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Chronicles of the Silver Rose Company
Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


Gameplay

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(Female catfolk sorceror 7)

"The Murderous B#~#~ is mine." An incredibly pissed off sounding Merle hisses out

(Male Human (Athasian) Cleric 7)

Dungeon Monkey wrote:
Ekuur: ** spoiler omitted **

most excellant ...

Ekuur is enraged at the lash of his hated opposite element. He yells back to Merle, "Only if she survives you getting there!" The seed's energy filling him with vigor and providing the "fuel to the fire", he launches another fireball, this time targeting Lady Hel.

caster level check 1d20 + 6 ⇒ (18) + 6 = 24

fireball damage 6d6 ⇒ (1, 6, 1, 2, 4, 6) = 20

(Female Human Cavalier 7 (Order of the Dragon))

Wow! I might not even get to charge.

(Bribes always welcome)

Rhiannon d'Deneith wrote:
Wow! I might not even get to charge.

LOL I know right? It is so hard to come with a credible threat for this party. I wanted to give Rhiannon a chance to to the mounted charge thing. maybe next time I'll send in the Light Brigade O.o

Folks, I am running behind, but I will have some time tonight to get some ciphering done. Ekuur, is that fireball for rd 2? If I don't hear from Guy/Karrin, I will just port the posted rolls over to the Nightmare (assuming Karrin would do the same thing, only to Lady Hel)

(Female Human Cavalier 7 (Order of the Dragon))

I totally would have but you can't cherge in an Ice Storm, hence moving forward. From the eles POV she must look like an awesome general though.

Taldor (Male hu-man Paladin)

Dungeon Monkey wrote:


Folks, I am running behind, but I will have some time tonight to get some ciphering done. Ekuur, is that fireball for rd 2? If I don't hear from Guy/Karrin, I will just port the posted rolls over to the Nightmare (assuming Karrin would do the same thing, only to Lady Hel)

I don't think Karrin can get to the BBEG this round, my math has her falling short. Could I see a new map though?

(Male Human (Athasian) Cleric 7)

Dungeon Monkey wrote:
Rhiannon d'Deneith wrote:
Wow! I might not even get to charge.

LOL I know right? It is so hard to come with a credible threat for this party. I wanted to give Rhiannon a chance to to the mounted charge thing. maybe next time I'll send in the Light Brigade O.o

Folks, I am running behind, but I will have some time tonight to get some ciphering done. Ekuur, is that fireball for rd 2? If I don't hear from Guy/Karrin, I will just port the posted rolls over to the Nightmare (assuming Karrin would do the same thing, only to Lady Hel)

yeah, round 2. got a little ahead of myself.

(Bribes always welcome)

WOrking on updating map.

EDIT: This is why a map is good: I thought Karrin had headed back to the farther group. She is at the chargers

(Bribes always welcome)

Initiatives: Forest Road Fight (rd 1)

Svartalfardrim:21 [Charging and dying]
Lady Hel: 20 [Casting]
Issac: 15 [setting pike]
Merle: 12 [Mass pain strike-cover]
Seph: 12 (taking cover)
Merric, Belan, and Calix(Hanalindrim): 12
Karrin: 11 [delay]
Justin: 11 [Fireball!]
Naridre: 11 [Running for cover-temp HPS]
Jenadiel: 11 [Cast pit]
Ekuur: 8 [Fireball!]
Rhiannon: 8 [Moving from ice]
Maelrin: 8 [Move to Q8]

Jenadiel runs after the limping Nari, and they both get to the cover of the trees with branches bown down with ice. Maelrin unsheathes a large longsword and stand by Issac in the freezing slush.

"Best we meet them as a wall." He says grimly.

New RD!!


(Bribes always welcome)

OK this is the conundrum I am facing now. Karrin has plunked herself in front of three charging knights with lances. Her attacks missed, so now the three knights are about to pincushion her. Does she get any AoO? That's a lot of damage to absorb, especially since the lances do double damage when used in charge fashion. Could any rules mavens tell me if there is anything I am missing, or should I have the three lances just go?

Also: Forgot Phaumee

The Ratatosk warrior stands on the other side of Issac and plants his rune-covered spear in the ground

Sylvan:

Spoiler:
"I shall stand by thy side, nestmate Issac"

(Male Half-elf (Planar) Ranger 5/Rogue 2)

To charge, they need to move at least 10 feet- which they can't do if they all attack Karrin. Charge rules. I'm a little hazy on whether they can us the lances at all, since they're a reach weapon. But it seems like with the extra space afforded by the giant wolves they have the necessary distance.

Isaac responds to Phaumee in Sylvan: "Then I am assured we shalt have victory today, valiant Phaumee. Though it looks as though Karrin will be blocking the charge."

Elven: "We may have to take it to the them, your Lordship. I believe my comrade may shortly require our assistance as she blunts the charge."

(Bribes always welcome)

Isaac wrote:
To charge, they need to move at least 10 feet- which they can't do if they all attack Karrin. Charge rules. I'm a little hazy on whether they can us the lances at all, since they're a reach weapon. But it seems like with the extra space afforded by the giant wolves they have the necessary distance.

Right, but they were already charging. They had spent the previous round charging and Karrin is in front of them now. I don't know if her sudden blocking allows them to use charge or messes them up.

Isaac wrote:

Isaac responds to Phaumee in Sylvan: "Then I am assured we shalt have victory today, valiant Phaumee. Though it looks as though Karrin will be blocking the charge."

Elven: "We may have to take it to the them, your Lordship. I believe my comrade may shortly require our assistance as she blunts the charge."

The elf noble nods

"Aye. I think you might be right. I stand at the ready to assist you."

His black blade is alight with an eldritch pale glow, ectoplasmic flames playing along its edge like the ghost of a fire.

(Female catfolk sorceror 7)

Dungeon Monkey wrote:


Right, but they were already charging. They had spent the previous round charging and Karrin is in front of them now. I don't know if her sudden blocking allows them to use charge or messes them up.

From my understanding for them to get the charge they would have to have done the attack as part of the charge

per the SRD
Attacking on a Charge: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn
Since the penalty goes away at the start of there next turn I would assumes bonuses would as well

(female Tiefling 7th level Duskblade)

I've added some important information to the off topic discussion :D

Supposing stuff still stands they way it is, Karrin grits her teeth and unleashes hell:

attack (rider):1d20 + 13 ⇒ (16) + 13 = 29
Damage:3d6 + 13 + 1d6 ⇒ (4, 2, 2) + 13 + (6) = 27

Cleave (rider):1d20 + 13 ⇒ (17) + 13 = 30
Damage:3d6 + 13 + 1d6 ⇒ (3, 2, 6) + 13 + (6) = 30

Karrin uses a quickened true strike before her last attack:
Attack(rider):1d20 + 28 ⇒ (3) + 28 = 31
damage:3d6 + 13 + 1d6 ⇒ (4, 5, 4) + 13 + (1) = 27

(Bribes always welcome)

OK, I have read the OOC. Is the quickened true strike on the same rider Karrin?

(Bribes always welcome)

Initiatives: Forest Road Fight (rd 2)

Svartalfardrim:21 [atk]
Lady Hel: 20 [Getting the hell outta dodge]
Issac: 15
Merle: 12
Seph: 12
Merric, Belan, and Calix(Hanalindrim): 12
Karrin: 11 [Atk-hit-kill]
Justin: 11
Naridre: 11
Jenadiel: 11
Ekuur: 8 [Fireball!]
Rhiannon: 8
Maelrin: 8

OK, the three wols riders will attack Karrin. Karrin, take whatever extrs AoOs this entails.

The three smoking-burnt riders and their dreadful-looking mounts weild huge greatwords fashioned of a red crystalline substance, similar to their spiky armor and the dire wolves' barding. The fireball seems to have melted them somewhat I'm just calling it a -1 atk/dam Their giant wolves snarl and bite at the tiefling duskblade (Magus? LOL)

Due to the mixup with the four squre mount thing, I will say only two can reach karrin

Attacks:

Spoiler:
1d20 + 5 ⇒ (16) + 5 = 21

2d6 + 2 ⇒ (2, 5) + 2 = 9

1d20 + 5 ⇒ (2) + 5 = 7

2d6 + 2 ⇒ (4, 5) + 2 = 11

1d20 + 7 ⇒ (1) + 7 = 8

1d8 + 6 ⇒ (4) + 6 = 10

1d20 + 7 ⇒ (8) + 7 = 15

1d8 + 6 ⇒ (5) + 6 = 11

(Bribes always welcome)

OK, only one hit I see

One of the red swords gashes Karrin, the wound feeling cold.

(Female catfolk sorceror 7)

Merle continues her advance upon the Drow priestess (moving to S22) Where she produces another scroll that with a crack unleasehe a bolt of electricity at her horse (Aiming for the Mount not the priestess)

Lightning bolt (Dc 15 reflex half)

5d6 ⇒ (3, 6, 3, 6, 2) = 20

Mass pain strike damage Rd2

1d6 ⇒ 2


Seph tries to double back to where Nari and Ekurr are (Moving to M5)

(Male Half-elf (Planar) Ranger 5/Rogue 2)

Bogged down by the slosh, Isaac maneuvers around the elves while pulling out his longbow. He aims and fires at the knight on Karrin's left.
Moving thirty feet to N11 while switching to my bow and attacking the rider.
Composite longbow: 1d20 + 9 ⇒ (8) + 9 = 17

1d8 + 2 ⇒ (2) + 2 = 4

(female Tiefling 7th level Duskblade)

Dungeon Monkey wrote:
OK, I have read the OOC. Is the quickened true strike on the same rider Karrin?

Karrin is trying to take down the riders, so if she doesn't drop one with a single hit she'll hit them again. Hopefully she can clear a line for our cavalier. Karrin will also take a 5ft step north if possible. Maybe I can give Rhiannon a line to the one to the south.

(Bribes always welcome)

Karrin Kind wrote:
Dungeon Monkey wrote:
OK, I have read the OOC. Is the quickened true strike on the same rider Karrin?
Karrin is trying to take down the riders, so if she doesn't drop one with a single hit she'll hit them again. Hopefully she can clear a line for our cavalier. Karrin will also take a 5ft step north if possible. Maybe I can give Rhiannon a line to the one to the south.

Gotcha

Karrin's huge blue axe whickers through the air trailing a fog of frost. Her first blow chops one wolf and rider in twian, the two falling to the ground in frozen chunks. Her second whirling strike lops the head off the second rider as easy as a child popping a dandelion's.

In the back a screech greets their ears. Lady Hel raises her hands and her whole body shifts into a form from the party's worst nightmares. A writhing gray-green wall of flesh appears, with one sickly-glistening red eye as large as a human head glaring from the roiling fleshy ooze shape.

As soon as the shape appears, it vanishes. The nightmare screams, a raw demonic equine sound, and vanishes as well.

Merle I know you were trying to get Lady Hel, but she bailed. You didn't use the scroll.

The final svartalfardrim, unable to get to Karrin, turns and flees when he sees her decapitate his final comrade. The second rider's mount follows as well, the headless body of its rider flopping bonelessly to the gray stone cobbles as it tucks tail and runs. Issac's parting shot glances off the knight's armor

Are y'all fixing to chase them? I'll figure out the running if I need to. Also, anyone wants a lick in, post up.

(Female catfolk sorceror 7)

Merle redirects the scroll against the last rider

(Bribes always welcome)

Merle Barer wrote:
Merle redirects the scroll against the last rider

The burnt and fleeing rider is torn by the crackling lightning bolt springing from Merle's outstretched paw. He lights up for the briefest of seconds, then his mount howls and crumples in a tangle of barding and scorched flesh. The final wolf continues to flee, but the three elven bowmen quill it with arrows. It falls to the ground as well.

Congrats folks! As a bonus, go up a level =)

(Female catfolk sorceror 7)

Merle stands there for a few minutes face red with anger. Finally her anger subsides to be replaced with concern and fear as she races over to where Seph is. Gently picking Seph up she uses her wand to heal him best she can

Use magic device

1d20 + 13 ⇒ (14) + 13 = 27

1d20 + 13 ⇒ (14) + 13 = 27

1d20 + 13 ⇒ (1) + 13 = 14

Cure light

1d8 + 1 ⇒ (1) + 1 = 2

1d8 + 1 ⇒ (5) + 1 = 6

1d8 + 1 ⇒ (2) + 1 = 3


No longer caring if the elves see him or not Seph changes into his humanoid form and hugs Merle very visably shaken by what has happend

(Male Half-elf (Planar) Ranger 5/Rogue 2)

Common: "Sound off, cutters. Who's really hurt? Phaumee, you holdin' up? Merle, Seph, you two gonna be okay?"

Elven: "Lord, Lady, if either of you or your men are wounded, our priest can assist you as needed."

Chewing his lip nervously, Isaac pulls off his pack and opens it up to see if Chee-Chowk is all right.
"C'mon cutter, it's all over now..."

He wracks his brain to figure out what the dark elven leader really was.
Knowledge (The Planes): 1d20 + 9 ⇒ (14) + 9 = 23

(Female catfolk sorceror 7)

Isaac wrote:

Common: "Sound off, cutters. Who's really hurt? Phaumee, you holdin' up? Merle, Seph, you two gonna be okay?"

Merle looks up from comforting Seph "A little bruised and Seph is really shaken up but I think we'll be fine"

(Bribes always welcome)

Merle Barer wrote:

Merle stands there for a few minutes face red with anger. Finally her anger subsides to be replaced with concern and fear as she races over to where Seph is. Gently picking Seph up she uses her wand to heal him best she can

Merle heals Seph, the darkest bruises from the rock-hard hailstones lightening and his blunt-force trauma lessening

(Bribes always welcome)

Isaac wrote:

Common: "Sound off, cutters. Who's really hurt? Phaumee, you holdin' up? Merle, Seph, you two gonna be okay?"

Elven: "Lord, Lady, if either of you or your men are wounded, our priest can assist you as needed."

Phaumee chitters to Issac

Sylvan:

Spoiler:
"I hurt, nestmate Issac, but I am not direly wounded."

Jena runs to Nari

"Are you all right? That was a fell storm the Ice Spider brewed."

Jena looks pretty whalloped herself, a trickle of blood seeping out of her swollen nose. Maelrin turns to Issac

"I wish to offer you an apology Ser Issac. You comported yourself like a true warrior today. I am ashamed of my churlish actions"

He sheathes his black blade and offers Issac his hand. Pretty much everyone in the elvish party looks worked over. The three archers with their leather armor especially.

Isaac wrote:

Chewing his lip nervously, Isaac pulls off his pack and opens it up to see if Chee-Chowk is all right.

"C'mon cutter, it's all over now..."

The small monkey peeps his head out and shivers. He seems none the worse for wear, and climbs up on Issac's back, his turban looking slightly ragged and soiled.

Isaac wrote:

He wracks his brain to figure out what the dark elven leader really was.

Knowledge (The Planes): 1d20+9

Issac:

Spoiler:
Although he has never seen one in the 'flesh', Lady Hel might be one of the fabled Handmaidens of Lolth, a Yochlol. Consdiering the allegiance she professed, it isn't out of the realm of possibility.
(Female catfolk sorceror 7)

Merle attempts to heal Nari and Jena but the wand fails to work (rolled a one for the last use magic device check)

(Male Half-elf (Planar) Ranger 5/Rogue 2)

Isaac grips Maelrin's hand firmly.
"Apology accepted, your lordship. Glad to stand at your side- especially against a Handmaiden of Lolth. I hope you weren't nervous of our exchange with the creature: I had to make certain the Ice Spider's minions didn't know the true nature of our errand- and what we carry with us."

(female elan Psion (Kineticist) 7)

Dungeon Monkey wrote:


Jena runs to Nari

"Are you all right? That was a fell storm the Ice Spider brewed."

Jena looks pretty whalloped herself, a trickle of blood seeping out of her swollen nose.

Nari shrugged.

Elven: "I've had worse beatings. I apologize for being so ineffective in this battle....You look a bit the worse for wear yourself. We should get you to a healer."

(Male Human (Athasian) Cleric 7)

Ekuur heads back to the group and motions all to gather around. "All who were injured by the blasphemous cold, please gather around me. I will chase away the chill." Ekuur raises his obsidian holy symbol, and the now familiar blue-red flame flashes out and around all who gathered near. Everyone feels a hot, sweet pain as the fire knits wounds closed and chases chill from their bodies.

channel energy twice

4d6 ⇒ (4, 6, 1, 5) = 16

4d6 ⇒ (1, 1, 6, 3) = 11

(Female Human Cavalier 7 (Order of the Dragon))

Rhiannon looks around the battlefield a small smile spreading across her face.

"And that would be the other reason. As I said, this group is quite capable."

(Male Half-elf (Planar) Ranger 5/Rogue 2)

"Thanks, Ekuur. I keep lanning these berks to the Chant that we're a baker's dozen of frosted murder cakes but they always want a sodding demonstration. And that's how berks get hurt. Yeah. Really makes yeh think."

(Male Human (Athasian) Cleric 7)

Anyone else need a "recharge"?

(female Tiefling 7th level Duskblade)

Karrin has DR 5 vs Cold so she really only took a total of 4 extra points of damage over everyone else and seeing as she's got 70 or so hp to start she's fine.

"Good Work everyone," Karrin says as she rejoins the group, "Sorry if I got in your way Rhiannon, but I thought I'd better get in front of those riders before they used their lances on us or something. Guess I got lucky that they didn't pummel me."


As the Lady Hel (whatever she is) vanishes, and the elves turn the last fleeing riser into an elvish pincushion, Justin lowers his hands, releasing the energy he had been building up to release at the leader.

"Just who, or what, in the nine hells was that?!? Oh, wait,..." He blinks as he finally puts together what Isaac is saying with his knowledge of the aforementioned hells.

"That was a handmaiden?!? Bloody Spiral, no wonder that icestorm hurt so much!" He grumbles, rubbing his head. After Ekuur's generous gift of healing, he looks much better, although his coat has still seen better days.

"Thanks Ekuur. I needed that." He says wryly, clapping the much larger warrior-priest on the shoulder in gratitude. He looks at Seph and the others, including Nari, to make sure that they're ok.

Isaac wrote:
"Thanks, Ekuur. I keep lanning these berks to the Chant that we're a baker's dozen of frosted murder cakes but they always want a sodding demonstration. And that's how berks get hurt. Yeah. Really makes yeh think."

Justin snorts a laugh. "Yeah. I guess some folk just don't have the brains the powers gave a cockroach. Still, if they absolutely insist, I'm always happy to provide a demonstration!" He smirks.

Justin looks at Karrin with admiration, and maybe a little awe.

"Good job yourself Karrin! That was very brave, making yourself a target for multiple Calvary. Or very crazy. Either way, impressive!" He grins.

(female Tiefling 7th level Duskblade)

"My vote is on crazy!" Karrin says with a toothy grin, "but if I didn't get in front of them there'd be no one to blast them or heal me later. I'm just glad I didn't have to follow orders or something . . ."

(Male Half-elf (Planar) Ranger 5/Rogue 2)

Isaac's voice is level, but he crosses his arms and arches an eyebrow as he looks up at Karrin.
"Oh. Really? I see how you think, Karrin. So the rest of us back here, forming a defensive line to protect our dazzlers are so much dretch liver? Forget the textbook method for breaking up cavalry. OH No, leave it to the Mighty Karrin Kind to recklessly dive into a mass of enemies, while making herself into a larger target. You're just sodding lucky those berks couldn't hit the broadside of a ten-foot tiefling- because that would simply prove my point even further."

"Wasted resources- that's my underlying point. If you weren't so fortunate and had gotten yourself skewered in a dozen places, where would that leave everyone else that needed healing magic, eh? Who are we gonna choose if it's between you and Nari that has to get help? Or you and poor Seph? Huh? We can't keep draggin' ye back to Glittereye for expensive healing magic- which comes out of OUR profits, by the way. I expect you to fight smarter, Karrin, or else none of us are going to turn a green off this whole venture from keepin' you up an workin'."

"We have one cavalry specialist.", Isaac says, holding up a finger for emphasis,"And you've got to get in her way to hog all the glory, showin' off for the Primes. So we waste another resource, this time personnel. What happened to the Karrin Kind that only a few months ago had the gumption to sit down and get us all together to run drills, eh? My teeth for the old Karrin! So there's one more thing we need to take care of when we get back to Sigil- reminding you how to work as part of a team."

He surveys the carnage, shaking his head.
"Well. You're still sodding gigantic, so let's not waste that at least. We made an awful mess in these nice folks' road and that's not very hospitable is it? Karrin, start draggin' them corpses into the treeline, since yer so good at makin' 'em. I want this road clear in ten minutes while you think about more efficient uses of your skills and our resources."

Isaac claps his hands and makes a shooing motion.
"Go on, time's wastin'!"

(female Tiefling 7th level Duskblade)

Karrin Pretends to show a hint of rebellion but then her shoulders sag and she sighs:

"Yes sir . . ." Karrin says as she moves to pull the corpses off the road.

Bluff: 1d20 + 12 ⇒ (16) + 12 = 28

Spoiler:
Karrin is actually pleased that Isaac finally put her in her place. She was sick of acting like spoiled brat.

Damn it took Isaac long enough :D

(Bribes always welcome)

Nice interaction all ...and now for the next adventure ...

The party gets the area cleaned up as best they can. The pretty grass abutting the road is scorched where the two fireballs exploded, but everything seems like it was well-watered enough to prevent fires from spreading to the woods. The ice storm has left a foot of slushy muck in another part, interspersed with rock-hard chunks of watermellon-sized ice.

Jeandiel and Maelrin gather their three bowmen together and offer to bring the party on to Hanalindali

"The Ice Spider will be back once she has licked her wounds. She might bring the Giggler, the Barrowman, or Crookneck as allies." Jenadiel says nervously. "best we get to the Dreaming City as fast as we can."

Jena's four ferrets come loping out of the underbrush and pile into a large leather satchel Jena carries. Once everyone is ready, they move on.

The land surrounding the distant city is pleasant, but the party now feels much less relaxed. The elves lead them on through most of the day.

After an hours travel, a scream reands the sky. A griffon wings down out of the cerulian sky, a strange elf saddled upon it. The beast lights in front of them, and the elf dismounts, removing a leather helm and a set of glassed goggles. The rider looks to be a female, much the same in looks as Jena. She introduces the newcomer as Imdril, her cousin. After expalining what occured to her, she turns to the wind-touseled Imdril.

"Cousin, bring word to the city: Lady Meralindiel must attend us when we arrive, or see us in her audience room should it suit her."

"Aye, that I shall. I shall also send an escort from the city to meet you. farewell!"

Imdril leaps upon her mount and takes to the sky.

Later, a large group of riders meet them on the road. The elven knights are clad in shining armor worked with fantastical scenes. Their shields are blazoned with dozens of heraldic symbols: Three leaves green on orange, a prancing unicorn, six arrows black on a silver background and many others. They fall in around the party and escort them to Hanalindali.

The city is perched upon a massive outcropping of rock that splits a wide lazy river around it. The rock seems to be one huge hunk of rose quartz, the fading sun catching its sides and making it glow. The group passes on a large drawbridge defended by a small keep at either end. They then ascend a twisting road that takes them up to the gate of the city.

The walls of Hanalindali are speckled granite, hard as a torturer's heart. The party rides through the portcullus into a city of wonders. Tall towers rise all over the city, each more fantastical than the last. Onyx, calcedony, blue-veined marble are only a few of the stones used to construct the dwelling around them. The streets are thronged with elves, but here and there a dwarf or a goblin walks. A winged creature with a horned head seems to be conversing placidly with a trio of elves. The party even sees a passerby that could almost pass for human, until a slender snake slips from a large turban the woman is wearing on her head.

In the center of the city is a taller outcrop of the rose quartz. Upon it is a building that seems to be made up of multi-colored panes of crystal. The building shoots beams of colored light all about as the setting sun illuminates it. One central pane looks to be a fresco of a beautiful woman dancing upon a fountain.

Running short on time, I will get you to Meralindiel soon. Feel free to interject anything or do anything you want

(Female catfolk sorceror 7)

Merle cant help but snicker a little at Karrin's reprimand (Although a quick glare from Seph stops this) Durning the actual journey (and getting Nari or one of the others to translate what is being said.) she asks "Whats a Giggler, a Barrowman or a Crookneck?"


Seph spends the rest of the journey in his humanoid form for the first little while acting somewhat jumpy but calming down as time passes. Whilst Merle talks with Jena. Seph spends his time watching her ferrets seeming to be very fasinated by them.


Justin sees Seph's interest in their escort's ferrets, and playfully rubs the humanoid's cat-ears.

"Easy lad! Say it with me now, 'Ferrets are friends, not food!' " He says with a big grin.

"Pardon my curiosity my lady, but I'm wondering. I have never heard of multiple familiars, but they seem rather attached to you. ARE they familiars? Or have you befriended them, like druids are said to do back where I come from? If this is considered a personal topic, please accept my apologies. And I shall happily change the subject." He says to Jena, politely.

Justin spends the rest of the journey in (hopefully) innocent chit-chat with any of their escort who will deign to speak to him. He asks about anything that pops up, from trees he doesn't recognize to theories of magic of both the elves and their enemies. When the city comes into sight, he is struck speechless for one of the very few times his companions have ever seen.

"That. Is. Beautiful." He states the obvious. When they meet the Griffon rider, Justin smirks and pats a small lump in one of his coat pockets. When they enter the city, Justin's head threatens to detach, he is trying to see everything all at once. Not 'ooh ah' like a tourist, more like trying to see every one of the different types of buildings, in case he doesn't get the chance to see them again.

(Bribes always welcome)

Merle Barer wrote:
Merle cant help but snicker a little at Karrin's reprimand (Although a quick glare from Seph stops this) Durning the actual journey (and getting Nari or one of the others to translate what is being said.) she asks "Whats a Giggler, a Barrowman or a Crookneck?"

Jena replies through Nari translating

"The three are part of the Morkarthau, the coterie of Morgadril, the Winter Queen, daughter of Spiders. The Giggler is a demon of some sort, some say a byblow of the Winter Queen herself. The Barrowman is a wight of dire strength, whose very touch can infect his victims with the curse of undeath. Crookneck is a revenant of a hanged wizard. He is called that because the odd angle his head sits at. He is a fell foe."

(Bribes always welcome)

Seph Barer wrote:
Seph spends the rest of the journey in his humanoid form for the first little while acting somewhat jumpy but calming down as time passes. Whilst Merle talks with Jena. Seph spends his time watching her ferrets seeming to be very fasinated by them.

Seph watches the ferrets, but notices that they are unusually still for animals of that type.

(Bribes always welcome)

Justin Case wrote:

Justin sees Seph's interest in their escort's ferrets, and playfully rubs the humanoid's cat-ears.

"Easy lad! Say it with me now, 'Ferrets are friends, not food!' " He says with a big grin.

"Pardon my curiosity my lady, but I'm wondering. I have never heard of multiple familiars, but they seem rather attached to you. ARE they familiars? Or have you befriended them, like druids are said to do back where I come from? If this is considered a personal topic, please accept my apologies. And I shall happily change the subject." He says to Jena, politely.

Jena smiles at the wizard

"Curiosity is no vice, friend Justin. I am a specialist in summoning creatures from the Outer Realms, something that is a very taxing discipline here. I have spent centuries studying how to call upon my sinqualil Elven for 'small hunter in the grass', whose form I chose from a childhood pet. They act as my eyes and ears, and if needed, my claws and teeth. I can also translocate with them should I be put in dire circumstances."

She pets the white-faced black-eared heads poking from the large leather satchel.

"They are not animals as we know them, but they know love and loyalty, and are my closest friends."

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