Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,504
BACKERS
$94,279
PLEDGED
17
DAYS TO GO

Search
Links
Shop
Messageboards

Redcelt's Game of Thrones in Brevoy, by CaspianM

Fighter overbearing all other characters; how do I fix, or does it get better?, by Lastoth

This mentality of OP wizards in 3rd, 4th, 5th..., by cibet44

Your most enjoyable MMO experience, by LazarX

Character to Fit the Party..., by Shalafi2412

Can you set grease spells on fire?, by Celestial Healer

I may have made the Stag Lord's bandits too much of a threat, by Zed Corvin

I issue the Pathfinder community a challenge, by Zephyre Al'dran

EZG takes a break until next week, by havoc xiii

How to build a Duelist who can stand his own., by MC Templar

Unscientific poll on the popularity of character classes, by Ryan. Costello

Alternatives for classes, by ShepSanders

Misconceptions about not healing in battle, by Lastoth

[Rite Publishing] #30 Series open call for authors, by Maxximilius

Synthesist HP Query, by Castarr4

Online Campaigns

Will Cooper's Realm of the Fellnight Queen, by Gideon Hawke

WotW: A Knot of Thorns The Second Parchment, by King Markadian V

Skull & Shackles, by Jasmine Rose

GM Nel's First Steps Series, by GM Nel

DM Zyren's Heart of Darkness, by Kyren Tosscobble

GM Brayden's "Rise of the Runelords", by Zen Al'Shear

DM Skull's Kingmaker Campaign Discussion, by Drispeera D'Lith

Dain's King Maker Chronicles, by Arasmes ibn'Fayad

Rites of Passage:Chapter 0 Legacy Discussion, by Lilly Talieb

Shisumo's Jade Regent Prologue - Burnt Offerings, by Tybus Elhezen

The Heroes of Brindin's Ford - Gameplay, by Elesandira

DM Dan E’s Legacy of Fire: House of the Beast, by DM Dan E

DM Skull's Kingmaker Gameplay Thread, by Drispeera D'Lith

Uncharted Edge (Discussion), by Connor Whalend

WotW: A Knot of Thorns OOC for The Second Parchment, by King Markadian V


Chronicles of the Silver Rose Company
Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


Gameplay

Search
Search this Thread:

851 to 900 of 10,733 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

"So that's how you get her to shut up."

(Bribes always welcome)

PSSST ... Eir roll Perception

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

Presuming we're out of combat:Greep will go over to the back exit C14 and block the door closed.

"We may need to get out of here quickly." -greep- "Any of the patrons that ran out could go for more of the 'Broken Claw'. Watch the other doors."

"Hey- If they get the guards out of the warehouse, this might be a good time to go search it."

-grEEp-


Perception: (1d20 8=9)

Eir adjusts her breastplate. There was a little shifting during that melee.

"Hey, guys?"

"I think we need to help Karrin out."

(Bribes always welcome)

Greep hurries to the farther door to see if it can be blocked. As he approaches it, he can her the faint echoes of something coming from the stairway beyond the scarred portal. It sounds like a large mob of pissed off goblins. The escaping patrons must have summoned reinforcements.

Greep discovers that the door is thoughtfully equipped with a bar that can be slid in place to bar it from the inside. He easily swings the door shut, it being equipped with handles suited for smaller beings to pull. As he shuts and bars the door he hears the sound of the distant mob getting closer and closer.

Karrin starts and returns to the present. She cannot make heads or tails of what happened, but she still feels slightly disoriented.

Actions everyone please.


Pick up the mage.

"Let's go."

"It couldn't be too many, it's been less than a minute."

Exits?

Cast 2 CLW on Karrin/Marra. You can roll them Guy. There was also three points earlier.

(Bribes always welcome)

You can leave the way you came, out the front door which will lead you back to Rat Twitch Alley. There are also the kitchen doors where that one server ran at the end of combat. Although it has been only about a minute, there is no telling how close other goblin establishments are ... they might be right at the foot of the stairs. The echoes were hard to read, the mob might be far off, might be right on your @zz.


Check the kitchen.

(female Tiefling 7th level Duskblade)

1d8 3=9this almost puts me back to half, save the other CLWs we'll probably need it later

"Whoa, brain freeze . . ." Karrin says blinking, "I mean: Grrr! What the hell was that?" Karrin says as she quickly gets back into character, then she hears the noise, "Hmmm sounds like trouble, everyone grab something and then tell me do we cut our way out or do we look for a less bloody route?"

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

scurries off to check kitchen

(Male Lizardfolk Lizardfolk/2, Cleric/1)

Ffethpaar goes after Greep into the kitchen in case there is trouble waiting.


Eir hands Karrin a CLW potion.

"Might be more fighting."

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

-stops before kitchen, and calls over to Eir and Karrin-

"When you check the other 'Claw' bodies- the little rat said 'I killed his master' ; if he meant me literally, the one I shot might need special attention. But Ratty could have meant us as a group."

-GreeP-

-turns back to kitchen-


"Who did you kill?"

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

"One of the two in chainmail, The left one that was nearest the corner- A magic bolt popped him after the snowball. And a talking rat with a chainmail wearing master sounds strange. Or it could have been familiar to the sorcerer."
-gReep-

(Bribes always welcome)

The group falls to, scurrying about the bar looking for anything interesting.

I am assuming that you are all cooperating in looting the corpses

Greep runs to the swinging kitchen doors and peeks around the corner. He sees a rather dingy and ripe cooking space, with a large hearth and a panoply of dirty pots and pans. Various hard-to-identify meats and cheeses hang from the greasy rafters. A pyramid of mushroom ale casks line the far wall. There doesn't seem to be any other way out of the room besides the doors.

Greep I need a Perception check please

Zigel, Karrin and Ffethpaar rifle the bodies on the tavern floor while Eir prepares her comatose caster for a piggyback ride.

Eir do you take the time to search Nurkrak or just let it ride for now?

The three find roughly 100 GP in various denominations in pocket change on the bodies. They also come across these trinkets:

A ring with a large black opal stone encased in a basket weave of gold wires. (On Duuvarg's finger)
A palm-sized crystal orb that slowly changes colors between red, blue, white and brown. (In Duuvarg's beltpouch)
A set of full plate mail that can fit any medium creature. Made of mithril.(On Duuvarg's body) This will take time to get off him, as if removing plate with assistance
3 blue potions, each bears the same label in Common: Wooly Cupgrass’ Philter of Health Improvement. Cures what ails you.(Duuvarg, Horv, Sargak)
A bilious green potion without label.(Duuvarg)
2 necklaces in silver with a banded agate set in a silver mounting.(Horv & Sargak)
A rusty horseshoe, a white marble, a banded agate and a brass key. (All in one of Duuvarg's beltpouches)
2 longswords, plainly made (Horv&Sagrak)
2 steel chainmail shirts (also)
2 steel helms (ibid.)
3 hardwood billy clubs (servers)
3 Leather aprons (servers)

Can I get a Perception check from Zigel, Karrin and Ffethpaar?

Swift finds a ring she missed, a ring set with an aqua turquoise stone shaped like a shield on the bartender's finger. She frantically looks for the key to the lockbox.

Swift a Perception roll please

The sounds of the goblin screeching has dimmed somewhat with the closing of the door, but it seems to be gaining power once again.

(female Tiefling 7th level Duskblade)

perception (1d20-1=0)
Karrin rocks at perception

(Male Tiefling Invoker/3rd)

zigel casts detect magic as fast as he can. then gathers up only small light wight items or magic ones.

"Think we need to make are selves gone ,fo we end up in the dead book cutters"

Spoiler:

perception 11


Karrin Kind wrote:

perception (1d20-1=0)

Karrin rocks at perception

I hope you didn't miss the CLW potion Eir gave Karrin, above, after the healing.

Taldor (Male hu-man Paladin)

Eir Haakonen wrote:
Karrin Kind wrote:

perception (1d20-1=0)

Karrin rocks at perception
I hope you didn't miss the CLW potion Eir gave Karrin, above, after the healing.

do you think I need it? I have 7 wounds after being healed 12. If you guys suggest Karrin Drink it she will bow to per pressure


"I'd rather you did drink it and it wasn't necessary than you didn't drink it but it was."

(female Tiefling 7th level Duskblade)

Eir Haakonen wrote:
"I'd rather you did drink it and it wasn't necessary than you didn't drink it but it was."

"Huh?"


"Drink the damn healing potion so you can kill lots more gobbos."

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

Greep takes a careful look around the kitchen as he thought one of the servers ducked in here and because he expects a delivery door to be somewhere inside.

Perception: 1d20+7=15

Most especially, Greep expects to be jumped by a cleaver weilding panicked goblin leaping from a wall cupboard or ceiling hatch.

(Bribes always welcome)

Greep cautiously enters the foul-smelling kitchen. The fire in the hearth is blazing, and a large pot of some incredibly noxious stew bubbles on an iron hook suspended above the flames. Greep hears a banging and clanking coming from the back. He hurries over and finds a hatch in the back wall, with a nest of moldy straw on the floor in front of it. The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar.

Zigel casts Detect Magic on the pile of goods he, Karrin and Ffethpaar have found. The ring, orb, plate mail and the 4 potions all glow with an ethereal blue light. Karrin, still in a bit of a daze, picks up coins and items on autopilot.

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

D.Monkey wrote:
Greep cautiously enters the foul-smelling kitchen. The fire in the hearth is blazing, and a large pot of some incredibly noxious stew bubbles on an iron hook suspended above the flames. Greep hears a banging and clanking coming from the back. He hurries over and finds a hatch in the back wall, with a nest of moldy straw on the floor in front of it. The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar.

While looking for a way to block off the hatch, Greep yells (in Goblin)

Spoiler:
Berk, drop the noise! We're busy, so back off!

Greep is hoping the noise is a delivery not an alarm.

Any way Ffethpaar and I can block the hatch quickly?


Maybe he's trying to escape through the ducts.

(female Tiefling 7th level Duskblade)

Karrin drinks the potion.

cure light wounds (1d8 1=9)

Yay fully healed

(Male Lizardfolk Lizardfolk/2, Cleric/1)

Dungeon Monkey wrote:

Can I get a Perception check from Zigel, Karrin and Ffethpaar?

I am slightly confused as to where I am. I thought I followed Greep into the kitchen. I think I am trying to figure out how to block off the hatch there.

However, here is my perception roll

Perception roll. (1d20 6=11)

(Male Lizardfolk Lizardfolk/2, Cleric/1)

Greep wrote:

The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar...

...

Any way Ffethpaar and I can block the hatch quickly?

Does the hatch close and does it have catch? If so we can try shutting it and wedging some kitchen utensil into the catch to stop it opening. If this is possible, we try to do it..

In any event:

Ffethpaar looks at Greep:

"We should be going. I don't think we will be popular for the fracas out there."

Turns to go back into the bar


Another Perception?

Perception (1d20 8=13)

(Male Lizardfolk Lizardfolk/2, Cleric/1)

Eir Haakonen wrote:

Another Perception?

Perception (1d20 8=13)

Actually, mine was the perception roll from way back when we were looting the bodies. I'm not even sure it still counts, but I thought I'd do it anyway.


Never hurts to make another perception roll I guess.

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

If we can't block the hatch, can we set up the stew pot to catch anyone coming thru the hatch?

Also, my 'reduce person' spell lasts only for 1 minute. Combat was short, but has it worn off since?

(Bribes always welcome)

Ffethpaar did go with Greep, mea culpa, mea culpa. I was posting very fast yesterday due to time issues, and I didn't read that post Thrugnipp, consider it retconned.

The knocking sound Greep and Ffethpaar hear from the hatch does seem to be dwindling. There are stacked kegs of mushroom ale that could be put across the hatch if it needsd to be blocked.

Eir had wrapped up Nurkrak the caster so that he can be transported fairly easily. He still looks rather bad, his greenish face still and grey-tinged. Blood is staining the bandages applied to his wounds.



Can we escape through the hatch?

(Bribes always welcome)

Eir Haakonen wrote:
Can we escape through the hatch?

Looks like that one server did, unless he is actually hiding in a cupboard cradling that AK 47 some patron left sitting on a table one night ... oh wait, wrong game .

(Female Tibbit Rogue 3)

In her happy land of looting and quietly cooing over shiny things Swift misses a lot of whatevers happening with the hatch, shiny things first.

Perception (1d20+6=25)


Cool.

Eir lifts the bundled mage and throws him over her shoulder, looking around to see what everyone is doing.

"Has everyone stolen the toys they want? Let's become the streets."

I await Greep and Ffeth to spill the good news.

(Bribes always welcome)

Swift. wrote:

In her happy land of looting and quietly cooing over shiny things Swift misses a lot of whatevers happening with the hatch, shiny things first.

Perception (1d20+6=25)

Swift looks around for the key to the iron-bound chest. She notices a upside-down cup that looks less dusty than many of the cheap earthenware mugs under the bar. She flips the mug, revealing a dark brass key hidden underneath it.

(Female Tibbit Rogue 3)

"Haha! I win so much at this game!" The triumphant purr of the little rogue comes from behind the bar as she discovers the key.

(Male Tiefling Invoker/3rd)

'well' bloods are we off?"

Zigel stuff his sack with the magic items he saw and a few trinkets

"got what we need a cutters we need to be off then ah"

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

returns to main room

"There's a -greepin- hatch leading out the back wall- we heard some noise at first, but it quieted down when I told them to go away. May have been a delivery? Anyway, looks like the -greepin- servitor gobbo left that way. Want us to open it up and look around? If its bad we may need backup."

(Bribes always welcome)

OK ... couple of questions:

Duuvarg's Armor ... take or leave?

Kitchen ... search more or look in the hatch? (it is a closed door hinged to swing up and latch in place, 4' square.)

Anyone listening at shut door that leads to lower areas?

(Bribes always welcome)

Swift. wrote:
"Haha! I win so much at this game!" The triumphant purr of the little rogue comes from behind the bar as she discovers the key.

Open the chest?

(Female Tibbit Rogue 3)

Patrick Curtin wrote:
Open the chest?

Of course

A little surprised that none of the others seem at all concerned with her declaration of triumph the tibbit gives a little sigh and shake of her head, nobody ever played her games with her, silly nonshifters. Humming her little 'I found the shinys' tune she'd made up a few years ago the little rogue opens the chest.

(neuter Robbit (variant halfling with reptilian appearence) Rogue2 / Wizard (transmuter) 1)

D.Monkey wrote:
Kitchen ... search more or look in the hatch? (it is a closed door hinged to swing up and latch in place, 4' square.)

would hatch have latched when gobbo pulled closed or does it need to be latched by someone inside?

(Bribes always welcome)

Swift. wrote:
Patrick Curtin wrote:
Open the chest?

Of course

A little surprised that none of the others seem at all concerned with her declaration of triumph the tibbit gives a little sigh and shake of her head, nobody ever played her games with her, silly nonshifters. Humming her little 'I found the shinys' tune she'd made up a few years ago the little rogue opens the chest.

Ahh Swift, you impetuous tibbit. What should rogues do before opening chests?

As Swift inserts the key into the lock of the cashbox, a slender needle lances out from a small hole just above the keyhole.

Roll me a Reflex save.

(Bribes always welcome)

Greep wrote:
D.Monkey wrote:
Kitchen ... search more or look in the hatch? (it is a closed door hinged to swing up and latch in place, 4' square.)
would hatch have latched when gobbo pulled closed or does it need to be latched by someone inside?

When inspecting it, you saw it had large sliding bolts on either side of it to secure it against night prowlers. These would have to be secured from the kitchen side, and they were undone when you saw the hatch. The hatch itself looked very sturdy, iron-bound oak in fact.

851 to 900 of 10,733 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Chronicles of the Silver Rose Company All Messageboards

Want to post a reply? Sign in.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.