Chronicles of the Silver Rose Company
Game Master
Patrick Curtin
This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.
Greep hurries to the farther door to see if it can be blocked. As he approaches it, he can her the faint echoes of something coming from the stairway beyond the scarred portal. It sounds like a large mob of pissed off goblins. The escaping patrons must have summoned reinforcements.
Greep discovers that the door is thoughtfully equipped with a bar that can be slid in place to bar it from the inside. He easily swings the door shut, it being equipped with handles suited for smaller beings to pull. As he shuts and bars the door he hears the sound of the distant mob getting closer and closer.
Karrin starts and returns to the present. She cannot make heads or tails of what happened, but she still feels slightly disoriented.
You can leave the way you came, out the front door which will lead you back to Rat Twitch Alley. There are also the kitchen doors where that one server ran at the end of combat. Although it has been only about a minute, there is no telling how close other goblin establishments are ... they might be right at the foot of the stairs. The echoes were hard to read, the mob might be far off, might be right on your @zz.
1d8 3=9this almost puts me back to half, save the other CLWs we'll probably need it later
"Whoa, brain freeze . . ." Karrin says blinking, "I mean: Grrr! What the hell was that?" Karrin says as she quickly gets back into character, then she hears the noise, "Hmmm sounds like trouble, everyone grab something and then tell me do we cut our way out or do we look for a less bloody route?"
-stops before kitchen, and calls over to Eir and Karrin-
"When you check the other 'Claw' bodies- the little rat said 'I killed his master' ; if he meant me literally, the one I shot might need special attention. But Ratty could have meant us as a group."
"One of the two in chainmail, The left one that was nearest the corner- A magic bolt popped him after the snowball. And a talking rat with a chainmail wearing master sounds strange. Or it could have been familiar to the sorcerer."
-gReep-
The group falls to, scurrying about the bar looking for anything interesting.
I am assuming that you are all cooperating in looting the corpses
Greep runs to the swinging kitchen doors and peeks around the corner. He sees a rather dingy and ripe cooking space, with a large hearth and a panoply of dirty pots and pans. Various hard-to-identify meats and cheeses hang from the greasy rafters. A pyramid of mushroom ale casks line the far wall. There doesn't seem to be any other way out of the room besides the doors.
Greep I need a Perception check please
Zigel, Karrin and Ffethpaar rifle the bodies on the tavern floor while Eir prepares her comatose caster for a piggyback ride.
Eir do you take the time to search Nurkrak or just let it ride for now?
The three find roughly 100 GP in various denominations in pocket change on the bodies. They also come across these trinkets:
A ring with a large black opal stone encased in a basket weave of gold wires. (On Duuvarg's finger)
A palm-sized crystal orb that slowly changes colors between red, blue, white and brown. (In Duuvarg's beltpouch)
A set of full plate mail that can fit any medium creature. Made of mithril.(On Duuvarg's body) This will take time to get off him, as if removing plate with assistance
3 blue potions, each bears the same label in Common: Wooly Cupgrass’ Philter of Health Improvement. Cures what ails you.(Duuvarg, Horv, Sargak)
A bilious green potion without label.(Duuvarg)
2 necklaces in silver with a banded agate set in a silver mounting.(Horv & Sargak)
A rusty horseshoe, a white marble, a banded agate and a brass key. (All in one of Duuvarg's beltpouches)
2 longswords, plainly made (Horv&Sagrak)
2 steel chainmail shirts (also)
2 steel helms (ibid.)
3 hardwood billy clubs (servers)
3 Leather aprons (servers)
Can I get a Perception check from Zigel, Karrin and Ffethpaar?
Swift finds a ring she missed, a ring set with an aqua turquoise stone shaped like a shield on the bartender's finger. She frantically looks for the key to the lockbox.
Swift a Perception roll please
The sounds of the goblin screeching has dimmed somewhat with the closing of the door, but it seems to be gaining power once again.
Greep takes a careful look around the kitchen as he thought one of the servers ducked in here and because he expects a delivery door to be somewhere inside.
Greep cautiously enters the foul-smelling kitchen. The fire in the hearth is blazing, and a large pot of some incredibly noxious stew bubbles on an iron hook suspended above the flames. Greep hears a banging and clanking coming from the back. He hurries over and finds a hatch in the back wall, with a nest of moldy straw on the floor in front of it. The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar.
Zigel casts Detect Magic on the pile of goods he, Karrin and Ffethpaar have found. The ring, orb, plate mail and the 4 potions all glow with an ethereal blue light. Karrin, still in a bit of a daze, picks up coins and items on autopilot.
Greep cautiously enters the foul-smelling kitchen. The fire in the hearth is blazing, and a large pot of some incredibly noxious stew bubbles on an iron hook suspended above the flames. Greep hears a banging and clanking coming from the back. He hurries over and finds a hatch in the back wall, with a nest of moldy straw on the floor in front of it. The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar.
While looking for a way to block off the hatch, Greep yells (in Goblin)
Spoiler:
Berk, drop the noise! We're busy, so back off!
Greep is hoping the noise is a delivery not an alarm.
Any way Ffethpaar and I can block the hatch quickly?
Can I get a Perception check from Zigel, Karrin and Ffethpaar?
I am slightly confused as to where I am. I thought I followed Greep into the kitchen. I think I am trying to figure out how to block off the hatch there.
The sounds are coming from beyond the hatch, sounding like someone hitting metal with a hammer or something similar...
...
Any way Ffethpaar and I can block the hatch quickly?
Does the hatch close and does it have catch? If so we can try shutting it and wedging some kitchen utensil into the catch to stop it opening. If this is possible, we try to do it..
In any event:
Ffethpaar looks at Greep:
"We should be going. I don't think we will be popular for the fracas out there."
Actually, mine was the perception roll from way back when we were looting the bodies. I'm not even sure it still counts, but I thought I'd do it anyway.
Ffethpaar did go with Greep, mea culpa, mea culpa. I was posting very fast yesterday due to time issues, and I didn't read that post Thrugnipp, consider it retconned.
The knocking sound Greep and Ffethpaar hear from the hatch does seem to be dwindling. There are stacked kegs of mushroom ale that could be put across the hatch if it needsd to be blocked.
Eir had wrapped up Nurkrak the caster so that he can be transported fairly easily. He still looks rather bad, his greenish face still and grey-tinged. Blood is staining the bandages applied to his wounds.
Looks like that one server did, unless he is actually hiding in a cupboard cradling that AK 47 some patron left sitting on a table one night ... oh wait, wrong game .
Swift looks around for the key to the iron-bound chest. She notices a upside-down cup that looks less dusty than many of the cheap earthenware mugs under the bar. She flips the mug, revealing a dark brass key hidden underneath it.
"There's a -greepin- hatch leading out the back wall- we heard some noise at first, but it quieted down when I told them to go away. May have been a delivery? Anyway, looks like the -greepin- servitor gobbo left that way. Want us to open it up and look around? If its bad we may need backup."
A little surprised that none of the others seem at all concerned with her declaration of triumph the tibbit gives a little sigh and shake of her head, nobody ever played her games with her, silly nonshifters. Humming her little 'I found the shinys' tune she'd made up a few years ago the little rogue opens the chest.
A little surprised that none of the others seem at all concerned with her declaration of triumph the tibbit gives a little sigh and shake of her head, nobody ever played her games with her, silly nonshifters. Humming her little 'I found the shinys' tune she'd made up a few years ago the little rogue opens the chest.
Ahh Swift, you impetuous tibbit. What should rogues do before opening chests?
As Swift inserts the key into the lock of the cashbox, a slender needle lances out from a small hole just above the keyhole.
Kitchen ... search more or look in the hatch? (it is a closed door hinged to swing up and latch in place, 4' square.)
would hatch have latched when gobbo pulled closed or does it need to be latched by someone inside?
When inspecting it, you saw it had large sliding bolts on either side of it to secure it against night prowlers. These would have to be secured from the kitchen side, and they were undone when you saw the hatch. The hatch itself looked very sturdy, iron-bound oak in fact.