Chronicles of the Silver Rose Company
Game Master
Patrick Curtin
This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.
"Ok, my make-believe body guard name will be Marra Redtooth, and I was born in Knifepoint, Bitterrock. My hobbies include crushing the weak, lawn bowling with severed heads, and racing hamsters which is a surprisingly popular sport around Bitterrock way. Don't laugh, it's not a kind sport, sometime the poor creatures are set on fire to make them go faster!
"Oh and sorry guys, Marra it taken! She recently married her long time love interest Kull the Kruel (that cruel with a K because it looks better that way). Marra is only doing this body guard thing till Kull can get his plays, poetry, and satirical works published . . . too bad all the rags here in the cage of no appreciation of talent or genius . . ."
After listening to their planning, Ffethpaar eventually looks up to say something:
"I think that is a Goblin bar, we will look a bit out of place pretending to be patrons. But I suppose I can pretend to be new around here - which isn't really that hard. But what happens if a fight starts in the bar? Will all the other goblins join in on their side? You must forgive me if I sound a bit unsure of what is going on, but I am not good at agressive thinking."
Ambush? How do we know they'll come here? If we know they'll come here then I'm with Greep.... We ambush here. If we don't know they'll come here then we should get them outside the tavern. I don't even know who they are...Where are we, I know the name of the alley and I know we are 50m from the tavern but tactically speaking that ain't much.
After a little thought, I think it would be more fun to walk in and throw around a few lines and do some roleplaying than lie silently in wait and then calculate a combat. But the problem with that is that we will then have to fight the whole bar.
Tactically speaking you are on a narrow road called Ironshot Street that leads from Crackskull Close to the New Market area. You are far enough away from the goblin neighborhood so as not to attract undue attention, yet close enough that you can keep the warehouse that Swift investigated in sight (kind of--fog issues now).
About 10 Meters from your position the small alley known as Rat Twitch comes off Ironshot Street. Roughly 40 Meters down Rat Twitch Alley is the entrance to the Dungeon Crawl tavern, where Norgins' meeting is supposed to take place. The entrance is a staircase down (think the old TV show Cheers for those who remember it) You can see the tavern's sign when you look down Rat Twitch alley, it's a cave mouth ringed with fangs, like a monster's mouth.
There is no other way to exit Rat Twitch Alley than coming back to Ironshot Street, unless there is a way to exit the tavern via the subterranian network of underground tunnels, which is entirely possible considering the patrons. You have not seen many goblins on the surface, but they feel about the surface how surface dwellers feel about dark tunnels.
"Oi Lady, me names Marra, get that in you blond head of yours!" Karrin says, as her normally smiling face seems locked in a scowl, Karrin almost seems like a different person, "You paying da big bucks so lets go. Remember you point I smash."
The light of Sigil's invisible sun brightens as the group of intrepid adventurers walk down Rat Twitch Alley. The fog is thickening more and more, the grey sooty cloud obscuring details and making long-distance sight difficult.
Rat Twitch Alley is a typical Sigilian alleyway, narrow, clautrophobic, with the surrounding five-story tenements leaning forward to almost touch above its' midpoint. There is plenty of evidence that goblins live around here. Grafitti and garbage litter the alleyway, and the chittering of rats can be heard all around.
You all approach the stairway that is the entrance to the Dungeon Crawl tavern. The sign with the fanged cave mouth squeaks a bit over your heads as you stare down into the darkness.
OK ... Perception rolls for all. I am going to assume you are all entering the tavern together, but if you desire some other action, please post it here. I will be posting a map this afternoon {+/- 12 hrs from now}
Swift follows along with the group, forgoing her usual clinging to the shadows in favour of sticking with the people more aware of the situation at hand.
greep's original plan =
1) G. + F. + Kr. = enter as seperate group so as to appear not with others.
2) E. and K. K. enter bar to meet with 4 goblins who just passed who are expecting to meet with their faceman who was gate-jacked by E. E. gets information from gobbos by claiming faceman position.
3) After delay, Z. enters bar and trouble ensues, giving the appearence that the 4 gobbos started it, possibly keeping rest of bar uninvolved or making it appear bar fight not about salt.
4) Survivors walk away, possibly with captive.
Truism: No plan survives contact with the enemy or the player characters.
present plan?
Group enters throught swinging bar doors, sagebrush blowing by in background. Team spreads out, long coats flapping in dusty breeze. Bar patrons look up, as bartender uses dirty rag to wipe glass. Eir say, "I'm lookin for that no-good skunk Norgens. Any o' you varmints with him prepare to slap leather." Patrons duck under tables. 4 gobbos stand and draw. Melee begins. Survivors have drink from bottle passed around, then leave. Goblin survivors either escape or get carried off by group, who say "Let's string 'em up, so Norgens knows we mean business."
This version also makes it appear the bar fight is not about salt. And has virtue of not requiring multiple deception rolls.
If present plan = plan, then greep casts 'reduce person' on self before entering with group.
Ffethpaar, Greep and Kratos descend the dank stairs of the tavern. They arrive at an open door, Kratos, being the shortest, is first in followed by Greep and then Ffethpaar. They see a dank cavernous space, lit by greenish light eminating from several glowing patches of fungus on the walls. Small tables are scattered about, and a few surly goblins are drinking mushroom ale.
The trio can see in the dark back corner the four goblins they had passed earlier. As they take stock of the room, a goblin walks towards them, wiping his paws with a filthy rag.
"Hey berk, this here's a goblin tavern. We don't serve scaleskins and mutts here."
Look pal, I don't want no trouble. I been up since this time yesterday and I gotta go tell my boss the meet didn't happen. I just wanna get off my feet for awhile and have a drink. Gimme a table where this big fish eater can sit and bring us a couple of beers and I'll buy a round for the house.
Actually the gobbo talking to you is just a server.
The goblin snatches the gold out of the air with surprising dexterity. He frowns, looks over at the bar where an odd-looking goblin pours an ale, gets a nod from him and turns back.
"Awright, you three over in the far booth by the stage. No funny business. What do you want to drink?"
Does the booth by the stage have seats big enough for Ffethpaar? If so Greep will sit at m22, with his back to the wall and legs outstreched on seat. If not, will point at table at d 22-23, and say in goblin
Spoiler:
We'll take that table- fish breath complains when he has to sit in a normal sized chair.
Goblin
Spoiler:
Start us with three beers, one in a bowl for the dog.
Them seats're reserved. Take the booth or find another place to drink, your choice. Mushroom ale's what we have, I'll get yeh three.
The patrons are staring at you in a hostile manner, but you are pleased to notice that there are only six besides the four you are looking for. No one says anything, but looks say a lot without words. There are several goblins who are obviously servers, they seem to be preparing for the morning's trade. The group that you saw outside is in a dim corner seat, whispering faintly to each other while drinking.
The bartender is slightly larger than your average goblin, and he is also less hairy. His ears are also about twice the size of a normal goblins, and he seems to have a bluish cast to his features, but different than what Greep can recall from Quint. There are also what seem to be bumps or horns on his forehead, but this might just be a trick of the dim lighting.
To Karrin: "I'm going to try to charm one of them and try to get information. So please don't kill him."
"What ever floats yer boat toots," Karrin (still in the roll of Marra) laughs, "Truth is you're not paying me to kill anyone, just keep people from killing you . . ."
The Goblin server leaves the booth where Greep, Kratos, and Ffethpaar sit and heads for the bar, presumably to get your drinks. As he reaches the bar, Eir and Karrin walk into the establishment. The hostiliy deepens in the room, becoming almost tangible. What little conversation had been resuming with the seating of the original party crashers now stops again.
Another different server walks up to the two, scowling:
"Ha, like we want ta be here! We got business, once it's over we won't be staying. Got no love for goblins, even less for your cold blooded friends over there," Karrin says pointing her thumb at Greep and Ffethpaar, "and the sooner we're done the better."
Nonsense! I think we'll all become friends now, I mean especially seeing as we all have a shared hatred of lizardfolk, and lets be honest: I'm sure even goblins hate goblins :D
Still these guys might not attack until they know what 'business' Karrin and Eir have, blind hatred is one thing, but that should never come between a bigot and business.