh! But remember a grapple check is a standard action and needs to be done on Toranna's turn. You'd better wait till everyone else get's their actions because she's currently helpless till her turn and we do have some rogues who might want to get some sneak attack kicks in. Also you'd better roll against the hold person spell cast by Ekuur as that also goes off before Toranna can act and if she fails that her lucky grapple roll is moot because can't escape.


M Human Witchblade 6{Hexblade 1/Warlock 5(favored)

In which case Drazek's shot looks more like an execution 0.o


Human Wiz 12 (Evocation)

Wowsers! I'm glad you guys didn't wait on me! Sorry to see Ishmael go Fabes! And BTW, the beach was AWEsome! :) (I'm going back in 2 weeks!)

Justin glances around the room at the explosion of movement, but he focuses on Toranna, who is wiggling in the enlarged grip of Karrin and obviously has no intention of giving up!

Justin shakes his head and mutters in a foreign language that is most pleasing to the ear, echoing oddly out of sorts with the current location,...

In Angelic, (Or whatever it is actually called) :

'Some people never learn. She had her chance, sic'er fido!'

And the golden-haired wolf leaps into the fray, snapping at Toranna with flashing teeth that spray a bright shower of golden sparks as they attempt to tear into the dark-robed death-dealer!

IC is down, going old school,... Wolf attack, + damage from Smite Evil (if hits) OK, The wolf is a two HD critter, with a low Cha (so no bonus to hit for Smite) But if HD=Char lvl, then teh wolf will get 2 extra points of dmg from smite evil now. (Unless Toranna is an eveil outsider, evil dragon, or undead, in which case it doubles to 4 points total extra dmg.)

Att roll: 15 +3=18 (guessing that hit since Toranna's Grappled, with all of Karrin's above info) Dmg roll: 1d6= 5 +3= 8 dmg (including Dmg from Smite Evil)

[ooc]Will not roll for Trip since she's being held up by Karrin

Justin reaches a hand forward as the wolf leaps, but withdraws it slightly, and looks around to see if there are any zombies close enough to do his friends harm,...


Male Cat

Seph follows a short distance behind Nari


Bribes always welcome
Karrin Kind wrote:
More good stuff

Yup, you have Toranna grappled until the others post up. I rolled her ST vs. the Hold Person 'offscreen' as it were. Justin, the only zombies are currently in the other lobes of the room. You can access the map to see if there are any you'd like to smite. All the zombies are turning in your direction, and at the bottom of this round they will be moving/attacking.

The party can see Karrin is overbalanced a bit trying to hold onto Toranna. Drazek points at the chainmail-clad Dustman and a bolt of blackness laced with angry red motes strikes her. Karrin feels a palpable revulsion as the black beam strikes Toranna, as if a million centipedes were crawling on her skin. Justin's summoned wolf snarls and snaps at Toranna's back, golden sparks flying off her chainmail.


Bribes always welcome

Seeing that Toranna might get loose, Ishmael brings his two swords to bear on the grappled foe:

1d20+5=11, 1d20+5=10, 1d8+3=10, 1d6+3=6

Neither sword can find a purchase

OK, Bethany and Justin's action left I believe

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This will be our discussion thread for the proposed Chronicles of the Silver Rose thread. I am your host, the Spinner of Secrets. Here we can discuss character creation, out of game issues, annoying puns and various other things. As soon as I can, I will be posting background on the game here.


"Discussion thread, marginally better."


Male Tiefling Invoker/3rd

Cool.A new place. As for being a tiefling with alpha, Well The point of alpha is that you can use 3.5 stuff with little effort .Look as it as a test for backward compatibility. If you look over the stats in the planer handbook there not that bad
• +2 Dexterity, +2 Intelligence, –2 Charisma.
• Outsider: Tieflings are outsiders native to the Material
Plane, and thus have the outsider (native) type. They gain
the extraplanar subtype when not on the Material Plane.
They are not subject to spells or effects that affect only
humanoids, such as charm person and dominate person.
• Medium: As Medium creatures, tieflings have no special
bonuses or penalties due to their size.
• A tiefling’s base land speed is 30 feet.
• Tieflings have darkvision out to 60 feet.
• Skills: Tieflings have a +2 racial bonus on Bluff and
Hide checks.
• Darkness (Sp): A tiefling can use darkness, as the
spell, once per day. Her caster level is equal to her
character level.
• Resistance to cold 5, electricity
5, and fire 5: Tieflings share some
of their fiendish ancestors’ resistance to
energy damage.
• Automatic Languages: Common,
Infernal. Bonus Languages: Draconic,
Dwarven, Elven, Gnome,
Goblin, Halfl ing, Orc.
• Favored Class: Rogue.
• Level adjustment +1.

And most are in line with alpha But would be willing to play an alpha
race.

Edit in alpha this would change • Skills: Tieflings have a +2 racial bonus on Bluff and
Hide checks.

to this
• Skills: Tieflings have a +2 racial bonus on deception and
stealth checks.


The city of Sigil is known by many names: The Cage, the City of a Million Doors, the Hub of the Multiverse, the City of a Million Stenches. It is an impossibility wrapped in an enigma. A ring that floats above a spire that has no end. A city where portals flash into existence everywhere, yet the Powers are blocked out. A city where Solar and Pit fiend can rub shoulders without bloodshed. A city the Silver Rose Company calls home.

The Company of the Silver Rose is a mercenary company that dwells along a narrow street where the Great Bazaar fades into the remnants of the Guildhall Ward. Copper Court was once the pride of the Coppersmith's Guild when guilds ran Sigil's government. Now the coppersmiths have scattered and an old workshop houses the Silver Rose's business offices.

The Silver Rose is the child of Renkar Sha'Hagmid, an older gentleman who made his fortune adventuring decades ago. He recently left the employ of Spiral Hal'Oight, a merchant prince in the Planar Trading Consortium. Why is anyone's guess, but they seem to maintain cordial relations. Renkar set up shop on Copper Court, and is putting together a force of mercenaries willing to take the smaller jobs the merchants and people of Sigil need taking care of.

Employees of the Silver Rose Company enjoy free room and board at the Copper Cauldron, a nearby inn run by Bess Allgood and her family. Lodging and food is considered part of the benefit package.

The neighborhood can be kindly described as 'shabby genteel'. The Guildhall Ward has decayed, and some don't even consider it a true ward anymore. Many ethnic groups have taken over the neighborhoods, making racial pockets throught the area: Humanoids tend to drift towards the Hive side, Demi-humans to the Clerk's Ward. The Guildhall Ward is slowly morphing into the Market Ward, where all manner of shops and booths selling anything in the multiverse can be found. The main focus is around the Great Baaar, but the shops are slowly filling in the derelict guild buildings as well.

MAP of Guildhall/Market Ward


DO NOT STICK FINGERS IN CAGE

Quick background info for you all. I am absorbing the 3P rules, and I have to say I am interested. I do need a vote of people interested though, or we will have to default 3.5 it.

PS: Kayos, I unfortunately do NOT have the Drag. Compendium. HOWEVER, I do have a formidible collection of the actual Dragon mags. What were you thinking about?


i vote we follow the path.


Probably human Bard/5, (tech)wizard/9

I'm happy to go with alpha, but if we do I'd like to change my character to one of the classes they have done something with. Can't see any clerics declared so far so, methinks, if Alpha, then Lizardfolk Shaman (cleric). He is one of several of the folk dispatched by the partiarch of tribe to find some way to subdue the naga menace that has suddenly beset the home community. Seems the nagas are moving in and trying to find a good source of new 'servants'.

Hearing of a place where the impossible can happen, he anxiously seeks a way there.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok man this is my first pbp game so I am fuzzy on just how ya want us to post are pc's. I know we use point buy on IC but am not sure on what else you want us to post . I also know ya want us to use the profile on pc's avatar or I think ya do anyhow. oh and nice introduction and a map is always nice.


male Human 8th level seeker/6th level gamer /4th level bad speller

My vote is we fallow the path as well. if we do so I'll be an invoker or a conjurer .

Sovereign Court

Male hu-man Paladin

I'm not sure if there's any support for the tiefling (or any of the other non-core races) in pathfinder yet, but seeing as the other races seemed to have gotten an extra +2 to their abilities, and I'm thinking this should be given to some of the other races to keep things balanced. If we do try the new pathfinder alpha we may have to constantly adjust the campaign though. Just one of the Cons to consider.


male Human 8th level seeker/6th level gamer /4th level bad speller

I am ok with adjusting as we go along myself.I also think it will be a nice test to see how other non-core 3.5 races flow with the pathfinder ones.


Up to you guys. Eir will be a rogue/cleric in PRPG.


So- party looks like:

Karrin Kind- Tiefling Duskblade , CG

Eir- Cleric/Rogue , CG

Thrugnipp- Lizardfolk Shaman (Cleric) , ?

Seeker- Tiefling Wizard , ?

Kayos- ? , ?

niel- delusional halfling Rogue/Wizard , N or NG

I see two rogue types, two cleric types, two wizard types, but no plain fighters. (Karrin does have a great axe, though.) Depending on whether Karrin converts to PRPG and what Kayos is thinking, we may need more brawn. Even in a role play heavy game. I'm amiable to switching Wizard to Fighter, though I probably won't stay small if I do. Thoughts anyone?

Liberty's Edge

Male Mothman Expert 5

Re Tieflings and alpha – my two cents for what it’s worth;

It seems that in the alpha all of the core PC races have gotten a bit more powerful – to the point where they’re probably getting close to the 3.5 +1 LA races.

I wonder if you can keep the tiefling pretty much as is, but drop the LA? Maybe in the interest of balance they only get a skill bonus to deception or stealth, not both?


male Human 8th level seeker/6th level gamer /4th level bad speller

I am all for no LA but the tiefling also gets 3 resistances at 5 and can use darkness as a spell like ability 1/day.
maybe if the resistances where +'s to saves but still that seems strong.
so I would say they are LA+1[side not anyone ever drink AL1]


DO NOT STICK FINGERS IN CAGE

Hi all:

Looks like we have a lot of support to make the game Pathfinder. So be it. As for Tieflings, the game is supposedly backwards compatible. I think tieflings at +1 LA sounds about right still. I would encourage everyone to keep up with whatever concept they want, this is Planescape, and the story trumps mechanics. We can make it work.

EDIT: Guy, you are right in that the core races have gotten a bump. What do you say possibly a +2 stat for Tieflings? Maybe CON or STR? Thouhgts everyone? Possibly we should start a thread in playtesting and see what the consensus on exotic races is.


male Human 8th level seeker/6th level gamer /4th level bad speller

Cool glad where doing alpha. as for the tiefling not sure if they need a bump that get 2 +2's ,two +2 to different skills, 3 energy resistance at 5 and darkness 1/day .
IMO the 3 resistances and the darkness 1/day is enuff for a +1 LA really dont think they need a boost


Patrick is all about the talking anyway, I can't see optimizing getting me much in his game. But then we'll see.

<Goes off to optimize Eir for PFRPG.>

MUAHAHAHA!


Male Tiefling Invoker/3rd

Ok link for my pathfinder statsSTR 10, DEX 13, CON 12, INT 16, WIS 13, CHA 14


DO NOT STICK FINGERS IN CAGE

Seeker, Zigel looks awesome. Kruelaid you are correct in that this is going to be a story-heavy game, but I have always played as if I am the facilitator of the players, not their rival. I want YOU guys to have fun with your characters. This is not a win/lose type of game. Make the crazy characters you want, don't worry about perfect optimalization, and one caveat: Investigative and diplomacy skills are at a high premium in Planescape. You will be routinely dealing with creatures that could stomp you like a bug. Fast thinking, fast talking and a good bluff skill will really come in handy.


Patrick Curtin wrote:
Investigative and diplomacy skills are at a high premium in Planescape.

That's what Eir is all about.


male Human 8th level seeker/6th level gamer /4th level bad speller

TY I'm working on him putting everything in his profile I am using tiefling's as is .Pathfinder backward compatible so I see no resone not to use them as is. I have got his skills and feats done as well as his ability mods from his race.


DO NOT STICK FINGERS IN CAGE

OK folks ...off to work. I will read the 3P a little more in my down time, and I started a thread on the tiefling question over at the playthread. Hopefully some mechanic-oriented folks will chime in. Until this afternoon!


male Human 8th level seeker/6th level gamer /4th level bad speller

How are we doing HP.always use max +con mod myself but wanted to know

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
Patrick Curtin wrote:
PS: Kayos, I unfortunately do NOT have the Drag. Compendium. HOWEVER, I do have a formidible collection of the actual Dragon mags. What were you thinking about?

I am thinking about a Tibbit Rogue (Tibbit is apparently in Dragon #135, July 1988 according to the compendium). I'm happy to put up Tibbit info or have another rethinky on species :)


male Human 8th level seeker/6th level gamer /4th level bad speller

a tibbit rouge would be cool


male Human 8th level seeker/6th level gamer /4th level bad speller

Oh also need to know how many spell I can take and what can they been taken from PHB only?

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3
seekerofshadowlight wrote:
a tibbit rouge would be cool

*Nods* They are frightfully cool little critters!


Probably human Bard/5, (tech)wizard/9
Mothman wrote:

It seems that in the alpha all of the core PC races have gotten a bit more powerful – to the point where they’re probably getting close to the 3.5 +1 LA races.

Where does this place lizardfolk? Do we ignore the +1LA or give them some sort of extras?

I'll create as per book for now,but if you think he deserves any adjustments, let me know.


male Human 8th level seeker/6th level gamer /4th level bad speller

I'm thinking that one should stay not sure if its a +1 or +2 though
the 2d8 hd and +5 ac seem to me to push it over and keep it in the +2 LA .


Probably human Bard/5, (tech)wizard/9

According to the MM it's +1LA.

Sovereign Court

Male hu-man Paladin
Kayos. wrote:
seekerofshadowlight wrote:
a tibbit rouge would be cool
*Nods* They are frightfully cool little critters!

and Karrin would love to have cat, she had a few back home, but I can't imagine there's too many in sigil. I'm thinking that there could be all sorts of Ranma 1/2-esk fun.


male Human 8th level seeker/6th level gamer /4th level bad speller

I was going off of races of farun . maybe its a diff version

Nope I looked at it wrong I guess.the farune version gets hold breath:can hole breath 4xcon score . might what to take that.

I will say makes the tiefling have a +1 AL a joke.


husband half Italian Expert 15 (carpenter 5/ gamer 5/ reader 5)

Some questions for Patrick ( and anyone else who wants to chime in )-

Do you think the investigate or the research feats from Eberron would be appropriate for the series? (not a focal point, just useful?)

Will you allow spells from 'Spell Compendium' in game? (local house rule is only for beginning and level-up spells and only after individual approval per spell)

Will you allow gear from Eberron (such as investigators' kit and noxious smokesticks- not dragonshards)?(I do like Schema, though)

How do you want to work attuned items? My read on them at present is that we will not get a fuller description until item creation rules are give in Alpha 2.0. For now, can I propose these thoughts-
Bonding to an already enchanted item be treated like an improved familiar (requiring a feat and levels).
Free crafting feat available at same level as actual feat could be gained.
Bonded item only suitable for enchanting if it is already masterwork.
Bonding to an item, unlike to an animal, can be altered to another item at the casters will- until he takes advantage of the free crafting ability.

Does the linguistics skill give you a new learned language at each level (after you acquired the skill) when you would gain a skill choice?

I'm off to work. Hope all having good day. niel


male Human 8th level seeker/6th level gamer /4th level bad speller

I would guess yes on the eberron skills. and the lang's
Learn Language: When you select this skill you
immediately learn to speak and read a number of languages
equal to the number of skill choices you have gained up to
this point (aside from those gained at first level). After this
point, you gain a new language every time you gain a new
skill choice. These additional languages are at no cost, as
they are part of your normal learning.
so yeah you get a new one every time your gain a new skill.nice.


Male Lizardfolk Lizardfolk/2, Cleric/1

OK this is the start of Ffethpaar ep Arrlgo, Lizardfolk shaman.

Some bits I am not sure of. He had a bit of a religious crisis when he found that Semuanya had retired, but came to his senses and turned to Gozreh for guidance, which was gracefully granted.

Not sure if I have done it all correctly so far, particularly the HP thingy. Lizardfolk have an extra d8 HP so I gave figured it would be (max) 8 for the first die and then 2d8 for the 2 cleric levels plus the constitution bonus (2 per level).

Still got spells, equipment and weapons to sort out but it's getting late...


male Human 8th level seeker/6th level gamer /4th level bad speller

Man you get A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
AND Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
AND# Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
# +5 natural armor bonus.
# Natural Weapons: 2 claws (1d4) and bite (1d4).
# Special Qualities (see above): Hold breath.

Thats before you add your cleric levels.so write him up with skills and such as 2 hd like it was a class it even has what class skills it gets ,then add your 2 levels of cleric.


male Human 8th level seeker/6th level gamer /4th level bad speller

Ok when ya get one I am pretty much done background and all. do needa few things.
1 how are we doing HP
2 can we use the magic item compendium [the healing belt looks alot under priced so I didn't take it]
3 are tiefling a +1 la[I thought they prob were to I compared em to an elves and drawf and then the lizard man he is gonna be strong looks like fun though]
4 I get 3 1st level spell +3 at first . but now I am 2nd maybe 3rd how many would I get?
5 what books may I choose spells from

thanks man if I have more i will ask.


DO NOT STICK FINGERS IN CAGE

[GRR third try posting]

Hey all,
Sorry I didn't get back on last night, wife claimed executive privelege on me. I am leaning towards keeping the +1 LA for Tieflings, but I am going to check the thread I started to see if any of of mechanicphiles came up with a decent solution. I will be posting kind of sporadically this upcoming week. I am on vacation (YAY) but as a homeowner, I have a lot of chores that need doing (8 yards of mulch to spread, joy) I am pretty confident that there will be spare time to post, but my times will be a bit off.

Niel: The Greep looks good. I have the Eberron campaign book. I think the investigative stuff would work fine, but I am going to reread it (I am not all that familiar with the setting)

Kayos: A Tibbit sounds vaguely familiar, I will take some time today to comb the files for the info, but I think all will be well. I have no worries on weirdness, this is what Planescape is all about.

Thrugnipp: Ffethpaar looks good, just got to recheck everything.

Seekerofshadowlight: You seem to have a good grasp of the rules mechanics. If you wouldn't mind, I would like to deputize you to help me make sure everyones' mechanics are straight. Math and the mechanics aren't my strong suit, and I want to make sure that everyone is taken care of correctly.

Guy: You can have Karrin have a cat. You all will have a long term base of operations, so the cat can stay there.

Other basic questions:

Since we are doing Pathfinder, I am taking the Fast method of EXP (posting goes so slowly this way you folks have a chance to advance). HP are max 1st level, roll natural (and post IC scores) after. I have the Spell Compendium & the Magic Item Compendium, so go wild. If anyone has a bit of flavor/favorite thing/etc. they want to bring in, I don't have an issue. Spells from WotC sources aren't a problem, just tell me where you got them and I will chack them out.

ONE FINAL CAVEAT:

While I am lenient and a flexible DM, I do reserve the right to outlaw anything I believe is unbalancing the game. One of the few things that anger me are power munchkins. Please trust that I will not be out to kill your characters. I would rather have a fun band of quirky characters than a band of min/maxed attack mavens. Since we are operating under a very fluid system at the moment, we might have to change things on the fly as they develop. Lets all try to pitch in and have a fun time exploring the planes.


DO NOT STICK FINGERS IN CAGE

Update: I just read the tiefling thread I started and I am leaning towards these changes:

1) abolishing the +1 LA
2) Dropping the Outsider status (unless parent was a full-fledged fiend ... I don't see why if Great-granpappy was from the Abyss why you should be banished there!)
3) Switching stat penalty from CHA to WIS (that seems to make sense to me)

What do you all think? And what about changes to Thrugnipp's Lizzy's LA?

The Exchange

Female Human(ish) DM 1 / Housewife 1 / Zany RPer 3

Tibbit racial traits;

Monstrous humanoid (shapeshifter)
+2 Dex, -2 Strength
Small size
speed: 20ft
Darkvision out to 60ft
Feline transformation: At will as a standard action, a tibbit can transform into a house cat.
+2 on spot checks
+2 on jump & escape artist
Auto languages; common & feline
Favoured class rogue.

I can type up thedetails of how the transformation works etc for you too if you can't find the magazine. It's really not overpowered, hell, with PFRPG racial stats it's possibly underpowered.

OPen to suggestions on tweaks or whether you think I shouldn't play it, I could go with a catfolk instead but I really do like Tibbits and the fact they're descended from familiars :)


DO NOT STICK FINGERS IN CAGE

Kayos: I don't have a problem with those stats. I will read the article, but thanks for the compendium update. Assume that Tibbit is OK and write up your character! :)


Male Lizardfolk Lizardfolk/2, Cleric/1

Skills look a little different in Pathfinder, you don't get skill points, but you do get to choose skills to have training in. Jump and balance are subsumed (always wanted to use that word!) by the acrobatic skill. Does the fact that I have a racial bonus mean that I can claim it as an extra trained skill? Meaning I would have +8 acrobatics and +8 Swim? (BTW, do half points round up or down? if down then +7 for both of the above)... Or do racial skill count the same as class skills giving the full trained bonus (i.e. +10 for each of the above).

To summarise, given the racial +4 bonus for Swim and Acrobatics, do I end up with:

+5 (just dex and racial)
+8 (or 7) (dex plus racial plus trained non-class)
+10 (dex plus racial plus full trained)

I'm guessing max HP for Ffethpaar still would only apply to the first d8 (seems a bit strong otherwise).

It's sooo tempting to go with no weapons just natural claws and teeth.


Female Tibbit Rogue 3

Meet Swift, a work in progress but I'm getting there!

Kayos.

Sovereign Court

Male hu-man Paladin
Patrick Curtin wrote:


Guy: You can have Karrin have a cat. You all will have a long term base of operations, so the cat can stay there.

Hehe, I was actually referring to Kayos' Tibbit, it says in the flavor text that Tibbits sometimes adopt people and their 'owners' are none the wiser. With Karrin's fine observational skills (read 8 WIS) I'm sure the tibbit would be able to keep the wool over Karrin's eyes for some time.


Female Tibbit Rogue 3
Guy Humual wrote:
With Karrin's fine observational skills (read 8 WIS)

*Perks up* 'Helloo..'

*curls up on Karrin's lap*

*purrs*

Yay poor wisdom! Swift is going to be a happy kitty I'm sure!


female Tiefling 12th level Duskblade

"Oh a kitty," Karrin cries, "Oh Mr Renkar can we keep her? pretty, pretty please! I'll look after her and everything! I used to look after all the cats at the temple and I'm really good with responsibility and stuff . . ."


Male Lizardfolk Lizardfolk/2, Cleric/1

Just had a few things explained to me about monsters as PCs. Apparently, the 2hd plus 1LA make lizardfolk a level 3 character before taking on any classes. So, If we go by those rules, Ffethpaar would be an unclassed character until reaching the next level.

Do we have a ruling on this? if that is so, I will drop the cleric levels and play him as an unclassed character to start with. If you lose the 1LA I will make him a level 1 cleric.


Female "Normal Housecat" (honest!) Rogue 3

Swift nuzzles against Karrin and purrs loudly. "Mew?" She intones as she looks around with wide 'innocent' eyes.


female Tiefling 12th level Duskblade
Nameless Kitty wrote:
Swift nuzzles against Karrin and purrs loudly. "Mew?" She intones as she looks around with wide 'innocent' eyes.

"Oh she's so cute!" Karrin cries, "would you like a saucer of milk?" she asks the cat, "would you? Oh yes you would!"

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