Patrick Curtin |
I think group XP is best. Especially if we are all going to be doing different things. Saves us having to worry about whether or not our part will have the fights or not.
Ok no problemo. so two votes (plus one fer me) makes three for a group EXP bash at the end of the adventure.
group xp fine by me. hell, since we don't need to spend xps to make items, just do an advance-a-level when you want us to. i don't think the xp system really needs playesting. indivual is fine also. or just give out donuts, or whatever.
that reminds me, i still haven't groked the new creation rules, though staffs seem interesting. greep wants to know if he can recharge wands, too.
I have my slow (locked in a big tool shed) day tomorrow, so I am bringing the Alpha 2, the just arrived gazeteer and lots of other goodies to while away my time. I have several side quests arced out and lined up once we resolve this whole salt salt who's got the salt? thing. I will peruse the MI creation bit, and I would imagine that Greep could recharge a wand ... Seeker any thoughts on this?
seekerofshadowlight |
I'm ok with the xp however ya want to do it. As for the wand well still haven't got to read to alpha like I want to however I myself would allow it I have a feeling the staff recharge will be altered but I see no issue with allowing charged items to be recharged in this manner.
niel |
Wand recharging isn't an important issue. As long as its possible to buy a used wand with less than 50 charges, I'd say we wait till Alpha covers it.
Now, leveling up- that's important! Feats, skill points, and new spells all await those who gain enough experience points. Whee!
Also, I've got a load of errands to run tomorrow. I may end up posting later than usual.
Patrick Curtin |
...
that reminds me, i still haven't groked the new creation rules, though staffs seem interesting. greep wants to know if he can recharge wands, too.
I move that you can recharge wands, but you have to cast the spell into the wand, thus using 1 slot/chg for that day (not really a biggie if we have some 'tween adventure handwave time). I had some time on my hands at work today, so here's the patented Dungeon Monkey Formula of calculating wand recharge rates :
<based on wand creation rules in Alpha 2>
[(375xSxL/50) xC] + (MxC)= wand recharge cost (in GP)
Where:
S= lvl of spell
L= lvl of caster
C= # of charges to be refilled
M= cost of any material components for the spell.
So mote it be!
niel |
The paper with which the package is wrapped is blank for another 15 mins per the spell description ...DM
Trust greep to find the only teenage courier around who doesn't drag his feet at work. lol!
Thanks for the work on wand recharging. It sounds fine to me. In fact it might be too generous. What about requiring a feat to recharge wands, but using the same system as staves to do the recharge? That is, each day the caster could put one charge into the wand by dropping one of his highest level slots into the wand. By the way, if I'm reading the staff recharge rule correctly, if the staff is owned by a first level wizard, it can be recharged with 1st level spells. Maybe it should require a spell slot equal in level to what is cast from the staff with one charge to add one charge.
Whatever you decide, I'm in no hurry to finalize anything yet. Greep isn't ready to start recharging anything yet. First comes gobbos and salt. (sounds like the beginning of a recipe)
Patrick Curtin |
The paper with which the package is wrapped is blank for another 15 mins per the spell description ...DM
Trust greep to find the only teenage courier around who doesn't drag his feet at work. lol!
Thanks for the work on wand recharging. It sounds fine to me. In fact it might be too generous. What about requiring a feat to recharge wands, but using the same system as staves to do the recharge? That is, each day the caster could put one charge into the wand by dropping one of his highest level slots into the wand. By the way, if I'm reading the staff recharge rule correctly, if the staff is owned by a first level wizard, it can be recharged with 1st level spells. Maybe it should require a spell slot equal in level to what is cast from the staff with one charge to add one charge.
Whatever you decide, I'm in no hurry to finalize anything yet. Greep isn't ready to start recharging anything yet. First comes gobbos and salt. (sounds like the beginning of a recipe)
No worries Niel, I had some time and I wanted to practice my rules skills. I am slowly flaking the rust off, and although Pathfinder doesn't have a recharge ruling on wands, I figured if you split up the creation cost and worked it that way it would be equitable. I do think that perhaps you would have to have some skill at recharging. I'm not sure if a feat would be fair though ... perhaps either a Spellcraft skill check or a Craft(wand) skill check? Random thoughts.
First comes the gobbos, then then salt ...then BAM! Coriander to kick it up a notch! ;)
niel |
I woke up this morning and remembered- Feat requirement would be a bad idea. At fifth level you are able to get 'craft wand', so why spend a feat at a lower level just to recharge? So your way is better with one change. The 375 gp base cost is the cost to build a wand with 'craft wand', so the base cost for the purpose of recharging should be 750 until you get the feat. After the craft feat is acquired, then drop the base back to 375.
Hmm. On second thought, if 750 gp is the base cost, then the cost to recharge is the same as the standard purchase price (per charge) for a wand or a used wand. Which is ok, i think. The proposed house rule would allow recharge of an existing wand, with or without the craft feat. A purchased wand would keep its standard cost. The requirement of spell cast into and gold spent for recharge would keep balance in the marketplace. And the cost drops once you gain the craft feat. So the house rule only comes up when you want to recharge, instead of purchase.
[digression] Unless you alter the save to include the recharger's stat bonus. That would encourage wand users to recharge instead of purchase, so they could improve the save of the wand. That would lead to having some charges with the original save, and the 'topped off' charges with a higher save. Too much record keeping- so recharging doesn't alter the save. [/digression]
Patrick Curtin |
I woke up this morning and remembered- Feat requirement would be a bad idea. At fifth level you are able to get 'craft wand', so why spend a feat at a lower level just to recharge? So your way is better with one change. The 375 gp base cost is the cost to build a wand with 'craft wand', so the base cost for the purpose of recharging should be 750 until you get the feat. After the craft feat is acquired, then drop the base back to 375.Hmm. On second thought, if 750 gp is the base cost, then the cost to recharge is the same as the standard purchase price (per charge) for a wand or a used wand. Which is ok, i think. The proposed house rule would allow recharge of an existing wand, with or without the craft feat. A purchased wand would keep its standard cost. The requirement of spell cast into and gold spent for recharge would keep balance in the marketplace. And the cost drops once you gain the craft feat. So the house rule only comes up when you want to recharge, instead of purchase.
[digression] Unless you alter the save to include the recharger's stat bonus. That would encourage wand users to recharge instead of purchase, so they could improve the save of the wand. That would lead to having some charges with the original save, and the 'topped off' charges with a higher save. Too much record keeping- so recharging doesn't alter the save. [/digression]
I think I followed this ... so I did good with my formula? Or should we bump it to 750? Feh .. me lil' monkey brain hurts.
Patrick Curtin |
niel wrote:First comes gobbos and salt. (sounds like the beginning of a recipe)Please count me (and Ffethpaar) out of any recipe that begins 'First comes gobbos and salt'...
Don't be so hasty. What if you end up stranded somewhere with no supplies other than some salty gobbo carcasses? ...MUAHAHAHAHA. :P
Patrick Curtin |
Patrick Curtin wrote:Don't be so hasty. What if you end up stranded somewhere with no supplies other than some salty gobbo carcasses? ...MUAHAHAHAHA. :PI'd kill for some salty gobbo carcasses - I currently have a cave, oooh! Cave!
Damn my curiousity!
Yes curiosity has certainly stranded the cat. We will arrive at you within a few posts I feel. Take heart!
Patrick Curtin |
Patrick Curtin wrote:Ffethpaar would never go anywhere without his fishing gear. He might use the salty gobbo for bait though.
Don't be so hasty. What if you end up stranded somewhere with no supplies other than some salty gobbo carcasses? ...MUAHAHAHAHA. :P
Problem is, are there fish to catch?
Kayos. |
Yes curiosity has certainly stranded the cat. We will arrive at you within a few posts I feel. Take heart!
Poor Swift, she's currently working on ideas for what to tell the others so she doesn't sound incompetant for getting all stranded!
Patrick Curtin |
Patrick Curtin wrote:Yes curiosity has certainly stranded the cat. We will arrive at you within a few posts I feel. Take heart!Poor Swift, she's currently working on ideas for what to tell the others so she doesn't sound incompetant for getting all stranded!
At least you know where the gate is. Now you just have to figure out how to activate it :P
niel |
D. Monkey- Bofore I brief the team, I wanted to check some of greep's assumptions with you.
I -know- that Swift entered in cat form and believes, from the lack of uproar, that she has not been detected.
I believe that the goblins are based in the warehouse, based on the number of gobbos seen and the family group.
I think there may be a gate inside somewhere. (this is the iffy one) I base this on the lack of traffic and the overheard conversations. If the gobbos didn't have access to another exit from the warehouse, I should have seen a different pattern in the comings and goings- there should have been more goods carried back and forth (such as food and drink). There is a possibility that they have tunnels, but I'm not sure how Sigil handles tunneling. Also, with the level of organization and equiptment the Broken Claw exhibits, they wouldn't need to be in this area unless they -have- to be here.
I believe the silver necklaces are significant. Perhaps as an allegiance symbol or security key. Since I found no exterior wards, that means something interior. I don't know if greep would think of a gate key- he's smart, but Sigil is new to him. He has discussed planar travel with others, though.
Before i pass on my suspicions, i wanted to make sure i'm not going to far in my thoughts or using Swift's discoveries to color my guesses.
Do my theories pass GM review?
Patrick Curtin |
D. Monkey- Bofore I brief the team, I wanted to check some of greep's assumptions with you.
I -know- that Swift entered in cat form and believes, from the lack of uproar, that she has not been detected.
I believe that the goblins are based in the warehouse, based on the number of gobbos seen and the family group.
I think there may be a gate inside somewhere. (this is the iffy one) I base this on the lack of traffic and the overheard conversations. If the gobbos didn't have access to another exit from the warehouse, I should have seen a different pattern in the comings and goings- there should have been more goods carried back and forth (such as food and drink). There is a possibility that they have tunnels, but I'm not sure how Sigil handles tunneling. Also, with the level of organization and equiptment the Broken Claw exhibits, they wouldn't need to be in this area unless they -have- to be here.
I believe the silver necklaces are significant. Perhaps as an allegiance symbol or security key. Since I found no exterior wards, that means something interior. I don't know if greep would think of a gate key- he's smart, but Sigil is new to him. He has discussed planar travel with others, though.
Before i pass on my suspicions, i wanted to make sure i'm not going to far in my thoughts or using Swift's discoveries to color my guesses.
Do my theories pass GM review?
Very close my Greepy friend. I think everything you have positied could be found out by your investigations.
There is just one assumption you are making wrong, where the gobbos are coming from. The bulk of the goblins actually live underground. In fact the neighborhood of Crackskull Close proper IS underground. If you review the descriptions I mentioned a large subterranian stairway that Greep could hear goblin noises coming from. This is where the sign in Goblin and Common said 'Crackskull Close' (Think of a modern subway stairway and you get the relative size of this aperture.)The surface buildings are mostly shops and warehouses; the gobbos prefer to inhabit subterranian residences. In other words there is a significant goblin presence below streets. You have actually only seen one goblin enter the warehouse, and one leave.
Just for future reference:
Sigil has an extensive undercity complex. The sewers run all over the place, often ending in gates to the Elemental Plane of Fire, or Mud, or some such. There is over 10,000 years of building and building over in Sigil as well. Layers of previous buildings are used as the next generation's foundations, which are then re-used as lower-rent dwellings. There are rumored to be entire tribes of lost beings under Sigil's streets, cannibal mutants, dire otyughs, albino alligators, ghouls, etc. etc.
Patrick Curtin |
Hey Kruelaid. I am trying to get a few maps put together. My comp just suffered a messy death a few weeks ago and I lost my Photoshop. I am trying this Gimp program you suggested, but I am having a bit of trouble with executing its' functions. Is there an online guide you can point me to? Also, is there a library of pre-made clip art I can cut and paste onto the maps?
Thrugnipp |
Oh, people with whom I role play. Know ye that I am coming to period of busy-ness which, the prophets say, will last even unto the 18th May.
It will be my greatest endeavour to post each day, but, should I fail in this regard, please can you assume Ffethpaar will act sensibly in a Ffethpaar-like manner. Please note that he likes to eat fish, and doesn't like eating goblins.
Having said this, of course, I will probably post more than ever now, but, if I don't it is not because I have run away...
T.
Kruelaid |
Hey Kruelaid. I am trying to get a few maps put together. My comp just suffered a messy death a few weeks ago and I lost my Photoshop. I am trying this Gimp program you suggested, but I am having a bit of trouble with executing its' functions. Is there an online guide you can point me to? Also, is there a library of pre-made clip art I can cut and paste onto the maps?
I'll have a look for how-tos, but I usually use illustrator and photoshop, so I personally have very little advice. I only use GIMP to produce some of the textures that are included in the program.
Dungeon Monkey |
Oh, people with whom I role play. Know ye that I am coming to period of busy-ness which, the prophets say, will last even unto the 18th May.
It will be my greatest endeavour to post each day, but, should I fail in this regard, please can you assume Ffethpaar will act sensibly in a Ffethpaar-like manner. Please note that he likes to eat fish, and doesn't like eating goblins.
Having said this, of course, I will probably post more than ever now, but, if I don't it is not because I have run away...
T.
Yea and thy Dungeon Monkey gives thanks that thou hast lifted the caul from his bloodshot eyes. Verily I will keep in mind that thine posting will be scant, and yea if needs be I will resort to the rolls thou hast provided me for said purpose. So mote it be!
Sorry to hear about the extra work Thrugnipp, best of luck! :)
Patrick Curtin |
Patrick Curtin wrote:Hey Kruelaid. I am trying to get a few maps put together. My comp just suffered a messy death a few weeks ago and I lost my Photoshop. I am trying this Gimp program you suggested, but I am having a bit of trouble with executing its' functions. Is there an online guide you can point me to? Also, is there a library of pre-made clip art I can cut and paste onto the maps?I'll have a look for how-tos, but I usually use illustrator and photoshop, so I personally have very little advice. I only use GIMP to produce some of the textures that are included in the program.
It's all good, I just found out my new laptop (schwing!) should be arriving with Photoshop Elements preinstalled on Monday several weeks ahead of schedule. Once I have mobile computer access at work, I will be an even more obsessive poster! MUAHAHAHAHAHAHA! Plus I am fairly comfortable with Photoshop, and I should be able to make some sweet mappage. I just need to find some good fantasy clip art. Also, one question: How do you make those kewl little avatar place markers? Save them off the site and resize them?
Kruelaid |
Save the image (messageboard avatars can be saved) to the desktop. Avoid images that are complex.
Crop it square.
Resize it if it's large.
Open it in the editing program (I use illustrator).
Select it, copy it.
Open the map and paste it onto it's own layer.
Add effects like drop-shadow.
I've tried this in Photoshop but found it to be a lot faster in Illustrator. It may be because I know less about managing layers in Photoshop, though. In Illustrator it's really easy to manage your layers: to add effects to groups of layers and to remove them, to organize them... easy, easy, easy.
Patrick Curtin |
Good morning everyone:
Just a bit of an update:
You are all (excepting the stranded Swift) together near the environs of Crackskull Close. It it as of this post 530 AM, with the meeting that Rab Norgins was supposed to participate in at 6AM. Swift, we are almost caught up with you, you are but 30 mins off in time, so take heart. :). The tavern you are looking for is the Dungeon Crawl and it is located off of Rat Twitch Alley, which is very close to your current position. I will hopefully be able to post up some more after work today, so make your plans and post your intentions.
Patrick Curtin |
Welcome back Thrugnipp. As you can see the storyline hasn't advanced much. I'm pretty sure everyone is really busy at this juncture, I know I am.
Couple things folks:
Could I get a feel for what your plans are? I am guessing that you will be advancing to the tavern, but I don't have a consensus on this. I will post a map tomorrow if anyone is confused about the positioning.
I am debating starting up a D20 Apocalypse game utilizing bits and pieces from several sources, including Gamma World. I figure I would give Kruelaid and Seeker notice since they had shown interest, and if anyone else wants to try it out they are welcome.
My posting will be off and on, but should hold steady through the summer. I am entering the truly busy segment of my season, and with a big holiday weekend coming up there will be a lot going on here. I don't thnik this will be an issue since I get the feeling we are all a little busy at this juncture.
the Greep |
Sorry for dragging you along Ffethpaar, but the greep's plan was for the two of us (and Kratos, if he will split from Z.) to be patrons before Eir and bodyguard enter). greep only gave an initial tug, so he won't try to force you to follow. But he's going in.
Then Eir will enter to talk with gobbos and distract from us.
Then Z. will enter to start up brawl, hopefully after Eir learns something.
Or greep will be recognized and start brawl early. Or something unexpected happens. (The Spanish Inquisition!)
Guy Humual |
Hey my role playing character is role playing :D
I think the plan sounds good, but Zigel starting a brawl sounds dicey, better to have Swift open fire from the shadows or something, or Ffethpaar, playing the part of a savage lizard folk, goes berserk or something.
Then again, this Marra character of Karrin's doesn't exactly sound stable. It's highly possible that the fight will happen all on it's own.
Patrick Curtin |
Yay Happy Bday Guy! Just had mine on Sunday myself, got a cool rolling compost spreader and Green Ronin's Book of Fiends ... gotta love birthdays!
Anyway, good rolling on diplo niel, Greep actually got you guys entry. Just need to figure out your next move and we can roll forward.
Guy Humual |
That was very honest of you Guy, thank you. I will adjucate that it was my stupidity, so he still missed Karrin, but I appreciate you pointing it out to me.
No problem Mr. Monkey, I know it's very easy to overlook things, and I'm a firm believer in D&D being a team game. The DM is part of that team. I'm sure if I over look something you'll be kind enough to point that out.
niel |
I noticed I screwed up too. 'Reduce person' drops the damage of missle weapons to match the new size. So 'launch bolt' damage should be 1d4 not 1d6. Good thing I missed.
Also- I'd like to add: Ffethpaar, you're making me proud to be on the same team. Although I think the servers may be on the 'broken claw' team, the other goblins seem just to be in the wrong place at the wrong time. We'll find out pretty soon either way.